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“missing package product”

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[FB22167174] PDFKit: `buttonWidgetState = .onState` ignored for non-first radio button annotations on `dataRepresentation()`
I've run into what appears to be a bug in PDFKit's radio button serialization. When creating a radio button group with PDFAnnotation, only the first annotation added via page.addAnnotation() gets a correct /AS entry in the written PDF — all other annotations always get /AS /Off, regardless of buttonWidgetState. Minimal reproduction func makeRadioButton(optionId: String, isSelected: Bool) -> PDFAnnotation { let ann = PDFAnnotation(bounds: CGRect(x: 0, y: 0, width: 20, height: 20), forType: .widget, withProperties: nil) ann.widgetFieldType = .button ann.widgetControlType = .radioButtonControl ann.fieldName = Choice ann.buttonWidgetStateString = optionId ann.buttonWidgetState = isSelected ? .onState : .offState return ann } let pdf = PDFDocument() let page = PDFPage() pdf.insert(page, at: 0) // Intend to select B page.addAnnotation(makeRadioButton(optionId: A, isSelected: false)) page.addAnnotation(makeRadioButton(optionId: B, isSelected: true)) page.addAnnotation(makeRadioButton(optionId: C, isSelected: fals
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Reply to Escalation to Apple Developer Leadership
Hello. I am the Chief Product Officer of a major financial services company. We submitted our app over a month ago. Still waiting to be reviewed. We are venture backed and we have invested over a million dollars on our product launch. Myself and my team worked like dogs. Nights and weekends. Through the holidays to get our app out. This delay is an existential threat to our company. We have a limited runway and are working in a highly competitive market. This is unacceptable. We require an immediate response.
3w
Reply to App Review Delay: ‘Waiting for Review’ for 3+ Weeks with No Feedback! Blocking Business Launch
You are not alone! We are having the exact same issue - we've been waiting for over 4-weeks with zero movement, and nothing to suggest anything is likely to change. Phone support has no oversight or influence and I waited over 2 weeks for an 'automated' reply to my support request email (essentially telling me to be patient, and that they're dealing with a large amount of submissions). I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's truly upsetting! Android turned it around in 3 days - I hope for both our sakes that something changes soon! All the best
3w
Putting 2 existing pdf pages side by side (half size) in a new pdf
In Swift, iOS, I have a pdf file. I want to take the pages 2 by 2 and put them side by side, on the new page. For this, I have to scale initial pages half size and rotate .pi/2. I managed to achieve this by converting pdf pages to UIImages and using a UIGraphicsImageRenderer. But with a critical loss of resolution. I've tried improving the resolution by creating images as jpegData(withCompressionQuality: 1.0), to no avail. So I would need to work directly on the pdf pages using CGPDFDocument format. The code structure is as follows, to insert a single scaled page: for iPage in … { if let _page = theCGPdfDocument.page(at: 1) { var _pageRect: CGRect = _page.getBoxRect(CGPDFBox.mediaBox) writeContextInDestination!.beginPage(mediaBox: &_pageRect) // translate to compensate for the flip caused displacement writeContextInDestination!.translateBy(x: _pageRect.size.width, y: _pageRect.size.height) Scale (-1, -1) // rotate 180° // add rotate as needed writeContextInDestination!.scaleBy(x: -1, y: -1) write
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Reply to Putting 2 existing pdf pages side by side (half size) in a new pdf
I have found the very simple solution to resize an image (of the pdf page) without loosing resolution: https://stackoverflow.com/questions/32612760/resize-image-without-losing-quality I copy the code for those who are interested and to thank the author @Henry Declety: extension UIImage { func resize(targetSize: CGSize) -> UIImage { return UIGraphicsImageRenderer(size:targetSize).image { _ in self.draw(in: CGRect(origin: .zero, size: targetSize)) } } }
Topic: UI Frameworks SubTopic: UIKit Tags:
3w
endless waiting for review
Hey everyone, I need to vent and also ask for some advice because I’m starting to lose my mind here. I submitted a new build for my app 10 days ago, and it has been stuck in Waiting for Review ever since. Not In Review, just waiting in the queue. The App ID is 6759559007 I get that Apple has millions of apps to sift through, but come on. The App Store is a core part of the iPhone experience, and having a review team that moves this slowly feels like a bottleneck that shouldn't exist in 2026. It’s especially frustrating because: There are no rejection messages, so I know it’s not a guideline issue. I have a planned marketing push that is now completely out of sync. There is zero transparency. The status just sits there mocking me. Any advice on how to actually get a human to look at this? Should I reject the binary and resubmit to bump it, or is that just sending me to the back of the line? Feeling pretty hopeless here. Any insights would be hugely appreciated. Thanks
