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Reply to Cannot Preview in this file. Simulator was shutdown during an update.
There are a few different issues that are at play here, so I'll try to untangle it a bit. Firstly to highlight what I send back to all reports of this symptom. This is what you probably saw in email already, but sharing here for everyone else's benefit: This symptom (Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding) occurs when launchd_sim (the principal process that kicks off the simulator) doesn't respond to an initial checkin message within a set time window. It is known to be caused by a variety of issues. Incorrect permissions on system temporary directories: Some users inadvertently change the permissions on system temporary directories, which can lead to this issue as well as problems in other software. If this is the issue, it can be fixed by running sudo chmod 1777 /private/var/tmp /private/tmp. 3rd Party Security Software: Some 3rd party security software can cause significant performance delays loading processes from the simulator runtime disk
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Apple Developer Enrollment Pending Since Jan 31 – No Response from Support
I applied for the Apple Developer Program on January 31, 2026, and as of today (February 5, 2026), my enrollment is still showing as Pending. The payment was completed successfully at the time of application. Since then: I have not received any requests for additional documents or verification. I have contacted Apple Developer Support twice, but have not received any response so far. I understand processing times can vary, but the lack of response from support is concerning. Has anyone else experienced similar delays recently? Is there any recommended escalation path or alternative way to reach the Developer Support team? Any guidance would be greatly appreciated, as this delay is impacting my app release timeline. Thank you.
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Question Regarding Screenshot Submission
This is probably a silly question, but I just want to make sure. The screenshot submission states: Upload three screenshots of your app playground that best represent the user experience as .png or .jpg files. Do not upload handwritten notes, sketches, or outlines. For an Apple Pencil based app, can I sketch in the canvas to show the abilities of the app in the screenshots? I assume yes and that this only refers to submitting mock-ups of apps, but I wanted to be super sure I won't be going against the rules.
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Reply to Question Regarding Screenshot Submission
Thanks for the post, looks like there is documentation about app store screenshots. https://developer.apple.com/documentation/appstoreconnectapi/app-screenshots Reading that looks like for an Apple Pencil–based app, sketching directly on the canvas within your app playground to demonstrate its capabilities is absolutely allowed and aligns with the submission guidelines or at least does not go against it. Always good to check all rules and regulations as I think the ban on handwritten notes, sketches, or outlines refers to using mockups or design concepts created outside your app (e.g., hand-drawn mockups scanned or imported into your submission). Hope this helps. When you submit for sure Review team will let you know for sure. But I think the documentation is clear. Albert Pascual
  Worldwide Developer Relations.
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Apple Media Services T&C pop-up
I had published an App, and my app has App Clip supported. The issue I faced is that I had received complaints where the user keep seeing the pop up Apple Media Services Terms and Conditions Have Changed when user clicked on the Open Button in the App Clip. What we had tried so far: Let user switch the Apple Id's region to our supported region. Let user try to log out and log in to Apple Id within the supported region.
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Reply to MacOS(Apple Silicon) IOKit driver for FPGA DMA transmission, kernel panic.
I trying to map 20 KB memory, I have already tried 1 Byte or 4 KB, still get 64-bit address. And maximum DMA data size would set to 8 MB, but I haven't set 8M yet. I haven't checked the code, but I'd expect that you'd need to be page aligned, with would be 16KB (not 4KB). I'm actually not sure why gen64IOVMSegments worked, though it's possible that using the native address size changed something. Ironically, I think this might have just worked if you'd gone straight to 8MB __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Drivers Tags:
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Any (developer) option to override log quarantine?
