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Reply to ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
Thanks for the post and the details, the error is not about having the latest version of Xcode, looks like you do have it as Xcode Version 26.2 (17C52). The error message you're encountering, ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing., indicates that your app submission to App Store Connect is missing a required folder named SwiftSupport. So this is extremely interesting to me for sure. When archiving your app, ensure there are no build warnings about folders. Go to > , and then check the Organizer to ensure everything is correctly packaged. If your app uses Swift Package Manager, ensure that all packages are updated and correctly integrated. Sometimes issues arise from improperly configured packages? I believe this issue is always about packages you are using. Can you check that? read until the end where a post from an Apple engineer will give you more information. If you're manually managing your app bundle, ensure the folder is present in the archive's structure. It
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iPhone 17 Pro Max Cannot install iOS 26 Developer Beta Updates OTA or IPSW
I’m a registered iOS developer, and I’ve been facing an issue with installing iOS developer updates for the past couple of years. I can download the updates, but they get stuck at 99.9% complete and don’t finish. I’ve tried following the instructions to force restart the phone, but it stays on the Apple logo screen until it dies. I’m able to update official iOS updates, but not the beta ones. To update, I have to put the phone in DFU mode and install the update that way. This is frustrating and causes issues with making timely updates to my app and diagnosing new issues during testing. I’d like to request that Apple look into this issue and find a solution. For reference, I’ve installed a barebones installation with no new apps, and this problem persists. I would like to have a resolution that allows me to update normally without having to DFU the phone every time.
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Real Time Spatial Video Streaming with Vision Pro
Hello, I am trying to build an AVP app for real-time zero-latency spatial video streaming. I am trying to figure out, on a high level, the best way to do this. Currently this is my method: Server sends stereo images via a WebRTC service (ie, livekit) The WebRTC stream is converted to a CVPixelBuffer, writes them to file, plays via AVPlayer, and applies a VideoMaterial to a plane entity. However, this is a bit hacky and it seems like this won't be compatible with Apple's spatial experinces. To my understanding, Apple supports HLS streaming for spatial experiences and APMP content. However, HLS (and even Low Latency HLS) introduces a second or more of latency, likely do to the segmentation nature of HLS. Thus, HLS will not work for us. Some other alternatives I've thought of are streaming the live stream video via webrtc from the server to a local computer in the AVP's network, and then using LL-HLS to stream from the local computer to the vision pro. Still, it seems like this would introduce
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Reply to PSVR2 controller button quirks
Thank you Justin. There's one more quirk I've observed - Apple doesn't expose the analog proximity sensors on the trigger or grip buttons. These are the sense part of Sony's Playstation VR Sense Controller branding ;) In OpenXR / SteamVR with the Playstation VR2 these paths as independent triggers i.e. /user/hand/right/input/r1_sensor, /user/hand/right/input/r2_sensor, /user/hand/right/input/l1_sensor, /user/hand/right/input/l2_sensor, corresponding to the grips & triggers. Yes, this means the l2/r2 triggers have TWO analog capabilities - one for the analog relative touch/proximity, and one for the analog degree of trigger pull (which can be accessed via the .value on the button). Since this is an entirely new thing, should I update my existing feedback or file a new one?
Topic: Spatial Computing SubTopic: General Tags:
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Reply to WeatherKit fails on AppStore
You might be better off contacting Apple directly rather than posting on the forums if this happens again. No one on the forums can fix this, unless an Apple employee comes across your post and investigates it - and they don't investigate everything. If you're paying Apple for the service and the service isn't working, there must be some contact details you can use?
Topic: App & System Services SubTopic: General Tags:
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SensorKit keyboard sensor data collection range
Hello, Recently we got a question about the keyboard sensor data collection in our research project: For the typing statistics, was any typing included or only messaging and notes? E.g., typing in the browser, phone search, calendar, etc? While I believe it should be any typing included, I was not able to find a document explicitly stating that. Could you help to confirm it or guide me to any documentation explaining it? Thanks!