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Reply to App Review Pending for Over 2 Months – Blocking Our Business Launch
I’m facing a similar issue where my app has been stuck in the 'Waiting for Review' status for over a month now. During this period, I’ve contacted technical support twice and submitted an expedited review request. I even had a scheduled phone call with Apple support to discuss the app's status. During the call, they mentioned they would notify the review team to look into it, yet 3 days have passed since then with no update. It is quite frustrating to see some developers getting approval within 2-5 days while others, like myself, are stuck for a month or more. This delay is significantly impacting our launch roadmap. Apple advises against withdrawing and resubmitting to avoid losing our place in the queue, but it makes me wonder: how deep is this queue exactly? And why is there such a massive discrepancy in wait times between different developers? Has anyone else experienced a similar 'limbo' even after direct communication with Apple?
3w
All notarization submissions stuck "In Progress" for 24-36+ hours (first-time submission)
I am submitting my first macOS app for notarization and all submissions have been stuck at In Progress for over 24-36 hours. The notarytool log command returns Submission log is not yet available for all of them. App details: macOS menu bar app (Apple Silicon only, arm64) Signed with Developer ID Application certificate Hardened Runtime enabled Secure timestamp included No get-task-allow entitlement Team ID: 3426FSU868 Submission history: bd5a8bf3-809f-42d5-9ab3-1cb665e4dfa6 (Mar 3, 13:02 UTC) - Status: Invalid This was expected. It was a Debug build with get-task-allow and missing secure timestamp. c3e54eef-650e-41ba-ac8f-8948147cc7e1 (Mar 3, 13:06 UTC) - Status: In Progress (36+ hours) b6c4515a-93dd-417c-8956-158a73f62dee (Mar 3, 14:06 UTC) - Status: In Progress (35+ hours) 478b7e57-3492-46eb-98fb-04b52bff1f17 (Mar 4, 01:08 UTC) - Status: In Progress (24+ hours) Submissions 2-4 were all built with Release configuration, signed with Developer ID Application certificate, hardened runtime, and secure
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Reply to App Keeps Getting Declined From Guideline 5.6
Hi, Looking at your screenshot, I think there are a few UI patterns that might be triggering the Guideline 5.6 rejection. Here are my thoughts on what might be causing the issue: 1 . Misleading Purchase Flow (Default Selection & Continue Button) The timeline at the top emphasizes a “3-day free trial,” and the Yearly plan clearly shows a trial badge. However, the Monthly plan is selected by default and doesn't appear to include a trial. Because the screen heavily promotes a free trial, having a prominent Continue button while a non-trial plan is selected can give the false impression that tapping it starts a trial. I think this looks like a “bait-and-switch” pattern where users expect a trial but are charged immediately. Instead of selecting a plan by default, I think it would be better to have no plan selected initially, requiring the user to explicitly make a choice. 2 . Lack of Clear Feature Explanation “Reduce Uncertainty When Dining Out” is a nice headline, but I think the paywall needs to explicitly
3w
Network issues in macOS 26.4 (25E5218f)
Since updating to macOS 26.4 developerbeta 2 I've been getting full loss of dns resolution. I am not running a VPN or any network extensions that I am aware of. I'm not sure how to report this in the feedback utility as I cannot find an appropriate category for it. Happy to file it if someone can give an appropriate suggestion - the closest I could see was Wi-Fi but that wanted Wi-Fi logs for the issue, which I do not believe to be needed as this is not a Wi-Fi connectivity issue. Running dig example.com +short nslookup example.com ping example.com Gives the following output 104.18.27.120 104.18.26.120 Server: 10.0.1.1 Address: 10.0.1.1#53 Non-authoritative answer: Name: example.com Address: 104.18.26.120 Name: example.com Address: 104.18.27.120 ping: cannot resolve example.com: Unknown host This shows it's not an issue with my local network and that core networking is working, but something in the mDNSResponder/dns stack of macOS is failing. This causes all apps/browsers that do not implement thei
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Reply to Apple Developer program payment failed
Hi @CharlieN133 I am having the exact same problem. Things I have tried: Multiple company visa card Multiple personal visa card Ensuring billing address matches my visa cards Turn off VPN Try my personal IOS device My personal cards should work because I have paid for apple products with it. I do not think this is an isolated incident and that Apple should look into this immediately to prevent blocking developer enrolment.
