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“show when run”

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Reply to Programmatic IP Discovery for VZVirtualMachine in an App Store Sandbox
I want to make sure I understand your requirements here. You don’t expect to be running any helper code within the guest, right? So you want to discover the IP address (well, addresses) that the guest OS assigned to the shared interface without any cooperation from the guest? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
3w
Control widget panel
I haven't been able to find the exact name for this. In iOS 26, there's a widget called New Reminder in Reminders app among the Control Center widgets(Action Button also). In the Shortcuts app, name is “Show quick reminder.” It doesn't seem to be either the input window that appears when requesting parameters or the snippet view. Is it possible to implement the sheet that appears after tap this widget button? I've looked through the relevant documentation and WWDC videos but haven't found anything.
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3w
SecItemCopyMatching returns errSecAuthFailed (-25293) after macOS 26.4 upgrade — persists until SecKeychainLock/Unlock
We've filed FB22448572 for this, but posting here in case others are hitting the same issue. After upgrading macOS from 26.3.2 to 26.4, SecItemCopyMatching returns errSecAuthFailed (-25293) when reading kSecClassGenericPassword items from the default login keychain. The keychain reports as unlocked, but all authenticated operations fail. The error doesn't self-resolve — we've observed it persisting for 7+ minutes across repeated calls and process restarts. The only workaround we've found is SecKeychainLock(nil) followed by SecKeychainUnlock(nil, 0, nil, false), which prompts the user for their password and clears the stale state. Apple's own security CLI tool also fails while the keychain is in this state: $ security show-keychain-info ~/Library/Keychains/login.keychain-db security: SecKeychainCopySettings .../login.keychain-db: The user name or passphrase you entered is not correct. The trigger seems to be process lifecycle — a new process accessing the keychain early in startup (e.g., from the app
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3w
AppStore.ageRatingCode always returns 0 on real device — is this expected behavior?
Hello everyone I'm implementing age verification in my app to comply with upcoming age assurance laws (Utah, etc.), and I'm using AppStore.ageRatingCode from StoreKit to retrieve my app's current age rating. According to the documentation: extension AppStore { @available(iOS 26.2, macOS 26.2, tvOS 26.2, watchOS 26.2, *) public static var ageRatingCode: Int? { get async } } Use this property to fetch the age rating for your app and compare it with the last known age rating to check if it has changed. However, calling this always returns 0 in my environment. Environment: Device: Real physical device (not simulator) iOS version: 26.4 Sandbox Apple Account: signed in via Settings → Developer → Sandbox Apple Account App Store Connect: app is registered and age rating is configured Xcode Scheme → Run → Options → StoreKit Configuration: None Code: func getAgeRatingCode() async -> Int? { guard let ageRatingCode = await AppStore.ageRatingCode else { print(Age rating code unavailable) return nil } print(age
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3w
Sharing a Swift port of Gemma 4 for mlx-swift-lm — feedback welcome
Hi all, I've been working on a pure-Swift port of Google's Gemma 4 text decoder that plugs into mlx-swift-lm as a sidecar model registration. Sharing it here in case anyone else hit the same wall I did, and to get feedback from the MLX team and the community before I propose anything upstream. Repo: https://github.com/yejingyang8963-byte/Swift-gemma4-core Why As of mlx-swift-lm 2.31.x, Gemma 4 isn't supported out of the box. The obvious workaround — reusing the Gemma 3 text implementation with a patched config — fails at weight load because Gemma 4 differs from Gemma 3 in several structural places. The chat-template path through swift-jinja 1.x also silently corrupts the prompt, so the model loads but generates incoherent text. What's in the package A from-scratch Swift implementation of the Gemma 4 decoder (Configuration, Layers, Attention, MLP, RoPE, DecoderLayer) Per-Layer Embedding (PLE) support — the shared embedding table that feeds every decoder layer through a gated MLP as a third residual KV sharing
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3w
Regarding Developer Program Activation Status
Hello Apple Developer Support Team, I hope you are doing well. I am writing to request assistance regarding the activation of my Apple Developer Program membership. I have already completed the purchase of the Individual Developer Program (USD 99), but my account has not yet been activated. It has been longer than the usual processing time, and my Membership status still does not show as active. Thank you very much for your time and support. I appreciate your help.
