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“iPhone 16 pro”

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Reply to My EndpointSecurity Client process is kicked by OS on Mac sleep/wake cycle
Splitting for length, part 1... I will also attach a sample crash report. So, let me start there. All three logs have threads blocked in dispatch_sync, with the worst case having 35 threads blocked in this code chunk waiting for another thread to clear the block: 6 libdispatch.dylib 0x7ff80f50468e _dispatch_sync_f_slow + 175 7 com.proofpoint.itm.prevention 0x10a102a81 8 com.proofpoint.itm.prevention 0x10a0ff5cb 9 com.proofpoint.itm.prevention 0x10a0ff482 10 com.proofpoint.itm.prevention 0x10a0c5716 11 libdispatch.dylib 0x7ff80f4f76b9 _dispatch_call_block_and_release + 12 The other two logs are that extreme, but both of them also show blocks in dispatch_sync and one of them also shows the same contentions (though not as extreme). I have some general comments below, but the critical next step here is to fully symbolicate these logs and figure out what your client is actually doing. You're clearly bottlenecking on something and figuring out what that is is obviously an important first step. I obviously don't kno
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Enrollment Stuck on "Pending" for 3 Days After Payment
I’m looking for some insight regarding the Apple Developer Program enrollment. I completed my payment (649 TL) 3 days ago, and my account status is still showing as Pending. I have already ensured that my Apple ID name (Ulaş Cem Budak) matches my legal ID perfectly. However, I haven't received any activation email or requests for further documentation yet. Is a 3-day (or longer) wait normal for the initial activation in 2026? Should I continue to wait, or is it better to contact support via phone at this stage? Any advice from those who recently enrolled would be greatly appreciated.
1
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83
Feb ’26
iOS | 26.3 specific | Google Map hang issue
iOS | 26.3 specific | Google Map hangs after sharing the location to other app which open the location in new app Device: iPhone 13 Pro Max
iOS Version: iOS 26.3
Google Maps Version: 26.08.2 Steps to Reproduce: Open Google Maps. Select any location Tap Share. Share the location to another app (e.g., navigation app, co - pilot or any third party apps). Return to Google Maps. Expected Result:
Google Maps should continue functioning normally. Actual Result:
Google Maps becomes unresponsive and hangs.
1
0
101
Feb ’26
Long delay of app update since Feb 10
I am looking for some guidance regarding a significant delay in the review process for my app update. Platform: iOS Submission Date: February 10, 2026 Current Status: Waiting for Review It has now been 16 days, and the status has not progressed to In Review. I have checked my App Store Connect App Review section, but there are no outstanding requests for information or messages from the review team. I have already attempted to contact the App Review team via the official Contact Us form but have only received generic automated responses. Is anyone else experiencing similar delays this month? Are there currently known backlogs, or should I consider canceling this release and re-submitting? Thank you for any insights.
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86
Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status Developer Action Needed. Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My Paid Applications agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this limbo before? How can I trigger the status to change to Ready to Submit so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard
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172
Feb ’26
Reply to First time SSC contestant here. Need some advice.
[quote='877433022, mlgiPhone7plus, /thread/812911?answerId=877433022#877433022, /profile/mlgiPhone7plus'] Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? [/quote] Leaving a note is OK, obviously, but I can’t promise that it’ll have any effect. There are two ways to submit your app. One of them guarantees that your submission will be run on device, but it has a significant limitation. I just posted a summary of the current state of affairs here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Reply to Can my submission be ran on iPhone?
Right. The submission form has two options: Swift Playground 4.6 or later Xcode 26 or later (with a note saying “Xcode app playgrounds are run in Simulator.”) In the first case, your submission must necessarily be run on an iPad. In the second, your submission will be run on the simulator, not a real device. There are some caveats here: In the first case, the Swift Playground app doesn’t yet include support for the iOS 26 SDK )-: See this thread. In the second case, the form doesn’t currently say whether it’ll be an iPhone on iPad simulator. See this thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Feb ’26
Offline HLS with FairPlay?
