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“iPhone 16 pro”

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App Stuck in “Waiting for Review” for Over 2 Weeks (Since Feb 20)
Hello everyone, I am an iOS developer based in South Korea, and I’m currently experiencing an unusual App Store review delay that I have not been able to resolve through the normal support channels. My app has been stuck in “Waiting for Review” for more than two weeks, and there has been no progress at all during this time. It has not moved to “In Review”, and I have not received any rejection message or request for additional information from the App Review team. App Information Platform: iOS App Name: WOOTA Apple ID: 6759412826 Status: Waiting for Review Submission Date: February 20, 2026 Developer Account Region: South Korea What I Have Already Tried: I have already attempted the following steps: Submitted an inquiry via App Store Connect → Contact Us → App Review Received a response from Developer Support saying they understand my concern and that they contacted the review team However, since then there have been no updates at all. The app status remains “Waiting for Review”, and there are no messages in
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142
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Reply to SecurityAgent taking focus for plugin in macOS 26.1
We're seeing this same behavior in our enterprise environment and have been able to isolate it to a specific mechanism in SecurityAgent's launch sequence. Environment: macOS Tahoe 26.3 MDM-managed Macs (Jamf Pro) Non-admin user accounts Admin By Request 5.2.0 (authorization plugin: AbrAuth) What we found: We built a lightweight detection tool using NSWorkspace activation notifications and a CGEvent tap to catch the moment focus shifts, then captured unified logs (±5 seconds around each event) filtered to the authorization subsystem, process lifecycle, and WindowServer. The logs show a consistent chain: A LaunchDaemon (mdmclient, JamfDaemon, or AssetSonar in our case) requests system.privilege.admin authd evaluates the right and walks the authorization plugin chain SecurityAgent spawns to host the plugin evaluation (AbrAuth:invoke) SecurityAgent registers with WindowServer (SLSSetFrontProcessWithInfo with window=0) Focus transfers to SecurityAgent — despite no window being displayed The authorization
Topic: Privacy & Security SubTopic: General Tags:
4w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
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Account Holder locked out of developer.apple.com since January 18 - 9 support requests ignored
I am the Account Holder (Team ID: KCRXG75U7S). Since January 18, 2026, I cannot access developer.apple.com — it redirects to the Need assistance contact form. App Store Connect works fine. I have live apps on the App Store. On January 18, I received unexpected Welcome to the Apple Developer Program and You're invited to join a development team emails, even though I was already a member. After that, all access to the developer portal was lost. I have submitted 9+ support requests since February 11. Not a single one has received a response. Chat support disconnects. Phone support only creates new cases. Case IDs: 102835281938, 102824841068, 102819959750, 20000111583405, 20000111568823 Can any Apple engineer please look into this?
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tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Have a peculiar problem I'm not able to solve. Working on an app with a mapview in the max zoomed out globe level. For some reason this morning Xcode froze/crashed when I was working and I had to force quit to get it back up. Then a new issue of graphical artifacts on the space section of the Mapview showed up. This Tuesday has now been spent in full on trying to solve this to no avail. I created a new project for iOS/iPadOS and added a similar map implementation. It works fine. I used Claude to help me after a few reinstalls of Xcode with this. I asked claude to summarize - this is what has been done: Claude generative AI summary starts here---------- Here's a complete summary of everything attempted: The Problem SwiftUI tvOS app with MapKit globe view showing severe rendering artifacts — corrupted pixels surrounding the globe. Started after Xcode crashed while the tvOS simulator was actively running. iOS simulator, macOS Maps app, and all native apps work perfectly. Only tvOS simulator MapKit is affected. H
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Frequent providerDidReset Callbacks in Production
Hello, We're seeing a high rate of providerDidReset callbacks in production across a large user base (iOS 16, 17, 18, and 26). I'd like to understand both the correct way to handle this delegate method and strategies to reduce its frequency. Background The callback occurs across all iOS versions we support and is not isolated to a specific device or region. The callback can occur in any app state (foreground, background, inactive), however it is most dominant in the background state — particularly during VoIP push notification handling. The callback is more prevalent during long app sessions — for example, when the app has been running continuously for a day or overnight. We do not call CXProvider.invalidate() anywhere in our codebase explicitly. After providerDidReset fires, subsequent transactions fail with CXErrorCodeRequestTransactionErrorUnknownCallUUID (error code 4). Re-initializing the provider via initializeProvider() resolves this error. Our Implementation We use a singleton proxy class (Ca
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146
4w
App stuck in “Waiting for Review” for 29 days – no update from Support
My app, which I submitted for review on February 4th and has never been published before, is still showing as waiting for review. It has been rejected twice before. What is the reason? What is the solution? When will you respond? I did everything perfectly. I performed all the tests on iPhone devices. Everything is in order on my hesaplama.vip domain, including my privacy policy.
