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Reply to CloudKit Subscriptions Not Triggering Push Notifications - No NotificationSend Events
CloudKit Push Notifications Not Delivering - Extensive Debugging Completed Issue Summary CloudKit subscriptions are properly configured and triggering, but push notifications are never delivered to devices. After extensive debugging, I've isolated the issue to CloudKit→APNS delivery failure. Environment Xcode: 15.x iOS Target: 17.0+ watchOS Target: 10.0+ CloudKit Database: Both Public and Private Testing Devices: iPhone 15 Pro, Apple Watch Series 9 Environments Tested: Development and Production What's Working ✅ 1. CloudKit Subscriptions All 6 subscription types successfully created and visible in CloudKit Dashboard Subscriptions persist across app launches (verified in dashboard) Subscription predicates correctly configured for each record type: // Example: FriendRequest subscription NSPredicate(format: toUser == %@, userRecordID) // Example: Challenge subscription NSPredicate(format: recipientID == %@ AND status == %@, userRecordID, pending) 2. Device Registration • App successfully requests and receives pu
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CoreMediaErrorDomain -15628 playback failure in iOS 26 (React Native / AVPlayer, HLS stream)
Hi, After updating to iOS 26, our app is facing playback failures with AVPlayer. The same code and streams work fine on iOS 18 and earlier. Error - Domain[CoreMediaErrorDomain]:Code[-15628]:Desc[The operation couldn’t be completed.]:Underlying Error Domain[(null)]:Code[0]:Desc[(null)] Environment: iOS version: ios 26 React Native: 0.69 Video library: react-native-video (AVPlayer under the hood) Stream type: HLS (m3u8) with segment (.ts) files Observed behaviour: Playback works initially on iOS 26. On iOS 26, the stream fails at runtime after a few seconds/minutes (not on first load). Network logs show 307 redirects on some segment requests. After this, AVPlayer throws the above error. Playback fails intermittently on slow/unstable networks.
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IdentityLookup deferQueryRequestToNetwork error 3 despite valid AASA and extension setup
I'm seeking help troubleshooting a persistent com.apple.IdentityLookup.error.messagefilter Code=3 error when my Message Filter Extension tries to defer to network. I’ve exhausted Apple documentation and forum posts, and Apple Support has asked me to escalate this via the forums to reach engineering. ✅ My Setup: Xcode: 16.2 macOS: Sequoia 15.3.1 (Apple Silicon Mac mini) Device: iPhone 14 Pro iOS: 18.3.2 (Developer Mode enabled) Tested via: TestFlight install on real device 📦 App Structure: Main App Target (minimal hello world logic) Message Filter Extension Target Messages Extension Target Message Reporting Extension Target Notifications Extension Target ✅ Capabilities & Configurations Main App Capabilities: App Groups: group.com.example.shared Network Extensions: Content Filter Associated Domains: messagefilter:my-api.example.com applinks:my-api.example.com Message Filter Capabilities: App Groups: same as main app Network Extensions: Content Filter Associated Domains: same as above 📄 Info.plist Config M
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SwiftUI - AsyncImage causing massive tmp folder?