Hello,We have been working on FPS for a while and managed to play an encrypted asset with it, using version 2 of FairPlay Streaming Server SDK 2.03.Now we are working on Download and Play Offline functionality. For this I have downloaded the FairPlay Streaming Server SDK 3.0 and in SDK Folder there is OfflineHLSGuide_withFPS.pdf document beside FairPlayStreaming_PG.pdf where they tell about how it works and what need to be done.In that document (OfflineHLSGuide_withFPS.pdf) there is new version of Content Key Duration TLLV which is slightly different than the structure shown in FairPlayStreaming_PG.pdfFor Content Key Duration TLLV (0x47acf6a418cd091a) in FairPlayStreaming_PG there is Lease Duration between bytes 16-19.But in the document about OfflineHLSGuide, it says Reserved for bytes between 16-19.Where has LeaseDuration gone for offline? ORShould I use one ContentKeyDuration TLLV for non-persist and other version of ContentKeyDuration TLLV for (persist)offline?Thanks
5
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2.4k
Feb ’26
“Keep Going with Apps” Tutorial section will not complete.
Hello All, I am currently working through ”Keep going with Apps” in Swift Playground. The section in the tutorial “Add a DancingCreature view” will not complete. I have tried to type it is as written in the tutorial and even used the copy and paste button provided. I have restarted the app and my IPad with no success. I have attached a screen shot of the tutorial prompt. Here is the code block: import SwiftUI import Guide struct DancingCreatures: View { //#-learning-code-snippet(varDeclaration) @EnvironmentObject var data : CreatureZoo var body: some View { SPCAssessableGroup(view: self) { VStack { ZStack { /*#-code-walkthrough(dance.forEach)*/ ForEach(data.creatures) { creature in /*#-code-walkthrough(dance.forEach)*/ /*#-code-walkthrough(dance.textView)*/ Text(creature.emoji) .resizableFont() .offset(creature.offset) .rotationEffect(creature.rotation) /*#-code-walkthrough(dance.textView)*/ } } ZStack { /*#-code-walkthrough(dance.forEach)*/ ForEach(data.creatures) { creature in /*#-code-walkthrough(dance.for
7
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714
Feb ’26
Long delays in App Review
I'm reaching out here in hopes of finding some guidance regarding our app submission, which has now been in Waiting for Review status for 16 days. We submitted our app on February 9, 2026. On February 20, with no movement in sight, I submitted an expedited review request. This was followed by an email to Apple Developer Support, and then a phone call yesterday, and another this morning. To date, we have received no direct response, no update, and no change in status, from the App Review team. To be fair, the Apple Support personnel have been great, very sympathetic, and did all that they could, but could only provide limited information. Although they did confirm that the Expedited Request had been approved (progress!). This delay is particularly impactful for us. This is not a standalone digital product — the app is directly and inseparably tied to a physical hardware installation that is happening as I write this. And another planned for tomorrow. The app serves as the essential companion
3
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561
Feb ’26
Reply to Apple App Store
Es tut mir leid zu hören, dass Sie Probleme mit der App Store-Leistung auf Ihrer Beta 2 iOS 26.4-Version haben. Hier sind ein paar Schritte, die Sie ausprobieren könnten, um die Situation zu verbessern: Neustart des Geräts: Manchmal kann ein einfacher Neustart helfen, kleinere Softwareprobleme zu beheben. Prüfen auf Updates: Stellen Sie sicher, dass Sie die neuesten Beta-Updates installiert haben. Manchmal werden in nachfolgenden Beta-Versionen Leistungsverbesserungen vorgenommen. Schließen anderer Apps: Stellen Sie sicher, dass nicht zu viele Apps im Hintergrund laufen, da diese die Leistung beeinträchtigen können. Freier Speicherplatz: Prüfen Sie, ob auf Ihrem Gerät noch ausreichend Speicherplatz vorhanden ist. Ein Mangel an Speicherplatz kann die Leistung beeinträchtigen. Temporäre Dateien löschen: Gehen Sie zu Einstellungen > Allgemein > iPhone-Speicher und löschen Sie temporäre Dateien oder Apps, die Sie nicht mehr benützen. Netzwerkverbindung prüfen: Stellen Sie sicher, dass Sie eine stab
Feb ’26
localnetwork issue from local device.
