I have an app on the Mac App Store (so sandboxed) that includes a QuickLook Preview Extension that targets Markdown files. It established a QLPreviewingController instance for the macOS QuickLook system to access and it works. I'm in the process of updating it so that it displays inline images referenced in the file as well as styling the file's text. However, despite setting Downloads folder read-only access permission (and user-selected, though I know that shouldn't be required: no open/save dialogs here) in the extension's entitlements, Sandbox refuses too allow access to the test image: I always get a deny(1) file-read-data error in the log. FWIW, the test file is referenced in the source Markdown as an absolute unix file path. I've tried different signings and no joy. I’ve tried placing the referenced image in various other locations. Also no joy. All I can display is the error-case bundle image for 'missing image'. Question is, is this simply somethi
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I have a macOS App that uses a custom file format (XML based). It is properly in the Info.plist as a file format so that my App is launched when this custom file type is double clicked etc etc. All that has been working fine for awhile now. If I use Finder and duplicate one of these custom files, it does the right thing and creates a File 2.customxml file, keeping the file extension intact. But if I AirDrop one of these files to another Mac and there is already a file of the same name in the Downloads folder, it creates the file File.customxml 2 instead of File 2.customxml. And of course there is no Application registered to open a file of type .customxml 2. If a user clicks Open in the AirDrop popup, my App is opened with this file the first time, but not opened or informed the second time and instead it falls to another App, eg: TextEdit Is there anyway I can get AirDrop to do the right file
Hi....Has anyone been able to save files on iPad on the new Files App?... I can't do it... it shows an icon like wrongTell me...Thanks guys.
That’s good advice in general but in this case I think you can make some progress on your own. Your crash report shows this: Exception Type: EXC_BREAKPOINT (SIGTRAP) This usually means that you’ve hit a trap within your process, where the code has detected some sort of internal failure and deliberately crashed itself. The code in question is this: Thread 21 Crashed:: ThreadPoolSingleThreadForegroundBlocking0 0 Electron Framework … v8::internal::SetupIsolateDelegate::SetupHeap(v8::internal::Heap*) + 16030660 1 Electron Framework … v8::internal::SetupIsolateDelegate::SetupHeap(v8::internal::Heap*) + 16029952 2 Electron Framework … v8::internal::SetupIsolateDelegate::SetupHeap(v8::internal::Heap*) + 16604144 3 Electron Framework … v8::internal::SetupIsolateDelegate::SetupHeap(v8::internal::Heap*) + 16605476 4 Electron Framework … v8::internal::SetupIsolateDelegate::SetupHeap(v8::internal::Heap*) + 16604464 5 Electron Framework … v8::internal::SetupIsolateDelegate::SetupHeap(v8::internal::Heap*) + 16629840 6 Elec
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App Store Distribution & Marketing
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App Store Connect
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With your updated test project, I'm seeing the correct backtrace. I built and ran the app as is (in Release mode) using Xcode 15.4, deployed to a device running iOS 17.4. Here's the snippet of the crash log I fetched from the device (using the button for triggering the abort scenario) 3 libsystem_c.dylib 0x1a6063b8c abort + 191 4 CrashTestSDK 0x103248254 0x103244000 + 16980 5 CrashTestSDK 0x103248a94 0x103244000 + 19092 6 CrashTest 0x102cb40f0 @objc ViewController.crashAppWithAbort(_:) + 124 ... Binary Images: 0x103244000 - 0x10324ffff CrashTestSDK arm64 <25321678ecfa3cc28cba4f8f1fafe640> /private/var/containers/Bundle/Application/76B6A167-32E3-4146-9905-C62B1E79EFDF/CrashTest.app/Frameworks/CrashTestSDK.framework/CrashTestSDK 0x102cb0000 - 0x102cbffff CrashTest arm64 <4569900143be3563b1da376612981bb7> /private/var/containers/Bundle/Application/76B6A167-32E3-4146-9905-C62B1E79EFDF/CrashTest.app/CrashTest I symbolicated the log with the following two approaches: % xcrun crashlog /Path/To/CrashTest-
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Developer Tools & Services
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Xcode
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I have created a custom file type for my app, that conforms to XML. Now I am trying to find a way so that users can share the file online and import it from there into the app. I have added an UTExportedTypeDeclarations and CFBundleDocumentTypes for my custom type to info.plist, and also added LSSupportsOpeningDocumentsInPlace and UIFileSharingEnabled. What works so far is that I can share a file via UIActivityViewController and send by mail, and when I tap the file in the E-Mail, the app opens and imports the file. But what I haven't managed to get working so far is to import a file from a website. Safari will automatically detect that it is an XML file, ignore my own file extension and show the file in Safari. As XML. The only way to get the file open in the app is if I long-press a link to a file, then tap on Download linked file. This will send the file to the downloads folder and add .xml
Say I have one .usdc file which references to other .usd files. Can I enclose the .usdc file and all other .usd files referenced by the .usdc file into one .usdz file?
