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“A Summary of the WWDC25 Group Lab”

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Reply to StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, Thanks for your response and for pointing me to TN3186. I have carefully followed the troubleshooting steps, but the issue still persists. Below is a detailed summary of the current situation. Configuration status: The auto-renewable subscription is fully created in App Store Connect Product ID: sylvoy_sylvoy_premium_v2_monthly Status: “Ready to Submit” Pricing is configured and available across regions The subscription is correctly added to the app version under “In-App Purchases and Subscriptions” StoreKit is properly implemented and getSubscriptions is called with the correct product ID Testing performed: Tested on a physical device (not simulator) Logged in with a Sandbox Apple ID Logged out and re-authenticated the App Store account Reinstalled the app multiple times Waited for propagation delays (over 24 hours) Verified that no StoreKit errors are returned (only an empty product array) Confirmed that bundle ID and product ID match exactly Current behavior: getSubscriptions() always retur
5d
ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
Bug Report: ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS Summary When using ScreenCaptureKit to capture system audio for extended periods, the application crashes with EXC_BAD_ACCESS in Swift's error handling runtime. The crash occurs in swift_getErrorValue when trying to process an error from the SCStream delegate method didStopWithError. This appears to be a framework-level issue in ScreenCaptureKit or its underlying ReplayKit implementation. Environment macOS Sonoma 14.6.1 Swift 5.8 ScreenCaptureKit framework Detailed Description Our application captures system audio using ScreenCaptureKit's audio capture capabilities. After successfully capturing for several minutes (typically after 3-4 segments of 60-second recordings), the application crashes with an EXC_BAD_ACCESS error. The crash happens when the Swift runtime attempts to process an error in the SCStreamDelegate.stream(_:didStopWithError:) method. The crash consistently occurs in swift_getErrorValue when attempting to acc
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6d
CoreData + CloudKit -- Many-to-Many Relationship not Syncing
In an iOS App that uses CKShare I have a many-to-many relationship that does not consistently sync between the share's N participants. The relationship is between Group and Player as group.players and player.groups. As an example, given 3 group each with 4 players (aka 4:4:4), some devices show CoreData (it is NOT a UI issue) with 4:2:3 or 3:4:4. (A deletion of CoreData from a device, forcing a full re-sync from CloudKit, seems to populate the group:player relationships consistently; but obviously that is impractical to resolving the issue). How do I avoid these sync-from-CloudKit inconsistencies? Note: AI agents generally suggest adding a CoreData 'join' entity - such as 'GroupPlayer'. Is that THE fix?
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6d
Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Hi Apple Team / Community, We are currently pulling our hair out over a TestNet OTA issue and could really use some help. Our Matter Door Lock (VID: 5424, PID: 513) has already obtained official CSA Certification, so we are 100% confident that our device firmware and OTA Requestor logic are completely solid. However, we simply cannot get Apple's TestNet to serve the update via HomePod. Here is exactly what is happening: Our device successfully sends a QueryImage command to the HomePod. The HomePod receives it, but immediately fires back a QueryImageResponse that essentially means UpdateNotAvailable, forcing the device into an 86400-second sleep timeout. Here is what we have verified so far: Local OTA works perfectly: If we use Nordic's chip-ota-provider-app locally with the exact same .ota file, the BDX transfer triggers instantly and the device updates without a hitch. DCL details are 100% accurate: We published a brand new version (1.0.4 / 16778240) which is strictly higher than the device's current version
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6d
Reply to System-wide deadlock in removexattr from revisiond / APFS
Let me start by saying two slightly contradictory things: It's very likely that there is an APFS bug here, so if you haven't already, please file a bug on this and post the bug number back here. It's ALSO very likely that your ES client (possibly both ES clients) are required to actually experience this bug, and you should address it as well. Next, I think I want to be clear that some of what I'm saying is a bit of an educated guess. A big part of the problem here is that the data we're looking at is being collected LONG (2+ days) after the problem itself actually occurred, which means we don't REALLY know EXACTLY what happened. That doesn't invalidate what I'm describing above, but I do think it's important to have some awareness of the limitation of the data at hand and that, most importantly, new data could totally change our understanding of the overall state of things. Getting into the details: But here, I don't see such things. When EndpointSecurityEventManager is on the spindump, it's only because they