We are currently experiencing an issue that occurs only on iPhone 17 models. In our app, after connecting to an external device, users can download multiple video files stored on the device. When downloading several videos consecutively, the device consistently stops receiving responses midway through the process. As a result, no response is returned, and the connection between the app and the device is eventually lost. This issue does not occur on any iPhone models prior to iPhone 17. It is reproducible across all iPhone 17 devices within our company. This is a critical issue, and we need urgent assistance. The main error logs show two patterns: • Connection loss • Timeout At the OS level, the only error codes we receive are: • -1005 (Network connection lost) • -1001 (Request timed out) Unfortunately, we are unable to obtain more detailed error information beyond these codes, which makes further debugging difficult. We have attached the relevant logs below. We would greatl
2
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200
Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
Feb ’26
Reply to My EndpointSecurity Client process is kicked by OS on Mac sleep/wake cycle
Splitting for length, part 1... I will also attach a sample crash report. So, let me start there. All three logs have threads blocked in dispatch_sync, with the worst case having 35 threads blocked in this code chunk waiting for another thread to clear the block: 6 libdispatch.dylib 0x7ff80f50468e _dispatch_sync_f_slow + 175 7 com.proofpoint.itm.prevention 0x10a102a81 8 com.proofpoint.itm.prevention 0x10a0ff5cb 9 com.proofpoint.itm.prevention 0x10a0ff482 10 com.proofpoint.itm.prevention 0x10a0c5716 11 libdispatch.dylib 0x7ff80f4f76b9 _dispatch_call_block_and_release + 12 The other two logs are that extreme, but both of them also show blocks in dispatch_sync and one of them also shows the same contentions (though not as extreme). I have some general comments below, but the critical next step here is to fully symbolicate these logs and figure out what your client is actually doing. You're clearly bottlenecking on something and figuring out what that is is obviously an important first step. I obviously don't kno
Topic: App & System Services SubTopic: Core OS Tags:
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Activity
Feb ’26
Enrollment Stuck on "Pending" for 3 Days After Payment
I’m looking for some insight regarding the Apple Developer Program enrollment. I completed my payment (649 TL) 3 days ago, and my account status is still showing as Pending. I have already ensured that my Apple ID name (Ulaş Cem Budak) matches my legal ID perfectly. However, I haven't received any activation email or requests for further documentation yet. Is a 3-day (or longer) wait normal for the initial activation in 2026? Should I continue to wait, or is it better to contact support via phone at this stage? Any advice from those who recently enrolled would be greatly appreciated.
Replies
1
Boosts
0
Views
83
Activity
Feb ’26
iOS | 26.3 specific | Google Map hang issue
iOS | 26.3 specific | Google Map hangs after sharing the location to other app which open the location in new app Device: iPhone 13 Pro Max
iOS Version: iOS 26.3
Google Maps Version: 26.08.2 Steps to Reproduce: Open Google Maps. Select any location Tap Share. Share the location to another app (e.g., navigation app, co - pilot or any third party apps). Return to Google Maps. Expected Result:
Google Maps should continue functioning normally. Actual Result:
Google Maps becomes unresponsive and hangs.
Replies
1
Boosts
0
Views
101
Activity
Feb ’26
Long delay of app update since Feb 10
I am looking for some guidance regarding a significant delay in the review process for my app update. Platform: iOS Submission Date: February 10, 2026 Current Status: Waiting for Review It has now been 16 days, and the status has not progressed to In Review. I have checked my App Store Connect App Review section, but there are no outstanding requests for information or messages from the review team. I have already attempted to contact the App Review team via the official Contact Us form but have only received generic automated responses. Is anyone else experiencing similar delays this month? Are there currently known backlogs, or should I consider canceling this release and re-submitting? Thank you for any insights.
Replies
2
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0
Views
86
Activity
Feb ’26
Reply to Any updates on the App Review situation?
Same position - and I'm at the beta / TestFlight stage. Still taking a long time (16 days and counting) with no visible changes.
