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Reply to iOS 9 beta iCloud backup can't be deleted
I can confirm having similar issues with signing in or out of iCloud on both iOS 9 and OS X 10.11 beta. I am unable to sign out of iCloud in System Preferences on the Mac, and unable to sign into iCloud on iOS9 beta on an iPhone 6 Plus. I ended up creating a new Administrator account on the Mac and have resigned to remain signed out of iCloud until the next beta update, which hopefully addresses the issues.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Bluetooth A2DP as output
Hello,Is it possible to route iPhone audio to the bluetooth speaker? I want to process audio from microphone and send result to bluetooth A2DP speaker. I use following code:AudioComponentDescription componentDescription = { .componentType = kAudioUnitType_Output, .componentSubType = kAudioUnitSubType_RemoteIO, .componentManufacturer = kAudioUnitManufacturer_Apple, .componentFlags = 0, .componentFlagsMask = 0 }; AudioComponent component = AudioComponentFindNext(NULL, &componentDescription); checkResult(AudioComponentInstanceNew(component, &_audioUnit), AudioComponentInstanceNew); UInt32 oneFlag = 1; AudioUnitElement bus0 = 0; checkResult(AudioUnitSetProperty(_audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, bus0, &oneFlag, sizeof(oneFlag)), AudioUnitSetProperty); AudioUnitElement bus1 = 1; checkResult(AudioUnitSetProperty(_audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, bus1, &oneFlag, sizeof(oneFlag)), AudioUnitSetProperty); AudioStreamBasicDe
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10k
Jun ’15
SIM-less activation of iOS 9... how?
My daughter's iPhone 4S is a softbank phone, from Japan.We are no longer in Japan, we do not have the SIM card, nor any that will be recognised by the phone.Is there anyway to activate this phone with iOS 9 without a SIM?At this point I'm dreading her waking up to find I've bricked her phone she users as an iPod and Camera as it's currently resisting all efforts to bypass the activation process.
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18k
Jun ’15
Reply to How long does "processing" usually take?
Between 3 minutes and forever (I had builds staying there for days).Reloading the page doesn't do anything, and pushing additional builds just queue them.Sometimes the build gets out of processing state, sometimes, it stays stuck forever.What worked for me (but not everytime, so it may have been a coincidence) was to use the Application Loader in those cases. The new uploaded build went out of the processing queue to the build section, and the other builds just dispeared (so I have missing build numbers in the build list).edit: precision about the workaround
Jun ’15
Processing a Payment through an API?
Does Apple charge a fee (like the 30% fee on in app purchases) if nothing is actually being sold, but just proccessing a money transaction through a third party API that handles credit purchases made on the credit card attached the app? I am not sure whether proccessing a purchase through a third party API will have me avoid the 30% fee. The app is not exchanging money but just transferring it somewhere else.
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205
Jun ’15
can not use super drive
I have a early 2013 15 rMBP and was able to use my super drive with Yosemite, but I installed the El Capitan beta and have been unable to use my Super Drive. It gets recognized as a MacBook Air SuperDrive, but I can not insert a CD/DVD - they no longer slide in. Am I the only one with this issue or has anyone else experienced this behavior? Does anyone know of a resolution to this issue?
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1.2k
Jun ’15
Reply to Word of the day concept- While loop issue
Actually i dont know how swift works its my first project using it. But i tried to print out the nsdate in diffrent time it doesnt change thats why i followed this procedure. I didnt use or hear about the schedule checks or dispatch_after could you please refer to me any source that provides an explination for this? Cause i can rarley find and they are not very helpful.I posted my code below if you have any comment about.Thank you so much.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
command line compilation with Swift 2.0 targeting OS=8.3
I currently compile swift 2.0 with this:PLATFORM = 'platform=iOS Simulator,name=iPhone 6,OS=9.0'xcodebuild test -project $(PROJECT).xcodeproj -scheme $(PROJECT) -destination $(PLATFORM)but my customer is asking if I can complete back to OS=8.3. I set the Deployment target to 8.3 but when change my makefile to OS=8.3 it hangs for a while, then says it's Unable to find a destination matching the provided destion specifier:....Is it just looking for a compatible simulator or is this a larger problem?