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3w
Reply to Team ID "" is not associated with an active membership
Thanks for the post, sorry for the delay, I'm not part of the that team, I just wanted to check in something I thought; how many teams are you part of? Or means your Apple Developer Program membership has expired? Can you check on that? You retain access to this portal even if your paid membership expires. You will still show up as the Account Holder, and you can still manage users I would recommend to check your web portal is currently and look to make sure you have an active membership. Download the Apple Developer app from the App Store on an iPhone, iPad, or Mac. Open the app and tap the Account tab at the bottom. Sign in with your Account Holder Apple ID. Look at your membership status. You should see a message indicating your membership has expired or requires renewal, along with a Renew button? If the portal is not expired, then I would recommend to email them your question as they do not monitor the forums. Developer account support at: https://developer.apple.com/contact Hope this helps Albe
3w
Reply to Audio cues not working when app is in the background
To play audio in the background on watchOS: Your app must be running in the background at the moment. The audio session (AVAudioSession) needs to be configured with the right session category. The audio session needs to be activated when your app runs in the foreground. Based on your description, I am wondering how you keep your app running in the background – are you using audio background mode, and what API you use to play a voice, if you don't mind to share. After an app entered to the background, watchOS suspends it more aggressively. That may lead to subtly different behaviors on the two platforms, depending on how you test. Best, —— Ziqiao Chen  Worldwide Developer Relations.
3w
Reply to CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
I've noticed this same thing. My app is a video/audio calling app, so it shows the video streams and call controls in the app when a user has the app foregrounded. The system buttons are duplicates of this functionality when my app is foregrounded, plus they are dismissible, so I can't rely on their presence when my app is handling a call. This means that when a user answers a call while in my app, they see two sets of call buttons.
Topic: UI Frameworks SubTopic: UIKit Tags:
3w
Reply to How to add icon and thumbnail image for a Screensaver ?
Sorry for asking after such a long time,isn't there any way to add a thumbnail to replace the blue swirl galaxy ? Actually,the person for whom i made the thumbnail reverted to me after long time asking can you try and see if there is any further way to show the thumbnail in the screen saver or make it look a little more professional ? Also installing the screensaver on their Mac shows the security warning so i guess it would be solved by just signing the screensaver. I haven't signed any screensaver before so i have no idea. Let me know if there is any other steps apart from just enabling signing in Xcode.
Topic: App & System Services SubTopic: General Tags:
3w
Reply to App Clip card shows "App Clip Unavailable” after app release (Status: Received)
Is there an additional propagation or approval step required after the status becomes Received for Advanced App Clip Experiences? From TN3168: Making your App Clip available in the App Store > Retry your invocation later: In rare cases, your App Clip may become unavailable due to factors outside of your control. After Apple approves your App Clip, it may unexpectedly take some time for your App Clip to be available in all the countries or regions you select in App Store Connect. The same situation may occur when you edit your App Clip information in App Store Connect. Retry your invocation at a later time. Additionally, what is the size of your App Clip? Please confirm that you followed the instructions from Choosing the right functionality for your App Clip > Keep your App Clip within size limitations: To ensure a fast launch experience, App Clips must be small. Aim to keep your App Clip binary well below the applicable limit: iOS version Maximum size of the uncompressed App Clip binary iOS 15 and earl
3w
Reply to Clarification on Disk Write Limits (bug_type 145) and Cross-Volume Write Amplification
The following data is extracted from the .crash report: So, a few points from the log itself: Action taken: none In other words, the system generated this log and then did... nothing. Your app did not crash, nor was there any user visible impact. We use the same format for a variety of different events and many of those logs are informational/diagnostic, not disruptive to the user. Writes caused: 1073.96 MB over 48.28s (Average: 22.24 MB/second) Note that the data rate there (22.24 MB/s) is EXTREMELY slow for our Disk I/O performance. Whatever is going on here is tied almost entirely to network I/O, not the disk itself. Next, I want to start here: ...To stay within the daily 1GB budget Staying below this budget shouldn't necessarily be one of your app’s goals. Storage and I/O are resources that exist to perform work on the user’s behalf. If the user tells you to download a 5GB file, then your app should download that 5GB file as quickly as possible, not stagger the download over 5 days to avoid blowing past t
