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apple pencil charging

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Reply to Apple Pencil support in Safari
I just checked, and it seems the radius attributes are not defined, so the hack I mentioned is not even possible.😕If anyone has any idea on how to support the pressure sensitive Apple Pencil, while still supporting regular (non-pressure sensitive) touch in Safari, I would be happy to hear from you. Thank so much.
Topic: Safari & Web SubTopic: General Tags:
Jan ’16
Reply to macOS: battery doesn`t charge.
I have a marginal power supply, apparrently. Even on El Capitan when the battery was down around 60% or lower, not sure of the exact point where it happened, but it would flicker between charging and not charging. With macOS 10.12 on the same hardware and same power supply it goes into a longer Not Charging period, with a brief attempt to charge and then it stops again. So I suspect Apple is definitely changing something in this area. I have another power supply that when plugged into the same computer has no problems. I'm assume that you have already done it, but it might be worth looking into resetting PRAM and/or SMC.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’16
Reply to Refund In-App-Purchases
I had an issue with an app charging 2 or more times for an in-app purchase. I report a problem to Apple and they just tell me to get lost, no refund. I made a claim with the app developer and they say only apple can control purchases. BUT my question is IF the initial request to make an in-app purchase comes from the app then if there is a bug or malfunction with the app the Developer should take some accountability for the wrongful charge$? So the customer is totally ripped off. I can go to the card issuer/bank and report a fraudulent charge but that is a long process and could get that account blacklisted from the app store.
Topic: App & System Services SubTopic: StoreKit Tags:
Dec ’20
Reply to How to test apple pay feature without a real debit or credit card?
Due to the nature of how Apple Pay works, when you implement it in your project your card will not actually get charged (even though you'll see a notification that you did). Your payment token gets passed into the didAuthorizePayment delegate function, so it really depends on what your code is doing there. If it's not really doing anything, then do not fret, your card is not getting charged 🙂 Typically you would implement the mentioned delegate method such that it passes the payment token to some sort of Payment Platform you'll have set up that actually processes the charge. However depending on the payment platform you use, you could create a sandbox environment in there so that your card will not be charged.Take a look at the Ray Wenderlich's guide for Apple Pay, it'll give you step by step instructions on how to set Apple Pay up and how to set up a sandbox environment on the payment platform so that your credit card doesn't get charged.
Jun ’15
Reply to How to Encrypt URLCache?
i had a similar question after a round of PEN testers evaluated our app to find Cache.db included access tokens in a request/response cache.For the short term we have a urlcache subclass set as shared, which doesn’t cache anything with our access token while we look into it.Is there a way to protect this, did we have something setup improperly? Or were the pen testers evaluating something incorrectly.
Topic: Privacy & Security SubTopic: General Tags:
Oct ’17
Customers are getting charged though they fall under SKPaymentTransactionStateFailed.
Hi,Our customers are regularly complaining that after making payment through Apple in app purchase, they continue to remain a free member although their account is getting charged. Upon investigating this, we found that we're getting back SKPaymentTransactionStateFailed response in such cases. Hence, we assume that the transaction failed and customer remains a free member on app.We have set logs in each case of paymentQueue callback to track the issue. But it seems for some users, it falls under SKPaymentTransactionStateFailed case every time they try to buy membership. It results in same failed case and they get charged for this.We would like to know the reason why would this happen. As this issue is affecting our premium users, we would like to resolve it at the earliest. Hence, we would highly appreciate a quick help.Regards,
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Jan ’16
Charged for Renewals Despite Being Under Review for 13 Months
Hello everyone. I'm hoping to get some guidance on a unique and difficult situation we've been facing for over a year. Our app was approved and had been live on the App Store for some time. However, 13 months ago, our developer account enrollment was revoked. Since then, our app has remained live on the App Store, but we've been unable to make any updates, fix bugs, or respond to user feedback. We've been trying to resolve this with Apple for over a year, sending countless emails and making numerous phone calls, but we've had no luck getting through to anyone who can help. To make matters even more confusing, we were recently charged for our annual developer program renewal, despite being unable to use the service. This renewal charge has left us in an unclear position. We were starting to lose hope that this issue could ever be resolved, but this recent charge has made us wonder if there's still a chance. We are seeking advice on whether we should continue to hold out hope
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Sep ’25
Reply to How to add textures to rendered ink?
The rendering engine of PencilKit only supports the built-in inks (pencil, pen, marker). However since PKDrawing exposes access to the underlying stroke and point data, it is possible to build a custom rendering engine that draws strokes using any style or texture, using Metal or other rendering technologies. For details, check out the Inspect, modify, and construct PencilKit drawings - https://developer.apple.com/wwdc20/10148 session.
Topic: App & System Services SubTopic: General Tags:
Jun ’20
Reply to IOS 14.5 Charging problem
I updated to ios14.5.1, my finger tips were slightly damp from washing my hands (thank you Covid19), my phone indicated that charging will be disabled for a few hours, I hit override. Charged the phone. Till this day it refused to charge via Lightening connector attached to the official Apple 20w brick, I used an old charger from my iPhone 7, it’s not even being recognized, I can’t connect to a laptop with iTunes to download grade the software. I did a soft and hard reset, I went into general and reset all phone settings, nothing works. I can only charge via slow wireless charger… what’s the pointing in investing in Apple and marketing their brand value to others when you the enthusiast is let down for something as simple as this? Any assistance will be greatly appreciated.
Topic: App & System Services SubTopic: Core OS Tags:
May ’21
Unexpected Behavior: PointerEvents do not permit simultaneous pencil and multitouch at the same time. Discussing Workarounds
For many years, I've noticed that although in native code I can handle continuous and simultaneous Apple pencil and touch inputs using UIKit, Safari and WKWebView's PointerEvents only seem to allow you to use one input type at a time. i.e. Apple Pencil down blocks touch input until lifted and touch input blocks Apple Pencil input. It's as though requiresexclusivetouchtype has been set in the underlying webkit implementation. There's decades of research (e.g. https://dl.acm.org/doi/10.1145/1866029.1866036 ) and several existing native applications in production showing that multimodal inputs open-up many unique and useful applications and interactions. Even a simple hold object with finger + draw with stylus controls are the norm. I recently built a native application using multimodal simultaneous inputs, but this is impossible to port to web due to the unexpected behavior of PointerEvents (and touch events, and mouse events; any variant exhibits t
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Jan ’25