We recently migrated our entire product to Apple Unified Logging due to the various benefits it provides. However we immediately started hitting the log quarantine problem (QUARANTINED DUE TO HIGH LOGGING VOLUME). This is partly because we are indeed over logging in a few cases (which we have to work on fixing), but also partly because it's a complicated product with potentially hundreds of libraries, and some of the code can legitimately be very busy. For example we have a system extension that's implemented both as a NetworkExtension client and an EndpointSecurity client, if we were to log decent information about each network or file system event so we can troubleshoot something, they are bound to be high volume logs. Now when our app is running in a normal user environment, this is not a problem. We can disable certain heavy log levels, or at least disable persisting for certain logs (one of the benefits of Apple Unified Logging we really like is that it allows very flexible controls, lo
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Pending Termination under Section 3.2(f) – Seeking Guidance on Additional Steps for App Review Board
Hello everyone, We are the developer of PhotoMagic – AI Photo Editor, and we would appreciate guidance from the community regarding a pending enforcement case currently under review by the App Review Board. Case Information Case Number: 102812414888 App ID: 6746860005 Notice Date: January 25, 2026 Current Status: Pending review by the App Review Board Reason cited: Section 3.2(f) of the Apple Developer Program License Agreement The notice stated that our app submissions were considered to have “repeatedly violated the App Review Guidelines in an attempt to evade the review process.” Background & Acknowledgement Upon receiving the notice, we immediately conducted a comprehensive internal audit. During this process, we identified that certain user-uploaded template content (for example, templates involving concepts such as “kiss” or “hug”) posed potential policy risks. We would like to clearly state that we did not intentionally hide or disguise content to evade App Review. However, we fully acknow
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Reply to HomePod mini temperature sensor in HomeKit with Mac Catalyst
Is there a documentation or even a public sample code for this anywhere, which I could check? Sort of? Several years ago, we released the HomeKit ADK (Accessory Development Kit) as open source. The ADK is the platform we've been recommending creating HomeKit accessories with for several years, so by definition, it can create a fully functional accessory. However, the project itself is designed to run on an embedded platform, so getting it to run on macOS would be a bit of work. For what it's worth, there are also third-party projects that implement HAP (for example, Homebridge), which make it fairly easy to bridge into HomeKit. None of that is formally supported by Apple, but it's certainly possible to get it working. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to No eligible devices connected to 'My Mac
Thanks for your post, on your screenshots you show the simulators not the devices. Also, your Xcode is one version old, you should update the Xcode version from the App Store. Ok, this message usually means Xcode can’t find a connected physical device that matches the deployment target or provisioning profile settings of your project. If you planning to use the simulator as shown in your screenshot, select a Simulators, go to the device toolbar in Xcode → choose a simulator (e.g., iPhone 17 Pro). Build & run, the project will launch in the simulator instead of looking for a physical device. Or better yet, connect a Physical Device. Connect your iPhone/iPad via USB. Trust the Mac when prompted on the device. In Xcode, the device should appear under “Connected Devices” in the toolbar. Check Deployment Target & Provisioning Profile. Make sure the deployment target supports your device’s iOS version. In Signing & Capabilities, confirm a valid provisioning profile is selected.
 Hope this helps a little
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Reply to iOS26系统使用系统键盘录音转文字会造成整个音频模块不能用,其他的app播放视频没有声音。
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome Albert Pascual
  Worldwide Developer Relations.
Topic: Community SubTopic: Apple Developers Tags:
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Reply to Apple Developer Enrollment Pending
I applied February 1. And I've been an Apple developer for 15 years but I had to apply under my new company. I've never had this bad of an experience. Many people have been waiting weeks, some of them months with no communication. And if you look through some of the rare Apple replies in this forum, they literally say they do not watch this forum. Awful experience so far. Not the way I remember it at all.
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Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode/giving-agentic-coding-tools-access-to-xcode ‎ Code-along: Experiment with coding
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memory leak in dlopen / dlcose, or user error?
Calling dlopen then dlclose causes an increase in the amount of memory used by the program. If I create a loop that calls dlopen / dlclose repeatedly on the same dynamic library, memory usage increases continuously. Is this a bug, or am I using dlopen / dlclose incorrectly? I can reproduce this by modifying the sample code in the Apple Developer docs Creating Dynamic Libraries. If I modify Runtime.c, changing the line void *lib_handle = dlopen(lib_name, RTLD_NOW); to add the infinite loop, as below: void *lib_handle = dlopen(lib_name, RTLD_NOW); for (int ii = 0; ; ++ii) { printf(loop %in, ii); int close_err = dlclose(lib_handle); printf(close error: %in, close_err); printf(dlopen(%s, RTLD_NOW)n, lib_name); lib_handle = dlopen(lib_name, RTLD_NOW); } then opening and closing the dynamic library will succeed, but memory usage (as reported by top) will rapidly increase. I'm running on x86_64 macOS 13.6.6. Full code for the modified Runtime.c is attached, the rest of the code is available in the Apple
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