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Pending Termination Notice
Hello Everyone! I recently got a termination notice. I've already sent an appeal 20 days back, I did get the response saying they'll not change the decision which is really a big problem! I've been developing apps and have been supporting my family for quite some time. But because of a small-mistake, I lost my entire account (Although I've made changes and re-submitted, but the app which got the removal isn't going for review) Anyone can you please help? I never got any kind of warning from Apple and I understood that since I'm using a commercial API, I could use it in my title, but it triggered removal of my entire account. Here's the notice I got: Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement and the Developer Code of Conduct (App Review Guideline 5.6). Given the severity of the identified issues, your accou
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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XCUITests not starting
Looking for a way to overcome this issue when starting UI tests that used to be working: Source was stale 337 times within the last 500 ms (12 (latestGeneration) != 22 (lastKnownShmemState)): CFPrefsPlistSource<0x600003004c60> (Domain: com.apple.Accessibility, User: kCFPreferencesCurrentUser, ByHost: No, Container: ###/data, Contents Need Refresh: Yes) ... Failed to initialize for UI testing: Error Domain=XCTDaemonErrorDomain Code=18 Timed out waiting for AX loaded notification UserInfo={NSLocalizedDescription=Timed out waiting for AX loaded notification} Message from debugger: killed The environment is Xcode 16.3 with iOS Simulator 18.0. Not using the latest Simulator 18.4 because of another bug with network requests: https://developer.apple.com/forums/thread/777999
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Reply to URL Scheme For Apple Developer App
Thank you for sharing your post. I am slightly confused by your request. Are you attempting to launch an application using a URL? If the application in question supports Universal Links, you can utilize that feature. Alternatively, if deep linking is enabled, you can employ that method. If you have developed the application, you can incorporate the necessary code to achieve this functionality. https://developer.apple.com/documentation/xcode/supporting-universal-links-in-your-app Hope this helps Albert Pascual
  Worldwide Developer Relations.
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Reply to Issue regarding universal links
@antoninb Thanks for the bug report. Please update it with a link to your AASA file and the app ID. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. Albert Pascual
  Worldwide Developer Relations.
Topic: App & System Services SubTopic: General Tags:
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How to open parent app from `ShieldActionDelegate`
Hello, I think it is quite a common use-case to open the parent app that owns the ShieldActionDelegate when the user selects an action in the Shield. There are only three options available that we can do in response to an action: ShieldActionResponse.none ShieldActionResponse.close ShieldActionResponse.defer It would be great if this new one would be added as well: ShieldActionResponse.openParentApp While finding a workaround for now, the problem is that the ShieldActionDelegate is not a normal app extension. That means, normal tricks do not work to open the parent app from here. For example, UIApplication.shared.open(url) does not work because we can’t access UIApplication from the ShieldActionDelegate unfortunately. NSExtensionContext is also not available in the ShieldActionDelegate unfortunately, so that’s also not possible. There are apps however, that managed to find a workaround, in my research I stumbled across these two: https://apps.apple.com/de/app/applocker-passcode-lock-apps/id1132845904?l=en-GB
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Reply to Unable to physically disconnect from the peripheral at the application level
@Engineer Looks like the app is able to read data from characteristic without any action performed. After connecting it discovers the service, then it discovers characteristics. Two characteristics are found: one supports reading & notifying, the other is for writing. After discovering the read characteristic readValue is called and I do get data from it. In the meantime, the pairing prompt is shown and no action is needed before receiving data. Enabling notifications also work without any pairing. Sometimes it gets stuck at discovering services. discoverServices is called on the peripheral and I don't get any response. I don't have this issue when devices are paired. At this point I am unable to know the pairing status and I can't make the connection mechanism stable until getting paired. Is there anything else we can do or are we blocked? Are there any timing issues I should take care of? After hitting pair I am able to communicate with the peripheral shortly before it disconnects from the iOS
Topic: App & System Services SubTopic: Core OS Tags:
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Unable to physically disconnect from the peripheral at the application level
Hello! I'm working on a mobile app that communicates with a peripheral via Bluetooth with security level 2 in a customised way, as there are also other communication protocols used. We use a bluetooth service with a specific UUID that has a write characteristic for sending data to the device and a notify characteristic for receiving data from the device. After connecting for the first time, a pairing prompt appears after successful connection and subscribing to notifications. When all is set, that is notifications are enabled, a handshake is performed and a communication session is established. There can be only one session for a bluetooth connection. So I have two questions: Regarding the pairing, is there any way that I can know the result of the pairing, so that I could start the handshake after it is accepted? What could be the best approach here? Asking because I noticed some instability on first connection (peripheral ignoring handshake). After disconnecting using Core Bluetooth, the system maintains th
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[Core Bluetooth] The Application which is acting as a CBCentral should automatically connect back with the CBPeripheral in case user has turned OFF the peripheral Device and turned ON the peripheral Device again
Application has specified the bluetooth-central background mode. Peripheral Device(BLE) is connected to the iPhone. Application will initiate a request 'retrieveConnectedPeripheralsWithServices' along with list of services to scan for. Application will receive a list of peripherals connected to the system whose service UUID's match. From the list of peripherals, application will initiate a request 'connectPeripheral' with the interested peripheral along with the option set to 'CBConnectPeripheralOptionEnableAutoReconnect'. This option is available from iOS 17+. CBConnectPeripheralOptionEnableAutoReconnect - This option will help in reconnect back to peripheral when peripheral becomes available. (Turn OFF and Turn ON) How do we achieve the same thing in earlier IOS version
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Reply to Macos Tahoe issue launching apps through SSH
On a CI infrastructure, we connect nodes through SSH and launch automated app testing. So, I'm going to start with a very short answer, then try and give a much longer answer. So, the short answer first: open /Applications/Pages.app Great! You should do that! /Applications/Pages.app/Contents/MacOS/ Yes, you really shouldn't do this. Long Answer: Let's start with what this actually does: open /Applications/Pages.app Part of our system’s fundamental design is the idea of execution contexts. If you want to learn more about some of the details, the great classic, TN2083: Daemons and Agents, is probably the best entry point. However, summarizing the most relevant details... First off, for our purposes, there are two relevant execution contexts: The global or system session. This is running all the time and cannot present any kind of user interface. This is where daemons run. User or login sessions (there can be more than one if multiple users are logged in). Logging in creates a login session, and logging out dest
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Family Controls Capability Migration to New Bundle ID
Situation: I previously had Family Controls (Distribution) approved for a different bundle ID during initial development (for the same app I'm currently working on). I have since migrated to a new bundle ID to align with my app's branding and have already configured multiple third-party integrations (RevenueCat, backend services, etc.) with this new bundle ID. Request: In this scenario, can Apple please expedite the review process for Family Controls (Distribution) on the new bundle ID? The migration is necessary to maintain existing service integrations and avoid significant reconfiguration work for my app. Current Status: Submitted request for approval on new bundle ID over a week ago, still pending review.
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Unable to apply liquid glass effect on popover that is opened from a liquid glass container
When a popover is presented from a view that uses glassEffect(.regular.interactive()), I’m seeing mutually exclusive behavior: either the popover’s chrome (its navigation bar / toolbar) uses Liquid Glass or the originating control keeps its Liquid Glass “morph” behavior — but not both at the same time. There are two ways that I can enable Liquid Glass on the container: Option 1 (background capsule with .glassEffect) → The popover’s toolbar shows Liquid Glass, but the menu button loses its morph effect. Option 2 (.glassEffect applied to the HStack) → The menu button keeps the morph effect, but the popover’s toolbar does not have Liquid Glass. I'm using XCode 26.0.1, with latest iOS 26.0 stable simulator installed. Here's an example code to reproduce the issue: import PlaygroundSupport import SwiftUI // MARK: - TestView struct TestView: View { @State private var isPresented = false var body: some View { VStack { Spacer() HStack { Button(, systemImage: plus) { isPresented = true } .popover(isPresented: $isPresen
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