So I have a perplexing situation. I'm loading multiple SwiftUI AsyncImages according to spec (see code below). For some reason, my 1MB app has over 400+ MBs of documents & data. When I view the app's container, I can see that it is caused by a massive number of the images as .tmp files in the tmp folder all starting with the name CFNetworkDownload. It seems that every time an image is loaded, it's stored in here, but does not delete. This makes the app get bigger every time it's opened. What can I do about this issue? Thanks so much! (P.S. I've tried to condense my code down as much as possible for readability, but there's a few files included because I'm not sure where the problem lies.) Main app Swift file: @main struct MyApp: App { let monitor = NWPathMonitor() @State private var isConnected = true var body: some Scene { monitor.pathUpdateHandler = { path in if path.status == .satisfied { if !isConnected { isConnected.toggle() } } else { if isConnected { isConnected.toggle()
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Reply to App Startup with Debugger in Xcode 26 is slow
Both files are attached to FB20344064 now. That's sincerely appreciated. To narrate for those following along, the image library list @isaacweisberg provided has only a very small number of images loaded from memory, and that set is expected since they pertain to extra debugging features in Xcode, like the view debugger. Here's what a log line looks with the memory address after the image name in parentheses to signify it is loaded from memory for an example: [ 6] 63FB4197-7D54-3BC9-A58F-6A600AD49233 0x000000010cb4c000 /usr/lib/libViewDebuggerSupport.dylib (0x000000010cb4c000) So from there, we're off to the debugger packet capture provided, and looking over that may take some time since even of one minute, that's a sizable log file. If anyone else is seeing the same behaviors, and also only sees a very small of debug libraries loaded from memory, please also capture the debugger packet trace as I detail above, attach them to a bug report, and post the FB numbers here. — Ed Ford,  DTS Engin
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Reply to 403 Forbidden error
having the same issue. I do know that when I spoke with the apple connect developer support they stated that the content provider ID they had (nine digits), was different than the one that Is provided in apple connect and in turn in my my build and error details(UUID 32 hexadecimal characters plus 4 hyphen, for a total of 36 characters). So I used this link: https://itunesconnect.apple.com/WebObjects/iTunesConnect.woa/ra/user/detail to take a look at my account details. If your logged into the connect store and click this link you will see a json file that contains your account data. Here I was able to verify that the content provider ID(nine digits): matches what apple connect developer support told me they had. And the number I had given them: 36 characters is listed here as the contentProviderPublicId. But so far no resolution. Either my 3 party build team or apple can help solve this issue. Seems to me there is a disconnect here somewhere.
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Xcode 26 build fails with “Could not locate icontool” when using .icon file — how to fix?
Hi there, I am new to Xcode26 and dragged my AppIcon.icon (created with Icon Composer) into the project. Then build failed with Could not locate icontool. Could anyone point me to the cleanest way to solve this? Any help would be appreciated, thanks! CompileAssetCatalogVariant thinned /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/InstallationBuildProductsLocation/Applications/KuuDraft.app /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets (in target 'KuuDraft' from project 'KuuDraft') cd /Users/jaffron/Documents/augment-projects/WalletPin /Applications/Xcode.app/Contents/Developer/usr/bin/actool /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets --compile /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft
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Reply to Does Apple Spatial Audio Format documentation exist
Hello @Plight , thank you for your question! First, could you please share more about what you are trying to do in your app? Its difficult to give advice on workflows without knowing exactly what kind of experience you are trying to create. Most of our existing documentation is going to be from WWDC videos, like the one you linked above, and the documentation website for specific APIs. Here's another WWDC25 video where we go over the Apple Positional Audio Codec (APAC) near the end: Learn about the Apple Projected Media Profile. It provides an example of how to author an audio file using AVAssetWriter. Davinci Resolve is currently capable of authoring ambisonic ASAF content, so I recommend investigating that tool to see if it meets your needs. Additionally, Resolve should be cabable of encoding an ASAF master wav file into APAC. The Compressor app also has this functionality. You can use the AVPlayer API to playback ASAF content in your app. This is available on a VideoMaterial for example.
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Reply to Does Apple Spatial Audio Format documentation exist
Hello @Plight, thank you for your question! First, could you please share more about what you are trying to do in your app? Its difficult to give advice on workflows without knowing exactly what kind of experience you are trying to create. Most of our existing documentation is going to be from WWDC videos, like the one you linked above, and the documentation website for specific APIs. Here's another WWDC25 video where we go over the Apple Positional Audio Codec (APAC) near the end: Learn about the Apple Projected Media Profile. It provides an example of how to author an audio file using AVAssetWriter. Davinci Resolve is currently capable of authoring ambisonic ASAF content, so I recommend investigating that tool to see if it meets your needs. Additionally, Resolve should be cabable of encoding an ASAF master wav file into APAC. The Compressor app also has this functionality. You can use the AVPlayer API to playback ASAF content in your app. This is available on a VideoMaterial for example. P
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