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“DTiPhoneSimulatorErrorDomain Code 2”

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Feedback wanted: macOS tool to run Claude Code through OpenRouter safely
Hi everyone, I built an open-source macOS developer tool called Claude Code on OpenRouter. GitHub repo: https://github.com/allytag/Claude_Code It lets the official Claude Code CLI run through OpenRouter models while keeping the normal Claude Code workflow: tools, file editing, bash, MCP, repository work, and agent behavior. The main reason I built it is that many custom model setups break Claude Code features or make cost and model control harder. This setup keeps Claude Code itself untouched and adds a local Anthropic-compatible proxy for OpenRouter. What it does: Runs the official Claude Code CLI through OpenRouter Keeps Claude Code tools, file edits, bash, repo workflow, and MCP working Uses a local proxy at 127.0.0.1:4141 Supports model roles like main, cheapFull, hard, subagent, lowToken, backup, and compare Lets users switch OpenRouter models without reinstalling Adds cache markers and provider pinning where supported Strips reasoning fields
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Reply to Passing closure as a 'sending' parameter risks causing data races between code in the current task and concurrent execution
So, yeah, the compiler is right to complain about this. That completion handler is intended to be called from the main thread. By passing it to a newly created task you allow it to be called from other contexts, which is Not Good™. There isn’t one true way of resolving this issue. The best option is gonna vary based on how you’ve set up your code. For example, the following is a very expedient option that kinda matches your existing design: @main final class AppDelegate: UIResponder, UIApplicationDelegate { … func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) { let runCompletionHandler = { @MainActor in completionHandler() } Task { await GeoreferenceQueue.shared.addCompletionHandler(runCompletionHandler) } } } actor GeoreferenceQueue { static let shared = GeoreferenceQueue() func addCompletionHandler(_ h: (() async -> Void)) { … } } It works by wrapping the completion handler sync function in an async f
Topic: Programming Languages SubTopic: Swift Tags:
3w
Reply to Sending 'geoRegion' risks causing data races
fbartolom wrote: As a matter of fact I moved everything in the actor and the error went away. Cool. I’m glad you got this resolved. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='887029022, Etresoft, /thread/825634?answerId=887029022#887029022, /profile/Etresoft'] none of the classes defined in any Apple API are actually sendable [/quote] Hmmmm, that’s a bit extreme. There are plenty of classes that are sendable in our various platform SDKs. For the ones that aren’t, there are two common reasons: The class really isn’t sendable. The class is probably sendable but hasn’t been annotated as such. Sadly, it’s hard to distinguish these cases. Which makes things tricky because the available paths forward vary by case: If the class really isn’t sendable, your only good option is, as you say, extract the data from the class into your own type that is sendable, send that, and then, if necessary, reconstruct the class inst
Topic: Programming Languages SubTopic: Swift Tags:
3w
AudioHardwareCreateProcessTap delivers all-zero buffers while system audio is audible
Summary Using AudioHardwareCreateProcessTap + AudioHardwareCreateAggregateDevice for system audio capture. During long sessions, the AudioDeviceIOProc callback continues firing normally but every PCM sample is exactly 0.0f — while the system is producing audible output. Environment Field Value macOS 26.5 Beta Hardware MacBook Air (M2) API AudioHardwareCreateProcessTap + AudioHardwareCreateAggregateDevice Tap CATapDescription, processes = [], .unmuted, private Format 48,000 Hz, Float32, interleaved stereo Aggregate anchor kAudioAggregateDeviceMainSubDeviceKey = current default output UID Observed behavior After running normally for several minutes, the stream transitions into an all-zero state: AudioDeviceIOProc continues to fire at expected cadence Frame count, timestamps (mHostTime, mSampleTime), and mDataByteSize all look normal AudioBufferList pointers are valid Every sample in every buffer is exactly 0.0f Other apps are still producing audible output through the same output device The condition may self-r
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Program Enrollment
Hi everyone, I’m trying to enroll in the Apple Developer Program as an Individual developer in Canada. However, when I try to complete the enrollment, I receive this message: “For one or more reasons, your enrollment in the Apple Developer Program could not be completed.” I have already checked my Apple Account information, including my legal name, country/region, phone number, billing address, payment method, and two-factor authentication. I also tried contacting Apple Developer Support, but I have not received a clear solution yet. Has anyone experienced this issue before? Any advice would be greatly appreciated. Thank you.
