This issue turned out to be a BIG issue for us. I guess it has not been an issue for anyone else, but I'm just gonna leave this here as a history document. 😁For years, we have had several apps (10-20 of them) with IAP consumables in them working fine.But the code of power has a will of its own.At the launch of iOS 9 things got out of hand. On iOS 9, people were able to pay money for the consumables in our apps, but they would no longer receive the in-app goods (points, gold etc).Panic.😮We had to disable all in-apps in iTunes Connect for a lot of apps.The culprit was a bit of old (and cough, my) code in paymentQueue:updatedTransactions: that among other things did a check on the .downloads property of each SKPaymentTransaction object. If the .downloads property was not nil, it would mean it had downloadable content (from iTunes servers), and thus meant it was a non-consumable, because only non-consumables can have downloads. I understand now that that is not really kosher and since we really never u
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Could the problem be includesPeerToPeer isn't being handled properly by the lower level networking code?I thought we’d already established that (-:I can send you a video to demonstrate this...I don’t think that’ll be useful. Looking at the big picture, your issue is that Bluetooth peer-to-peer is not working in situations when it should. It won’t help to investigate the phenomenon where it does work when it shouldn’t.The correct response to your issue is to file a bug that describes the problem with your own app and points to a similar problem in WiTap, which we all consider to be a reference implementation. Which is exactly what you’ve done, right?Share and Enjoy — Quinn The Eskimo! Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic:
App & System Services
SubTopic:
Networking
Tags:
I've seen the same behavior too. It's particularly bad because it isn't just when the app is killed for me. It also occurs if the user backgrounds the app and when the device falls asleep. Also, I'm using Apple hosted content, so not consumable, but same flow you're describing. It happens 100% of the time that the user leaves the app for any reason, so it's a bit of a showstopper for big downloads.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Dear All,I need your help to find the best way to design my future iphone application.The main purpose of my application is to retrieve 10 XML files every hours, and of course analyze XML content and display alert, or notifications. XML files are produced from Microsoft environment and from company network. Estimated users around 50.My main concern is about the technology to choose to access to XML files.I investigated the following solutions but I need your feedback to choose the best way to do it.Solution 1: Use Drop BoxMicrosoft Server send files to DropBox through sendtodropbox and my application can connect to DropBox to download files. This solution works but I am not sure about SendToDropbox stability and not confident about SendToDropbox SLA. Other concern, DropBox changed recently API and SDK…Solution 2: Use OneDriveMicrosoft Server send files to OneDrive through outlook and my application can connect to OneDrive to download files. Main concern, I didn't find example to apply in Swift and it seems th
Thanks for the response. I gave CFRunLoopPerformBlock a shot and it has the same result as using dispatch_async in my previous function. The code runs very fast, but the slider does not move smoothly, it jumps once or twice during execution. To test I set the limit to 1,000,000. The program completes in under a second, but the movement of the slider is not smooth at all (jumps once and then only jumps to the end .. about a second after the loop has ended).Tested in both 10.11 and 10.10 -- same result.Using dispatch_sync in 10.10 and million loops takes about 50 seconds to run - the slider visibly moving while the program is running (no big jumping).Using dispatch_sync in 10.11 and a million loops will take over 4 hours!!After doing a little research I found this in the documentation for CFRunLoopPerformBlock: This method enqueues the block only and does not automatically wake up the specified run loop. Therefore, execution of the block occurs the next time the run loop wakes up to handle another inpu
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Recently I started to see an error of about 90°—120° with CLHeading in program and the Compass on my iPhone 5s with iOS 9. These 2 have the same readings. Any advice?
It sounds like a big point of confusion is that the GKGameCenterViewController instance, at least for now, makes all the decisions on just what content to present. So, the leaderboard identifier in the asset catalog should be your app's bundle ID (as shown in iTunes Connect) with the leaderboard ID (as shown in iTunes Connect) tacked onto the end? I can't seem to get anywhere with any premutation of this. My leaderboard is a group leaderboard, but I've tried the original leaderboard's ID (the one used as the starting point for the group leaderboard) as well with no results. It sure would be nice if it'd just produce an error.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I'm unaware of all of the criteria (and don't think its documented), but singularity is a big breaker for animations, because singular matricies are a big one because they cannot be inverted, and we often need to invert the matrix in order to do the animation.More generally, any matrix with a determinate of 0 would probaby have similar problems.
