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“4.3”

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About guideline 4.3 Design - spam
Our team members are so upset and exhuasted about the guideline 4.3. We have spent 60 days on the app submission but still get no luck to be approved and no black and white instruction to improve. We post here for intelligent solution.This is our situation -We are developing an IOT project ( a digital photo frame ), the end-products of this project is: a digital photo frame and the APP.The APP is simply a photo/video transmission tool which transmit the media on the phone to users' digital photo frame.Here comes the issue:1. We have our own branding digital photo frames products and our own app on the market.2. We are also the OEM of other digital photo frames products which have different brands from us. Our clients need the full solution - their own branding app which have very similar functions with our own branding app( this breaches the annoying and irrational guideline 4.3)What we have done:1. Completely new design of home page / splashscreen / app icon / app description / app name.2.
11
0
8.6k
Aug ’19
Guideline 4.3 - Design - Spam
apple Rejected my app , And send me this letter :Guideline 4.3 - Design - SpamWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:drift starsNext StepsWhen creating multiple apps where content is the only varying element, you should offer a single app to deliver differing content to customers. Alternatively, you may consider creating a web app, which looks and behaves similar to a native app when the customer adds it to their Home screen. Refer to the Configuring Web Applications section of the Safari Web Content Guide for more information.please help me
6
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8k
Aug ’17
My app update rejected by Guideline 4.3(a) - Design - Spam
Hi There! I released an app called Taino VPN with Russian IP on AppStore a month ago. After that, I updated the app successfully several times with minor fixes. Last time I submitted a new release with only small metadata and keyword updates and got rejected by Guideline 4.3(a) - Design - Spam. Original message is We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. I'm now very confused! On Apple's official website Guideline 4.3(a) says: Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. It does not make any sense because I have only 1 app developed from the scratch by me. Also, it does not match with Original reject message and 4.3(a) says nothing about other developers. I hope apple review support could guid
1
0
513
Feb ’25
Guideline 4.3(a) - Design - Spam
Hello, I recently submitted my app to the Apple Store and received a rejection under Guideline 4.3(a) - Design - Spam, stating that my app is similar to others on the store. However, my app has a unique feature set, offers more functionality and content than competitors, and is completely free with ad monetization, unlike most similar apps that require subscriptions. I have spent five months developing this app from scratch, ensuring it provides an original and valuable experience for users. I did not use an app template or repackaged code, and my app is not a reskinned version of any existing app. I genuinely believe it brings meaningful differentiation to the market. I would appreciate any guidance on how I can better communicate my app’s uniqueness to the review team or what specific aspects I should adjust to comply with Apple's guidelines. Thank you for your time and support.
Topic: Design SubTopic: General Tags:
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0
840
Feb ’25
Guideline 4.3(a) - Design - Spam
Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review the app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts Learn more about our requirements to prevent spam in guideline 4.3.
1
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1.2k
May ’26
Rejected for 4.3(a) Spam -- Any help appreciated
Hey there, looking for advice. I am trying to figure out more details as to why my app is rejected. They say: 4.3 Spam (a)ASR & NR Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. I know this is a unique app, I have spent several years developing it. When I got rejected the first time, I decided to spend time and re-design the interface such as removing my tab bar navigation structure and making it a hamburger re-designing the GUI to have a cleaner look etc -- even redesigning my login screen. Still rejected for 4.3(a) Spam. Our content is completely unique and I can't get anything else other than Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Some examples of our old vs new. The new a
3
0
206
Mar ’25
Unfair 4.3(a) Rejection - Update Blocked
Hi, Our latest update for Top Scorer 2 was rejected under Guideline 4.3(a) - Spam, despite previous versions being approved without issue. We have been developing this game since 2017, and it is an original creation with unique gameplay, AI, and physics. This update includes super important bug fixes and improvements critical for our user base, yet Apple claims it is too similar to other apps without specifying which ones or what exactly needs to change. Previous version with similar features and design, was successfully approved, we are improving resolutions, updating SDKs and enhancing security for our players, why would you reject it, leaving players with an older version of the game that lacks the vast array of improvements we've incorporated in the game. Has anyone faced a similar rejection? Any advice would be appreciated.