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Apple Account authorization instead of app-specific-password
Apple's app-specific password support article says: For supported third-party apps that access your iCloud Mail, Calendar, and Contacts, you can authorize the app using your Apple Account instead of using an app-specific password. I can't find any documentation about (1) what makes an app supported, (2) how to apply or qualify, or (3) the technical mechanics — Sign in with Apple, OAuth scopes, MDM, etc. I'm building an iOS app (already approved for Gmail with the gmail.modify scope and CASA-assessed) that monitors a user's mailbox for scam emails with their explicit consent. I'd love to offer the same to iCloud Mail users without requiring the manual app-specific password flow, if there's a Sign in with Apple-style alternative available. Has anyone had success applying for this, or can an Apple engineer point to additional documentation? Thanks!
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Background Assets Mac (Designed for iPad)
Hello, I have followed the instructions in https://developer.apple.com/documentation/backgroundassets to setup background asset to work on the iPhone. I am able to confirm successfully test the asset packs locally on the iPhone. However, when I try to run the my test code on the Mac (Designed for iPad), I get this error. BackgroundAssets/AssetPackManager.swift:206: Fatal error: The app couldn’t be validated: The bundle’s info dictionary lacks a string value for the key “BAAppGroupID”. Is this feature not supported on the Mac?
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Reply to 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I've been quite swamped so hopefully this is not too late... First, thanks for providing the test project in your feedback report, which does reproduce the issue for me. Using Codable that way is nothing wrong, and so I'd say that's a framework bug, and thanks for having filed the feedback report (FB22634797) for us. With your project, I've figured out that my code (as mentioned here) doesn't reproduce the warning because I use an array, and not the Codable type directly: var timesData2: [SchedulingTime] = [] You can confirm the behavior by changing colorCode in your project to an optional array (var colorCode: [ColorCode]?). Note that to do a clean test, you need to remove both your local SwiftData store and the records on the CloudKit server with CloudKit Console. To work around the warning, you can probably consider using a transformable attribute instead. Be sure that your transformer conforms NSSecureCoding, as discussed here. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: iCloud Tags:
3w
Reply to How to set up a subscription correctly
Hi App Store Commerce Engineer, thanks for your comment! Actually I had to delete my initial 2 subscriptions and build 2 new (exact same) ones to be able to reset the status to Ready to submit. Only with this status I was able to select these within the version summary page of the app. They only show up there once they are complete and ready. Having done this these 2 subscriptions were definitely included in the review. Now I assume that the Apple app check team somehow expects In-app purchases, and not only subscriptions. But my app only has these 2 subscriptions for add-on functionalities of my app and no in-app purchase. The app itself is also free to use.
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Waiting for App Review for 6+ days
Hi Apple Developer Community, I’m hoping someone here can help escalate or advise on a very frustrating situation. My app (Apple ID: 6762494633) has been stuck “In Review” for over 6 days with no movement and no communication from the review team. I have users waiting on this launch and the delay is significantly impacting my business. What I’ve already tried: • Submitted a request via the Apple Developer contact form • Emailed developer support — no response received • Waited well beyond the typical review window For context, Google Play typically reviews apps in under 24 hours. A 6-day stall for each submission with zero communication is extremely difficult to work around when you have a committed launch timeline and users expecting the app. My questions: 1. Is there a direct escalation path for reviews that have stalled this long? 2. Has anyone else experienced this recently and found a resolution? 3. Is there a specific contact or team that handles stuck reviews beyond standard support? Any advic
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Reply to Seeking Advice on App Store Optimization for a New App With Low Initial Traction
For a new app with very low initial downloads, I would be careful about making decisions only from keyword volume and difficulty scores. Those scores can be useful, but they don’t tell you whether your app is actually strong enough to compete for that keyword yet. I would start with a simpler checklist: Does the title/subtitle clearly explain the core use case? Are you targeting long-tail keywords where the current ranking apps are not too established? Do the first 2 screenshots explain the value without needing to read the description? Are you comparing against apps with similar download/review strength, not only category leaders? Founder disclosure: I’m building Appeak.pro, a self-service ASO audit tool for exactly this problem: turning confusing ASO signals into specific recommendations for metadata, keywords, competitors, and screenshots. You can run a free audit and use it as a second opinion before changing your listing.
3w
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 Multiple validation errors occurred. NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initiali
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Reply to Carplay App category for Fuelling and EV Charging
Thanks, I think this is highly encouraged for apps where it makes sense to have both, for example, a brand of service stations that offers both traditional gas pumps and EV charging stations, or a navigation/aggregator app that helps users find both types of energy sources. When you build the app, you will use the same CarPlay framework (using CPPointOfInterestTemplate, https://developer.apple.com/documentation/carplay/cppointofinteresttemplate CPInformationTemplate, etc.) to display the stations, but you can cater the specific flows (like starting a charge vs. paying for fuel) to the user's needs within that single app interface. Technically, you need two distinct entitlements added to your app's Provisioning Profile and Entitlements.plist https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf Visit the Developer contact page for CarPlay entitlements. The form will ask you to categorize your app and explain your use case. Even if the form only allows you to select one primary categor
Topic: App & System Services SubTopic: General Tags:
3w
Reply to Bypass stolen device security delay for BYOD device enrolment into an MDM (MicroMDM) solution.
Stolen Device Protection prevents installation of configuration profiles or enrollment in device management for one hour when the device is in an unfamiliar location. This is intended to protect users and their data if their device is stolen along with its passcode. At the same time, this can be inconvenient for people going through onboarding at a new workplace or school, where it's an unfamiliar location and they are enrolling their device in device management. It would be ideal to avoid that inconvenience when the enrollment is legitimate. However there needs to be a way for the unmanaged device to differentiate between these two cases. If you have a specific suggestion for improving the legitimate case that does not also lower the protections in the case of a stolen device, please file feedback. We'd love to hear your suggestion!
3w
Age Verification testing using Sandbox Account
Hi Team, We are facing issue in testing the Age verification using Sandbox Account for your test environment. We tried to create region-specific sandbox test accounts as mentioned in the link (https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox) but we dont see an option to select Date of Birth and App Store Territory. After navigating to sandbox apple account setting and we tried to login with created sandbox test accounts(with gmail.com / qa.com/ test.com), its asking for two factor authentication. So, question here is which account should i use, sandbox account / real apple id? To overcome point 2, we created a gmail account and same is created as Sandbox test account, so that we can overcome two factor authentication. Now when we try to click on manage, nothing is happening. As per the link, it should show and option for select Age Assurance or Revoke App Consent. So if you can guide me with exact steps to follow on how to use the Sandbox account,
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Feedback wanted: macOS tool to run Claude Code through OpenRouter safely
Hi everyone, I built an open-source macOS developer tool called Claude Code on OpenRouter. GitHub repo: https://github.com/allytag/Claude_Code It lets the official Claude Code CLI run through OpenRouter models while keeping the normal Claude Code workflow: tools, file editing, bash, MCP, repository work, and agent behavior. The main reason I built it is that many custom model setups break Claude Code features or make cost and model control harder. This setup keeps Claude Code itself untouched and adds a local Anthropic-compatible proxy for OpenRouter. What it does: Runs the official Claude Code CLI through OpenRouter Keeps Claude Code tools, file edits, bash, repo workflow, and MCP working Uses a local proxy at 127.0.0.1:4141 Supports model roles like main, cheapFull, hard, subagent, lowToken, backup, and compare Lets users switch OpenRouter models without reinstalling Adds cache markers and provider pinning where supported Strips reasoning fields