3w
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: No Products found. Purchases are temporarily unavailable on this device. Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flo
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MapKit Snapshot API returning blank dark blue images — started today
Issue: MapKit Snapshot API returning blank dark blue images instead of satellite tiles as of March 4, 2026. This is affecting production and we need urgent assistance. Endpoint: snapshot.apple-mapkit.com/api/v1/snapshot Symptoms: HTTP 200 response with a valid image file, but image is a solid dark navy frame with only the Apple Maps watermark — no satellite data. Occasionally a correct satellite image is returned, but the vast majority are blank. Parameters: t=satellite, 640x640. Confirmed not caused by code changes (none made), auth errors or rate limiting (status is 200), or an invalid image format (image is well-formed, just blank). API keys have been rotated and the issue persists. The intermittent correct responses suggest a backend tile-serving issue on Apple's side rather than anything client-related. Started: March 4, 2026. Same requests that worked prior to this date now consistently fail. Please see the attached sample images for reference. ASAP resolution is appreciated as this is actively
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Reply to My App 6749690414 is stuck in review since Feb 10
Hi, Sorry to bother again, But its been 1 month since I pushed my update. My app is still waiting for review. Our product has come to a complete halt affecting our business. Regards, Vinesh
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3w
[FB22167174] PDFKit: `buttonWidgetState = .onState` ignored for non-first radio button annotations on `dataRepresentation()`
I've run into what appears to be a bug in PDFKit's radio button serialization. When creating a radio button group with PDFAnnotation, only the first annotation added via page.addAnnotation() gets a correct /AS entry in the written PDF — all other annotations always get /AS /Off, regardless of buttonWidgetState. Minimal reproduction func makeRadioButton(optionId: String, isSelected: Bool) -> PDFAnnotation { let ann = PDFAnnotation(bounds: CGRect(x: 0, y: 0, width: 20, height: 20), forType: .widget, withProperties: nil) ann.widgetFieldType = .button ann.widgetControlType = .radioButtonControl ann.fieldName = Choice ann.buttonWidgetStateString = optionId ann.buttonWidgetState = isSelected ? .onState : .offState return ann } let pdf = PDFDocument() let page = PDFPage() pdf.insert(page, at: 0) // Intend to select B page.addAnnotation(makeRadioButton(optionId: A, isSelected: false)) page.addAnnotation(makeRadioButton(optionId: B, isSelected: true)) page.addAnnotation(makeRadioButton(optionId: C, isSelected: fals
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0
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70
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3w
Reply to Escalation to Apple Developer Leadership
Hello. I am the Chief Product Officer of a major financial services company. We submitted our app over a month ago. Still waiting to be reviewed. We are venture backed and we have invested over a million dollars on our product launch. Myself and my team worked like dogs. Nights and weekends. Through the holidays to get our app out. This delay is an existential threat to our company. We have a limited runway and are working in a highly competitive market. This is unacceptable. We require an immediate response.