Topic:
Media Technologies
SubTopic:
Audio
Tags:
Same issue here.I called the customer support in the UK and unfortunatelly the only thing that they managed to do is to lead me to technical support and add my problem via a ticket and submit it.Didn't solved the problem yet,Any solutions would be of a big help.Thank you
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
Did the programming guide mention anything about programming on a desert island, with no access to the internet, and using a class hierarchy four-five levels deep from libraries where you don't have access to the source code, and that the header files weren't commented? Joking.But jokes aside. I'm still skeptical of this type of enforcement, it can sort of hinder advantages OO gives us (inheritance mainly). Forget ImagesWindowController. Let's say I wanted to make a new base window controller class to change the rules a bit. Call it InterfaceBuilderLoadingWindowController. InterfaceBuilderWindowController will do nothing more than change the designated initializer.@interface InterfaceBuilderLoadingWindowController : NSWindowController -(instancetype)initWithWindowNibName:(NSString *)windowNibName NS_DESIGNATED_INITIALIZER; -(instancetype)initWithCoder:(NSCoder *)coder NS_UNAVAILABLE; -(instancetype)initWithWindow:(NSWindow *)window NS_UNAVAILABLE; @endAll potential classes that inherit from InterfaceBuilderLo
Topic:
Programming Languages
SubTopic:
General
Tags:
Hi,This might be a bit of a weird question, but does anyone know what apps Apple will provide out of the box??Will there be a: Browser (Safari)?? Simple mail client (e.g. readonly with only subject and sender)?iMessage??Weather???Call annunciator/notification?....???And yes, I know it's intended as a multi-user (family) device, but it would still be feasible to be able to see things like mail and msg overview. I see the senario, where ou are in the couch, streaming your favorite show. Apple Watch is charging along side the phone in the other end of the living room. You hear it vibrate. Who is texting/calling you??? Is it your wife calling with a car break down? or is it just your buddy checing if golf is still on for sunday? Would be nice to know, without having to walk to the phone...And what about the other big guys. The googles and facebooks ect. I would think it would be safe to assume there would be a youtube app (from google, not apple?), a facebook and other social apps. And various news app.B
It's actually not just a cosmetic question of showing a launch screen if the app takes time to initialize.When running on an iPhone5 or newer, the system will look for Default-568h@2x.png, and if it doesn't find it, it will run the app as if it were an iPhone4 one. All apps that localized Default-568h@2x.png the old way got broken with iOS9, and are wrongly launching in iPhone4 mode (and, depending on how they detect the screen size, are badly clipping.) Yes, even existing old apps in the AppStore.Good job, Apple. You just broke a big bunch of existing apps out there.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
I'm trying to submit a techincal support issue because I can't figure out my problem and I've asked on this developer forums and stackover and people themselves don't know what the problem could be. But when I click submit on the developer technical support I get A big red hexagonal shape with a ! in the middle and next to it is says object Object. What are they objecting? I answered all the proper fields. Except maybe software/hardware configurations. What do they want there? I don't know what that means? I wrote iOS 7,8,9, Objective-C, App is less than 10mb, and the iPhone models. Don't know what else to write. Or what can be the reason for objection? My app is NOT in app store and my app was not rejected by app store review so I didn't fill in App Store Information. It says to fill in app store information if your app was rejected or it's currently in app store.
I submitted my app to be reviewed eight days ago. Before it took six days to be reviewed and now this wait time is unsusual. It's not too big of a deal but I am just wondering that since I kepted editing my keywords and changed my sceen shots it could of restarted or delayed my app from getting reviewed. Is this possible?
I have a small progress. I find out 'problem' files which can't be emited. I did it with help of stack memory inspecting when I get crash. So in memory I found out clues about relating files. When I exclude these files from project (or comment some methods), I don't have any crashes. These files big enough but they are not the biggest in project. I didn't determine exact criteria of crash yet. I suspect it's a 'not enough memory' issue. Sometimes I also get a _platform_memmove$VARIANT$sse42 error.Does anyone know how can I control coverage files emiting process? Can I exclude specific files from coverage for certain target (static lib in my case)? Or maybe there is special directives which can increase keeping emiting data memory?Also 'address sanytizer' enabling sometimes helps me to prevent crash.
Topic:
Developer Tools & Services
SubTopic:
General
Tags: