Search results for

LLDB crash

29,559 results found

Post

Replies

Boosts

Views

Activity

Reply to DriverKit issue with TestFlight
Thanks for the response. No, but iPadOS apps should not include com.apple.developer.driverkit.userclient-access. Note that your construction of that entitlement is also invalid (it's a list of bundle IDs and requires approval to use), We realized this was for MacOS only and since our app is for iOS, we plan to remove this. The actual bundleId was approved and we just use a censored bundle ID here Assuming the contents you've posted are accurate, then this mismatch is the problem: Those dictionaries must match in order for your DEXT to load. Yes, we also noticed the missing idVendor in our driver entitlement and updated it to match the provisioning profile. However, the issue still persists—our DriverKit is realized but does not start in the TestFlight build. Local Build (works): After enabling the driver and connecting the hardware, the system logs show the driver is both realized and started successfully. TestFlight Build (broken): On the same hardware and sequence, the system only logs the realization of th
Topic: App & System Services SubTopic: Drivers Tags:
Jul ’25
App works fine in development but crashes in hardened runtime
I am building an application using .NET and Avalonia UI. The application is cross-platform. One of the tasks of the application is to coordinate data collection that is then routed into a Docker container for analysis. Everything works as expected in Windows. Everything works as expected in macOS on the development workstation and before packaging. After I package/codesign into a hardened runtime, I start seeing crashes at the moment when I try to execute the system calls to Docker. I am reasonably confident that this has something to do with an entitlement flag or some other permissions issue. I have been trying to sort this on my own for a while. I am only hoping someone can nudge me in the right direction. Thanks, Kevin
5
0
542
Jul ’25
Reply to iPhone + Safari + Passwords violates WebAuthn spec when pubKeyCredParams doesn't contain ES256
Our engineering teams will need to investigate this issue. We'd greatly appreciate it if you could open a bug report, include crash logs and sample code or models that reproduce the issue, and post the FB number here once you do. http://feedbackassistant.apple.com Bug Reporting: How and Why? has tips on creating a successful bug report.
Topic: Privacy & Security SubTopic: General Tags:
Jul ’25
Reply to JavascriptCore crashes with pas_reallocation_did_fail
Thanks for the above answer. I think my options here are very little then. My business relies a lot on Crashlytics, we can track bugs very easily and the alert system is a must for us. Unfortunately, I can't just disable it :(. This is also happening randomly to any user, so I can't even disable it on a reduced audience. Something we could do is to disable Crashlytics for a few seconds when app moves back to the foreground (when the crash is occurring), but I don't know if that disables Crashlytics completely to prevent Apple crash reports to get disrupted. Maybe my next question would be: Is really Crashlytics the problem here or actually the fact that we have two tools bothering each other?
Topic: Safari & Web SubTopic: General Tags:
Jul ’25
SwiftUI Popover Crash During Resizing in Stage Manager
SwiftUI Popover Crash on iPad During Resizing in Stage Manager with Exception. *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Trying to layout popover in the delegate callback popoverPresentationController:willRepositionPopoverToRect:inView: will lead to recursion. Do not force the popover's container view or an ancestor to layout in this callback.' (Occurred from iPadOS 18.1) struct ContentView: View { @State var showPopover: Bool = false var body: some View { VStack { Text(Hello, world!) Button(action: { showPopover = true }, label: { Text(Open Popover) }) } .padding() .popover(isPresented: $showPopover, attachmentAnchor: .point(.trailing), content: { VStack { Text(Popover Content) } }) } }
10
0
1.2k
Feb ’25
In iOS 18 beta 5 version, setting the conversion to NSAttributedString using [.documentType: NSAttributedString.DocumentType.html] occasionally causes crashes
In iOS 18 beta 5 version, setting the conversion to NSAttributedString using [.documentType: NSAttributedString.DocumentType.html] occasionally causes crashes The same issue was encountered in previous versions. However, after running the code on the main thread, it no longer crashed. But after upgrading to the iOS 18 beta 5 version, it occasionally crashes even when running on the main thread. How can this issue be resolved?
3
0
1k
Oct ’24
Reply to Swapping the `objectAtIndex:` method of `__NSArrayM` using `method_exchangeImplementations` will lead to continuous memory growth.