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Reply to Getting a basic URL Filter to work
That’s what was happening last night 😅 Currently (on the latest beta), I always get that error when trying to activate the TestFlight build. However, some testers have reported being able to activate 🤷‍♀️ But (still on the latest beta) versions installed from Xcode eventually activate. They flip many times between “busy” and “error” before tho, but that’s not new. It takes like a minute for the NEURLFilterManager.Status to eventually go to running. Once it does, everything works. I don’t see any new errors on the server side, always the same two that were already common two days ago when everything was working, so I don’t think these are related, but here goes anyway: Gateway: 2026-03-03T13:01:21.886520Z ERROR ThreadId(02) http_request{request_id=508c3c86-e2e2-440b-901e-0041f5928152 method=POST uri=/gateway user_agent=unknown}: ohttp_gateway::handlers::ohttp: Failed to decapsulate OHTTP request: a problem occurred with HPKE: Failed to open ciphertext PIR: 2026-03-03T12:50:16+0000 error id=8836ee445
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My App Stuck in 'Waiting for Review' Since Feb 16 ,with no response.
Hello Apple Developer Community, I am seeking assistance for my app, Mithaq (Version 1.0), which has been stuck in Waiting for Review since February 16, 2026. Submission ID: 1c5e2e35-1171-4348-b26f-236204d0ffc0 Questions: Will the app automatically move into the review queue now that agreements are active, or is manual action required? Should we wait for the current submission, or is it better to Remove from Review and resubmit? We have sent follow-up emails and an expedited review request but have received no response. Any guidance from the community or Apple Support would be greatly appreciated. Thank you,
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Not precise scroll in XCTest
I'm working on UI automation tests using XCUITest for an iOS application (iPhone). My goal is to programmatically scroll a view by a very precise number of pixels (e.g., exactly 500 points down). I understand the scroll(byDeltaX:deltaY:) method is not supported on iPhone, so I'm using the coordinate-based drag method as an alternative. Specifically, I am using XCUICoordinate.press(forDuration:thenDragTo:withVelocity:thenHoldForDuration:) to simulate a drag gesture. I calculate a start and end coordinate with a specific vertical offset in points, expecting the view to scroll by that exact amount. However, I'm observing that the resulting scroll offset is not perfectly accurate. There's a consistent error of several pixels, making the scroll amount unpredictable for precise test assertions. Is there a known limitation to the accuracy of coordinate-based dragging for simulating programmatic scrolling? Are there any alternative methods or best practices within XCUITest to achieve a more reliable
1
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126
4w
Reply to NEPacketTunnelFlow: large UDP DNS responses (~893 bytes) silently dropped despite writePacketObjects() returning success
Thanks for the response. By 'upstream' I mean the public DNS resolver we forward queries to (e.g. Cloudflare 1.1.1.1). I'm aware of NEDNSProxyProvider, but per Apple's own documentation it requires supervised devices (iOS 11–15) or managed devices (iOS 16+), making it unavailable for consumer App Store distribution. NEPacketTunnelProvider is the only viable option for our use case. The specific issue: when the public DNS resolver returns a large response (~893 bytes for CERT records), injecting it via writePacketObjects() results in mDNSResponder receiving the packet but not delivering the record to the application. Responses under 512 bytes work correctly. Is there a supported way to deliver DNS responses larger than 512 bytes through NEPacketTunnelFlow?
4w
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives Server SSH Fingerprint Failed to Verify as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
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Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, pres
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458
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App Stuck in “Waiting for Review” for Over 2 Weeks (Since Feb 20)
Hello everyone, I am an iOS developer based in South Korea, and I’m currently experiencing an unusual App Store review delay that I have not been able to resolve through the normal support channels. My app has been stuck in “Waiting for Review” for more than two weeks, and there has been no progress at all during this time. It has not moved to “In Review”, and I have not received any rejection message or request for additional information from the App Review team. App Information Platform: iOS App Name: WOOTA Apple ID: 6759412826 Status: Waiting for Review Submission Date: February 20, 2026 Developer Account Region: South Korea What I Have Already Tried: I have already attempted the following steps: Submitted an inquiry via App Store Connect → Contact Us → App Review Received a response from Developer Support saying they understand my concern and that they contacted the review team However, since then there have been no updates at all. The app status remains “Waiting for Review”, and there are no messages in
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2
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0
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142
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4w
Reply to SecurityAgent taking focus for plugin in macOS 26.1
We're seeing this same behavior in our enterprise environment and have been able to isolate it to a specific mechanism in SecurityAgent's launch sequence. Environment: macOS Tahoe 26.3 MDM-managed Macs (Jamf Pro) Non-admin user accounts Admin By Request 5.2.0 (authorization plugin: AbrAuth) What we found: We built a lightweight detection tool using NSWorkspace activation notifications and a CGEvent tap to catch the moment focus shifts, then captured unified logs (±5 seconds around each event) filtered to the authorization subsystem, process lifecycle, and WindowServer. The logs show a consistent chain: A LaunchDaemon (mdmclient, JamfDaemon, or AssetSonar in our case) requests system.privilege.admin authd evaluates the right and walks the authorization plugin chain SecurityAgent spawns to host the plugin evaluation (AbrAuth:invoke) SecurityAgent registers with WindowServer (SLSSetFrontProcessWithInfo with window=0) Focus transfers to SecurityAgent — despite no window being displayed The authorization
Topic: Privacy & Security SubTopic: General Tags:
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4w
Reply to macOS 26.4 Dev Beta 2 Install Fails
Am seeing similar behavior with 26.4 Dev Beta 3. M3 Pro MacBook Pro. Safe Mode has worked now for 26.4 Dev Betas 2 and 3. I have also disconnected external devices, save power.
