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Reply to In Simulator on status bar red banner with rdar:45025538
Reporting this as still an issue as well. The red RDAR bar is still present and the app being tested on the Simulator zooms in incredibly far. No system apps are affected. The workaround until this is fixed is to change the display zoom in Settings > Developer to Large Text and then revert back to normal. You will need to do this every time you reboot the simulator for iPhone 12+13 Mini on any iOS version.
Feb ’26
Reply to Developer Program enrollment still pending after payment
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Feb ’26
Reply to Apple Developer Program Membership Fee Deducted but Not Reflected in Account
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Feb ’26
Reply to Any updates on the App Review situation?
Thanks a lot! I have now received a reply from the review team. I am still a little puzzled, though. My app contains an HTML page that is about two screens tall. The text includes references in the format [1,2], and if you scroll down about half a page, there is a reference list with the corresponding numbers and clickable links. However, the review team wrote: “If the app already includes citations, please provide steps on how to locate them.” It seems some people have forgotten Steve Jobs’ brilliant iPhone introduction back in 2007 in San Francisco, where he demonstrated smooth, finger-driven page scrolling in Safari. Pardon the sarcasm — thanks for setting this in motion. I will resubmit and explain in detail how to find the citation list.
Feb ’26
Reply to Background Upload Extension Bug on iOS 26.2
I am also using an iOS 26.2 system real iPhone 12. However, when executing the setUploadJobExtensionEnabled(true) command, an error occurred: NSError domain: PHPhotosErrorDomain code: -1 localizedDescription: The operation couldn’t be completed. (PHPhotosErrorDomain error -1.) userInfo: [] The code for creating background tasks cannot be executed at all. Could you please tell me if there are any configuration issues that need to be addressed?
Feb ’26
Rejected under Guideline 3.1.1 for Partner Codes (B2B/Enterprise Content) – Seeking advice on Appeal
Hi everyone, I’m seeking some advice on a recurring rejection for our app, tassie., regarding Guideline 3.1.1 (In-App Purchase). The Situation: Our app offers walking tours. While we sell public tours via In-App Purchases (which works perfectly), we also create bespoke, private tours for corporate clients (e.g., a specific company teambuilding event or a private anniversary tour). These tours contain company-specific info and are not available for sale to the general public. The Issue: We use Partner Codes (Access Codes) to allow employees of these companies to unlock their private tours. Apple keeps rejecting us under 3.1.1, claiming we are bypassing the IAP system. Our Argument: We believe this falls under Guideline 3.1.3(c) (Enterprise Users). The content is bespoke and created for a specific organization. The end-user (the employee) does not pay for this content; it is a B2B transaction between us and the corporation. The content is not relevant to the general public and therefore not suitable for the pub
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59
Feb ’26
Waiting for review 16 days
I am out of my strengths, out of will. Its been over 16 days when i posted my app to review. Apple doesnt react to email nor speed-up procedure requests. Its all pointless. Sorry if i sound too much dramatic but I dont see it other way. Apple doesnt reviews apps anymore. Maybe its because AI apps overflow or something else but truth is that i have seen a lot people experience the same. App doesnt have any crazy permissions nor crazy features. Small MVP app and still its waiting. Have this happened to you ?
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95
Feb ’26
App Crashes on iOS 26 in Network.framework / boringssl – objc_release & memory corruption
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. 1. Crash Details OS Version: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Exception Type: SIGSEGV SEGV_ACCERR Fault Address: 0x0000000000000100 Crashed Thread: 4 (network background queue) Crash trace summary: Last Exception : 0 libobjc.A.dylib _objc_release_x8 + 8 1 libboringssl.dylib _nw_protocol_boringssl_deallocate_options + 92 2 Network 0x000000019695207c 0x00000001968dc000 + 483452 3 libswiftCore.dylib __swift_release_dealloc + 56 4 libswiftCore.dylib bool swift::RefCounts >::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 5 Network 0x0000000196951f6c 0x00000001968dc000 + 483180 6 Network 0x0000000196952000 0x00000001968dc000 + 483328 7 libswiftCore.dylib __swift_release_dealloc + 56 8 libswiftCore.dylib bool swift::RefC
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147
Feb ’26
Reply to Unable to trigger AudioRecordingIntent from background
Hi there, The error you are seeing is actually expected behavior due to iOS privacy and security restrictions. Apple strictly prevents apps from initiating an AVAudioSession for recording from a completely backgrounded state. Because of these privacy constraints, you cannot start an audio recording from scratch using an intent (like via a Shortcut or the Action Button) if the app isn't already active. How to make this work: To use an AudioRecordingIntent alongside a Live Activity, the recording session must originally be initiated while the app is in the foreground. Once the session is running and the user backgrounds the app, you can then manage it: Pause and Resume: You can manually pause the recording from the background using a button on your Live Activity. Once paused, you can use an intent triggered from the Live Activity to resume the recording. System Interruptions: If your active background recording is interrupted by the OS (e.g., an incoming phone call, an alarm, or Siri), you can provide
