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DTiPhoneSimulatorErrorDomain Code 2

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Reply to Unable to enable Finder Sync Extension
Hi, I am developing a NSReplicatedFileProvider extension. Part of that, I am also doing a Finder Sync Extension, but I am for whatever reason unable to enable the extension. What am I missing? Why are you trying to do this? Practically speaking, NSReplicatedFileProvider should be able to do everything Finder Sync Extension did (plus a lot more, obviously). Is there anything else I need to enable for it? Two points: Have you used FIFinderSyncController.showExtensionManagementInterface() to enable it? Having said that, I'm not sure you'll be able to use NSReplicatedFileProvider and Finder Sync together. The system only supports having one owner per directory, which creates a conflict between the two extension points. Expanding on #2, I haven't specifically tested this, but I wouldn't be surprised if the system resolved this issue by simply having the replicated provider supersede the Finder Sync extension. I don't think that would prevent the extension from loading, but it would mean
Topic: App & System Services SubTopic: Core OS Tags:
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Multiple active subscriptions within the same subscription group
We have 2 monthly subscription tiers that are part of a subscription group, and always have been part of this group. Both are configured with a 1 month trial introductory offer. According to the documentation for auto-renewable subscriptions,: Users can subscribe to one subscription product per group at a time. And yet several users have managed to start trials of both products in this group simultaneously, which converted to paid subscriptions after the expiration of the trials, and now are being concurrently billed by Apple for both. How do we completely prevent this from happening?
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Swift student challenge- help
To whoever is bothered enough to help (trust me, I get the feeling if you're not), I want to enter the swift student challenge either this year or next year, depending on how things play out. Anyway, I just wanted to know two things: 1) how long on average it takes to build a project which won distinguished winner and 2) whether any distinguished winners could send me the playgrounds they built. To be clear, I do not want the code, I just want to know what you did, what you called the playground, a list of some features it had, how long it took, just to help me prepare, because YouTube doesn't have much of that. Thanks :)
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Adding Card to my wallet - PKPassKitErrorDomain Code=2
Hi, When I try to add a card to wallet, I get this PKPassKitErrorDomain Code=2 error from my logs, and from the SysDiagnose, I get some more detailed error log Error details: Date: December 15, 2025 Time: 15:16 UTC Request URL: https://nc-pod9-smp-device.apple.com:443/broker/v4/devices/041B4183BA1490022104102123315131EBFE2BE7… Response: HTTP Status: 500 – Internal Server Error Time profile: 0.505452 seconds Response headers: Server: Apple Content-Type: text/html X-Content-Type-Options: nosniffStrict-Transport-Security: max-age=31536000; includeSubdomainsDate: Mon, 15 Dec 2025 15:16:59 GMT X-Frame-Options: SAMEORIGIN X-XSS-Protection: 1; mode=blockCross-Origin-Opener-Policy: same-origin Content-Length: 170 Connection: close Response body: Anyone have faced this problem before?
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Image Playground files suddenly not available
My app lets you create images with Image Playground. When the user approves an image I move it to the documents dir from the temp storage. With over a year of usage I’ve created a lot of images over time. Out of nowhere the app stopped loading my custom creations from Image Playground saying it couldn’t find the files. It still had my VoiceOver strings I had added for each image and still had the custom categories I assigned them. Debug code to look in the docs dir doesn’t find them. I downloaded the app’s container and only see the images I created as a test after the problem started. But my ~70MB app is still taking up 300MB on my iPhone so it feels like they’re there but not accessible. Is there anything else I can try?