Topic: Community SubTopic: Apple Developers Tags:
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Reply to SpriteKit framerate drop on iOS 26.0
I'm developing a game using SpriteKit and I also see this behavior. Running on iPhone XS with iOS 18.7.5 I get 60 FPS non-stop. When running on iPhone 16e on iOS 26.3 I can see stuttering/hiccups when interacting with the screen (more noticeable on taps than swipes).
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
Replies
2
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0
Views
323
Activity
4w
Account Holder locked out of developer.apple.com since January 18 - 9 support requests ignored
I am the Account Holder (Team ID: KCRXG75U7S). Since January 18, 2026, I cannot access developer.apple.com — it redirects to the Need assistance contact form. App Store Connect works fine. I have live apps on the App Store. On January 18, I received unexpected Welcome to the Apple Developer Program and You're invited to join a development team emails, even though I was already a member. After that, all access to the developer portal was lost. I have submitted 9+ support requests since February 11. Not a single one has received a response. Chat support disconnects. Phone support only creates new cases. Case IDs: 102835281938, 102824841068, 102819959750, 20000111583405, 20000111568823 Can any Apple engineer please look into this?
Replies
1
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0
Views
124
Activity
4w
tvOS Simulator (also Xcode Canvas) Mapview Artifacts After Xcode Crash (26.3)
Have a peculiar problem I'm not able to solve. Working on an app with a mapview in the max zoomed out globe level. For some reason this morning Xcode froze/crashed when I was working and I had to force quit to get it back up. Then a new issue of graphical artifacts on the space section of the Mapview showed up. This Tuesday has now been spent in full on trying to solve this to no avail. I created a new project for iOS/iPadOS and added a similar map implementation. It works fine. I used Claude to help me after a few reinstalls of Xcode with this. I asked claude to summarize - this is what has been done: Claude generative AI summary starts here---------- Here's a complete summary of everything attempted: The Problem SwiftUI tvOS app with MapKit globe view showing severe rendering artifacts — corrupted pixels surrounding the globe. Started after Xcode crashed while the tvOS simulator was actively running. iOS simulator, macOS Maps app, and all native apps work perfectly. Only tvOS simulator MapKit is affected. H
Replies
2
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0
Views
127
Activity
4w
Frequent providerDidReset Callbacks in Production
Hello, We're seeing a high rate of providerDidReset callbacks in production across a large user base (iOS 16, 17, 18, and 26). I'd like to understand both the correct way to handle this delegate method and strategies to reduce its frequency. Background The callback occurs across all iOS versions we support and is not isolated to a specific device or region. The callback can occur in any app state (foreground, background, inactive), however it is most dominant in the background state — particularly during VoIP push notification handling. The callback is more prevalent during long app sessions — for example, when the app has been running continuously for a day or overnight. We do not call CXProvider.invalidate() anywhere in our codebase explicitly. After providerDidReset fires, subsequent transactions fail with CXErrorCodeRequestTransactionErrorUnknownCallUUID (error code 4). Re-initializing the provider via initializeProvider() resolves this error. Our Implementation We use a singleton proxy class (Ca
Replies
1
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0
Views
146
Activity
4w
App stuck in “Waiting for Review” for 29 days – no update from Support
My app, which I submitted for review on February 4th and has never been published before, is still showing as waiting for review. It has been rejected twice before. What is the reason? What is the solution? When will you respond? I did everything perfectly. I performed all the tests on iPhone devices. Everything is in order on my hesaplama.vip domain, including my privacy policy.