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Feb ’26
Auto-renewable subscriptions stuck in "Developer Action Needed" - Cannot attach to binary
Hi everyone, I am trying to submit the first version of my app with auto-renewable subscriptions, but I am stuck in a loop. Both of my subscriptions (Yearly and Monthly) are stuck with the status Developer Action Needed. Because of this status, they do not appear in the list of available In-App Purchases when I try to attach them to my app binary on the App Store Connect submission page. Here is what I have already done/checked: All metadata is filled out (Display Name, Description, Pricing). Review Information is complete (Screenshot and Review Notes are provided). My Paid Applications agreement in the Agreements, Tax, and Banking section is Active. I contacted Apple Developer Support by phone, but they were unable to resolve the issue and suggested I post here for help. Has anyone experienced this limbo before? How can I trigger the status to change to Ready to Submit so I can finally attach them to my build and send the app for review? (I have attached screenshots of my App Store Connect dashboard
Replies
1
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0
Views
172
Activity
Feb ’26
Reply to First time SSC contestant here. Need some advice.
[quote='877433022, mlgiPhone7plus, /thread/812911?answerId=877433022#877433022, /profile/mlgiPhone7plus'] Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? [/quote] Leaving a note is OK, obviously, but I can’t promise that it’ll have any effect. There are two ways to submit your app. One of them guarantees that your submission will be run on device, but it has a significant limitation. I just posted a summary of the current state of affairs here. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Feb ’26
Can my submission be ran on iPhone?
I am building my app for iPhone users generally, and realized that maybe I should have had the iPad in mind since I read somewhere that the submissions will be judged on iPad. Should I be testing and tweaking on iPad now or can it be somehow ran on iPhone?
Replies
3
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0
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215
Activity
Feb ’26
Reply to Can my submission be ran on iPhone?
Right. The submission form has two options: Swift Playground 4.6 or later Xcode 26 or later (with a note saying “Xcode app playgrounds are run in Simulator.”) In the first case, your submission must necessarily be run on an iPad. In the second, your submission will be run on the simulator, not a real device. There are some caveats here: In the first case, the Swift Playground app doesn’t yet include support for the iOS 26 SDK )-: See this thread. In the second case, the form doesn’t currently say whether it’ll be an iPhone on iPad simulator. See this thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Replies
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Feb ’26
Offline HLS with FairPlay?
Hello,We have been working on FPS for a while and managed to play an encrypted asset with it, using version 2 of FairPlay Streaming Server SDK 2.03.Now we are working on Download and Play Offline functionality. For this I have downloaded the FairPlay Streaming Server SDK 3.0 and in SDK Folder there is OfflineHLSGuide_withFPS.pdf document beside FairPlayStreaming_PG.pdf where they tell about how it works and what need to be done.In that document (OfflineHLSGuide_withFPS.pdf) there is new version of Content Key Duration TLLV which is slightly different than the structure shown in FairPlayStreaming_PG.pdfFor Content Key Duration TLLV (0x47acf6a418cd091a) in FairPlayStreaming_PG there is Lease Duration between bytes 16-19.But in the document about OfflineHLSGuide, it says Reserved for bytes between 16-19.Where has LeaseDuration gone for offline? ORShould I use one ContentKeyDuration TLLV for non-persist and other version of ContentKeyDuration TLLV for (persist)offline?Thanks
Replies
5
Boosts
0
Views
2.4k
Activity
Feb ’26
“Keep Going with Apps” Tutorial section will not complete.
