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ITMS-90158

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iOS build number in iTunes Connect
Hi,I woul like to know if it is possible to delete a specific build from iTunes Connect.While testing an iOS app i uploaded the app to iTunes Connect for testing with a build number (5006), however the build number I intend to use for release is 218. When i attempted to upload the app with build number 218 i got the follwing erro.ERROR ITMS-90188: Invalid Pre-Release Build. The CFBundleVersion key in the app’s Info.plist file contains a build number (218) that’s lower than the latestbuild number (5006) that’s been submitted for the app version '1.2.0'.is it possible to fix this by somehow deleting the 5006 build, or do i have to use a 500x build from now onwards for my app?Thank,
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510
Nov ’17
Problems with uploading my app to appstore
I'm running my programs under:Mac OS : macOS High Sierra 10.13.1 Xcode 9.1Hi,Some errors occured when I deployed. As you can see in the image below, I literally embed these images into Assets.xcassets -> Appicon(Same problems constantly occured from Xcode 9 to Xcode 9.1).http://cdn.doublemax.net/tos_zone/test/%E8%9E%A2%E5%B9%95%E5%BF%AB%E7%85%A7+2017-11-27+%E4%B8%8B%E5%8D%884.55.52.pngHowever, I've been keeping receiving the same errors. See the image below:http://cdn.doublemax.net/tos_zone/test/%E8%9E%A2%E5%B9%95%E5%BF%AB%E7%85%A7+2017-11-27+%E4%B8%8B%E5%8D%884.50.57.pngPlease kindly assist me.I looked it up and was instructed to upload after running my commands under ipa file. It did eliminate the error of ITMS-90022 and ITMS-90023, however, ITMS-90704 still exists.find Products/ -name Info.plist -print0 | xargs -0n1 plutil -replace BuildMachineOSBuild -string 16A323
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580
Nov ’17
apple tv 4k @2x app store icon
Does anyone know what has happened to the @2x version of the app store icon? Before Apple TV 4K was publically released I submitted a build to the app store following the icon design guidelines to add @1x and @2x versions for the small and large versions of the icon. However today I'm trying to submit and I'm getting this error:ERROR ITMS-90718: Invalid Image Asset. The App Store Icon must only contain an image with size (1280pt × 768pt @1x). Refer to https://developer.apple.com/tvos/human-interface-guidelines/icons-and-images/app-icon for more informationHeading over to the docs and there's no mention to a @2x version of the app store icon??! How strange.https://developer.apple.com/tvos/human-interface-guidelines/icons-and-images/app-icon/This is so puzzling because I was able to submit with an @2x version of the large icon a month ago. But this totally answers something that I noticed when I was in an Apple store in Singapore. I used an Apple TV 4K obviously on a 4K TV, I brought up my app in the a
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2.5k
Nov ’17
ITMS-90706/90707: The binary you upload was invalid
I updated my project to iTunes connect one day ago, it all works fine.Then today Dec 1 it doesn't work and give me the error code ITMS-90706: The binary you upload was invalid and ITMS-90706/90707: The binary you upload was invalid.I go to distributed and find my cert, and other stuff expired so I regenerate all and set all down with new one.Now all of them are active already. This is the method I searched online, their code is not exactly 90706, but still not solved that. What's wrong here?
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1.2k
Dec ’17
iTunes Store Operation Failed ERROR ITMS-90087: "Unsupported Architectures. The executable for AdobeCreativeSDKCore.framework contains unsupported architectures '[x86_64, i386]'.
Hi,I Cant upload my app to itunes..am getting following error while uploading app to Itunes connect.( i am added 2 frameworks on the App AdobeCreativeSDKCore.framework and AdobeCreativeSDKImage.framework )iTunes Store Operation FailedERROR ITMS-90087: Unsupported Architectures. The executable for Filtersmart_New.app/Frameworks/AdobeCreativeSDKCore.framework contains unsupported architectures '[x86_64, i386]'.iTunes Store Operation FailedERROR ITMS-90209: Invalid Segment Alignment. The app binary at 'Filtersmart_New.app/Frameworks/AdobeCreativeSDKCore.framework/AdobeCreativeSDKCore' does not have proper segment alignment. Try rebuilding the app with the latest Xcode version.iTunes Store Operation FailedERROR ITMS-90125: The binary is invalid. The encryption info in the LC_ENCRYPTION_INFO load command is either missing or invalid, or the binary is already encrypted. This binary does not seem to have been built with Apple's linker.Please help me to solve this issue,Thanks,Abdullah
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2.0k
Dec ’17
I'm not able to submit apps using the latest Xcode version on the store
Using Version 9.2 (9C40b) that was released today, I'm not able to submit my app to the store. I get the following error:iTunes Store Operation FailedERROR ITMS-90534: Invalid Toolchain. New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, macOS, and iOS SDK or later. Don't submit apps built with beta software including beta macOS builds.Can someone flip the switch to allow submissions with the new version now that it's publicly released? Thanks.