Topic: App & System Services SubTopic: Core OS Tags:
6d
Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration chal
6d
[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android, this works as ex
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App Clips not working
Issue: after going through configuration steps for app clips, when I scan my QR code, my app clip does not appear, instead safari attempts to open the url as a web page. note: my aasa endpoint is never even getting called when scanning the QR code. Setup: App uninstalled in accordance with Apple Documentation Users don’t install App Clips, and App Clips don’t appear on the Home Screen. Similarly, testers don’t install the beta version of your App Clip testflight installed in accordance with Apple Documentation My app's Build 1.51.9 (1) uploaded and greenlit in testflight. My apple email is added as an internal tester is the same as my Apple ID for the device used. I have provided an aasa for the path: .well-known/apple-app-site-association. Here is my full url: https://akin-server-side-staging.onrender.com/.well-known/apple-app-site-association. { appclips: { apps: [ 8PJ28P9ZZ8.com.ElevatedUnderdogs.akin1.Clip ] }, applinks: { details: [ { components: [ { /: /appClips/referral/venueToUser } ], appIDs: [ 8PJ28
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iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video Discover Swift enhancements in the Vision framework recommendations (cfr video at 10'41), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0.. [RecognizedText] { // Create request var request = RecognizeTextRequest() // Single request: no need for ImageRequestHandler // Co
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Reply to Your first subscription must be submitted with a new app version
@h2oconsulting I can't test it in the sandbox, since the application is not approved. Testing In-App Purchase in the Apple sandbox environment doesn’t require you submit your In-App Purchases for review. For more information, see TN3186: Troubleshooting In-App Purchases availability in the sandbox. When submitting an In-App Purchase or subscription for the first time, you must submit it with a new app version. If there are multiple In-App Purchases or subscriptions related to that version, submit all of them together. Once App Review approves one or more In-App Purchases or subscriptions for your app, you can submit more In-App Purchases or subscriptions without a new app version. For more information about submitting In-App Purchases, see Submit an In-App Purchase. After submitting your In-App Purchases to App Review, they might also be missing or unresponsive during review. The sandbox environment is a test environment for testing the In-App Purchase implementation in your app with real product data from Ap
1w
The Proliferation of DarkSword: iOS Exploit Chain Adopted by Multiple Threat Actors
Dear Team, Can you please check and confirm for this security Google Threat Intelligence Group (GTIG) has identified a new iOS full-chain exploit that leveraged multiple zero-day vulnerabilities to fully compromise devices. Based on toolmarks in recovered payloads, we believe the exploit chain to be called DarkSword. Since at least November 2025, GTIG has observed multiple commercial surveillance vendors and suspected state-sponsored actors utilizing DarkSword in distinct campaigns. These threat actors have deployed the exploit chain against targets in Saudi Arabia, Turkey, Malaysia, and Ukraine. https://cloud.google.com/blog/topics/threat-intelligence/darksword-ios-exploit-chain?hl=en
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Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Every new build of macOS 26 further breaks some part of text-to-speech or voice control. I have filed multiple bug reports on this, yet the situation gets worse, not better, with each new build. I am begging you to fix this! I am disabled and rely on these features to work. Accessibility in macOS is more than 50% of my reasons for choosing Macs over Windows. Here's some of what is currently broken: Speak announcements only works if the Samantha voice is selected. If other voices are selected either the announcements don't speak, or they default to the Samantha voice. This became broken with 26.1. Announce the time only works with some voices. I would like to use Australian English Siri 2 but with that voice selected it defaults to Samantha. This became broken with 26.4. With voice control enabled there are two menu bar icons. The blue voice control icon and an orange microphone an application is accessing the microphone icon. This orange icon started appearing with 26.3. For four years of macOS releases, the
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2.5k
1w
URL Filter Prefetch Interval guarantee
Hello, I have implemented a URL Filter using the sample provided here: Filtering Traffic by URL. I am also using an App Group to dynamically manage the Bloom filter and block list data. However, when I update my block list URLs and create a new Bloom filter plist in the App Group, the extension does not seem to use the updated Bloom filter even after the prefetch interval expires. Also for testing purpose can I keep this interval to 10 mins or below ?