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In-App Purchase Issue in App Store Connect
Hi everyone, I'm having a frustrating issue with in-app purchases on 2 of my apps, and despite following all the steps correctly, they're getting rejected during App Store review because the products screen doesn't load for reviewers. I could really use some help figuring out what I'm missing. What I've Done (Following Apple's Documentation) Created products in App Store Connect: Added each in-app purchase individually with correct Product IDs These IDs match exactly the ones in my .storekit file Filled out all required information: translations, pricing, descriptions Everything was filled correctly Submitted products for review: Each product went through the separate review process All products were approved individually Linked the approved products to my app build App submission: Uploaded new build with in-app purchases implemented Products are properly configured in the app code Used StoreKit for testing (products load correctly in sandbox) The Problem Even after all products are approved
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Reply to Zsh kills Python process with plenty of available VM
Thank you for sharing. The following is an AI-generated overview, but if it is correct, it seems that the only thing that vm_compression_limit would change is the compression of physical memory, not virtual memory. That AI description is a mixed bag of semi-nonsense. As a general warning, this is not an area where I'd trust AI to produce a reliable answer. The AI system is generating its answer by making up an answer based on scraping the internet, but the problem is that this doesn't really work when very little conversation/information has been published. Amusingly, if you tell the AI system it's wrong, it will helpfully accept your feedback and start making up new nonsense that's closer to the truth. In terms of the specific description, there are a few different issues: The percentage description is simply wrong. It's true that the default value is based on a percentage of RAM, but the whole point of the boot-arg is to override the default by providing a fixed value. The description of how compressed memo
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Reply to Xcode 26.2 does not allow for real-time updates warning
Thanks for taking the time to share your question here. Unfortunately, it hasn't received an answer yet. Here are a few suggestions that might help it attract more attention: Provide more details: Expanding on your post to include any error messages, code snippets, steps you've already taken to troubleshoot, and the expected/actual outcomes would be very helpful. Be specific about your technology stack: Clearly state the programming languages, frameworks, or tools you are using. Check for duplicates: Before posting, make sure your question hasn't been asked before. You can use the search bar to find similar threads. I'm sure someone in the community will be able to help once you have a chance to update your post. I would love to help you in this issue, examples or code will help me understand better your issue. Albert Pascual
  Worldwide Developer Relations.
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Reply to The Liquid Glass effect disappeared after being released online
Thanks for taking the time to share your question here. Unfortunately, it hasn't received an answer yet. Here are a few suggestions that might help it attract more attention: Provide more details: Expanding on your post to include any error messages, code snippets, steps you've already taken to troubleshoot, and the expected/actual outcomes would be very helpful. Be specific about your technology stack: Clearly state the programming languages, frameworks, or tools you are using. Check for duplicates: Before posting, make sure your question hasn't been asked before. You can use the search bar to find similar threads. I'm sure someone in the community will be able to help once you have a chance to update your post. Looking forward to help you with your Liquid Glass issue. Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit
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Purchasing external license seats that are applied in-app
Question on the monetization: I have an app which I sell to businesses. The businesses would be some number of license seats. They distribute those license codes to their employees. The employees download my app for free, apply their license code, and then have unlimited use of the app. For those who download the app without the license code, they have limited use of the app. This is the freemium model, except the license seats are purchased external to the app en masse by the business so that their employees don't have to buy them individually and file for individual reimbursement. This seems like it fits squarely in the gray area of Apple's monetization policies. Am I allowed to do this?
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Crash in swift::_getWitnessTable when passing UITraitBridgedEnvironmentKey
When using UITraitBridgedEnvironmentKey to pass a trait value to the swift environment, it causes a crash when trying to access the value from the environment. The issue seems to be related to how swift uses the UITraitBridgedEnvironmentKey protocol since the crash occurs in swift::_getWitnessTable () from lazy protocol witness table accessor…. It can occur when calling any function that is generic using the UITraitBridgedEnvironmentKey type. I originally encountered the issue when trying to use a UITraitBridgedEnvironmentKey in SwiftUI, but have been able to reproduce the issue with any function with a similar signature. https://developer.apple.com/documentation/swiftui/environmentvalues/subscript(_:)-9zku Steps to Reproduce Requirements for the issue to occur Project with a minimum iOS version of iOS 16 Build the project with Xcode 26 Run on iOS 18 Add the following code to a project and call foo(key: MyCustomTraitKey.self) from anywhere. @available(iOS 17.0, *) func foo(key: K.Type) where K: UITra
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Reply to iOS 26: Unable to Transition from CallKit Screen to App when remoteHandle is nil or empty string
Are you asking if there's a reason we're not setting Unknown Caller in update.localizedCallerName? No. I was actually asking why you weren't using a CXHandle with a type set to generic and a string value to set to Unknown Caller (or whatever you wanted). So, let me actually step back for a moment and clarify the general roles these two different properties have: CXHandle -> This is intended to be the unique identifier for a particular call source. Phone calls use phone numbers, while other systems might use email addresses or string values (like user names). CXCallUpdate.localizedCallerName -> The name you actually want to show the user. Note that the mapping between these two values is definitely not one-to-one. For example: The same person can have multiple handles associated with it (for example, because a user has multiple account/phone numbers). Totally unrelated CXHandles may have the same localizedCallerName, either because of simple name overlap (there's more than one Kevin Ell
Topic: App & System Services SubTopic: General Tags:
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