Feb ’26
Good morning we are trying to get our app approved and have numerous subscription rejections
we have been offered a phone call by apple and we are going to do that but we need to be as ready as possible so here is the rejection we are getting We think we have addressed the issues but are unable to clear this message Notes from App Review Guideline 2.1 - Performance - App Completeness We have returned your in-app purchase products to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the in-app purchase products with the binary. Next Steps Learn more about offering in-app purchases in App Store Connect Help. This is the original message Guideline 3.1.2 - Business - Payments - Subscriptions Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The following information needs to be included in the App Store metadata: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Descript
2
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154
Feb ’26
Urgent: Account Scheduled for Termination Tomorrow – No Response to Appeal
Dear Apple Review Team, I am writing to urgently follow up regarding our pending account termination and appeal, as we have not received any response despite multiple attempts to contact your team. For reference, our timeline is as follows: January 31, 2026: Received Pending Termination Notice January 31, 2026: Submitted appeal and corrective update February 7, 2026: Responded to DPLA compliance notice February 12, 2026: Submitted follow-up via Review Board February 23, 2026: Submitted additional summary follow-up via Review Board and Contact Us February 23, 2026: Contacted Apple Support by phone for status inquiry We have fully addressed all identified compliance issues and submitted all requested verification documentation, including government-issued identification, proof of address, and relevant licensing documentation. As of today, our corrective update remains marked as “In Review,” and we have not received any acknowledgment or update from your team. With the February 28 deadline imminent, the
1
0
115
Feb ’26
Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remain
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714
Feb ’26
XCode 26.2 not running UItests in parallel in subsequent test runs
I have a group of XCUItest suites that were designed to run in parallel on simulators. They run fine in xcode 16.2, but when I try to run them in Xcode 26 they run fine the first time, but on the second time I get an error that the simulator cannot be found: No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) . This UDID seems to be from one of the clones that were spawned on the previous test run. No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) in set at /Users/myUser/Library/Developer/XCTestDevices Domain: com.apple.CoreSimulator.SimError Code: 404 User Info: { DVTErrorCreationDateKey = 2026-02-26 22:52:53 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; } If I clean all simulators and try to run again without closing Xcode, it keeps trying to access the clone that no longer exists. If I close an reopen xcode after removing all simulators ~/Library/Developer/XCTestDevices, xcode keeps trying the wrong device and I get the following error: Failed to clone device named '
1
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113
Feb ’26
Reply to In Simulator on status bar red banner with rdar:45025538
Reporting this as still an issue as well. The red RDAR bar is still present and the app being tested on the Simulator zooms in incredibly far. No system apps are affected. The workaround until this is fixed is to change the display zoom in Settings > Developer to Large Text and then revert back to normal. You will need to do this every time you reboot the simulator for iPhone 12+13 Mini on any iOS version.
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Feb ’26
Reply to After using the fskit framework to mount thecloud disk, it does not display on the Finder sidebar
Use the following command 你说 mount | grep my_ngpc ngpc://login on /Users/li/my_mnt (my_ngpc, noowners, noatime, fskit, mounted by li) li@lideMacBook-Pro ~ % diskutil list | grep NGPC li@lideMacBook-Pro ~ % diskutil list | grep ngpc li@lideMacBook-Pro ~ % diskutil list | grep my_ngpc
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’26
Reply to Developer Program enrollment still pending after payment
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Replies
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Views
Activity
Feb ’26
Reply to Apple Developer Program Membership Fee Deducted but Not Reflected in Account
Apple Developer Payment Issue (India – UPI + Developer App Case) Sharing this in case it helps another founder avoid confusion. I was trying to purchase the Apple Developer Program under my company Apple ID using the Apple Developer App on my iPhone. Inside the Developer App, I was correctly logged in using my company Apple ID. When I initiated the ₹8,700 payment using UPI: The UPI auto-renew mandate failed. The app then prompted me to complete the payment using Apple Account balance (Apple Wallet). I proceeded with the payment. The transaction was successful. However, the ₹8,700 was credited to my personal Apple ID’s Apple Account balance, not the company Apple ID. Why This Happened Even though I was logged into the Developer App with my company Apple ID, in my iPhone Settings, my personal Apple ID was signed in. When the payment was processed to Apple Wallet, it was credited to the Apple ID logged in at the device level (Settings) — not the Apple ID inside the Developer App. To verify this
Replies
Boosts
Views
Activity
Feb ’26
Reply to Any updates on the App Review situation?