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161
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3w
Reply to Passing closure as a 'sending' parameter risks causing data races between code in the current task and concurrent execution
So, yeah, the compiler is right to complain about this. That completion handler is intended to be called from the main thread. By passing it to a newly created task you allow it to be called from other contexts, which is Not Good™. There isn’t one true way of resolving this issue. The best option is gonna vary based on how you’ve set up your code. For example, the following is a very expedient option that kinda matches your existing design: @main final class AppDelegate: UIResponder, UIApplicationDelegate { … func application(_ application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: @escaping () -> Void) { let runCompletionHandler = { @MainActor in completionHandler() } Task { await GeoreferenceQueue.shared.addCompletionHandler(runCompletionHandler) } } } actor GeoreferenceQueue { static let shared = GeoreferenceQueue() func addCompletionHandler(_ h: (() async -> Void)) { … } } It works by wrapping the completion handler sync function in an async f
Topic: Programming Languages SubTopic: Swift Tags:
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3w
Reply to Sending 'geoRegion' risks causing data races
fbartolom wrote: As a matter of fact I moved everything in the actor and the error went away. Cool. I’m glad you got this resolved. ps It’s better to reply as a reply, rather than in the comments; see Quinn’s Top Ten DevForums Tips for this and other titbits. [quote='887029022, Etresoft, /thread/825634?answerId=887029022#887029022, /profile/Etresoft'] none of the classes defined in any Apple API are actually sendable [/quote] Hmmmm, that’s a bit extreme. There are plenty of classes that are sendable in our various platform SDKs. For the ones that aren’t, there are two common reasons: The class really isn’t sendable. The class is probably sendable but hasn’t been annotated as such. Sadly, it’s hard to distinguish these cases. Which makes things tricky because the available paths forward vary by case: If the class really isn’t sendable, your only good option is, as you say, extract the data from the class into your own type that is sendable, send that, and then, if necessary, reconstruct the class inst
Topic: Programming Languages SubTopic: Swift Tags:
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AudioHardwareCreateProcessTap delivers all-zero buffers while system audio is audible
Summary Using AudioHardwareCreateProcessTap + AudioHardwareCreateAggregateDevice for system audio capture. During long sessions, the AudioDeviceIOProc callback continues firing normally but every PCM sample is exactly 0.0f — while the system is producing audible output. Environment Field Value macOS 26.5 Beta Hardware MacBook Air (M2) API AudioHardwareCreateProcessTap + AudioHardwareCreateAggregateDevice Tap CATapDescription, processes = [], .unmuted, private Format 48,000 Hz, Float32, interleaved stereo Aggregate anchor kAudioAggregateDeviceMainSubDeviceKey = current default output UID Observed behavior After running normally for several minutes, the stream transitions into an all-zero state: AudioDeviceIOProc continues to fire at expected cadence Frame count, timestamps (mHostTime, mSampleTime), and mDataByteSize all look normal AudioBufferList pointers are valid Every sample in every buffer is exactly 0.0f Other apps are still producing audible output through the same output device The condition may self-r
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290
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Program Enrollment
Hi everyone, I’m trying to enroll in the Apple Developer Program as an Individual developer in Canada. However, when I try to complete the enrollment, I receive this message: “For one or more reasons, your enrollment in the Apple Developer Program could not be completed.” I have already checked my Apple Account information, including my legal name, country/region, phone number, billing address, payment method, and two-factor authentication. I also tried contacting Apple Developer Support, but I have not received a clear solution yet. Has anyone experienced this issue before? Any advice would be greatly appreciated. Thank you.
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1
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106
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3w
Apple Account authorization instead of app-specific-password
Apple's app-specific password support article says: For supported third-party apps that access your iCloud Mail, Calendar, and Contacts, you can authorize the app using your Apple Account instead of using an app-specific password. I can't find any documentation about (1) what makes an app supported, (2) how to apply or qualify, or (3) the technical mechanics — Sign in with Apple, OAuth scopes, MDM, etc. I'm building an iOS app (already approved for Gmail with the gmail.modify scope and CASA-assessed) that monitors a user's mailbox for scam emails with their explicit consent. I'd love to offer the same to iCloud Mail users without requiring the manual app-specific password flow, if there's a Sign in with Apple-style alternative available. Has anyone had success applying for this, or can an Apple engineer point to additional documentation? Thanks!
Replies
2
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0
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156
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3w
Background Assets Mac (Designed for iPad)
Hello, I have followed the instructions in https://developer.apple.com/documentation/backgroundassets to setup background asset to work on the iPhone. I am able to confirm successfully test the asset packs locally on the iPhone. However, when I try to run the my test code on the Mac (Designed for iPad), I get this error. BackgroundAssets/AssetPackManager.swift:206: Fatal error: The app couldn’t be validated: The bundle’s info dictionary lacks a string value for the key “BAAppGroupID”. Is this feature not supported on the Mac?
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6
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297
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3w
Reply to 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I've been quite swamped so hopefully this is not too late... First, thanks for providing the test project in your feedback report, which does reproduce the issue for me. Using Codable that way is nothing wrong, and so I'd say that's a framework bug, and thanks for having filed the feedback report (FB22634797) for us. With your project, I've figured out that my code (as mentioned here) doesn't reproduce the warning because I use an array, and not the Codable type directly: var timesData2: [SchedulingTime] = [] You can confirm the behavior by changing colorCode in your project to an optional array (var colorCode: [ColorCode]?). Note that to do a clean test, you need to remove both your local SwiftData store and the records on the CloudKit server with CloudKit Console. To work around the warning, you can probably consider using a transformable attribute instead. Be sure that your transformer conforms NSSecureCoding, as discussed here. Best, —— Ziqiao Chen  Worldwide Developer Relations.
Topic: App & System Services SubTopic: iCloud Tags:
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Reply to How to set up a subscription correctly
Hi App Store Commerce Engineer, thanks for your comment! Actually I had to delete my initial 2 subscriptions and build 2 new (exact same) ones to be able to reset the status to Ready to submit. Only with this status I was able to select these within the version summary page of the app. They only show up there once they are complete and ready. Having done this these 2 subscriptions were definitely included in the review. Now I assume that the Apple app check team somehow expects In-app purchases, and not only subscriptions. But my app only has these 2 subscriptions for add-on functionalities of my app and no in-app purchase. The app itself is also free to use.
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Waiting for App Review for 6+ days
Hi Apple Developer Community, I’m hoping someone here can help escalate or advise on a very frustrating situation. My app (Apple ID: 6762494633) has been stuck “In Review” for over 6 days with no movement and no communication from the review team. I have users waiting on this launch and the delay is significantly impacting my business. What I’ve already tried: • Submitted a request via the Apple Developer contact form • Emailed developer support — no response received • Waited well beyond the typical review window For context, Google Play typically reviews apps in under 24 hours. A 6-day stall for each submission with zero communication is extremely difficult to work around when you have a committed launch timeline and users expecting the app. My questions: 1. Is there a direct escalation path for reviews that have stalled this long? 2. Has anyone else experienced this recently and found a resolution? 3. Is there a specific contact or team that handles stuck reviews beyond standard support? Any advic
Replies
3
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0
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113
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3w
Reply to Seeking Advice on App Store Optimization for a New App With Low Initial Traction
For a new app with very low initial downloads, I would be careful about making decisions only from keyword volume and difficulty scores. Those scores can be useful, but they don’t tell you whether your app is actually strong enough to compete for that keyword yet. I would start with a simpler checklist: Does the title/subtitle clearly explain the core use case? Are you targeting long-tail keywords where the current ranking apps are not too established? Do the first 2 screenshots explain the value without needing to read the description? Are you comparing against apps with similar download/review strength, not only category leaders? Founder disclosure: I’m building Appeak.pro, a self-service ASO audit tool for exactly this problem: turning confusing ASO signals into specific recommendations for metadata, keywords, competitors, and screenshots. You can run a free audit and use it as a second opinion before changing your listing.