Thank you for your prompt reply and professional advice! I fully understand the risks of directly manipulating the implementation details of private classes, which indeed pose potential issues for code maintenance. The reason I adopted method swizzling is to catch and handle NSRangeException (array out-of-bounds) crashes that commonly occur in iOS apps. Such problems frequently arise in complex business scenarios and severely impact the user experience. For example: Index out-of-bounds caused by changes in dynamically loaded JSON data formats Inconsistent data states when arrays are operated on by multiple threads Desynchronization between data sources and view updates during complex UI rendering By swapping methods like objectAtIndex:, we’ve implemented unified interception of boundary checks, recording context information and returning default values before an out-of-bounds error occurs. This has effectively reduced the crash rate. However, as you noted, this solution does carry compatibil
Topic: Programming Languages SubTopic: General Tags:
Jul ’25
Loading USDZ asset into Model3D causes visionOS 2.0 beta 5 to crash
We've recently discovered that our app crashes on startup on the latest visionOS 2.0 beta 5 (22N5297g) build. In fact, the entire field of view would dim down and visionOS would then restart, showing the Apple logo. Interestingly, no app crash is reported by Xcode during debug. After investigation, we have isolated the issue to a specific USDZ asset in our app. Loading it in a sample, blank project also causes visionOS to reliably crash, or become extremely unresponsive with rendering artifacts everywhere. This looks like a potentially serious issue. Even if the asset is problematic, loading it should not crash the entire OS. We have filed feedback FB14756285, along with a demo project. Hopefully someone can take a look. Thanks!
3
0
538
Jul ’25
Reply to iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
Digging a bit further, we can find the initializers for the class: (lldb) po [[UICornerConfiguration alloc] _methodDescription] : in UICornerConfiguration: Class Methods: + (id) capsule; (0x1853cb920) + (id) uniformBottom:(id)arg1 topLeft:(id)arg2 topRight:(id)arg3; (0x1853cb608) + (id) capsuleWithMaximumRadius:(double)arg1; (0x1853cb9d8) + (id) uniform:(id)arg1; (0x1853cb1e4) + (id) uniformEdgesWithLeft:(id)arg1 right:(id)arg2; (0x1853cb3a4) + (id) uniformEdgesWithTop:(id)arg1 bottom:(id)arg2; (0x1853cb2dc) + (id) uniformLeft:(id)arg1 topRight:(id)arg2 bottomRight:(id)arg3; (0x1853cb704) + (id) uniformRight:(id)arg1 topLeft:(id)arg2 bottomLeft:(id)arg3; (0x1853cb800) + (id) uniformTop:(id)arg1 bottomLeft:(id)arg2 bottomRight:(id)arg3; (0x1853cb50c)
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
visionOS + Unity PolySpatial: Is 15,970 MeshFilters the True Upper Limit for Industrial Scenes?
Breaking Through PolySpatial's ~8k Object Limit – Seeking Alternative Approaches for Large-Scale Digital Twins Confirmed: PolySpatial make Doubles MeshFilter Count – Hard Limit at ~8k Active Objects (15.9k Total) Project Context & Research Goals I’m developing an industrial digital twin application for Apple Vision Pro using Unity’s PolySpatial framework (RealityKit rendering in Unbounded_Volume mode). The scene contains complex factory environments with: Production line equipment Many fragmented grid objects need to be merged.) Dynamic product racks (state-switchable assets) Animated worker avatars To optimize performance, I’m systematically testing visionOS’s rendering capacity limits. Through controlled stress tests, I’ve identified a critical threshold: Key Finding When the total MeshFilter count reaches 15,970 (system baseline + 7,985 user-created objects × 2 due to PolySpatial cloning), the application crashes consistently. This suggests: PolySpatial’s mirroring mechanism effectively double
2
0
530
Jul ’25
iOS Dynamically loaded custom fonts in WidgetKit not working on real device (simulator is fine). Sandbox chronod deny file-read-data for font file.
Project structure is: App target + widget extension + widget intent extension All share a common appgroup group.com.x.y and all file handling is done using FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: group.com.x.y) so that only the shared container is used. Using the Main app target, a font Chewy-Regular.ttf is downloaded and saved to the shared AppGroup container. Font can now be loaded via CTFontManagerRegisterFontsForURL and displayed in a Main App Text view Text(Testing...).font(Font.custom(Chewy-Regular, size: 20)) Now add a Widgetkit widget instance that uses this font. In 'getTimeLine() and getSnapShot() of IntentTimelineProvider we load the font again via CTFontManagerRegisterFontsForURL (this needs to happen again probably because widget runs in a separate process from the main app?). On simulator, the widget will show the correct font. BUT On iPhone7 real device, the widget will show the 'redacted placeholder view'. It seems that something is crashing. I see in t
7
0
2.8k
May ’25