Replies
Boosts
Views
Activity
3w
Reply to App Review Delay: ‘Waiting for Review’ for 3+ Weeks with No Feedback! Blocking Business Launch
You are not alone! We are having the exact same issue - we've been waiting for over 4-weeks with zero movement, and nothing to suggest anything is likely to change. Phone support has no oversight or influence and I waited over 2 weeks for an 'automated' reply to my support request email (essentially telling me to be patient, and that they're dealing with a large amount of submissions). I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's truly upsetting! Android turned it around in 3 days - I hope for both our sakes that something changes soon! All the best
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3w
Reply to Application still pending
Same . Longer I wait more money I lose
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3w
Putting 2 existing pdf pages side by side (half size) in a new pdf
In Swift, iOS, I have a pdf file. I want to take the pages 2 by 2 and put them side by side, on the new page. For this, I have to scale initial pages half size and rotate .pi/2. I managed to achieve this by converting pdf pages to UIImages and using a UIGraphicsImageRenderer. But with a critical loss of resolution. I've tried improving the resolution by creating images as jpegData(withCompressionQuality: 1.0), to no avail. So I would need to work directly on the pdf pages using CGPDFDocument format. The code structure is as follows, to insert a single scaled page: for iPage in … { if let _page = theCGPdfDocument.page(at: 1) { var _pageRect: CGRect = _page.getBoxRect(CGPDFBox.mediaBox) writeContextInDestination!.beginPage(mediaBox: &_pageRect) // translate to compensate for the flip caused displacement writeContextInDestination!.translateBy(x: _pageRect.size.width, y: _pageRect.size.height) Scale (-1, -1) // rotate 180° // add rotate as needed writeContextInDestination!.scaleBy(x: -1, y: -1) write
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1
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0
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209
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3w
Reply to Putting 2 existing pdf pages side by side (half size) in a new pdf
I have found the very simple solution to resize an image (of the pdf page) without loosing resolution: https://stackoverflow.com/questions/32612760/resize-image-without-losing-quality I copy the code for those who are interested and to thank the author @Henry Declety: extension UIImage { func resize(targetSize: CGSize) -> UIImage { return UIGraphicsImageRenderer(size:targetSize).image { _ in self.draw(in: CGRect(origin: .zero, size: targetSize)) } } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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3w
endless waiting for review
Hey everyone, I need to vent and also ask for some advice because I’m starting to lose my mind here. I submitted a new build for my app 10 days ago, and it has been stuck in Waiting for Review ever since. Not In Review, just waiting in the queue. The App ID is 6759559007 I get that Apple has millions of apps to sift through, but come on. The App Store is a core part of the iPhone experience, and having a review team that moves this slowly feels like a bottleneck that shouldn't exist in 2026. It’s especially frustrating because: There are no rejection messages, so I know it’s not a guideline issue. I have a planned marketing push that is now completely out of sync. There is zero transparency. The status just sits there mocking me. Any advice on how to actually get a human to look at this? Should I reject the binary and resubmit to bump it, or is that just sending me to the back of the line? Feeling pretty hopeless here. Any insights would be hugely appreciated. Thanks
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4
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0
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153
Activity
3w
Reply to App Review Pending for Over 2 Months – Blocking Our Business Launch
I’m facing a similar issue where my app has been stuck in the 'Waiting for Review' status for over a month now. During this period, I’ve contacted technical support twice and submitted an expedited review request. I even had a scheduled phone call with Apple support to discuss the app's status. During the call, they mentioned they would notify the review team to look into it, yet 3 days have passed since then with no update. It is quite frustrating to see some developers getting approval within 2-5 days while others, like myself, are stuck for a month or more. This delay is significantly impacting our launch roadmap. Apple advises against withdrawing and resubmitting to avoid losing our place in the queue, but it makes me wonder: how deep is this queue exactly? And why is there such a massive discrepancy in wait times between different developers? Has anyone else experienced a similar 'limbo' even after direct communication with Apple?
