Search results for

“Visual Studio Maui IOS”

109,043 results found

Post

Replies

Boosts

Views

Activity

Mac Studio – Wake from sleep – Desktop picture not stretching to fill Desktop
On wake from sleep the Mac Studio's Desktop picture is shown in actual resolution instead of stretched to fit screen. For example, a picture which is 2059 × 1371 is shown at that resolution on a 5K Retina screen and so only fills about 60% of the screen area. It starts with the picture positioned in the top left corner but sometimes moves down the screen. This behaviour does not change if the screen is scaled up or down – the picture size is also scaled. Notice that icons on the Desktop are displayed in the correct position. At the same time, the Dock is shown at the bottom of the picture instead of at the bottom of the screen. Usually, the Desktop redisplays correctly. But increasingly, the only solution is to log out and in again. This might be related to my other question on the Desktop picture Pref Pane. See attached example which is a full screen capture i.e. command-shift-3 (with my personal details obscured):
3
0
1.2k
Apr ’22
Portal crossing causes inconsistent lighting and visual artifacts between virtual and real spaces (visionOS 2.0)
Hello, I'm working with the new PortalComponent introduced in visionOS 2.0, and I've encountered some issues when transitioning entities between virtual and real-world spaces using crossingMode. Specifically: Lighting inconsistency: When CG content (ModelEntities with PhysicallyBasedMaterial) crosses the portal from virtual space into the real environment, the way light reflects on the objects changes noticeably. This causes a jarring visual effect, as the same material appears differently depending on the space it's in. Unnatural transition visuals: During the transition, the CG models often appear to emerge from the wall, especially when crossing from virtual to real. This ruins the immersive illusion and feels visually unnatural. IBL adjustment attempts: I’ve tried adding an ImageBasedLightComponent to the world entity, and while it slightly improves the lighting consistency, the issue still remains to a noticeable degree. My goal is to create a seamless visual experienc
5
0
325
Jul ’25
Reply to How do you connect one ViewController to transition to another?
When designing interfaces with Interface Builder, devs visually connect views with a view controller's outlets. In order for this 'segue' to work, Interface Builder needs to know the view controller's class name....See:https://developer.apple.com/library/ios/recipes/xcode_help-IB_connections/chapters/CreatingOutlet.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-IB_storyboard/Chapters/StoryboardSegue.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-interface_builder/Chapters/AboutInterfaceBuilder.html
Jun ’16
Reply to mac installer is crashing in macos15 after successfully installing.
Hi, we are able the launch the installer form the command line by execuing the below shell script. #!/bin/bash ./nw/nw_mac/Visualizer.app/Contents/MacOS/Visualizer . but when we click to luanch visualizer post installation we are seeing the below error msg screen popup. The application Visualizer can't be opened is there a bug in macos 15, should i upgrade macos 15.0.1 ??
Topic: Code Signing SubTopic: General Tags:
Oct ’24
Reply to Direct Touch Interaction Broken in iOS 14?
I have a similar problem. My app made with Unity uses direct touch to help visually impaired users use the app. When iOS says Direct touch area. Use the rotor to enable direct touch for this app., the rotor often is not coming up. And everytime you suspend the app, the setting is forgotten by iOS. This is not correct behaviour.
Topic: Programming Languages SubTopic: Swift Tags:
May ’21
Reply to Novice Looking to build an app
Hi JAY jones,Could you specify what you mean by visualizer? Is this a 3-D effects generator that operates like a kaleidoscope; the user picks a few elements and the app shuffles them arbitrarily. Or do you mean a visualizer that reacts to music? Both of those apps could use the same display technology (for rendering the visualizations) but the input to the visualization engine would be very different for both of those apps. You can use SceneKit to make the 3D objects involved in such a visualization.It seems to me that ARKit is made to play very nicely with SceneKit, so yes you would be able to do that as well, but right now many developers are having issues with the integration of the two, using the beta versions of ARKit and SceneKit.
Jun ’17
Mac Studio – Wake from sleep – Desktop picture not stretching to fill Desktop
On wake from sleep the Mac Studio's Desktop picture is shown in actual resolution instead of stretched to fit screen. For example, a picture which is 2059 × 1371 is shown at that resolution on a 5K Retina screen and so only fills about 60% of the screen area. It starts with the picture positioned in the top left corner but sometimes moves down the screen. This behaviour does not change if the screen is scaled up or down – the picture size is also scaled. Notice that icons on the Desktop are displayed in the correct position. At the same time, the Dock is shown at the bottom of the picture instead of at the bottom of the screen. Usually, the Desktop redisplays correctly. But increasingly, the only solution is to log out and in again. This might be related to my other question on the Desktop picture Pref Pane. See attached example which is a full screen capture i.e. command-shift-3 (with my personal details obscured):
Replies
3
Boosts
0
Views
1.2k
Activity
Apr ’22
Portal crossing causes inconsistent lighting and visual artifacts between virtual and real spaces (visionOS 2.0)
