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build disappears

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Reply to Zsh kills Python process with plenty of available VM
Is there a guide for macOS on the steps you describe at the end, that is on how to allocate a swapfile, Just to be clear, you're not actually creating a swapfile as such. Your mapping a file into memory which means, assuming the mapping MAP_SHARED, the VM system will then use that file as the backing store for that memory range. That gives you basically the same behavior as swap backed system memory, but it isn't ACTUALLY the same as using true swap (for example, you'll be writing the data directly back to file, so there won't be any compression or VM level encryption). mmap that swapfile into memory, mmap is a standard Unix API, which means we don't really provide specific documentation for it, however, there is an old code snippet here showing how it works. One note I will note is that some of the recommendations there aren't really relevant anymore, particularly any recommendation about limiting mapping size. Those concerns where driven by the limited 32-bit address space, but that's not an issue with 64-b
Dec ’25
Facing 2 issues: Issue uploading for external testers, and issue in downloading the app for internal testers. Although the app work perfeclty when i build it directly locally to my phone.
Although the application functions correctly when deployed locally to a physical iPhone using Flutter (direct debug/development build via Xcode), we are encountering the following issues only within App Store Connect / TestFlight: 1- Internal Testing Issue: After completing all required steps in App Store Connect and adding internal testers, testers are unable to install the app. TestFlight displays the error: “Could not install app. The requested app is not available or doesn’t exist.” 2- External Testing Issue: When attempting to add a processed build to an External Testing group (Public Link), App Store Connect returns the following message: “There was an error processing your request. Please try again later.” The build has successfully uploaded and processed, and is marked as Ready to Submit in TestFlight. These issues do not occur during direct device deployment and appear to be isolated to TestFlight / App Store Connect. We would appreciate guidance on how to solve this issue
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Dec ’25
Reply to Xcode 26 CompileMetalFile failed
I also have the same problem on a MacStudio M1Max (and not on a MBP M1Max) after upgrading to Xcode 26.1.1: no MetalToolchain accessible from this application. Running on Tahoe 26.1 Running today xcodebuild -downloadComponent metalToolchain gives: `Beginning asset download... Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/68d8db6212b48d387d071ff7b905df796658e713.asset/AssetData/Restore/022-20369-066.dmg Done downloading: Metal Toolchain 17B54.` Then when I run xcrun metal --version, I got an error message: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Last when I run: xcodebuild -showComponent metalToolchain, I got: 2025-12-12 18:34:14.045 xcodebuild[27394:1591467] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ” couldn’t be opened because you don’t have permission to view it. 2025-12-12 18:34:14.339
Dec ’25
Reply to error: exportArchive No profiles for 'com.nawctsd.riotpad' were found
No, I am not using Playgrounds. My app was developed with Xojo. I have 2 other apps on the Mac App Store already. This is my first iOS iPad App. Xojo has the ability to build and deploy directly to Apple Connect. I have also tried using Transporter to upload my iOS app (also Mac apps). I am attaching my latests error messages from Xojo and Transporter. Thanks for you help. Frederick Harrison
Dec ’25
Pending Termination Notice 3 months after App Transfer
Hi everyone, I am seeking urgent advice or attention from the App Review team regarding a Pending Termination Notice I received for Section 3.2(f). The Situation: I recently acquired a portfolio of apps from another developer to start my business on the App Store. Three months after the transfer, my account was flagged for removal because one of these acquired apps repeatedly violated guidelines to evade the review process. The Problem: I am being punished for the previous owner's actions. I have never submitted a new build, metadata update, or review request for this specific app since acquiring it. The Timeline (Proof of Innocence): August 4, 2025: Last update submitted by the Previous Owner. September 6, 2025: I signed the Purchase Agreement to start my business. September 9, 2025: App Transferred to my account. December 11, 2025: Termination Notice received. As the timeline proves, the alleged evasion attempts via submissions occurred before I even owned the app. Regarding Unresolved Issues: I am
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Dec ’25
3.2(f) termination after an update focused on balance, stability, and a small read-only News panel — looking for guidance
