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build disappears

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Xcode 14 live issues broken, shows false errors, but the real errors show only after build and disappear couple of seconds later
Hello, I have several extremely annoying Xcode 14 issues that completely destroyed my productivity. They've been hunting me for the last three or so months. I even searched the darkest corners of the Internet to find the cure, but although I found some solutions for people that had similar problems as mine, they unfortunately didn't help me at all. I have a Swift UIKit project that targets iOS 13.0 and newer (only for iPhone), contains 3 schemas (dev, show and prod channels), uses swift packages with remote and local dependencies. No cocoa pods or something like this. Each schema only defines compilation conditions (so I determine in my code which channel I use), nothing more was affected in the settings. I also use a custom build script that only copies Firebase configuration file to the executable folder depending on project's schema. Even though I tried my best by keeping the project structure as clear as I can do and not changing any other settings, leaving them by default as is, I'm still experi
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5.7k
Apr ’23
NSTextView Contents Disappear When Ruler shown
I have a problem with rulers in an NSTextView. My code has worked fine from about Sierra (10.12), up to Ventura (13), it stopped working in Sonoma and continues to fail in the same way in Sequoia (14 - 15). When I display the ruler, the contents of the text area disappears leaving just a pale grey background. When I make the ruler invisible again the text reappears. No errors are reported (at compile or run time). I have tried adding refreshes of the text view in various places with no result. I have (for Sequoia) used Interface Builder to force the text view to use TextKit 1, also with no success. I’m at a loss as to how to proceed because I’m not getting any diagnostics, simply changed behaviour. My app provides a programming IDE. It includes a program editor that uses line numbering code for an NSTextView from WWDC/Noodlesoft. The line numbers are shown in the ruler which is sometimes visible and sometimes not. When I display the ruler, I also set the main text to not editable but removing this se
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622
Nov ’24
Plotting duplicate Coordinates on a PolylineOverlay causes ponts to disappear
I'm plotting a set of Coordinates for a hiking trail, and in instances where the trail is an Out & Back and has duplicate Coordinates: return new mapkit.Coordinate(point[0], point[1]); ...what ends up happening is that the coordinate disappears altogether from the map. I'm plotting them with a pretty simple PolylineOverlay: const trail = new mapkit.PolylineOverlay(coords, { style }); ...with the following style: const style = new mapkit.Style({ ttstrokeColor: colors.purple, ttlineWidth: 2, ttlineJoin: 'round', ttlineDash: [], }); This works fine when I plot duplicate coordinates on iOS. How do I get this working with Mapkit JS?
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513
Oct ’20
macOS Sequoia – NSToolbar on Catalyst disappeared
Hello, I have a macOS Catalyst app that I now began updating and building against the iOS 18/macOS Sequoia SDKs. Most things appear to be working just fine as before, apart from my NSToolbar. At the root of my app I am presenting a UISplitViewController which gets a custom SidebarViewController and a UITabBarController as its viewControllers. Then at same point in the apps lifecycle the UITabBarController presents another ViewController modally. I then associate the controllers window with a custom NSToolbar like this: let toolbar = NSToolbar(identifier: mainToolbar) toolbar.displayMode = .iconAndLabel toolbar.delegate = self toolbar.allowsUserCustomization = false titleBar.toolbarStyle = .automatic titleBar.titleVisibility = .hidden titleBar.toolbar = toolbar I also disable automatic NSToolbar hosting via: https://developer.apple.com/documentation/uikit/uinavigationbardelegate/3987959-navigationbarnstoolbarsection (returning .none). Now all of this worked fine on macOS Sonoma and previous versions b
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905
Sep ’24
Reply to Trying to use Xcode 13 with Applescript framework
I noticed that @IBOutlet and @IBAction support appears to have quietly disappeared from Python in Xcode 13 as well. I was able to fix it in my case by creating fake Objective C or Swift classes which have the relevant named IBAction/IBOutlet names, and then just not including them in any build; just including the files in the project so Interface Builder can see them.