I got things to work. The problem seems to have been in the framework I set up to share code between my iOS app, the today widget and the watch app (os 1). I played around with settings based on various postings--I changed the includes in the umbrella from #import <Project/File.h> to#import File.hI made sure Always Search User Paths in the app settings was set to NOSet the Debug Information Format in the framework settings from DWARF to DWARF with dSYM FileNot sure what made the difference, but hope these suggestions help.
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Developer Tools & Services
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Xcode
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How do I put an xib file in my project? There is no option for xib in File->New->File.
I want to ask a question. Do I have to create .m file and .h file for each storyboard? Or all storyboards can share the same .m file and .h file.
Hello there, everyone. I have been having problems recently with add a file type as a supported type to my app that I intended to utilize as a way to allow users to share directly from my app, but things are not going so well. Currently, the application supports JSON and QIF imports, but Air dropping from the app is not supported unless I utilize the proxy transfer representation, so I decided to add TSV support and got the stuff responsible for rendering my data as a TSV string and parsing a TSV string to my model to work. However, the reading of TSV files seems to only work when sending the TSV file over via AirDrop and I cannot select the TSV file when using the file importer without implementing it as if it were a custom format, which should be unnecessary because it is a system defined type and I am utilizing the UTF-8 type in the plist file. Does anybody what I need to do to fix this?
Update: after looking through the archives and comparing the ones that worked last week with the corrupted ones this week, I have found some differences. The corrupted ones only had 3 folders: Products, dSYMs, and BCSymbolMaps. The working archives had those three folders plus SCMBlueprint and the Info.plist. Every time I try to add the Info.plist to the Copy Bundle Resources, I get the error saying Multiple Commands Produce ... Info.plist. I've looked everywhere, but can't seem to find how to fix it. The SCMBlueprint, not sure how to get that, I'm assuming it's produced with the Info.plist.
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Developer Tools & Services
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Xcode
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Hello,I was curious if there was a way I could write all the basic automation actions in a seperate file, and then have seperate test script files import this base file? If so, how would I go about doing that?Thanks!
I am developing a cloud-based application and have integrated the FileProviderExtension. However, files larger than 20 MB are not downloading as it’s throwing a memory limit exception. In this process I have downloaded the file data but after downloaded data need to decompression the data . I am getting memory limit exception during decompression. I am using below file to decompress the data. let decompressedData = try? decryptedChunkBytes?.gunzipped() Data+Gzip.swift
Hi, i’m doing a work. i need to transfer files (photo, raw format) from sd to iphone. On my iPad pro. i need to move photo first on file, then Import to photo. now. If i do this job for few files there is no problem. if i copy more then 300 files job is not done. when i select raw file on file app, and then click on share/ save to my photo option …. Ther‘s no progress bar, no way to conclude copy with success. At least 298 photo are imported. Whitout any error or warning. Someone do the trick? can be possible to copy from file to file or import from file to photo with a progress bar display? it’s very very strange that the basic is turned off. please help me. thank you very much in advance.