Replies
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Views
Activity
3w
SwiftData in-memory ModelContainer causes DefaultStore validation errors on consecutive xcodebuild test runs
When running parallel Swift Testing tests that each create their own in-memory ModelContainer, the first xcodebuild test run succeeds but all subsequent runs fail with DefaultStore save failed validation errors — unless DerivedData is deleted between runs. Setup Each test suite creates an isolated in-memory container with a unique name: ModelConfiguration(UUID().uuidString, schema: schema, isStoredInMemoryOnly: true) The @Model class has non-optional properties (e.g. var v: String, var entityDicMoveNr: Int) that are always set in init. Symptoms on second run SwiftData.DefaultStore save failed with error: Error Domain=NSCocoaErrorDomain Code=1560 Multiple validation errors occurred. NSValidationErrorKey=v, NSValidationErrorValue=null NSValidationErrorKey=entityDicMoveNr, NSValidationErrorValue=null NSValidationErrorKey=historyBackup, NSValidationErrorValue=null The errors appear before test code executes — during SwiftData's internal DefaultStore auto-save. Properties that are always initiali
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4
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220
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3w
Reply to Carplay App category for Fuelling and EV Charging
Thanks, I think this is highly encouraged for apps where it makes sense to have both, for example, a brand of service stations that offers both traditional gas pumps and EV charging stations, or a navigation/aggregator app that helps users find both types of energy sources. When you build the app, you will use the same CarPlay framework (using CPPointOfInterestTemplate, https://developer.apple.com/documentation/carplay/cppointofinteresttemplate CPInformationTemplate, etc.) to display the stations, but you can cater the specific flows (like starting a charge vs. paying for fuel) to the user's needs within that single app interface. Technically, you need two distinct entitlements added to your app's Provisioning Profile and Entitlements.plist https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf Visit the Developer contact page for CarPlay entitlements. The form will ask you to categorize your app and explain your use case. Even if the form only allows you to select one primary categor
Topic: App & System Services SubTopic: General Tags:
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Reply to Bypass stolen device security delay for BYOD device enrolment into an MDM (MicroMDM) solution.
Stolen Device Protection prevents installation of configuration profiles or enrollment in device management for one hour when the device is in an unfamiliar location. This is intended to protect users and their data if their device is stolen along with its passcode. At the same time, this can be inconvenient for people going through onboarding at a new workplace or school, where it's an unfamiliar location and they are enrolling their device in device management. It would be ideal to avoid that inconvenience when the enrollment is legitimate. However there needs to be a way for the unmanaged device to differentiate between these two cases. If you have a specific suggestion for improving the legitimate case that does not also lower the protections in the case of a stolen device, please file feedback. We'd love to hear your suggestion!
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Age Verification testing using Sandbox Account
Hi Team, We are facing issue in testing the Age verification using Sandbox Account for your test environment. We tried to create region-specific sandbox test accounts as mentioned in the link (https://developer.apple.com/documentation/storekit/testing-age-assurance-in-sandbox) but we dont see an option to select Date of Birth and App Store Territory. After navigating to sandbox apple account setting and we tried to login with created sandbox test accounts(with gmail.com / qa.com/ test.com), its asking for two factor authentication. So, question here is which account should i use, sandbox account / real apple id? To overcome point 2, we created a gmail account and same is created as Sandbox test account, so that we can overcome two factor authentication. Now when we try to click on manage, nothing is happening. As per the link, it should show and option for select Age Assurance or Revoke App Consent. So if you can guide me with exact steps to follow on how to use the Sandbox account,
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102
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