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Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
OK, here’s a summary, sorted by version: Version | User ------- | ---- 4.0.0.0.1.1762585687 | kthchew 4.0.0.0.1.1762585687 | nathan-pierce-veertu 4.0.0.0.1.1772003596 | eskimo As you can see, I’m on the latest. And this is indeed the version of the MobileDevice package inside Xcode 26.4 [1]. Consider: % plutil -extract CFBundleShortVersionString raw /Applications/Xcode.app/Contents/Info.plist 26.4 % xar -xf /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg % cat PackageInfo … Earlier I wrote: [quote='880808022, DTS Engineer, /thread/819456?answerId=880808022#880808022'] When I wrote the above I hadn’t yet installed Xcode 26.4rc. So I installed that and repeated the test. [/quote] I don’t think that had an effect because I’d installed an earlier release of the Xcode 26.4 beta, one that had the same MobileDevice installer version. So I was on the latest MobileDevice prior to running my test, and updating to Xcode 26.4rc didn’t change that. So my understanding of how this should wo
Topic: App & System Services SubTopic: Core OS Tags:
1w
Reply to StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, Thanks for your response and for pointing me to TN3186. I have carefully followed the troubleshooting steps, but the issue still persists. Below is a detailed summary of the current situation. Configuration status: The auto-renewable subscription is fully created in App Store Connect Product ID: sylvoy_sylvoy_premium_v2_monthly Status: “Ready to Submit” Pricing is configured and available across regions The subscription is correctly added to the app version under “In-App Purchases and Subscriptions” StoreKit is properly implemented and getSubscriptions is called with the correct product ID Testing performed: Tested on a physical device (not simulator) Logged in with a Sandbox Apple ID Logged out and re-authenticated the App Store account Reinstalled the app multiple times Waited for propagation delays (over 24 hours) Verified that no StoreKit errors are returned (only an empty product array) Confirmed that bundle ID and product ID match exactly Current behavior: getSubscriptions() always retur
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5d
ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
Bug Report: ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS Summary When using ScreenCaptureKit to capture system audio for extended periods, the application crashes with EXC_BAD_ACCESS in Swift's error handling runtime. The crash occurs in swift_getErrorValue when trying to process an error from the SCStream delegate method didStopWithError. This appears to be a framework-level issue in ScreenCaptureKit or its underlying ReplayKit implementation. Environment macOS Sonoma 14.6.1 Swift 5.8 ScreenCaptureKit framework Detailed Description Our application captures system audio using ScreenCaptureKit's audio capture capabilities. After successfully capturing for several minutes (typically after 3-4 segments of 60-second recordings), the application crashes with an EXC_BAD_ACCESS error. The crash happens when the Swift runtime attempts to process an error in the SCStreamDelegate.stream(_:didStopWithError:) method. The crash consistently occurs in swift_getErrorValue when attempting to acc
Replies
3
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0
Views
802
Activity
6d
CoreData + CloudKit -- Many-to-Many Relationship not Syncing
In an iOS App that uses CKShare I have a many-to-many relationship that does not consistently sync between the share's N participants. The relationship is between Group and Player as group.players and player.groups. As an example, given 3 group each with 4 players (aka 4:4:4), some devices show CoreData (it is NOT a UI issue) with 4:2:3 or 3:4:4. (A deletion of CoreData from a device, forcing a full re-sync from CloudKit, seems to populate the group:player relationships consistently; but obviously that is impractical to resolving the issue). How do I avoid these sync-from-CloudKit inconsistencies? Note: AI agents generally suggest adding a CoreData 'join' entity - such as 'GroupPlayer'. Is that THE fix?
Replies
1
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0
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71
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6d
Matter OTA on TestNet: HomePod always replies "UpdateNotAvailable" (Device is already CSA Certified)
Hi Apple Team / Community, We are currently pulling our hair out over a TestNet OTA issue and could really use some help. Our Matter Door Lock (VID: 5424, PID: 513) has already obtained official CSA Certification, so we are 100% confident that our device firmware and OTA Requestor logic are completely solid. However, we simply cannot get Apple's TestNet to serve the update via HomePod. Here is exactly what is happening: Our device successfully sends a QueryImage command to the HomePod. The HomePod receives it, but immediately fires back a QueryImageResponse that essentially means UpdateNotAvailable, forcing the device into an 86400-second sleep timeout. Here is what we have verified so far: Local OTA works perfectly: If we use Nordic's chip-ota-provider-app locally with the exact same .ota file, the BDX transfer triggers instantly and the device updates without a hitch. DCL details are 100% accurate: We published a brand new version (1.0.4 / 16778240) which is strictly higher than the device's current version
Replies
3
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0
Views
96
Activity
6d
Reply to System-wide deadlock in removexattr from revisiond / APFS
Let me start by saying two slightly contradictory things: It's very likely that there is an APFS bug here, so if you haven't already, please file a bug on this and post the bug number back here. It's ALSO very likely that your ES client (possibly both ES clients) are required to actually experience this bug, and you should address it as well. Next, I think I want to be clear that some of what I'm saying is a bit of an educated guess. A big part of the problem here is that the data we're looking at is being collected LONG (2+ days) after the problem itself actually occurred, which means we don't REALLY know EXACTLY what happened. That doesn't invalidate what I'm describing above, but I do think it's important to have some awareness of the limitation of the data at hand and that, most importantly, new data could totally change our understanding of the overall state of things. Getting into the details: But here, I don't see such things. When EndpointSecurityEventManager is on the spindump, it's only because they
Topic: App & System Services SubTopic: Core OS Tags:
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6d
Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration chal
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6d
[Matter] Device cannot be commissioned to Google Home through iOS
Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app on Android, this works as ex
Replies
4
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0
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213
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6d
App Clips not working
Issue: after going through configuration steps for app clips, when I scan my QR code, my app clip does not appear, instead safari attempts to open the url as a web page. note: my aasa endpoint is never even getting called when scanning the QR code. Setup: App uninstalled in accordance with Apple Documentation Users don’t install App Clips, and App Clips don’t appear on the Home Screen. Similarly, testers don’t install the beta version of your App Clip testflight installed in accordance with Apple Documentation My app's Build 1.51.9 (1) uploaded and greenlit in testflight. My apple email is added as an internal tester is the same as my Apple ID for the device used. I have provided an aasa for the path: .well-known/apple-app-site-association. Here is my full url: https://akin-server-side-staging.onrender.com/.well-known/apple-app-site-association. { appclips: { apps: [ 8PJ28P9ZZ8.com.ElevatedUnderdogs.akin1.Clip ] }, applinks: { details: [ { components: [ { /: /appClips/referral/venueToUser } ], appIDs: [ 8PJ28
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6
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0
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171
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1w
iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
Following WWDC24 video Discover Swift enhancements in the Vision framework recommendations (cfr video at 10'41), I used the following code to perform multiple new iOS 18 `RecognizedTextRequest' in parallel. Problem: if more than 2 request are run in parallel, the request will hang, leaving the app in a state where no more requests can be started. -> deadlock I tried other ways to run the requests, but no matter the method employed, or what device I use: no more than 2 requests can ever be run in parallel. func triggerDeadlock() {} try await withThrowingTaskGroup(of: Void.self) { group in // See: WWDC 2024 Discover Siwft enhancements in the Vision framework at 10:41 // ############## THIS IS KEY let maxOCRTasks = 5 // On a real-device, if more than 2 RecognizeTextRequest are launched in parallel using tasks, the request hangs // ############## THIS IS KEY for idx in 0.. [RecognizedText] { // Create request var request = RecognizeTextRequest() // Single request: no need for ImageRequestHandler // Co