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4.3k
Dec ’17
Xcode 9.2 app uploading broken?
Just installed Xcode Version 9.2 (9C40b) from the App Store.I've got a critical bug fix I'm trying to upload and release but I keep gettingERROR ITMS-90534: Invalid Toolchain. New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, macOS, and iOS SDK or later. Don't submit apps built with beta software including beta macOS builds.Which is crazy as I'm using the official Xcode and not any beta.I don't use beta's so it's not anything legacy.Only yesterday I successfully built and uploaded to ITC a build for the same app which is now in Test Flight.Yesterday I was using Xcode 9.1, today Xcode 9.2I tried using the Application Loader Version 3.7 (1034) but it gives the same error even though it allows you to ignore the error and Send anyway it still doesn't work.
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24k
Dec ’17
Is iTunes Connect broken or down?
All,I got some very strange errors after uploading a latest version of my build, it is available for TestFlight but not App store.In Safari, when at the the iOS Builds, there is a yellow warning symbol next to the build, when I click on it it states.ITC.apps.universal.appSlimming.buildExceededSize.tooltip.textITC.apps.universal.appSlimming.buildExceededSize.tooltip.linkMy entire game is about ~3000 lines of code I don't see how this could exceed any build limit. The objects are about 40MB.When I try to upload a new version with Xcode 9.2iTunes Store Operation Faileddescription length:5141316iTunes Store Operation FailedERROR ITMS-90534: Invalid Toolchain. New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, macOS, and iOS SDK or later. Don't submit apps built with beta software including beta macOS builds.
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2k
Dec ’17
Unable to upload binary with Xcode 9.2
I just updated to Xcode 9.2 through the App Store and now I can't upload my binaries to iTunes because of the following erroriTunes Store Operation FailedERROR ITMS-90534: Invalid Toolchain. New apps and app updates must be built with the public (GM) versions of Xcode 6 or later, macOS, and iOS SDK or later. Don't submit apps built with beta software including beta macOS builds.Clearly I am using the GM build since I got it from the App Store, I'm guessing this is because Xcode 9.2 was released today and the servers are still updating but how am I supposed to upload my binary which contains a very important bug fix now? I can't get Xcode 9.1 from the App Store so I can't just use the old version to build and submit my binary.Anyone else incurring into this problem?
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2.4k
Dec ’17
Error uploading iPad to itunesConnect from Xcode 8
I'm preparing submission the app to app store, but I'm stuck on Authenticating with Itunes Store step and when I minimize the organizer and the open it again it is showing that the app is successfully uploaded to the itunesconnect but when I check the account the app is not present.I have check the cerificate and profile, there is no problem. And before uploading, i have validated the app, and it was success.But when submitting it always get stuck. Are there any solution for this case?I triedcd ~mv .itmstransporter/ .old_itmstransporter//Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporterI checked the if java is installed or not.I am using macos - 10.12.6 with Xcode (Version 8.0 (8A218a)) is it causing some problems because of some dependecy issues?Any suggestion for this case?
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253
Dec ’17
itunesconnect iTMSTransporter problem - in app purchase bulk upload stopped working
This awesome feature called bulk upload of In app purchase items via csv - available via Application Loader so far, has been suddenly taken away by Apple from XCode 9 and on.I tried some previous versions of Application loaders (2.9.1) but they lacked this feature as well.Today I had about 50 IAP items and I struggled with command line iTMSTransporter but got no way of working around it any way.After entering some test IAP products on itunesconnect, I got itms (XML) file but could not upload it back to itunesconnect post adding my other IAP items.If I skip providing IAP screenshot, it complains about missing screenshot.If I provide existing valid file name present in the same folder as iTMSTransporter, it comes back with error:1.png is from the list of files requested by Apple, but it was not found locally.I have already tried naming it same on portal and my local storage but to no avail.Why can't Apple make life simple enough for devs paying 30% of their hard earned money?
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1k
Dec ’17