Replies
1
Boosts
0
Views
30
Activity
4w
Reply to Getting a basic URL Filter to work
That’s what was happening last night 😅 Currently (on the latest beta), I always get that error when trying to activate the TestFlight build. However, some testers have reported being able to activate 🤷‍♀️ But (still on the latest beta) versions installed from Xcode eventually activate. They flip many times between “busy” and “error” before tho, but that’s not new. It takes like a minute for the NEURLFilterManager.Status to eventually go to running. Once it does, everything works. I don’t see any new errors on the server side, always the same two that were already common two days ago when everything was working, so I don’t think these are related, but here goes anyway: Gateway: 2026-03-03T13:01:21.886520Z ERROR ThreadId(02) http_request{request_id=508c3c86-e2e2-440b-901e-0041f5928152 method=POST uri=/gateway user_agent=unknown}: ohttp_gateway::handlers::ohttp: Failed to decapsulate OHTTP request: a problem occurred with HPKE: Failed to open ciphertext PIR: 2026-03-03T12:50:16+0000 error id=8836ee445
Replies
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Views
Activity
4w
My App Stuck in 'Waiting for Review' Since Feb 16 ,with no response.
Hello Apple Developer Community, I am seeking assistance for my app, Mithaq (Version 1.0), which has been stuck in Waiting for Review since February 16, 2026. Submission ID: 1c5e2e35-1171-4348-b26f-236204d0ffc0 Questions: Will the app automatically move into the review queue now that agreements are active, or is manual action required? Should we wait for the current submission, or is it better to Remove from Review and resubmit? We have sent follow-up emails and an expedited review request but have received no response. Any guidance from the community or Apple Support would be greatly appreciated. Thank you,
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0
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0
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34
Activity
4w
Not precise scroll in XCTest
I'm working on UI automation tests using XCUITest for an iOS application (iPhone). My goal is to programmatically scroll a view by a very precise number of pixels (e.g., exactly 500 points down). I understand the scroll(byDeltaX:deltaY:) method is not supported on iPhone, so I'm using the coordinate-based drag method as an alternative. Specifically, I am using XCUICoordinate.press(forDuration:thenDragTo:withVelocity:thenHoldForDuration:) to simulate a drag gesture. I calculate a start and end coordinate with a specific vertical offset in points, expecting the view to scroll by that exact amount. However, I'm observing that the resulting scroll offset is not perfectly accurate. There's a consistent error of several pixels, making the scroll amount unpredictable for precise test assertions. Is there a known limitation to the accuracy of coordinate-based dragging for simulating programmatic scrolling? Are there any alternative methods or best practices within XCUITest to achieve a more reliable
Replies
1
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0
Views
126
Activity
4w
Reply to NEPacketTunnelFlow: large UDP DNS responses (~893 bytes) silently dropped despite writePacketObjects() returning success
Thanks for the response. By 'upstream' I mean the public DNS resolver we forward queries to (e.g. Cloudflare 1.1.1.1). I'm aware of NEDNSProxyProvider, but per Apple's own documentation it requires supervised devices (iOS 11–15) or managed devices (iOS 16+), making it unavailable for consumer App Store distribution. NEPacketTunnelProvider is the only viable option for our use case. The specific issue: when the public DNS resolver returns a large response (~893 bytes for CERT records), injecting it via writePacketObjects() results in mDNSResponder receiving the packet but not delivering the record to the application. Responses under 512 bytes work correctly. Is there a supported way to deliver DNS responses larger than 512 bytes through NEPacketTunnelFlow?
Replies
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Activity
4w
Xcode 26 fails to load SPM packages
For me it looks like Xcode 26 has problems reading SPM packages from a locally hosted BitBucket git solution. While Xcode 16 work perfectly fine, Xcode 26 fails to load and gives Server SSH Fingerprint Failed to Verify as error description. Cleaning build data and DerivedData sometimes makes loading work. Any change in Package dependencies will break it again. Anyone having same problems? How do you handle it?
Replies
7
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0
Views
887
Activity
4w
Swift Array Out of Bounds Crash in VTFrameProcessor when using VTLowLatencyFrameInterpolationParameters
Hi everyone, Our team is encountering a reproducible crash when using VTLowLatencyFrameInterpolation on iOS 26.3 while processing a live LL-HLS input stream. 🤖 Environment Device: iPhone 16 OS: iOS 26.3 Xcode: Xcode 26.3 Framework: VideoToolbox 💥 Crash Details The application crashes with the following fatal error: Fatal error: Swift/ContiguousArrayBuffer.swift:184: Array index out of range The stack trace highlights the following: VTLowLatencyFrameInterpolationImplementation processWithParameters:frameOutputHandler: Called from VTFrameProcessor.process(parameters:) Here is the simplified implementation block where the crash occurs. (Note: PrismSampleBuffer and PrismLLFIError are our internal custom wrapper types). // Create `VTFrameProcessorFrame` for the source (previous) frame. let sourcePTS = sourceSampleBuffer.presentationTimeStamp var sourceFrame: VTFrameProcessorFrame? if let pixelBuffer = sourceSampleBuffer.imageBuffer { sourceFrame = VTFrameProcessorFrame(buffer: pixelBuffer, pres
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458
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