4.3

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CLKComplicationDescriptor identifier for very old complications
I'm in the process of updating an app that uses complications that originally had a deployment target of watchOS 4.3. These complications used CLKComplicationSupportedFamilies defined in Info.plist. There are no CLKComplicationDescriptors in use. Updated complications that use a new CLKComplicationDescriptor.identifier display correctly in the complication picker, but the original complication that's using CLKDefaultComplicationIdentifier displays -- or --- depending on placement. This happens whether you are using a ComplicationController instance or WidgetKit. Using CLKDefaultComplicationIdentifier as the identifier when creating the CLKComplicationDescriptor doesn't work: the complication doesn't appear in the picker. My question is there a way to upgrade an older complication configured by the customer to a new complication identifier? I'm not using WidgetKit for this project so a widgetMigrator isn't an option. -ch
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1.3k
Nov ’22
4.3
Hello, Thank you for your efforts to follow our guidelines. There are still some issues that need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Review Environment Submission ID: 10286862-58d0-4abf-a767-24b885a8a25c Review date: June 17, 2024 Version reviewed: 1.0.0 Guideline 4.3(a) - Design - Spam We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review your app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creat
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475
Jun ’24
Need help with app's rejection multiple times with same review guidelines of Duplicate content and Intellectual Property
We have published an app to show biblical information from a book God's Word written in the stars for all constellations and sub-constellations. This is not a star gazing app and we are not duplicating any content whatsoever. We are building the sky image, the constellation images by ourselves and the content is from the above mentioned book. We have published the app 2-3 times but every time we get rejected owing to following design guidelines: Guideline 4.3(a) - Design - Spam This app duplicates the content and functionality of other apps on the App Store, which is considered a form of spam. Guideline 5.2.1 - Legal - Intellectual Property Any help on this is much much appreciated.
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277
Mar ’24
AppStore reviewer reject our application update(iOS) and MacOS without check our changes.
Hello, I'm almost mad with the AppStore review. Our application was first published on AppStore(iOS) last month, version 2.2.5 is our first online version. After we noticed some bugs and fixed them, we submitted new version to AppStore, tried to fix the bugs of our application. But the reviewer always give us rejection, the reason is 4.3 - Design, said our application is spam. I can't understand, because our new version is the same with the online version 2.2.5. We just fixed some bugs. The rejection keeps 3 times, can you tell me what I can do to against this unreasonable condition? And another thing is the MacOS application. The reviewer said our application requires user to right-click the menu bar to quit our application. So we made change and made users can quit the application by clicking the red button on the application window like all other applications. We also uploaded a picture and noted this change in the submission. But the reviewer rejected it again, gave us the same reason. I can feel
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312
Nov ’23
App Rejection 4.3 Spam
Greetings, We have been rejected in the review of our App for a code non-compliance with 4.3 Design guidelines. Our App appears to be similar to others, and indeed it is similar in functionality and appearance. The others that are similar have been developed by us as well, these being customisations that are specifically targeted at the companies or accounts we deal with. The truth is that we have gone through several reviews of the other Apps before when we submitted them for publication at the time. We know that there are other development companies that customise Apps for different brands and in these cases there has been no reason for rejection by the Apple Store. We are beginning to think that there may be certain factors that are directly influencing the rejection of this App: The mockups or screenshots we are using are similar to those of another App we have published with the same functionalities. The backgrounds of the App have a gem of colours similar to that of the other App. And now we wo
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207
Oct ’24
Compute Shaders in OpenGL 4.3 vs. Metal
How much different is Metal's computer shader pipeline vs. OpenGL 4.3? I am interested in learning how to port some OpenGL compute shaders to metal for a game, but some I have heard from a manager that his dev told them it could not be done because Metal is missing some key features of OpenGL 4.3. Does anyone know what Metal's limitations are vs. OpenGL 4.3 when it comes to compute shaders? Thanks.