Hello All, I am currently working through ”Keep going with Apps” in Swift Playground. The section in the tutorial “Add a DancingCreature view” will not complete. I have tried to type it is as written in the tutorial and even used the copy and paste button provided. I have restarted the app and my IPad with no success. I have attached a screen shot of the tutorial prompt. Here is the code block: import SwiftUI import Guide struct DancingCreatures: View { //#-learning-code-snippet(varDeclaration) @EnvironmentObject var data : CreatureZoo var body: some View { SPCAssessableGroup(view: self) { VStack { ZStack { /*#-code-walkthrough(dance.forEach)*/ ForEach(data.creatures) { creature in /*#-code-walkthrough(dance.forEach)*/ /*#-code-walkthrough(dance.textView)*/ Text(creature.emoji) .resizableFont() .offset(creature.offset) .rotationEffect(creature.rotation) /*#-code-walkthrough(dance.textView)*/ } } ZStack { /*#-code-walkthrough(dance.forEach)*/ ForEach(data.creatures) { creature in /*#-code-walkthrough(dance.for
Replies
7
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0
Views
714
Activity
Feb ’26
Long delays in App Review
I'm reaching out here in hopes of finding some guidance regarding our app submission, which has now been in Waiting for Review status for 16 days. We submitted our app on February 9, 2026. On February 20, with no movement in sight, I submitted an expedited review request. This was followed by an email to Apple Developer Support, and then a phone call yesterday, and another this morning. To date, we have received no direct response, no update, and no change in status, from the App Review team. To be fair, the Apple Support personnel have been great, very sympathetic, and did all that they could, but could only provide limited information. Although they did confirm that the Expedited Request had been approved (progress!). This delay is particularly impactful for us. This is not a standalone digital product — the app is directly and inseparably tied to a physical hardware installation that is happening as I write this. And another planned for tomorrow. The app serves as the essential companion
Replies
3
Boosts
0
Views
561
Activity
Feb ’26
Reply to Apple App Store
Es tut mir leid zu hören, dass Sie Probleme mit der App Store-Leistung auf Ihrer Beta 2 iOS 26.4-Version haben. Hier sind ein paar Schritte, die Sie ausprobieren könnten, um die Situation zu verbessern: Neustart des Geräts: Manchmal kann ein einfacher Neustart helfen, kleinere Softwareprobleme zu beheben. Prüfen auf Updates: Stellen Sie sicher, dass Sie die neuesten Beta-Updates installiert haben. Manchmal werden in nachfolgenden Beta-Versionen Leistungsverbesserungen vorgenommen. Schließen anderer Apps: Stellen Sie sicher, dass nicht zu viele Apps im Hintergrund laufen, da diese die Leistung beeinträchtigen können. Freier Speicherplatz: Prüfen Sie, ob auf Ihrem Gerät noch ausreichend Speicherplatz vorhanden ist. Ein Mangel an Speicherplatz kann die Leistung beeinträchtigen. Temporäre Dateien löschen: Gehen Sie zu Einstellungen > Allgemein > iPhone-Speicher und löschen Sie temporäre Dateien oder Apps, die Sie nicht mehr benützen. Netzwerkverbindung prüfen: Stellen Sie sicher, dass Sie eine stab
Replies
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Activity
Feb ’26
localnetwork issue from local device.
We are currently experiencing an issue that occurs only on iPhone 17 models. In our app, after connecting to an external device, users can download multiple video files stored on the device. When downloading several videos consecutively, the device consistently stops receiving responses midway through the process. As a result, no response is returned, and the connection between the app and the device is eventually lost. This issue does not occur on any iPhone models prior to iPhone 17. It is reproducible across all iPhone 17 devices within our company. This is a critical issue, and we need urgent assistance. The main error logs show two patterns: • Connection loss • Timeout At the OS level, the only error codes we receive are: • -1005 (Network connection lost) • -1001 (Request timed out) Unfortunately, we are unable to obtain more detailed error information beyond these codes, which makes further debugging difficult. We have attached the relevant logs below. We would greatl
Replies
2
Boosts
0
Views
200
Activity
Feb ’26
Reply to First time SSC contestant here. Need some advice.
I get it, Quinn! Since screen time APIs aren’t allowed in playgrounds, I’ll simulate it as a regular timer for the countdown. I’ll follow the resources you shared. My app does include haptics and VoiceOver accessibility markers to read out workout images and timers, which are the only parts that need a live device to work. Like many others who recently asked about the limitations on simulators, I don’t use the camera at all, but I intentionally added the haptics and voiceover features because the application requires me to disclose anything used to improve accessibility in my app. A few of my contestant friends have the same questions too. Could it be okay to leave a note in the Other comments section of the form for the judges to run apps on a live iPhone or iPad? I do have notes in the comments that tell when haptics are used.
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Feb ’26