Hello, I'm working with the new PortalComponent introduced in visionOS 2.0, and I've encountered some issues when transitioning entities between virtual and real-world spaces using crossingMode. Specifically: Lighting inconsistency: When CG content (ModelEntities with PhysicallyBasedMaterial) crosses the portal from virtual space into the real environment, the way light reflects on the objects changes noticeably. This causes a jarring visual effect, as the same material appears differently depending on the space it's in. Unnatural transition visuals: During the transition, the CG models often appear to emerge from the wall, especially when crossing from virtual to real. This ruins the immersive illusion and feels visually unnatural. IBL adjustment attempts: I’ve tried adding an ImageBasedLightComponent to the world entity, and while it slightly improves the lighting consistency, the issue still remains to a noticeable degree. My goal is to create a seamless visual experienc
Replies
5
Boosts
0
Views
325
Activity
Jul ’25
Reply to SWIFT Playgrounds crashes on Mac and iPad
Same, Swift Playground crashes for no reason. I am coding Android Studio apps now.
Replies
Boosts
Views
Activity
Jun ’24
Reply to AVFoundation on visionOS?
I found this app and I wonder how this is possible https://apps.apple.com/us/app/persona-studio/id6477495498
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
May ’24
Reply to Fixing CoreSimulator is out of date
I have faced this issue while trying Kotlin Multiplatform Mobile - a restart of both Xcode & Android Studio helped.
Replies
Boosts
Views
Activity
Jan ’23
Reply to Android Emulator on Silicon
Did you update your android studio to the latest one? Or You are using a rosetta? Can you please let us know how you overcome this problem?
Replies
Boosts
Views
Activity
Jun ’21
IOS Simulator not running application
Hello, I have a project on Visual Studio that I am trying to debug but the iOS simulator keeps getting stuck when trying to connect to the server and the mac. Any assistance would be greatly appreciated. Thank you in advance!
Replies
1
Boosts
0
Views
398
Activity
Aug ’24
Reply to How do you connect one ViewController to transition to another?
When designing interfaces with Interface Builder, devs visually connect views with a view controller's outlets. In order for this 'segue' to work, Interface Builder needs to know the view controller's class name....See:https://developer.apple.com/library/ios/recipes/xcode_help-IB_connections/chapters/CreatingOutlet.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-IB_storyboard/Chapters/StoryboardSegue.htmlhttps://developer.apple.com/library/ios/recipes/xcode_help-interface_builder/Chapters/AboutInterfaceBuilder.html
Replies
Boosts
Views
Activity
Jun ’16
Reply to mac installer is crashing in macos15 after successfully installing.
Hi, we are able the launch the installer form the command line by execuing the below shell script. #!/bin/bash ./nw/nw_mac/Visualizer.app/Contents/MacOS/Visualizer . but when we click to luanch visualizer post installation we are seeing the below error msg screen popup. The application Visualizer can't be opened is there a bug in macos 15, should i upgrade macos 15.0.1 ??
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’24
OS13.4.1 upgrade causes connection problems on Studio M1 Max USB-C and USB-A ports
Since upgrading from MacOS13.4.0 to OS13.4.1 there are connection problems on my Studio M1 Max none of the USB-C and USB-A ports are working properly - printers will not connect and USB memory sticks will not mount > just get a ~5 second cycling of the Disk not Ejected Properly error message (see screenshot).
Replies
1
Boosts
0
Views
343
Activity
Jun ’23
Reply to Eclipse (4.4) and other Java applications unusable under El Capitan DP3
Yup, I'm getting multiple apps failing to load Mail, Xamarin Studio, Eclipse, etc!
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Jul ’15
Reply to Studio Display
I am on the most current version of Ventura Beta 22A5321d. I, too, am unable to update my Studio Display firmware to 19f80.
Topic: App & System Services SubTopic: Hardware Tags:
Replies
Boosts
Views
Activity
Aug ’22
Reply to Insufficient memory for Foundational Model Adapter Training
Ideally you need a Mac Studio with 512GB Ram. LLM's are not little, until they've been trained.
Replies
Boosts
Views
Activity
Jun ’25
Reply to Direct Touch Interaction Broken in iOS 14?
I have a similar problem. My app made with Unity uses direct touch to help visually impaired users use the app. When iOS says Direct touch area. Use the rotor to enable direct touch for this app., the rotor often is not coming up. And everytime you suspend the app, the setting is forgotten by iOS. This is not correct behaviour.
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
May ’21
Reply to Novice Looking to build an app
Hi JAY jones,Could you specify what you mean by visualizer? Is this a 3-D effects generator that operates like a kaleidoscope; the user picks a few elements and the app shuffles them arbitrarily. Or do you mean a visualizer that reacts to music? Both of those apps could use the same display technology (for rendering the visualizations) but the input to the visualization engine would be very different for both of those apps. You can use SceneKit to make the 3D objects involved in such a visualization.It seems to me that ARKit is made to play very nicely with SceneKit, so yes you would be able to do that as well, but right now many developers are having issues with the integration of the two, using the beta versions of ARKit and SceneKit.
Replies
Boosts
Views
Activity
Jun ’17