I am not sure about the results that I am seeing so wanted to check if I am actually doing this right, this is what I am doing. I have a 20 frame sprite that I am rendering out at 3 resolutions.RED SQUARE, 20, Frames, 30 x 40 Pixels, Square_####.pngGREEN SQUARE, 20 Frames, 60 x 80 Pixels, Square_####@2x.pngBLUE SQUARE, 20 Frames, 90 x 120 Pixels, Square_####@3x.pngAll three sequences (60 frames total) go into a folder on the desktop called Square.atlas. This atlas is then dragged into Assets.xcassetsI am testing on an iPhone 6 so I am setting the GameScene.sks size to 375 x 667 PointsMy issue is that when I select the GameScene.sks, drag a Color Sprite into the workspace and set its texture property to Square_0001 I get the RED@1x sprite that is super small, just 7.2 x 9.6 points. When I run on the device (iPhone6) I get the GREEN@2x sprite with the same relative size. So the right image is getting picked, its just not the right size.What I have been doing (and I am not sure if this is right) is changing the