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8
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504
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1w
Reply to Your first subscription must be submitted with a new app version
@h2oconsulting I can't test it in the sandbox, since the application is not approved. Testing In-App Purchase in the Apple sandbox environment doesn’t require you submit your In-App Purchases for review. For more information, see TN3186: Troubleshooting In-App Purchases availability in the sandbox. When submitting an In-App Purchase or subscription for the first time, you must submit it with a new app version. If there are multiple In-App Purchases or subscriptions related to that version, submit all of them together. Once App Review approves one or more In-App Purchases or subscriptions for your app, you can submit more In-App Purchases or subscriptions without a new app version. For more information about submitting In-App Purchases, see Submit an In-App Purchase. After submitting your In-App Purchases to App Review, they might also be missing or unresponsive during review. The sandbox environment is a test environment for testing the In-App Purchase implementation in your app with real product data from Ap
Replies
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Views
Activity
1w
The Proliferation of DarkSword: iOS Exploit Chain Adopted by Multiple Threat Actors
Dear Team, Can you please check and confirm for this security Google Threat Intelligence Group (GTIG) has identified a new iOS full-chain exploit that leveraged multiple zero-day vulnerabilities to fully compromise devices. Based on toolmarks in recovered payloads, we believe the exploit chain to be called DarkSword. Since at least November 2025, GTIG has observed multiple commercial surveillance vendors and suspected state-sponsored actors utilizing DarkSword in distinct campaigns. These threat actors have deployed the exploit chain against targets in Saudi Arabia, Turkey, Malaysia, and Ukraine. https://cloud.google.com/blog/topics/threat-intelligence/darksword-ios-exploit-chain?hl=en
Replies
1
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0
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222
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1w
Please, Apple. I am begging you. Fix the broken Text-To-Speech in macOS
Every new build of macOS 26 further breaks some part of text-to-speech or voice control. I have filed multiple bug reports on this, yet the situation gets worse, not better, with each new build. I am begging you to fix this! I am disabled and rely on these features to work. Accessibility in macOS is more than 50% of my reasons for choosing Macs over Windows. Here's some of what is currently broken: Speak announcements only works if the Samantha voice is selected. If other voices are selected either the announcements don't speak, or they default to the Samantha voice. This became broken with 26.1. Announce the time only works with some voices. I would like to use Australian English Siri 2 but with that voice selected it defaults to Samantha. This became broken with 26.4. With voice control enabled there are two menu bar icons. The blue voice control icon and an orange microphone an application is accessing the microphone icon. This orange icon started appearing with 26.3. For four years of macOS releases, the
Replies
9
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2.5k
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1w
URL Filter Prefetch Interval guarantee
Hello, I have implemented a URL Filter using the sample provided here: Filtering Traffic by URL. I am also using an App Group to dynamically manage the Bloom filter and block list data. However, when I update my block list URLs and create a new Bloom filter plist in the App Group, the extension does not seem to use the updated Bloom filter even after the prefetch interval expires. Also for testing purpose can I keep this interval to 10 mins or below ?
Replies
3
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239
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1w
Reply to 26.4 beta and RC versions are unable to be created on anything but 26.4 beta host OS
OK, here’s a summary, sorted by version: Version | User ------- | ---- 4.0.0.0.1.1762585687 | kthchew 4.0.0.0.1.1762585687 | nathan-pierce-veertu 4.0.0.0.1.1772003596 | eskimo As you can see, I’m on the latest. And this is indeed the version of the MobileDevice package inside Xcode 26.4 [1]. Consider: % plutil -extract CFBundleShortVersionString raw /Applications/Xcode.app/Contents/Info.plist 26.4 % xar -xf /Applications/Xcode.app/Contents/Resources/Packages/MobileDevice.pkg % cat PackageInfo … Earlier I wrote: [quote='880808022, DTS Engineer, /thread/819456?answerId=880808022#880808022'] When I wrote the above I hadn’t yet installed Xcode 26.4rc. So I installed that and repeated the test. [/quote] I don’t think that had an effect because I’d installed an earlier release of the Xcode 26.4 beta, one that had the same MobileDevice installer version. So I was on the latest MobileDevice prior to running my test, and updating to Xcode 26.4rc didn’t change that. So my understanding of how this should wo
Topic: App & System Services SubTopic: Core OS Tags:
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