Topic: App & System Services SubTopic: Core OS Tags:
3w
Background UDP receive for lighting control (Art-Net/sACN)
I'm developing a lighting control app for iOS that receives Art-Net (UDP port 6454) and sACN (UDP port 5568) packets from a lighting console and relays commands to BLE wristbands with LEDs. This is used in live event production — the participant locks their phone while in a show and expects lighting control to continue uninterrupted. The problem UDP receive stops reliably ~30 seconds after the screen locks. I understand this is by design - iOS suspends apps in the background. However, I'm trying to understand if any supported path exists for this use case. What I've already tried UIRequiresPersistentWiFi = true - helps with Wi-Fi association but doesn't prevent app suspension Silent AVAudioEngine loop with UIBackgroundModes: audio - keeps the app alive, works in testing, but risks App Store rejection and feels like an abuse of the audio background mode NWListener (Network framework) on the UDP port - same suspension behaviour Socket rebind on applicationWillEnterForeground - recovers after resume but
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3w
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
We have the same problem. This is happening as soon as we get the fresh code from Git and updates ur local environment. Other wise if we run the code on the local without any fresh pull nothing is affected.
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3w
Reply to Programmatic IP Discovery for VZVirtualMachine in an App Store Sandbox
I want to make sure I understand your requirements here. You don’t expect to be running any helper code within the guest, right? So you want to discover the IP address (well, addresses) that the guest OS assigned to the shared interface without any cooperation from the guest? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Replies
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Views
Activity
3w
Control widget panel
I haven't been able to find the exact name for this. In iOS 26, there's a widget called New Reminder in Reminders app among the Control Center widgets(Action Button also). In the Shortcuts app, name is “Show quick reminder.” It doesn't seem to be either the input window that appears when requesting parameters or the snippet view. Is it possible to implement the sheet that appears after tap this widget button? I've looked through the relevant documentation and WWDC videos but haven't found anything.
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195
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3w
I packaged my app to the App Store, but it's not showing up in TestFlight
I packaged my app to the App Store, but it's not showing up in TestFlight or App Store Connect. It was working fine yesterday. The Firebase package shows the following: Successfully uploaded package to App Store Connect. It might take a few minutes until it's visible online. [06:52:39]: Successfully uploaded the new binary to App Store Connect
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60
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3w
SecItemCopyMatching returns errSecAuthFailed (-25293) after macOS 26.4 upgrade — persists until SecKeychainLock/Unlock
We've filed FB22448572 for this, but posting here in case others are hitting the same issue. After upgrading macOS from 26.3.2 to 26.4, SecItemCopyMatching returns errSecAuthFailed (-25293) when reading kSecClassGenericPassword items from the default login keychain. The keychain reports as unlocked, but all authenticated operations fail. The error doesn't self-resolve — we've observed it persisting for 7+ minutes across repeated calls and process restarts. The only workaround we've found is SecKeychainLock(nil) followed by SecKeychainUnlock(nil, 0, nil, false), which prompts the user for their password and clears the stale state. Apple's own security CLI tool also fails while the keychain is in this state: $ security show-keychain-info ~/Library/Keychains/login.keychain-db security: SecKeychainCopySettings .../login.keychain-db: The user name or passphrase you entered is not correct. The trigger seems to be process lifecycle — a new process accessing the keychain early in startup (e.g., from the app
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1
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0
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329
Activity
3w
AppStore.ageRatingCode always returns 0 on real device — is this expected behavior?