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227
Jun ’15
Reply to Swift 2.0 - GKPlayer : properties nilable
From a Swift perspective, these methods can potentilly return nil because that's how they were declared (as nullable) in the obj-c header.To get an answer about why they were declared that way, you will probably need to get the attention of an Apple engineer that works on GameKit.The Game Center section is probably a better bet https://forums.developer.apple.com/community/graphics-and-games/game-center,or file a bug report about GameKit requesting that the GKPlayer nullability annotations be fixed or the methods be properly documented to explain in what circumstances they might return nil.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
update function w/ multiple intervals (SWIFT)
I'm a newbie to programming so please help. I'm trying to set up intervals to create various Sprite nodes throughout my game (using the update function). However, each Sprite node needs to spawn at different intervals. I have a bunch of if statements and it seems to be causing my frame rate to drop and cause the app to lag. Can someone please tell me how to fix this? If possible, please also explain to me why it does this so that I can better understand the coding process. Thank you!<code>var timeBetweenBirds: Int!var timeBetweenBadBirds: Int!var timeBetweenSubtractTimeBirds: Int!var timeBetweenAddTimeBirds: Int!var timeBetweenBonusBirds: Int!var now : NSDate?var nextTime : NSDate?var badBirdNextTime: NSDate?var subtractTimeBirdNextTime: NSDate?var addTimeBirdNextTime: NSDate?var bonusBirdNextTime: NSDate?override func update(currentTime: CFTimeInterval) {timeBetweenBirds = Int(arc4random_uniform(3))timeBetweenBadBirds = Int(arc4random_uniform(3) + 2)timeBetweenSubtractTimeBirds = Int(arc4rando
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Jun ’15
Reply to Word of the day concept- While loop issue
It is perfectly reasonable to have these kinds of infinite loops in process based languages/frameworks, just not in Cocoa, since it's not a process based framework.Process based (functional):func loop() { doSomething() sleepUntilEvent() loop() }(Do not write code like this in Swift, it is not guaranteed to be tail-call optimized. Write it with a while loop instead. I just wanted to show the similarites between the approaches.)Event trigger based:func eventTriggered() { doSomething() installTrigger { eventTriggered() } }So, in Swift/Cocoa the event trigger based method would be used.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’15
iOS segue freeze for many seconds before showing new view
In the main view of my app I have a table view and two prototype cells. I have configured the segues for each cell using the storyboard. In the view controller I override prepareForSegue to pass information on the selected cell to the destination view.The destination view isn't particularly complex and certainly doesn't require any heavy processing to load.THE PROBLEMWhen I tap on a cell in the main controller for the very first time, the destination view appears after a long delay, from 5 to 40 seconds.Note that:If I tap on the same cell again before the destination view has appeared, this triggers the destination view to appear immediately.As above, but tapping on a different cell results in the view appearing immediately but with the data from the first cell.As above, but tapping on a different control (with no associated segues) triggers the destination view to appear immediately.Subsequent taps generally manifest less delay.The Time Profiler - for what I can see - shows that absolutely nothing i
Topic: UI Frameworks SubTopic: UIKit Tags:
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9.3k
Jun ’15
Reply to Can't build and run watchOS 2
I unpaired and re-paired my Watch to my phone per the recommendation here. This took quite a while (over an hour?) for the Watch to recover from as it had to undergo a restore (unfortunately losing my activity information in the process).After it came back to life and I got the Trust/Don't Trust dialog after firing up Xcode, it took another several hours before Xcode finally recognized my phone + Watch as a viable target. Xcode crashed constantly, as well. I was just about to head home for the day when I tried debugging my app one more time and ... it worked!If I have to do this again, I believe the solution to saving the activity data is to perform an encrypted backup to iTunes first, and then unpair/pair.Regardless, thank you for this solution, @MrBit!
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Upload from Xcode crashing
HelloYesterday I successfully uploaded a build to iTunes Connect from inside XCode Version 6.3.2 (6D2105), but today, every time I try to upload XCode crashes.I have tried cleaning, rebuilding, restarting my laptop.I am starting to think this is a bug in Xcode or some kind of change between how Xcode & the store interact to upload my build.Has anyone else seen this or something like it?Are there any work arounds to upload a build to the store?Thank youRayCRASH LOG:Process: Xcode [952]Path: /Applications/Xcode.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.3.2 (7718)Build Info: IDEFrameworks-7718000000000000~2App Item ID: 497799835App External ID: 812404257Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [952]User ID: 501Date/Time: 2015-06-17 18:34:32.916 -0700OS Version: Mac OS X 10.10.3 (14D136)Report Version: 11Anonymous UUID: 37388F5A-50D7-FA67-C88B-B59927DE7E82Time Awake Since Boot: 620 secondsCrashed Thread: 17 Dispatch queue: NSOperationQueue 0x7fe241ba0
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1k
Jun ’15
Reply to Realtime audio processing within an AVAudioEngine
While there is no there is no “realtime tap” currently in AVAudioEngine, one way you may want to go about tacking this is by writing your own effect v3 AudioUnit (Audio Unit Extensions) and then inserting that into the engine.The idea would be to create and publish the AudioUnit as an effect, then create an instance of it in AVAudioEngine using a new iOS 9 AVAudioUnit method:+ (void)instantiateWithComponentDescription:(AudioComponentDescription)audioComponentDescription options:(AudioComponentInstantiationOptions)options completionHandler:(void (^)(__kindof AVAudioUnit * __nullable audioUnit, NSError * __nullable error))completionHandler NS_AVAILABLE(10_11, 9_0);Of course this is more work than just having an AVAudioEngine provided realtime processing tap, so please file an enhancement request for that feature https://bugreport.apple.com/Audio Unit Extensions were discussed at WWDC 2015 and are going to provide a very powerful way to to extend audio processing on iOS 9 (AU component
Topic: Media Technologies SubTopic: Audio Tags:
Jun ’15