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missing package product

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Reply to watchOS: AppIntents.IntentRecommendation description ignored when applying a .watchface
Thanks for asking, but it's Apple's policy that we can't comment on any future product plan. You can view the current status of your feedback report in Feedback Assistant, and may request the latest status by adding a new comment indicating that you'd like to receive an update. For more details on Feedback Status, please see Understanding the Status of Your Feedback. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Nov ’25
App Under Review for Over 3 Months — No Feedback Despite Multiple Responses and Expedited Request
Hello, I’m writing to seek help regarding a serious App Review issue that has been ongoing for over three months. Our app has been under review since July 29, and despite providing all required explanations, documentation, and updates, we have not received any meaningful feedback for over a month — only repeated messages stating that “additional review time is required.” Timeline Jul 29–Aug 1: Apple rejected the app for not meeting the External Purchase requirements (Modal Sheet, canMakePayments). Jul 30–Aug 1: We explained that these requirements apply only to digital content, while our app also includes offline offerings permitted for external payment. Aug 3: Apple requested additional review time → Aug 12: requested demo account → Aug 21: we submitted a detailed explanation video and PDF. Early September: Apple sent detailed follow-up questions about whether each product type was considered digital. Mid-Sep to mid-Oct: Apple repeatedly replied with “additional review time required” without further
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Nov ’25
NEURLFilterManager Error 2 in macOS - How to Validate Configuration Parameters for setConfiguration or saveToPreferences
I'm currently testing URLFilter for use in a macOS product. After calling loadFromPreferences, I set the following configuration parameters: pirServerURL = URL(string: http://localhost:8080)! pirAuthenticationToken = AAAA controlProviderBundleIdentifier = {extension app bundle identifier} However, when I call saveToPreferences, I get an Invalid Configuration error. Is there a way to determine which parameter is invalid or incorrectly set? Also, I would appreciate any macOS-specific examples of using NEURLFilterManager, as most of the documentation I’ve found seems to focus on iOS. Thank you.
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Nov ’25
Reply to NEURLFilterManager Error 2 in macOS - How to Validate Configuration Parameters for setConfiguration or saveToPreferences
Sorry I didn’t reply earlier. This thread got a bit lost in my system. The .configurationInvalid error is pretty generic. You might be able to get more information by converting it to an NSError and printing that. Depending on how the error was generated, the NSError variant might have more more info. Failing that, the next thing to do is to look in the system log. NE will often log something helpful when it gets an error like this. Finally, double check that your app and appex are both signed with an Apple Development code signing identity and are signed with the com.apple.developer.networking.networkextension that’s an array that includes the url-filter-provider value. [quote='806425021, CHOPMOZZI, /thread/806425, /profile/CHOPMOZZI'] I would appreciate any macOS-specific examples of using NEURLFilterManager [/quote] I’d expect macOS to be very similar to iOS in this regard. Specifically, both platforms use an appex for URL filter providers, which is different from many other provider types. See TN
Nov ’25
PLEASE HELP. Developer Account Terminated
I recently had my Apple Developer Account removed from the App Store. I have spent 3 months trying to reach someone at Apple who can clarify the issue and help reinstate our developer status. No one has responded to us, explained the situation, or reviewed the case. I was able to get in contact with an old Apple App Store executive. After hearing the story, he agreed the situation seemed wrong. However, he no longer has connections at Apple, so he wasn’t able to help us. The app had millions of users and 50,000+ five-star reviews. Resolving this would allow us to restore the app and continue launching new products. Right now I’d appreciate anyone’s thoughts or guidance on this situation. Thanks!
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Nov ’25
Modal presentation of SwiftUI view with TextField leads to frozen UI, missing keyboard and memory leak
Hello, I’m trying to present my custom SwiftUI dialog with text field in UIKit with modalPresentationStyle = .overFullScreen, but it leads to the UI being completely frozen once I select the TextField and memory constantly leaking. The minimal reproducible code is: class ModalBugViewController: UIViewController { var hostingController: UIHostingController! struct Content: View { @State private var text = var body: some View { ZStack { Color.black.opacity(0.5).ignoresSafeArea() VStack { TextField(Test, text: $text) .textFieldStyle(.roundedBorder) .padding() } } } } override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .clear hostingController = UIHostingController(rootView: Content()) addChild(hostingController) view.addSubview(hostingController.view) hostingController.view.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ hostingController.view.topAnchor.constraint(equalTo: view.topAnchor), hostingController.view.bottomAnchor.constraint(equalTo: view.bottomAnc
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Nov ’25
Reply to Cannot Preview in this file. Simulator was shutdown during an update.
Hi, I am just a beginner. Currently I have only issues with the preview. I could not find the option to change the sim runtime of the preview. The only option is to change the target of simulator, not preview. I used the button to change target in top bar and below the preview. But all versions produce the same error. I have 18.6, 26.0 and 26.1 installed. If I remove 26.1, then the preview complains about missing runtime and I get a download button to install 26.1. Reinstalling 26.1 does not solve the issue.
Nov ’25
Reply to Failed on creating static code object with API SecStaticCodeCreateWithPath(_:_:_:)
No. If this is being restricted by an ES client that you installed, having a way around that would defeat the whole purpose of the ES subsystem. Were you able to confirm that an ES client is involved? If so, my advice is that you work with the ES client’s support channel to carve out an exception for your product. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Nov ’25
Reply to SecurityAgent taking focus for plugin in macOS 26.1
maartenweyns: Are you running any security software? Or software that has a SecurityAgent Plugin. Quinn: Our product contains a SecurityAgent plugin and is an essential part of our product. We do a lot of testing, but this issue seems to be hitting some customers depending on maybe their MDM setup and software installed on the Macs. Could you make help me some documentation on changes in 26.1? We do have an SFAuthorizationPluginView, but that is not even invoked for this issue
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
NEPacketTunnelProvider entitlement conflict: App Store validation vs runtime “permission denied” (Code 5/10)
I’m building a Personal VPN app (non-MDM) that uses a NEPacketTunnelProvider extension for content filtering and blocking. When configuring the VPN locally using NETunnelProviderManager.saveToPreferences, the call fails with: Error Domain=NEConfigurationErrorDomain Code=10 permission denied Error Domain=NEVPNErrorDomain Code=5 permission denied The system does prompt for VPN permission (“Would Like to Add VPN Configurations”), but the error still occurs after the user allows it. Setup: • Main App ID – com.promisecouple.app • Extension ID – com.promisecouple.app.PromiseVPN • Capabilities – App Group + Personal VPN + Network Extensions • Main app entitlements:   com.apple.developer.networking.vpn.api = allow-vpn   com.apple.developer.networking.networkextension = packet-tunnel-provider • Extension entitlements: same + shared App Group Problem: • If I remove the networkextension entitlement, the app runs locally without the Code 5 error. • But App Store Connect then rejects the build with: Missing Entit
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Nov ’25
Reply to SecurityAgent taking focus for plugin in macOS 26.1
First up, authorisation plug-ins are fundamentally brittle and if you’re shipping one as a product then you ought to test your product on every beta release of macOS that we seed. Not just major release seeds, but minor release seeds and even bug fix release seeds. As to what’s going on here, it’s hard to say without more context. Is your plug-in based on SFAuthorizationPluginView? What rights are you inserting it to? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Privacy & Security SubTopic: General Tags:
Nov ’25
Guideline 3.1.2 - Business - Payments - Subscriptions
I have read many blogs and relevant posts on forums, but I still don't know what to modify or how to solve this problem. I'm extremely anxious now Guideline 3.1.2 - Business - Payments - Subscriptions Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The app's metadata is missing the following required information: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Description. If you are using a custom EULA, add it in App Store Connect. Next Steps Update the metadata to include the information specified above. Resources Apps offering auto-renewable subscriptions must include all of the following required information in the binary: Title of auto-renewing subscription (this may be the same as the in-app purchase product name) Length of subscription Price of subscription, and price per unit if appropriate Functional links
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Nov ’25
Reply to Where are the asset catalog resources stored at runtime?
The contents of your asset catalog are compiled during the build. If you inspect the inner contents of your .app package, you'll see a file with the .car extension, which is the result of the asset compilation steps in the build. You generally load assets on the main thread — especially for something like an image that is displayed in the UI immediately — because that is a UI operation, and UI operations always need to be on the main thread. In a hypothetical scenario where you find your app is slow, and the scenario happens to involve loading the 100 images you reference, the first thing you'd do is profile your app to understand why it hangs using Instruments to get data on how your app was spending the time. The data is important, because you wouldn't want to prematurely optimize without understanding where the bottleneck in performance is. — Ed Ford,  DTS Engineer
Nov ’25
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Vi
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Nov ’25