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3w
All notarization submissions stuck "In Progress" for 24-36+ hours (first-time submission)
I am submitting my first macOS app for notarization and all submissions have been stuck at In Progress for over 24-36 hours. The notarytool log command returns Submission log is not yet available for all of them. App details: macOS menu bar app (Apple Silicon only, arm64) Signed with Developer ID Application certificate Hardened Runtime enabled Secure timestamp included No get-task-allow entitlement Team ID: 3426FSU868 Submission history: bd5a8bf3-809f-42d5-9ab3-1cb665e4dfa6 (Mar 3, 13:02 UTC) - Status: Invalid This was expected. It was a Debug build with get-task-allow and missing secure timestamp. c3e54eef-650e-41ba-ac8f-8948147cc7e1 (Mar 3, 13:06 UTC) - Status: In Progress (36+ hours) b6c4515a-93dd-417c-8956-158a73f62dee (Mar 3, 14:06 UTC) - Status: In Progress (35+ hours) 478b7e57-3492-46eb-98fb-04b52bff1f17 (Mar 4, 01:08 UTC) - Status: In Progress (24+ hours) Submissions 2-4 were all built with Release configuration, signed with Developer ID Application certificate, hardened runtime, and secure
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7
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0
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384
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3w
Reply to App Keeps Getting Declined From Guideline 5.6
Hi, Looking at your screenshot, I think there are a few UI patterns that might be triggering the Guideline 5.6 rejection. Here are my thoughts on what might be causing the issue: 1 . Misleading Purchase Flow (Default Selection & Continue Button) The timeline at the top emphasizes a “3-day free trial,” and the Yearly plan clearly shows a trial badge. However, the Monthly plan is selected by default and doesn't appear to include a trial. Because the screen heavily promotes a free trial, having a prominent Continue button while a non-trial plan is selected can give the false impression that tapping it starts a trial. I think this looks like a “bait-and-switch” pattern where users expect a trial but are charged immediately. Instead of selecting a plan by default, I think it would be better to have no plan selected initially, requiring the user to explicitly make a choice. 2 . Lack of Clear Feature Explanation “Reduce Uncertainty When Dining Out” is a nice headline, but I think the paywall needs to explicitly
Replies
Boosts
Views
Activity
3w
Network issues in macOS 26.4 (25E5218f)
Since updating to macOS 26.4 developerbeta 2 I've been getting full loss of dns resolution. I am not running a VPN or any network extensions that I am aware of. I'm not sure how to report this in the feedback utility as I cannot find an appropriate category for it. Happy to file it if someone can give an appropriate suggestion - the closest I could see was Wi-Fi but that wanted Wi-Fi logs for the issue, which I do not believe to be needed as this is not a Wi-Fi connectivity issue. Running dig example.com +short nslookup example.com ping example.com Gives the following output 104.18.27.120 104.18.26.120 Server: 10.0.1.1 Address: 10.0.1.1#53 Non-authoritative answer: Name: example.com Address: 104.18.26.120 Name: example.com Address: 104.18.27.120 ping: cannot resolve example.com: Unknown host This shows it's not an issue with my local network and that core networking is working, but something in the mDNSResponder/dns stack of macOS is failing. This causes all apps/browsers that do not implement thei
Replies
3
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0
Views
297
Activity
3w
Reply to Apple Developer program payment failed
Hi @CharlieN133 I am having the exact same problem. Things I have tried: Multiple company visa card Multiple personal visa card Ensuring billing address matches my visa cards Turn off VPN Try my personal IOS device My personal cards should work because I have paid for apple products with it. I do not think this is an isolated incident and that Apple should look into this immediately to prevent blocking developer enrolment.
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Boosts
Views
Activity
3w
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: No Products found. Purchases are temporarily unavailable on this device. Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flo
Replies
2
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0
Views
123
Activity
3w
MapKit Snapshot API returning blank dark blue images — started today
Issue: MapKit Snapshot API returning blank dark blue images instead of satellite tiles as of March 4, 2026. This is affecting production and we need urgent assistance. Endpoint: snapshot.apple-mapkit.com/api/v1/snapshot Symptoms: HTTP 200 response with a valid image file, but image is a solid dark navy frame with only the Apple Maps watermark — no satellite data. Occasionally a correct satellite image is returned, but the vast majority are blank. Parameters: t=satellite, 640x640. Confirmed not caused by code changes (none made), auth errors or rate limiting (status is 200), or an invalid image format (image is well-formed, just blank). API keys have been rotated and the issue persists. The intermittent correct responses suggest a backend tile-serving issue on Apple's side rather than anything client-related. Started: March 4, 2026. Same requests that worked prior to this date now consistently fail. Please see the attached sample images for reference. ASAP resolution is appreciated as this is actively
Replies
3
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0
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176
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3w