After installing beta 6 of macOS this morning my G-Tech SSD RAID no longer mounts in the finder. Restarting and reconnecting do nothing. Not showing up in Disk Utility. This is my main drive that has everything on it. Anyone else having issues with RAIDs on beta 6??
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Hello, I have several extremely annoying Xcode 14 issues that completely destroyed my productivity. They've been hunting me for the last three or so months. I even searched the darkest corners of the Internet to find the cure, but although I found some solutions for people that had similar problems as mine, they unfortunately didn't help me at all. I have a Swift UIKit project that targets iOS 13.0 and newer (only for iPhone), contains 3 schemas (dev, show and prod channels), uses swift packages with remote and local dependencies. No cocoa pods or something like this. Each schema only defines compilation conditions (so I determine in my code which channel I use), nothing more was affected in the settings. I also use a custom build script that only copies Firebase configuration file to the executable folder depending on project's schema. Even though I tried my best by keeping the project structure as clear as I can do and not changing any other settings, leaving them by default as is, I'm still experi
I just installed iOS 13 public beta and when I went to use the reminders app it asked me to update now or later. When I updated the reminders on all my other devices, iPhone 6, iPad mini 3 and MacBook Air all disappeared 😟 Not happy about this because none of my other devices will be getting an update.
…additional info: The problem disappears when I use headphones… but also disappears when I use VLC or YouTube etc. So what's that?
Topic:
Community
SubTopic:
Apple Developers
Tags:
I have a problem with rulers in an NSTextView. My code has worked fine from about Sierra (10.12), up to Ventura (13), it stopped working in Sonoma and continues to fail in the same way in Sequoia (14 - 15). When I display the ruler, the contents of the text area disappears leaving just a pale grey background. When I make the ruler invisible again the text reappears. No errors are reported (at compile or run time). I have tried adding refreshes of the text view in various places with no result. I have (for Sequoia) used Interface Builder to force the text view to use TextKit 1, also with no success. I’m at a loss as to how to proceed because I’m not getting any diagnostics, simply changed behaviour. My app provides a programming IDE. It includes a program editor that uses line numbering code for an NSTextView from WWDC/Noodlesoft. The line numbers are shown in the ruler which is sometimes visible and sometimes not. When I display the ruler, I also set the main text to not editable but removing this se
I'm plotting a set of Coordinates for a hiking trail, and in instances where the trail is an Out & Back and has duplicate Coordinates: return new mapkit.Coordinate(point[0], point[1]); ...what ends up happening is that the coordinate disappears altogether from the map. I'm plotting them with a pretty simple PolylineOverlay: const trail = new mapkit.PolylineOverlay(coords, { style }); ...with the following style: const style = new mapkit.Style({ ttstrokeColor: colors.purple, ttlineWidth: 2, ttlineJoin: 'round', ttlineDash: [], }); This works fine when I plot duplicate coordinates on iOS. How do I get this working with Mapkit JS?
Hello, I have a macOS Catalyst app that I now began updating and building against the iOS 18/macOS Sequoia SDKs. Most things appear to be working just fine as before, apart from my NSToolbar. At the root of my app I am presenting a UISplitViewController which gets a custom SidebarViewController and a UITabBarController as its viewControllers. Then at same point in the apps lifecycle the UITabBarController presents another ViewController modally. I then associate the controllers window with a custom NSToolbar like this: let toolbar = NSToolbar(identifier: mainToolbar) toolbar.displayMode = .iconAndLabel toolbar.delegate = self toolbar.allowsUserCustomization = false titleBar.toolbarStyle = .automatic titleBar.titleVisibility = .hidden titleBar.toolbar = toolbar I also disable automatic NSToolbar hosting via: https://developer.apple.com/documentation/uikit/uinavigationbardelegate/3987959-navigationbarnstoolbarsection (returning .none). Now all of this worked fine on macOS Sonoma and previous versions b
I noticed that @IBOutlet and @IBAction support appears to have quietly disappeared from Python in Xcode 13 as well. I was able to fix it in my case by creating fake Objective C or Swift classes which have the relevant named IBAction/IBOutlet names, and then just not including them in any build; just including the files in the project so Interface Builder can see them.
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
I wanted to reject a binary I just uploaded a few hours ago and found a couple of problems with it, the blue section in which there was a link to reject the binary has disappeared, and no longer available.How do I reject the app now, I checked the ITC mobile as well there is no 'reject this binary' button any more either.Rejecting binary is a good way of avoiding waste of time for review team and developers to release another new version, I don't know why it should be removed.Any help from some one in the office ?
I am having the same issues. XCode upload validation successful. (no errors) XCode upload distribution successful. (no errors) I see my build on App Store Connect's 'Activity' view (processing). After a few seconds the build in the 'Activity' view disappears. I receive no e-mails. Upon uploading the same build via XCode validation / distribution - I get a duplicate build error. Upload with new build number, same problem. May not be related, but things that changed for us recently (past 1 day): Upgraded to XCode 12. Accepted new App Store connect agreements. Updated TestFlight beta information. Most likely on Apple's side.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
I am having the same issues. XCode upload validation successful. (no errors) XCode upload distribution successful. (no errors) I see my build on App Store Connect's 'Activity' view (processing). After a few seconds the build in the 'Activity' view disappears. I receive no e-mails. Upon uploading the same build via XCode validation / distribution - I get a duplicate build error. Upload with new build number, same problem. May not be related, but things that changed for us recently (past 1 day): Upgraded to XCode 12. Accepted new App Store connect agreements. Updated TestFlight beta information. Most likely on Apple's side.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Hey everyone, Back in 2022 and 2023, we noticed that some images on our web pages would disappear randomly. After refreshing, some of the images that were missing would appear, but then another image would go missing. Did anyone else experience this issue? Is there a fix / workaround I can use? This only seems to be an issue on iOS devices and images that have the loading=“lazy” attribute.
Did someone solved this issue? I found out that it may be related with storyboard with many view controllers. When I do a build and run the Mac got stalled and I must force restart it. If decrease the number of view controllers in the storyboard the issue disappears. I have a powerful MacBook Pro 15 mid 2014 that is very fast with all the programs I run. What’s the problem here?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
I have all the stuff in files. It’s all working fine. But the files get disappeared after selecting the file in the listing. the missed file get appeared when go back to the previous folder and coming again to the same folder. please check the attached link. Looking forward to hear from you. Iink - https://developer.apple.com/forums/content/attachment/0d5c4360-ebf6-41c4-9451-704bd2862ded
Hi! Seems StateObject isn't being deallocated whilst it's containing View has disappeared successfully. Suppose overlay is the cause. StateObject hangs until next view body evaluation happens. import SwiftUI final class Copmanion: ObservableObject { deinit { print(☠️ Copmanion died) } } @MainActor final class SessionManager: ObservableObject { @Published var isActive = false } struct CheckPasscodeView: View { @EnvironmentObject var session: SessionManager @StateObject var copmanion = Copmanion() var body: some View { VStack { Button(Login) { session.isActive = true } } .onAppear { print(CheckPasscodeView appear) } .onDisappear { print(CheckPasscodeView disappear) } } } struct ContentView: View { @StateObject var session = SessionManager() var body: some View { Color.teal .overlay { if !session.isActive { CheckPasscodeView() .environmentObject(session) } else { EmptyView() } } } } ZStack here is one of possible solutions as well as using Observation framework. Conditions: Xcode 16 Xcode 16.1
Topic:
UI Frameworks
SubTopic:
SwiftUI