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How to verify JWSSignedPayload signature in App Store Server Notifications v2
I am implementing In App Purchase and integrating App Store Server Notifications version 2. I am able to receive the JWSSignedPayload from Apple. The payload is Base64 encoded and contains header, payload, and signature. The documentation clearly explains how to decode the payload and extract claims such as notificationType and data. What is unclear is how to verify the JWS signature itself. I could not find concrete documentation that explains: Which Apple public key or certificate should be used for verification How to retrieve or rotate the key used to sign the payload The exact steps required to validate the JWS signature before trusting the payload Signature verification is critical for security, and simply decoding the claims without validation is not sufficient. I am looking for official guidance or a recommended approach to verify the JWSSignedPayload signature for App Store Server Notifications v2.
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SwiftData fails to migrate on new model property
Greetings my fellow engineers, I use SwiftData in my iOS app. The schema is unversioned and consists of a single model. I've been modifying the model for almost two years now and relying on automatic database migrations. I had no problems for all that time, but now trying to add a property to the model or even remove a property from the model results in an error which seems like SwiftData is no longer capable of performing an automatic migration. The log console has things like the following: CoreData: error: NSUnderlyingError : Error Domain=NSCocoaErrorDomain Code=134190 (null) UserInfo={reason=Each property must have a unique renaming identifier} CoreData: error: reason : Can't find or automatically infer mapping model for migration CoreData: error: storeType: SQLite CoreData: error: configuration: default CoreData: annotation: options: CoreData: annotation: NSMigratePersistentStoresAutomaticallyOption : 1 CoreData: annotation: NSInferMappingModelAutomaticallyOption : 1 CoreData: annotation: NSPers
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Reply to Reject Payment Notification
Is there an Apple employee who can help us with this issue? Our business bank account is with UBS Switzerland and has been registered in App Store Connect for over five years. All payouts have worked without any issues during this time. App Store Connect has now suddenly marked the account as invalid, even though nothing has changed and the account is fully functional. A payout from Google Play was credited to this account today. We temporarily added a private account, removed the UBS account, and then added it again. However, the error message in App Store Connect remains unchanged. We need payouts to continue going to this account, as our accounting and business processes depend on it. Other business accounts exist but are used for different purposes. The error message refers to an incorrect “routing number”. However, when adding a Swiss bank account, there is no routing number field. Instead, a bank clearing number is required. We selected this number using App Store Connect’s search, and it match
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Apple Pay In-App Provisioning – Apple server failure when adding a card
During Apple Pay in-app provisioning (EV_ECC_v2), our iOS app successfully obtains the issuer provisioning certificates and generates cryptographic material. The flow fails when Apple posts the card blob to Apple’s broker (card creation step), returning HTTP 500 from .../broker/v4/devices/{SEID}/cards. Steps: Call issuerProvisioningCertificates?encryptionVersion=EV_ECC_v2 → 200 OK; returns ECC leaf + Apple Root CA chain; nonce=2a831be4. 2. Build {encryptedCardData, activationData, ephemeralPublicKey} 3. POST /broker/v4/devices/{SEID}/cards Expected: 200 OK on /broker/v4/devices/{SEID}/cards, or 5xx with a descriptive error if payload/cryptography is invalid. Observed: 500 Internal Server Error from Apple broker on /cards (labeled “eligibility” in PassKit logs), causing a terminal failure in Wallet UI.
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AR location errors on cellular + WiFi model iPad with device connected to Wi-Fi
I am developing an Augmented Reality (AR) navigation application for the iPad, utilizing the ARCL library to place Points of Interest (POIs) in the real world. The application's behavior varies significantly based on the device's networking configuration: Cellular Network (Expected Behavior): On an iPad with a cellular modem, when using the cellular network, all POIs are placed accurately with correct orientation. Wi-Fi Only (Expected Behavior): On a Wi-Fi-only model (no GPS chip), POI placement is inaccurate, confirming the need for an external GPS receiver for that hardware configuration. Cellular + Wi-Fi (Anomalous Behavior): The iPad is a cellular model (equipped with GNSS/GPS). The device is connected to a Wi-Fi network (enforced via an MDM profile, preventing the user from disabling Wi-Fi). When actively connected to this specific Wi-Fi network, the AR POIs consistently display with an incorrect orientation and placement, even though the device hardware has a dedicated GPS chip. The placement error stro
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Trouble setting up watches to use TestFlight that are AWFK configured
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from Tes
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