Hello everyone I'm implementing age verification in my app to comply with upcoming age assurance laws (Utah, etc.), and I'm using AppStore.ageRatingCode from StoreKit to retrieve my app's current age rating. According to the documentation: extension AppStore { @available(iOS 26.2, macOS 26.2, tvOS 26.2, watchOS 26.2, *) public static var ageRatingCode: Int? { get async } } Use this property to fetch the age rating for your app and compare it with the last known age rating to check if it has changed. However, calling this always returns 0 in my environment. Environment: Device: Real physical device (not simulator) iOS version: 26.4 Sandbox Apple Account: signed in via Settings → Developer → Sandbox Apple Account App Store Connect: app is registered and age rating is configured Xcode Scheme → Run → Options → StoreKit Configuration: None Code: func getAgeRatingCode() async -> Int? { guard let ageRatingCode = await AppStore.ageRatingCode else { print(Age rating code unavailable) return nil } print(age
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65
Activity
3w
Sharing a Swift port of Gemma 4 for mlx-swift-lm — feedback welcome
Hi all, I've been working on a pure-Swift port of Google's Gemma 4 text decoder that plugs into mlx-swift-lm as a sidecar model registration. Sharing it here in case anyone else hit the same wall I did, and to get feedback from the MLX team and the community before I propose anything upstream. Repo: https://github.com/yejingyang8963-byte/Swift-gemma4-core Why As of mlx-swift-lm 2.31.x, Gemma 4 isn't supported out of the box. The obvious workaround — reusing the Gemma 3 text implementation with a patched config — fails at weight load because Gemma 4 differs from Gemma 3 in several structural places. The chat-template path through swift-jinja 1.x also silently corrupts the prompt, so the model loads but generates incoherent text. What's in the package A from-scratch Swift implementation of the Gemma 4 decoder (Configuration, Layers, Attention, MLP, RoPE, DecoderLayer) Per-Layer Embedding (PLE) support — the shared embedding table that feeds every decoder layer through a gated MLP as a third residual KV sharing
Replies
1
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0
Views
248
Activity
3w
Regarding Developer Program Activation Status
Hello Apple Developer Support Team, I hope you are doing well. I am writing to request assistance regarding the activation of my Apple Developer Program membership. I have already completed the purchase of the Individual Developer Program (USD 99), but my account has not yet been activated. It has been longer than the usual processing time, and my Membership status still does not show as active. Thank you very much for your time and support. I appreciate your help.
Replies
0
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0
Views
45
Activity
3w
Reply to Team ID "" is not associated with an active membership
Thanks for the post, sorry for the delay, I'm not part of the that team, I just wanted to check in something I thought; how many teams are you part of? Or means your Apple Developer Program membership has expired? Can you check on that? You retain access to this portal even if your paid membership expires. You will still show up as the Account Holder, and you can still manage users I would recommend to check your web portal is currently and look to make sure you have an active membership. Download the Apple Developer app from the App Store on an iPhone, iPad, or Mac. Open the app and tap the Account tab at the bottom. Sign in with your Account Holder Apple ID. Look at your membership status. You should see a message indicating your membership has expired or requires renewal, along with a Renew button? If the portal is not expired, then I would recommend to email them your question as they do not monitor the forums. Developer account support at: https://developer.apple.com/contact Hope this helps Albe
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Views
Activity
3w
Reply to Audio cues not working when app is in the background
To play audio in the background on watchOS: Your app must be running in the background at the moment. The audio session (AVAudioSession) needs to be configured with the right session category. The audio session needs to be activated when your app runs in the foreground. Based on your description, I am wondering how you keep your app running in the background – are you using audio background mode, and what API you use to play a voice, if you don't mind to share. After an app entered to the background, watchOS suspends it more aggressively. That may lead to subtly different behaviors on the two platforms, depending on how you test. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Replies
Boosts
Views
Activity
3w
Reply to CallKit automatically shows a system top toast after iOS 26, how to dismiss it?
I've noticed this same thing. My app is a video/audio calling app, so it shows the video streams and call controls in the app when a user has the app foregrounded. The system buttons are duplicates of this functionality when my app is foregrounded, plus they are dismissible, so I can't rely on their presence when my app is handling a call. This means that when a user answers a call while in my app, they see two sets of call buttons.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Activity
3w
Reply to How to add icon and thumbnail image for a Screensaver ?
Sorry for asking after such a long time,isn't there any way to add a thumbnail to replace the blue swirl galaxy ? Actually,the person for whom i made the thumbnail reverted to me after long time asking can you try and see if there is any further way to show the thumbnail in the screen saver or make it look a little more professional ? Also installing the screensaver on their Mac shows the security warning so i guess it would be solved by just signing the screensaver. I haven't signed any screensaver before so i have no idea. Let me know if there is any other steps apart from just enabling signing in Xcode.
Topic: App & System Services SubTopic: General Tags:
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Views
Activity
3w
Reply to App Clip card shows "App Clip Unavailable” after app release (Status: Received)
Is there an additional propagation or approval step required after the status becomes Received for Advanced App Clip Experiences? From TN3168: Making your App Clip available in the App Store > Retry your invocation later: In rare cases, your App Clip may become unavailable due to factors outside of your control. After Apple approves your App Clip, it may unexpectedly take some time for your App Clip to be available in all the countries or regions you select in App Store Connect. The same situation may occur when you edit your App Clip information in App Store Connect. Retry your invocation at a later time. Additionally, what is the size of your App Clip? Please confirm that you followed the instructions from Choosing the right functionality for your App Clip > Keep your App Clip within size limitations: To ensure a fast launch experience, App Clips must be small. Aim to keep your App Clip binary well below the applicable limit: iOS version Maximum size of the uncompressed App Clip binary iOS 15 and earl
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3w
Reply to Clarification on Disk Write Limits (bug_type 145) and Cross-Volume Write Amplification
The following data is extracted from the .crash report: So, a few points from the log itself: Action taken: none In other words, the system generated this log and then did... nothing. Your app did not crash, nor was there any user visible impact. We use the same format for a variety of different events and many of those logs are informational/diagnostic, not disruptive to the user. Writes caused: 1073.96 MB over 48.28s (Average: 22.24 MB/second) Note that the data rate there (22.24 MB/s) is EXTREMELY slow for our Disk I/O performance. Whatever is going on here is tied almost entirely to network I/O, not the disk itself. Next, I want to start here: ...To stay within the daily 1GB budget Staying below this budget shouldn't necessarily be one of your app’s goals. Storage and I/O are resources that exist to perform work on the user’s behalf. If the user tells you to download a 5GB file, then your app should download that 5GB file as quickly as possible, not stagger the download over 5 days to avoid blowing past t
Topic: App & System Services SubTopic: Core OS Tags:
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3w
Background UDP receive for lighting control (Art-Net/sACN)
I'm developing a lighting control app for iOS that receives Art-Net (UDP port 6454) and sACN (UDP port 5568) packets from a lighting console and relays commands to BLE wristbands with LEDs. This is used in live event production — the participant locks their phone while in a show and expects lighting control to continue uninterrupted. The problem UDP receive stops reliably ~30 seconds after the screen locks. I understand this is by design - iOS suspends apps in the background. However, I'm trying to understand if any supported path exists for this use case. What I've already tried UIRequiresPersistentWiFi = true - helps with Wi-Fi association but doesn't prevent app suspension Silent AVAudioEngine loop with UIBackgroundModes: audio - keeps the app alive, works in testing, but risks App Store rejection and feels like an abuse of the audio background mode NWListener (Network framework) on the UDP port - same suspension behaviour Socket rebind on applicationWillEnterForeground - recovers after resume but
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80
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3w