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“Popping Sound”

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empty pop up at ipv6
Dear all,My app is being rejected for almost 16 times now citing te below reason.We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 11.2.5 on Wi-Fi connected to an IPv6 network.Specifically, after inputing the demo account credentials in the fields provided and tapping Login, we are presented with a blank alert with “OK” listed at the bottomMy base URL is ipv6 enabled.PLEASE I NEED URGENT HELP IN RESOLVING THIS. MY CLIENT IS REALLY FURIOUS BECAUSE OF THIS PLEASE HELP
0
0
337
Feb ’18
ATTrackingManager can't be pop up
`import UIKit import AppTrackingTransparency func requestDFA(){ if #available(iOS 14, *){ ATTrackingManager.requestTrackingAuthorization { status in switch status { case .authorized: // 用户已授权跟踪 print(Tracking authorization status: authorized) case .denied: // 用户拒绝跟踪 print(Tracking authorization status: denied) case .notDetermined: // 用户尚未做出选择 print(Tracking authorization status: not determined) case .restricted: // 跟踪受限,例如在家长控制设置下 print(Tracking authorization status: restricted) default: print(Tracking authorization status: unknown) } } } } @main class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. requestDFA() return true } // MARK: UISceneSession Lifecyclez func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptio
1
0
736
Apr ’24
WebRTC recording audio has buzz
I'm using Release 34 (Safari 11.0, WebKit 12604.1.27.0.1)I use the following code to get microphone input and forward the audio to speakers -- note that I use headset so no feedback.var _streamSource; var _audioContext= new webkitAudioContext(); function startMic() { var constraints = { audio:true, video:false }; navigator.mediaDevices.getUserMedia(constraints). then(micStarted).catch(micDenied); } function micStarted(stream) { _streamSource= _audioContext.createMediaStreamSource(stream); _streamSource.connect(_audioContext.destination); } function micDenied(error) { console.log(error) }The audio playback of mic input is horribly distorted with a buzzing sound which makes it hard to listen to. I tried the same code in other browsers and the microphone audio plays back fine without buzz.
1
0
1.4k
Jul ’17
External sound cards.
Is anyone having issues with inputs on external interfaces such as motu, apollo or presonus usb/firewire/thunderbolt 2/3 devices? Specifically the motu ultralite mk3 hybrid. the drivers work in high sierra but in mojave for some reason the inputs are showing in audio midi setup but are completely greyed out. Outputs are working fine
1
0
1.4k
Aug ’18
Audio Recognition and Live captioning
Hi Apple Team, We have a technical query regarding one feature- Audio Recognition and Live captioning. We are developing an app for deaf community to avoid communication barriers. We want to know if there is any possibility to recognize the sound from other applications in an iPhone and show live captions in our application (based on iOS).
0
0
588
Dec ’23
AirPods Pro - how to "turn on" spatial audio
I want to use the APPs to listen to spatialized audio that I am synthetically generating, and have that audio be in a certain location with respect to the head. As you turn your head, the sound moves. As you walk around you can hear the sound moving in different positions. Is there example code of this out there? How do I make this happen on iOS? There are so many APIs out there for outputting sound on iOS, which one would be the quickest to get the spatialized 3D audio working?
0
0
547
Apr ’21
Record and PlayBack audio
Hello,I want to do recording and playing back audio on my iOS device.Can someone give me a short hint, which classes are useful for this use case?I googled around this topic a lot and read a lot of different things.But I'm not really sure, what classes are the right one for me.Examples: AVAudioSinkNode, AVAudioSourceNode, AVAudioSession, AVAudioRecorder,AVAudioPlayer, AVAudioQueue etc. Maybe someone could show me a code snippet or sample project (if possible).My current state: I would try it with AVAudioRecorder and AVAudioPlayer.My Recorder class logic:if let dir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first { let file = dir.appendingPathComponent(audiofile.wav) // setup audio session with crazy framework let format: [String: Any] = [AVSampleRateKey: 44100.0, AVNumberOfChannelsKey : 2, AVFormatIDKey: kAudioFormatLinearPCM, AVEncoderBitRateKey: 320000, AVEncoderAudioQualityKey : AVAudioQuality.high.rawValue] recorder = try AVAudioRecorder.init(url: file, sett
0
0
2.7k
Sep ’19
Strange Behavior of UITabBarController selectedIndex and UINavigationController pop
UITabBarController | | VC_Tab1 --------------------------- VC_Tab2 | | | | VC_Tab1_Child VC_Tab2_Child | (HeaderView) | (MyButton) The structure of the view controllers and views in the project is as described above. self.navigationController?.popToRootViewController(animated: false) tabBarController.selectedIndex = 1 When popToRootViewController(animated: false) is called in VC_Tab1_Child, followed by setting the tab controller’s selectedIndex = 1, the following results are observed: viewWillAppear(_:), deinit, viewDidAppear(_:), The originally expected results are as follows viewWillDisappear(_:), viewDidDisappear(_:), deinit, deinit, deinit, headerView.backButton.rx.tap -> Event completed headerView.backButton.rx.tap -> isDisposed viewWillAppear(_:), viewDidAppear(_:), The HeaderView belonging to VC_Tab1_Child was not deallocated, and the resources associated with that view were also not released. Similarly, VC_Tab1_Child.viewWillDisappear and VC_Tab1_Child.didDisappear were not called. s
0
0
318
Dec ’24
Audio Plugin for Networked Device
Hello,I'm developing a pre-amp that will accept a music stream over ethernet. On OSX side, I'm writing a driver (just plugin) that will take system audio and send it over ethernet. I'm able to collect the audio data. Now I need to figure out how to stream it out.What is the proper way to do sockets in an audio plugin? I tried using socket callbacks with CFRunLoop but it seems to be freezing all of coreaudiod. Any other suggestion on this architecutre will be appreciated. For example, does anyone see a need for a kernel level driver or will the plugin suffice?Thanks,Konstantin
1
0
386
Apr ’16
Push notifications have lost their sound
We've been using remote push notifications from a gateway to allow us to provide auth information. In some cases there's no sound to tell the user that a notification has arrived. In our code we specify UNAuthorizationOptionSounds, and the notification settings on the devices are set to allow notifications and sounds for the application. The client code hasn't changed in a couple of years, so I'm wondering whether something might have happened from the sending side. That's not my strongest area though. Does anyone know whether there could have been a change in the call generating the push notification which cut off the sound, and where I would look for documentation on that?
0
0
699
Sep ’21
How to record mixture of mic input and an audio file while playing back the audio file solely on iOS ?
I am working on an iOS app for mixing an audio file with the user's voice input into a new file, and playing the content of this audio file simultaneously. You can just consider this app as a Karaoke player which records both the singer’s voice and the original soundtrack into file while playing the original soundtrack for the singer.I use AUGraph to establish the audio process flow as:One mixer AudioUnit (with type kAudioUnitType_Mixer and subtype kAudioUnitSubType_MultiChannelMixer) with 2 inputs;One resampler AudioUnit for necessary sample rate converting( kAudioUnitType_FormatConverter, kAudioUnitSubType_AUConverter) from the sample rate of the audio file to that of the mic input in order to make formats of the mixer's 2 input buses match;Then connect these nodes: Mic’s output(output element of IO node's input scope) —> Mixer’s input 0, Resampler’s input —> Mixer’s input 1, Mixer’s output —> Speaker’s input(input element of IO node's output scope);Set a render
0
0
1.7k
Apr ’19
Playing Audio When tvOS App Backgrounded
In an iOS app, it's possible to have an app that has been backgrounded continue to play audio if the Info.plist setting 'Required background modes includes the item: App plays audio or streams audio/video using AirPlay.Using this key in tvOS seems to have no effect, and audio stops when I open another applicaiton while my AVPlayerViewController is playing audio. Is this a bug with tvOS or is there a different key?
1
0
1.3k
Sep ’15
empty pop up at ipv6
Dear all,My app is being rejected for almost 16 times now citing te below reason.We discovered one or more bugs in your app when reviewed on iPhone and iPad running iOS 11.2.5 on Wi-Fi connected to an IPv6 network.Specifically, after inputing the demo account credentials in the fields provided and tapping Login, we are presented with a blank alert with “OK” listed at the bottomMy base URL is ipv6 enabled.PLEASE I NEED URGENT HELP IN RESOLVING THIS. MY CLIENT IS REALLY FURIOUS BECAUSE OF THIS PLEASE HELP
Replies
0
Boosts
0
Views
337
Activity
Feb ’18
ATTrackingManager can't be pop up
`import UIKit import AppTrackingTransparency func requestDFA(){ if #available(iOS 14, *){ ATTrackingManager.requestTrackingAuthorization { status in switch status { case .authorized: // 用户已授权跟踪 print(Tracking authorization status: authorized) case .denied: // 用户拒绝跟踪 print(Tracking authorization status: denied) case .notDetermined: // 用户尚未做出选择 print(Tracking authorization status: not determined) case .restricted: // 跟踪受限,例如在家长控制设置下 print(Tracking authorization status: restricted) default: print(Tracking authorization status: unknown) } } } } @main class AppDelegate: UIResponder, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. requestDFA() return true } // MARK: UISceneSession Lifecyclez func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptio
Replies
1
Boosts
0
Views
736
Activity
Apr ’24
WebRTC recording audio has buzz
I'm using Release 34 (Safari 11.0, WebKit 12604.1.27.0.1)I use the following code to get microphone input and forward the audio to speakers -- note that I use headset so no feedback.var _streamSource; var _audioContext= new webkitAudioContext(); function startMic() { var constraints = { audio:true, video:false }; navigator.mediaDevices.getUserMedia(constraints). then(micStarted).catch(micDenied); } function micStarted(stream) { _streamSource= _audioContext.createMediaStreamSource(stream); _streamSource.connect(_audioContext.destination); } function micDenied(error) { console.log(error) }The audio playback of mic input is horribly distorted with a buzzing sound which makes it hard to listen to. I tried the same code in other browsers and the microphone audio plays back fine without buzz.
Replies
1
Boosts
0
Views
1.4k
Activity
Jul ’17
External sound cards.
Is anyone having issues with inputs on external interfaces such as motu, apollo or presonus usb/firewire/thunderbolt 2/3 devices? Specifically the motu ultralite mk3 hybrid. the drivers work in high sierra but in mojave for some reason the inputs are showing in audio midi setup but are completely greyed out. Outputs are working fine
Replies
1
Boosts
0
Views
1.4k
Activity
Aug ’18
Audio Recognition and Live captioning
Hi Apple Team, We have a technical query regarding one feature- Audio Recognition and Live captioning. We are developing an app for deaf community to avoid communication barriers. We want to know if there is any possibility to recognize the sound from other applications in an iPhone and show live captions in our application (based on iOS).
Replies
0
Boosts
0
Views
588
Activity
Dec ’23
AirPods Pro - how to "turn on" spatial audio
I want to use the APPs to listen to spatialized audio that I am synthetically generating, and have that audio be in a certain location with respect to the head. As you turn your head, the sound moves. As you walk around you can hear the sound moving in different positions. Is there example code of this out there? How do I make this happen on iOS? There are so many APIs out there for outputting sound on iOS, which one would be the quickest to get the spatialized 3D audio working?
Replies
0
Boosts
0
Views
547
Activity
Apr ’21
Record and PlayBack audio
Hello,I want to do recording and playing back audio on my iOS device.Can someone give me a short hint, which classes are useful for this use case?I googled around this topic a lot and read a lot of different things.But I'm not really sure, what classes are the right one for me.Examples: AVAudioSinkNode, AVAudioSourceNode, AVAudioSession, AVAudioRecorder,AVAudioPlayer, AVAudioQueue etc. Maybe someone could show me a code snippet or sample project (if possible).My current state: I would try it with AVAudioRecorder and AVAudioPlayer.My Recorder class logic:if let dir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first { let file = dir.appendingPathComponent(audiofile.wav) // setup audio session with crazy framework let format: [String: Any] = [AVSampleRateKey: 44100.0, AVNumberOfChannelsKey : 2, AVFormatIDKey: kAudioFormatLinearPCM, AVEncoderBitRateKey: 320000, AVEncoderAudioQualityKey : AVAudioQuality.high.rawValue] recorder = try AVAudioRecorder.init(url: file, sett
Replies
0
Boosts
0
Views
2.7k
Activity
Sep ’19
notifications iwatch sound and vibration
i want to add vibration and sound with the notification on iwatch, when it arrives on apple watch. I dont know how to do it. Currently my notifications are being displayed on apple wtch but without any sound or vibrations. I want to add these stuff with the notification.
Replies
1
Boosts
0
Views
602
Activity
Jul ’15
Strange Behavior of UITabBarController selectedIndex and UINavigationController pop
UITabBarController | | VC_Tab1 --------------------------- VC_Tab2 | | | | VC_Tab1_Child VC_Tab2_Child | (HeaderView) | (MyButton) The structure of the view controllers and views in the project is as described above. self.navigationController?.popToRootViewController(animated: false) tabBarController.selectedIndex = 1 When popToRootViewController(animated: false) is called in VC_Tab1_Child, followed by setting the tab controller’s selectedIndex = 1, the following results are observed: viewWillAppear(_:), deinit, viewDidAppear(_:), The originally expected results are as follows viewWillDisappear(_:), viewDidDisappear(_:), deinit, deinit, deinit, headerView.backButton.rx.tap -> Event completed headerView.backButton.rx.tap -> isDisposed viewWillAppear(_:), viewDidAppear(_:), The HeaderView belonging to VC_Tab1_Child was not deallocated, and the resources associated with that view were also not released. Similarly, VC_Tab1_Child.viewWillDisappear and VC_Tab1_Child.didDisappear were not called. s
Replies
0
Boosts
0
Views
318
Activity
Dec ’24
Audio Plugin for Networked Device
Hello,I'm developing a pre-amp that will accept a music stream over ethernet. On OSX side, I'm writing a driver (just plugin) that will take system audio and send it over ethernet. I'm able to collect the audio data. Now I need to figure out how to stream it out.What is the proper way to do sockets in an audio plugin? I tried using socket callbacks with CFRunLoop but it seems to be freezing all of coreaudiod. Any other suggestion on this architecutre will be appreciated. For example, does anyone see a need for a kernel level driver or will the plugin suffice?Thanks,Konstantin
Replies
1
Boosts
0
Views
386
Activity
Apr ’16
Push notifications have lost their sound
We've been using remote push notifications from a gateway to allow us to provide auth information. In some cases there's no sound to tell the user that a notification has arrived. In our code we specify UNAuthorizationOptionSounds, and the notification settings on the devices are set to allow notifications and sounds for the application. The client code hasn't changed in a couple of years, so I'm wondering whether something might have happened from the sending side. That's not my strongest area though. Does anyone know whether there could have been a change in the call generating the push notification which cut off the sound, and where I would look for documentation on that?
Replies
0
Boosts
0
Views
699
Activity
Sep ’21
How to record mixture of mic input and an audio file while playing back the audio file solely on iOS ?
I am working on an iOS app for mixing an audio file with the user's voice input into a new file, and playing the content of this audio file simultaneously. You can just consider this app as a Karaoke player which records both the singer’s voice and the original soundtrack into file while playing the original soundtrack for the singer.I use AUGraph to establish the audio process flow as:One mixer AudioUnit (with type kAudioUnitType_Mixer and subtype kAudioUnitSubType_MultiChannelMixer) with 2 inputs;One resampler AudioUnit for necessary sample rate converting( kAudioUnitType_FormatConverter, kAudioUnitSubType_AUConverter) from the sample rate of the audio file to that of the mic input in order to make formats of the mixer's 2 input buses match;Then connect these nodes: Mic’s output(output element of IO node's input scope) —> Mixer’s input 0, Resampler’s input —> Mixer’s input 1, Mixer’s output —> Speaker’s input(input element of IO node's output scope);Set a render
Replies
0
Boosts
0
Views
1.7k
Activity
Apr ’19
How to export audio file from `AVAudioEngine`
I have an AVAudioEngine,but I don't know how to export the audio in AVAudioEngine to a file. Anyone can help?
Replies
0
Boosts
0
Views
1.2k
Activity
Nov ’21
Sound effects with wheel rotation
In my app there is a spinning wheel. I am using KeyFrameAnimations. I want to add sound effects to the wheel rotation animation. I tried AVAudioPlayer. But I want the audio speed to change with the speed of wheel rotation. Please help me ASAP.
Replies
0
Boosts
0
Views
68
Activity
Jul ’15
Playing Audio When tvOS App Backgrounded
In an iOS app, it's possible to have an app that has been backgrounded continue to play audio if the Info.plist setting 'Required background modes includes the item: App plays audio or streams audio/video using AirPlay.Using this key in tvOS seems to have no effect, and audio stops when I open another applicaiton while my AVPlayerViewController is playing audio. Is this a bug with tvOS or is there a different key?
Replies
1
Boosts
0
Views
1.3k
Activity
Sep ’15