May ’22
Rejecting binary disappeared, from ITC website and mobile app
I wanted to reject a binary I just uploaded a few hours ago and found a couple of problems with it, the blue section in which there was a link to reject the binary has disappeared, and no longer available.How do I reject the app now, I checked the ITC mobile as well there is no 'reject this binary' button any more either.Rejecting binary is a good way of avoiding waste of time for review team and developers to release another new version, I don't know why it should be removed.Any help from some one in the office ?
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329
Jul ’16
Reply to Build processing problems?
I am having the same issues. XCode upload validation successful. (no errors) XCode upload distribution successful. (no errors) I see my build on App Store Connect's 'Activity' view (processing). After a few seconds the build in the 'Activity' view disappears. I receive no e-mails. Upon uploading the same build via XCode validation / distribution - I get a duplicate build error. Upload with new build number, same problem. May not be related, but things that changed for us recently (past 1 day): Upgraded to XCode 12. Accepted new App Store connect agreements. Updated TestFlight beta information. Most likely on Apple's side.
Sep ’20
Reply to new builds not show in app store connect
I am having the same issues. XCode upload validation successful. (no errors) XCode upload distribution successful. (no errors) I see my build on App Store Connect's 'Activity' view (processing). After a few seconds the build in the 'Activity' view disappears. I receive no e-mails. Upon uploading the same build via XCode validation / distribution - I get a duplicate build error. Upload with new build number, same problem. May not be related, but things that changed for us recently (past 1 day): Upgraded to XCode 12. Accepted new App Store connect agreements. Updated TestFlight beta information. Most likely on Apple's side.
Sep ’20
Lazy Loading Causes Some Images to Disappear Intermittently on iOS Devices
Hey everyone, Back in 2022 and 2023, we noticed that some images on our web pages would disappear randomly. After refreshing, some of the images that were missing would appear, but then another image would go missing. Did anyone else experience this issue? Is there a fix / workaround I can use? This only seems to be an issue on iOS devices and images that have the loading=“lazy” attribute.
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731
Aug ’24
Reply to Xcode not responding
Did someone solved this issue? I found out that it may be related with storyboard with many view controllers. When I do a build and run the Mac got stalled and I must force restart it. If decrease the number of view controllers in the storyboard the issue disappears. I have a powerful MacBook Pro 15 mid 2014 that is very fast with all the programs I run. What’s the problem here?
Aug ’19
Files get disappeared after selecting in iOS Files app
I have all the stuff in files. It’s all working fine. But the files get disappeared after selecting the file in the listing. the missed file get appeared when go back to the previous folder and coming again to the same folder. please check the attached link. Looking forward to hear from you. Iink - https://developer.apple.com/forums/content/attachment/0d5c4360-ebf6-41c4-9451-704bd2862ded
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357
Jul ’20
StateObject isn't being deallocated whilst it's containing View has disappeared
Hi! Seems StateObject isn't being deallocated whilst it's containing View has disappeared successfully. Suppose overlay is the cause. StateObject hangs until next view body evaluation happens. import SwiftUI final class Copmanion: ObservableObject { deinit { print(☠️ Copmanion died) } } @MainActor final class SessionManager: ObservableObject { @Published var isActive = false } struct CheckPasscodeView: View { @EnvironmentObject var session: SessionManager @StateObject var copmanion = Copmanion() var body: some View { VStack { Button(Login) { session.isActive = true } } .onAppear { print(CheckPasscodeView appear) } .onDisappear { print(CheckPasscodeView disappear) } } } struct ContentView: View { @StateObject var session = SessionManager() var body: some View { Color.teal .overlay { if !session.isActive { CheckPasscodeView() .environmentObject(session) } else { EmptyView() } } } } ZStack here is one of possible solutions as well as using Observation framework. Conditions: Xcode 16 Xcode 16.1
Topic: UI Frameworks SubTopic: SwiftUI
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271
Oct ’24