Thanks a lot! I have now received a reply from the review team. I am still a little puzzled, though. My app contains an HTML page that is about two screens tall. The text includes references in the format [1,2], and if you scroll down about half a page, there is a reference list with the corresponding numbers and clickable links. However, the review team wrote: “If the app already includes citations, please provide steps on how to locate them.” It seems some people have forgotten Steve Jobs’ brilliant iPhone introduction back in 2007 in San Francisco, where he demonstrated smooth, finger-driven page scrolling in Safari. Pardon the sarcasm — thanks for setting this in motion. I will resubmit and explain in detail how to find the citation list.
Replies
Boosts
Views
Activity
Feb ’26
Reply to Background Upload Extension Bug on iOS 26.2
I am also using an iOS 26.2 system real iPhone 12. However, when executing the setUploadJobExtensionEnabled(true) command, an error occurred: NSError domain: PHPhotosErrorDomain code: -1 localizedDescription: The operation couldn’t be completed. (PHPhotosErrorDomain error -1.) userInfo: [] The code for creating background tasks cannot be executed at all. Could you please tell me if there are any configuration issues that need to be addressed?
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Views
Activity
Feb ’26
Rejected under Guideline 3.1.1 for Partner Codes (B2B/Enterprise Content) – Seeking advice on Appeal
Hi everyone, I’m seeking some advice on a recurring rejection for our app, tassie., regarding Guideline 3.1.1 (In-App Purchase). The Situation: Our app offers walking tours. While we sell public tours via In-App Purchases (which works perfectly), we also create bespoke, private tours for corporate clients (e.g., a specific company teambuilding event or a private anniversary tour). These tours contain company-specific info and are not available for sale to the general public. The Issue: We use Partner Codes (Access Codes) to allow employees of these companies to unlock their private tours. Apple keeps rejecting us under 3.1.1, claiming we are bypassing the IAP system. Our Argument: We believe this falls under Guideline 3.1.3(c) (Enterprise Users). The content is bespoke and created for a specific organization. The end-user (the employee) does not pay for this content; it is a B2B transaction between us and the corporation. The content is not relevant to the general public and therefore not suitable for the pub
Replies
1
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0
Views
59
Activity
Feb ’26
Waiting for review 16 days
I am out of my strengths, out of will. Its been over 16 days when i posted my app to review. Apple doesnt react to email nor speed-up procedure requests. Its all pointless. Sorry if i sound too much dramatic but I dont see it other way. Apple doesnt reviews apps anymore. Maybe its because AI apps overflow or something else but truth is that i have seen a lot people experience the same. App doesnt have any crazy permissions nor crazy features. Small MVP app and still its waiting. Have this happened to you ?
Replies
2
Boosts
0
Views
95
Activity
Feb ’26
App Crashes on iOS 26 in Network.framework / boringssl – objc_release & memory corruption
Hello Apple Support Team, We are seeing a production crash on iOS 26 devices that appears to originate from Apple system frameworks rather than application code. 1. Crash Details OS Version: iOS 26.x App built with: Xcode 16 Devices: Multiple models (not device-specific) Exception Type: SIGSEGV SEGV_ACCERR Fault Address: 0x0000000000000100 Crashed Thread: 4 (network background queue) Crash trace summary: Last Exception : 0 libobjc.A.dylib _objc_release_x8 + 8 1 libboringssl.dylib _nw_protocol_boringssl_deallocate_options + 92 2 Network 0x000000019695207c 0x00000001968dc000 + 483452 3 libswiftCore.dylib __swift_release_dealloc + 56 4 libswiftCore.dylib bool swift::RefCounts >::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 5 Network 0x0000000196951f6c 0x00000001968dc000 + 483180 6 Network 0x0000000196952000 0x00000001968dc000 + 483328 7 libswiftCore.dylib __swift_release_dealloc + 56 8 libswiftCore.dylib bool swift::RefC
Replies
1
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0
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147
Activity
Feb ’26
Reply to Country missing from address section for Swift Student Challenge
The address can be different than the one you live; it’s just only used if you win the contest and Apple sends the prize and the certificate to you. however it has a section where you have to put your phone number in there but it can be different tha the first one
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Feb ’26
Reply to Unable to trigger AudioRecordingIntent from background
Hi there, The error you are seeing is actually expected behavior due to iOS privacy and security restrictions. Apple strictly prevents apps from initiating an AVAudioSession for recording from a completely backgrounded state. Because of these privacy constraints, you cannot start an audio recording from scratch using an intent (like via a Shortcut or the Action Button) if the app isn't already active. How to make this work: To use an AudioRecordingIntent alongside a Live Activity, the recording session must originally be initiated while the app is in the foreground. Once the session is running and the user backgrounds the app, you can then manage it: Pause and Resume: You can manually pause the recording from the background using a button on your Live Activity. Once paused, you can use an intent triggered from the Live Activity to resume the recording. System Interruptions: If your active background recording is interrupted by the OS (e.g., an incoming phone call, an alarm, or Siri), you can provide
Replies
Boosts
Views
Activity
Feb ’26
Good morning we are trying to get our app approved and have numerous subscription rejections
we have been offered a phone call by apple and we are going to do that but we need to be as ready as possible so here is the rejection we are getting We think we have addressed the issues but are unable to clear this message Notes from App Review Guideline 2.1 - Performance - App Completeness We have returned your in-app purchase products to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the in-app purchase products with the binary. Next Steps Learn more about offering in-app purchases in App Store Connect Help. This is the original message Guideline 3.1.2 - Business - Payments - Subscriptions Issue Description The submission did not include all the required information for apps offering auto-renewable subscriptions. The following information needs to be included in the App Store metadata: A functional link to the Terms of Use (EULA). If you are using the standard Apple Terms of Use (EULA), include a link to the Terms of Use in the App Descript
Replies
2
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0
Views
154
Activity
Feb ’26
Urgent: Account Scheduled for Termination Tomorrow – No Response to Appeal
Dear Apple Review Team, I am writing to urgently follow up regarding our pending account termination and appeal, as we have not received any response despite multiple attempts to contact your team. For reference, our timeline is as follows: January 31, 2026: Received Pending Termination Notice January 31, 2026: Submitted appeal and corrective update February 7, 2026: Responded to DPLA compliance notice February 12, 2026: Submitted follow-up via Review Board February 23, 2026: Submitted additional summary follow-up via Review Board and Contact Us February 23, 2026: Contacted Apple Support by phone for status inquiry We have fully addressed all identified compliance issues and submitted all requested verification documentation, including government-issued identification, proof of address, and relevant licensing documentation. As of today, our corrective update remains marked as “In Review,” and we have not received any acknowledgment or update from your team. With the February 28 deadline imminent, the
Replies
1
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0
Views
115
Activity
Feb ’26
Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
Hello, I’m experiencing a severe performance degradation when running CoreML models on a live AVFoundation video feed compared to offline or synthetic inference. This happens across multiple models I've converted (including SCI, RTMPose, and RTMW) and affects multiple devices. The Environment OS: macOS 26.3, iOS 26.3, iPadOS 26.3 Hardware: Mac14,6 (M2 Max), iPad Pro 11 M1, iPhone 13 mini Compute Units: cpuAndNeuralEngine The Numbers When testing my SCI_output_image_int8.mlpackage model, the inference timings are drastically different: Synthetic/Offline Inference: ~1.34 ms Live Camera Inference: ~15.96 ms Preprocessing is completely ruled out as the bottleneck. My profiling shows total preprocessing (nearest-neighbor resize + feature provider creation) takes only ~0.4 ms in camera mode. Furthermore, no frames are being dropped. What I've Tried I am building a latency-critical app and have implemented almost every recommended optimization to try and fix this, but the camera-feed penalty remain
Replies
5
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0
Views
714
Activity
Feb ’26
XCode 26.2 not running UItests in parallel in subsequent test runs
I have a group of XCUItest suites that were designed to run in parallel on simulators. They run fine in xcode 16.2, but when I try to run them in Xcode 26 they run fine the first time, but on the second time I get an error that the simulator cannot be found: No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) . This UDID seems to be from one of the clones that were spawned on the previous test run. No matching device (62621AD4-C8D6-4A1B-B511-79236113FD94) in set at /Users/myUser/Library/Developer/XCTestDevices Domain: com.apple.CoreSimulator.SimError Code: 404 User Info: { DVTErrorCreationDateKey = 2026-02-26 22:52:53 +0000; IDERunOperationFailingWorker = _IDEInstalliPhoneSimulatorWorker; } If I clean all simulators and try to run again without closing Xcode, it keeps trying to access the clone that no longer exists. If I close an reopen xcode after removing all simulators ~/Library/Developer/XCTestDevices, xcode keeps trying the wrong device and I get the following error: Failed to clone device named '
Replies
1
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0
Views
113
Activity
Feb ’26