Hi Apple Staff / App Review Team, We’re following up because we haven’t received a substantive reply to our previous forum post or our messages in App Store Connect. Context (unchanged): Our last update focused on performance/stability, bug fixes, and numeric balance tuning (difficulty/rewards). We also added a small, user-initiated News panel (globe icon in the main menu) that displays one static announcement image and can be closed at any time. There are no links, no navigation, no login/UGC/ads, and no executable content in that panel. We don’t collect personal data (no IDFA/ATT). Safeguards already in place: Post-release changes are restricted to numeric balance values only (no feature toggles, no navigation changes). The announcement is strictly read-only (one static asset from our own domain) with an offline fallback. Internal release policy forbids any post-review feature switches or concept changes. What we’re asking for: Specific guidance on what observation(s) led to the 3.2(f) determination. Whethe
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Dec ’25
Share Age Range Permission - Defect 'Ask Always'
Share Age Range Permission is set to 'Ask First'. Application requested for AgeRange via requestAgeRange API. System presented a consent window where user has to make a choice. User did not acted. Application was pushed to background. Our Application supports PushToTalk Framework and we have successfully joined the channel already. User tapped on the blue-pill , SystemUI will get presented. User tapped on the SystemUI, A New Full Screen SystemUI will get presented. User chosen 'Leave' option and our application left the active channel. 10 User brought the application to foreground and the previous Share Age Range system window disappeared. 11. After Step 10, We need to terminate and launch our application in order to get the Share Age Range system window. Is Share Age Range system window getting disappear is expected here or a BUG
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Dec ’25
Reply to Xcode Cloud fail in task Export archive
[quote='869201022, Gong, /thread/765648?answerId=869201022#869201022, /profile/Gong'] Same issue here. [/quote] Are you specifically referring to the com.apple.CommCenter.fine-grained? If so, are you seeing this problem only with Xcode Cloud builds? Or are you seeing it when you build with Xcode locally? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Dec ’25
Reply to Can't Edit Age Ratings in App Information Section of App Store Connect for released App Versions
I confirm what @SgDeveloper posted. Need to submit a new release. Read support answer here: https://developer.apple.com/forums/thread/796744 And if I read correctly, a change in ratings in the future will be considered a major change that require extra process. May be exactly the same, just increment version and build and note in what's new : information about age ratings.
Dec ’25
Provisioning profile failed qualification - SensorKit Reader Access entitlement issue during app distribution
Hello, I'm currently developing an iOS app that uses SensorKit. Everything works fine in development and testing — the app correctly requests and receives SensorKit permissions on test devices. In my App ID configuration, the SensorKit Reader Access entitlement (com.apple.developer.sensorkit.reader.allow) is included and visible in Xcode under the project’s entitlements list. However, when I try to archive and distribute the app, I get the following errors in Xcode: Provisioning profile failed qualification Profile doesn't support SensorKit Reader Access. Provisioning profile failed qualification Profile doesn't include the com.apple.developer.sensorkit.reader.allow entitlement. Even though my provisioning profile includes this entitlement, Xcode still refuses to distribute the app. Here’s what I’ve confirmed so far: The provisioning profile lists com.apple.developer.sensorkit.reader.allow in its entitlements. SensorKit works perfectly in debug and development builds. The issue only occurs when attem
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Dec ’25
Age Rating Confirmation Completed but Email Warning Still Appears
Hello, We have completed the Age Rating confirmation form and submitted it successfully. Additionally, we increased the app version, rebuilt, and uploaded a new build as recommended. However, we still received the email stating that “Your app requires additional information”. Could you please confirm whether any further action is required on our side, or if this is a known issue on App Store Connect? Thank you.
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Dec ’25
Final reminder: Answer the updated age ratings questions.
Has anyone else received the email “Final reminder: Answer the updated age ratings questions.” even though all live apps were updated for the age ratings months ago? We only have one new app that we created, but we haven’t even set up age ratings for it yet. The app has never had a build uploaded. Did we receive this email because of this app? We also deleted some apps in the past. Could the email have been sent because of those deleted apps?
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Dec ’25
Reply to UIBarButtonItem and Liquid Glass
Thank you, Albert! One more question: If I disable liquid glass on a UIBarButtonItem by setting hidesSharedBackground to true, the liquid glass effect disappears but the bar button titles are spaced differently from where they are when liquid glass is disabled globally in the app. I think the spacing difference is the framework allocating space as if the bar button title would be inset on a liquid glass background. Is there a good way to make the bar button item appear without adding this margin? John
Topic: UI Frameworks SubTopic: UIKit
Dec ’25