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777
Jun ’16
Safari quits unexpectedly
When i go to website and search something safari browser crashes. with the following error information can any one help me out why is this happening.Safari web content quit unexpectedly.Process: com.apple.WebKit.WebContent [2090]Path: /System/Library/Frameworks/WebKit.framework/Versions/A/XPCServices/com.apple.WebKit.WebContent.xpc/Contents/MacOS/com.apple.WebKit.WebContentIdentifier: com.apple.WebKit.WebContentVersion: 12602 (12602.1.50.0.10)Build Info: WebKit2-7602001050000010~1Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Safari [1991]User ID: 501Date/Time: 2016-11-01 11:33:39.952 +0530OS Version: Mac OS X 10.12 (16A323)Report Version: 12Anonymous UUID: 41773AE3-0724-9630-7392-E44351370DCFSleep/Wake UUID: 19FC1941-44AD-4D9F-B820-A0E24221E8F5Time Awake Since Boot: 15000 secondsTime Since Wake: 3000 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x000000000000000
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1.7k
Nov ’16
Safari randomly crashes
Safari 10.0.1 (possibly 10.0 as well) randomly crashes on our site www.postimees.eeSeems to be fixed in 10.0.2 as I haven't experienced crashes in beta program.This has been going on since summer and we have not been able to pinpoint the source. My hunch is that this is something related to SVGs or custom fonts, eg. some float calculations go mad. But impossible to reproduce and thus to pinpoint.Process: com.apple.WebKit.WebContent [56660] Path: /System/Library/Frameworks/WebKit.framework/Versions/A/XPCServices/com.apple.WebKit.WebContent.xpc/Contents/MacOS/com.apple.WebKit.WebContent Identifier: com.apple.WebKit.WebContent Version: 12602 (12602.2.14.0.7) Build Info: WebKit2-7602002014000007~1 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Safari [471] User ID: 501 Date/Time: 2016-12-07 13:12:32.517 +0200 OS Version: Mac OS X 10.12.1 (16B2555) Report Version: 12 Anonymous UUID: 1DABA0E3-1E75-2C55-8049-A3D455A8617A Sleep/Wake UUID: 2F9A2A73-4DCC-4EB3-9FF9-DBE0281ADF5D Time Awake Since Boot: 33
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1.5k
Dec ’16
Xcode 8 crashes on localization xliff import
I see this stack track from the crash. I also attached the xliff file here http://ge.tt/7J5UY3i2. I can export and then immediately import and it will still crash with no changes.Any tips or workarounds?Process: Xcode [57295] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 8.1 (11544) Build Info: IDEFrameworks-11544000000000000~4 App Item ID: 497799835 App External ID: 819397000 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Xcode [57295] User ID: 501 Date/Time: 2016-12-26 12:11:10.339 +0530 OS Version: Mac OS X 10.12 (16A323) Report Version: 12 Anonymous UUID: 8EA28319-64C4-5319-5F71-5A1FFCCDB2F5 Sleep/Wake UUID: C5C60F9E-62CA-475E-8F2F-24E4B33C6BFD Time Awake Since Boot: 40000 seconds Time Since Wake: 5900 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specifi
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654
Dec ’16
Want one view landscape-only, other view portrait-only, does not work (read many StackOverflow posts)
The previous screen (user registration form) in my iOS app is ONLY portrait, and I have another screen (image gallery) that should ONLY be landscape, and so the Xcode settings for my project support portrait, landscape left, and landscape right (right???).However, the previous screen (user registration form) should ONLY be portrait (this has always been the case, though), and the current screen (the image gallery) should ONLY be landscape (by that I mean landscape left and landscape right -- NEVER portrait, even at start).Accordingly, I added these overridden methods to my current screen's view controller like so:- (NSUInteger)supportedInterfaceOrientations{ return UIInterfaceOrientationMaskLandscape; } - (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation { return UIInterfaceOrientationLandscapeRight; } - (BOOL)shouldAutorotate { return YES; }This is what all of the documentation and Stack Overflow advice says should do the trick (including official Apple Technical Note #2244 https://develop
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780
Jan ’17
Watch 3 cellular locked on Apple logo at startup
Since the first 4.3 beta 1 the watch 3 (cellullar) stay had difficulty to start when is powered up and stay locked on the Apple Logo. It is necessary to reboot it pressing the two buttons. This happened very often at startup.Now with the Beta 2, 4.3 (15T5176c) it's very difficult for it to boot correctly, she stays locketd on the Apple logo. It is necessary to force the reboot pressing the two buttons a lot of times for it to be ready.Do you have this kind of problem ?
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365
Feb ’18
Build Failing - Undefined symbols for architecture x86_64:
Hi Team, I am getting the below error when I build the app. Please someone guide me in resolving this issue? I have already tried these solutions. 1) Enable bitcode --> No Undefined symbols for architecture x8664: boost::redetail106300::perlmatcher<char const*, std::_1::allocator, boost::regextraits<char, boost::cppregextraits >::find(), referenced from: bool boost::regexsearch<char const*, std::1::allocator, char, boost::regextraits<char, boost::cppregextraits >(char const*, char const*, boost::matchresults<char const*, std::1::allocator >&, boost::basicregex<char, boost::regextraits > const&, boost::regexconstants::matchflags, char const*) in libFlipper-Folly.a(Uri.o) folly::detail::crc32ccombinehw(unsigned int, unsigned int, unsigned long), referenced from:... yarpl::credits::add(long long, long long), referenced from:... yarpl::credits::consume(long long&, long long), referenced from:... folly::init(int*, char***, bool), referenced from:... boost::redetail10630
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1.3k
Jul ’20