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ITMS-90158

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ITMS-90683: Missing purpose string in Info.plist - NSLocationAlwaysAndWhenInUseUsageDescription
In our latest two pushes to AppStore Connect, we've been getting the following message, where we hadn't previously: Dear Developer, We identified one or more issues with a recent delivery for your app, XYZ 1.2.3 (123). Your delivery was successful, but you may wish to correct the following issues in your next delivery: ITMS-90683: Missing purpose string in Info.plist - Your app’s code references one or more APIs that access sensitive user data, or the app has one or more entitlements that permit such access. The Info.plist file for the “xyz.app” bundle should contain a NSLocationAlwaysAndWhenInUseUsageDescription key with a user-facing purpose string explaining clearly and completely why your app needs the data. If you’re using external libraries or SDKs, they may reference APIs that require a purpose string. While your app might not use these APIs, a purpose string is still required. Oddly though, we've not really made any changes to our codebase that should trigger this. Just wondering if others ar
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16k
Dec ’22
Invalid icon name (AppIcon44x44@2x.png) and ITMS 90363/90391
Hi together,yesterday I just tried to upload a minor update and I got the error Invalid Icon Name - The watch application '...' contains an invalid icon file name '.../AppIcon44x44@2x.png'. I've to mention, that I didn't make any changes at my icon set.I tried to fix this issue by changing all the names of my icons as suggested (AppIconXXxXX@YY.png). However, same error message. Then I deleted my image assets, the dervied data and added new assets with new catalogs (for watch, for iPhone/iPad). This solved the error above, but I got two new errors: (ITMS 90363 & 90391). I tried to fix that by deleting all CFBundleImage entries in my plists. Then I still got the error 90391.After spending hours on hours I don't no how to proceed! Does anyone know this issue? How to solve that?Walter
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6.6k
Dec ’15
ITMS-90562: Invalid Bundle - Bitcode failed to compile for your watchOS binary
Hello, My team is currently having an issue uploading our app to the AppStore because of the following issues: ITMS-90562: Invalid Bundle - Bitcode failed to compile for your watchOS binary because it includes assembly source code or inline assembly. To resolve this issue, rewrite the corresponding code in a higher-level language such as Objective-C or Swift and redeliver your app. ITMS-90562: Invalid Bundle - There's an issue with the app's bitcode compilation. Rebuild the app using the current public (GM) version of Xcode and upload it again. Firstly, we do not have a watchOS app at all. Our last release was successful when built on Xcode 11.6 and we're currently using Xcode 11.7. According to Apple, Xcode 12 isn't required until April of 2021, so I'm not sure what it's complaining about. Here's what we've tried. We created an AppStore build and ran it through the validator and that succeeded. It even uploads fine, but doesn't successfully process once uploaded. We created an Enterprise ve
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10k
Sep ’20
ITMS-90863: Macs with Apple silicon support issue (iCloud library)
Recently I started getting emails from AppStoreConnect when I submit new builds The email states: ITMS-90863: Macs with Apple silicon support issue - The app links with libraries that aren’t present in macOS: /usr/lib/swift/libswiftCloudKit.dylib I can run this app on apple silicon from TestFlight or directly from Xcode and it runs just fine including all iCloud functions. This app has been using iCloud for several years now. So my question is: Should I just ignore the email or do I need to change something to bring this app into compliance?
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3.4k
Jun ’24
ITMS-90885 “${executable}” in bundle “${bundle}” is missing a provisioning profile
I'm struggling to get past the following error from Transporter. I've tried everything I can think of and I'm not sure what else to do. WARNING ITMS-90885: Cannot be used with TestFlight because the executable “${executable}” in bundle “${bundle}” is missing a provisioning profile but has an application identifier in its signature. Nested executables are expected to have provisioning profiles with application identifiers matching the identifier in the signature in order to be eligible for TestFlight. Setup I'm using electron with a main.app and nested helper apps (e.g. Main.app/Contents/Frameworks/Main Helper (Renderer).app) I'm trying to upload to the Mac App Store I'm codesign-ing the contents with Apple Distribution: ... and signing the pkg installer with 3rd Party Mac Developer Installer: ... I'm using osx-sign to manage the code signing for me: basically it's doing a whole bunch of this: codesign --sign {40-char-hash} --force --timestamp --options runtime --entitlements $CHILD_PLIST packages/mas
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4.1k
May ’23
What can trigger "App uses the itms-services URL scheme to install an app" rejection?
I'm an indie developer. My latest minor update for my game which has been on the Mac App Store for 13 years and which has spent time at #1 on the download charts just started getting rejected for the following reason: Guideline 2.5.2 - Performance - Software Requirements The app installed or launched executable code. Specifically, the app uses the itms-services URL scheme to install an app. However my app is certainly not installing any apps and to the best of my knowlege it is not using any itms/itunes/etc. type URLs in any way, so I can't figure out what would be triggering this claim. Inquiries as to what app I am supposedly installing or what URL I am supposedly using have yielded 'no further information can be provided'. Has anyone run into something similar? Any ideas on obscure scenarios that could trigger this particular rejection? Or any advice on what one should do in my situation? I feel a bit stuck. Has anyone had luck with the appeal process for this sort of thing (to at least g
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1.4k
May ’24
Swift Playgrounds for iPad: ITMS-90334: Invalid Code Signature Identifier
ITMS-90334: Invalid Code Signature Identifier - The identifier 'bundle id followed by 30 random characters' in your code signature for 'bundle id' must match its Bundle Identifier 'bundle id' Currently, any app I’ve tried is getting this error when submitting from the app. I’ve got all the places where you put the name, the sku, and bundle id set with the same value (copy/paste), and I’ve tried different variations, but now that long string of random characters is appended and I can’t use TestFlight. Maybe because this is a beta iPad OS? Been on a beta for what seems like forever. It’s worked in the past. Great. Totally innocuous post that has something that is not permitted. Be nice if you TELL me what’s NOT PERMITTED!
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901
Oct ’22
ITMS-90812: Arcade static library missing or not correctly linked.
We were able to validate and upload a mac arcade build to ASC, but when submitting it for review we got this message from Apple: ITMS-90812: Arcade static library missing or not correctly linked. The app does not link against the library performing the Arcade subscription check. I've never seen this error message before. For context, we recently upgraded to Unity 2020 to support Apple silicon. The build launches and runs without any issues so not sure how to address the issue. FYI 'Mac Store App Validation' is checked in the build settings. Any help would be appreciated!
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567
Sep ’21