1
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585
Feb ’25
Reply to 4.3.0 Design: Spam
See section 4.3 of the App Review Guidelines here: https://developer.apple.com/app-store/review/guidelines/#spam Whether Apple believes you’re submitting a too-similar app with minimal changes, or maybe the app category is too overrun? Or shorter, whether this is case 4.3(a) or case 4.3(b)?
Jun ’25
Rejected Due to 4.3(a) Design - Spam
Hello everyone, I updated a new version to fix bugs and add more levels, but Apple rejected it citing spam design 4.3(a). Everything in the game is created by my team, and we did not copy or imitate any other product. We discovered that a studio has unpacked our game and stolen all our images, sounds, and many other files, even the file names match ours. Our game was released over a month before theirs, while they just released their first version a week ago. Despite being the original version, our game was rejected for spam. Currently, our game is generating $10k daily in IAP and we are spending a lot on ads. We are in urgent need of updating the game. I’m really frustrated that this issue has not been resolved yet. I have submitted all the information and evidence to the Apple Review Board, but I haven’t received any response so far.
1
0
780
Oct ’24
4.2.6 and 4.3 (again) and Enrolling Process
We have all noticed the big changes Apple has brought with the implementation of the 4.2.6 and 4.3 rules of ASRGs While I believe there is still a lot of stuff to be discussed, I would like to start a discussion regaarding the Enrolling process to Apple's Programs, the complexity of it and the problems it brings to non-technical, small businesses.Apple has decided more or less that it would benefit from having most apps from small businesses to have their own Developer Account and be enrolled to it's Apple programs. This is ok, it's a business decision, they believe that the cost for quality apps and reviews is too high and they found this way to overcome the issue.The real problem though, in my opinion is the difficulty of enrolling to their developer programs, the time it needs to, and the maintainance thereafter. Like many other businesses, we run a software house which built an advanced online ordering system for restaurants. We spent about 4 years in developing our platform and we strongly belie
1
0
1.3k
Mar ’18
Unable to apple pay in watchOS 4.3 beta 2?
Apple Pay in WatchOS 4.3 beta 2 does not work for me across any card. It always says Card Unavailable try again in a few moments. It works fine on my iPhone X which also has the latest beta
Replies
11
Boosts
0
Views
2.2k
Activity
Feb ’18
About guideline 4.3 Design - spam
Our team members are so upset and exhuasted about the guideline 4.3. We have spent 60 days on the app submission but still get no luck to be approved and no black and white instruction to improve. We post here for intelligent solution.This is our situation -We are developing an IOT project ( a digital photo frame ), the end-products of this project is: a digital photo frame and the APP.The APP is simply a photo/video transmission tool which transmit the media on the phone to users' digital photo frame.Here comes the issue:1. We have our own branding digital photo frames products and our own app on the market.2. We are also the OEM of other digital photo frames products which have different brands from us. Our clients need the full solution - their own branding app which have very similar functions with our own branding app( this breaches the annoying and irrational guideline 4.3)What we have done:1. Completely new design of home page / splashscreen / app icon / app description / app name.2.
Replies
11
Boosts
0
Views
8.6k
Activity
Aug ’19
Guideline 4.3 - Design - Spam
apple Rejected my app , And send me this letter :Guideline 4.3 - Design - SpamWe noticed that your app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The following apps were found to provide different content but are identical in functionality:drift starsNext StepsWhen creating multiple apps where content is the only varying element, you should offer a single app to deliver differing content to customers. Alternatively, you may consider creating a web app, which looks and behaves similar to a native app when the customer adds it to their Home screen. Refer to the Configuring Web Applications section of the Safari Web Content Guide for more information.please help me
Replies
6
Boosts
0
Views
8k
Activity
Aug ’17
My app update rejected by Guideline 4.3(a) - Design - Spam
Hi There! I released an app called Taino VPN with Russian IP on AppStore a month ago. After that, I updated the app successfully several times with minor fixes. Last time I submitted a new release with only small metadata and keyword updates and got rejected by Guideline 4.3(a) - Design - Spam. Original message is We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. I'm now very confused! On Apple's official website Guideline 4.3(a) says: Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. It does not make any sense because I have only 1 app developed from the scratch by me. Also, it does not match with Original reject message and 4.3(a) says nothing about other developers. I hope apple review support could guid
Replies
1
Boosts
0
Views
513
Activity
Feb ’25
Guideline 4.3(a) - Design - Spam
Hello, I recently submitted my app to the Apple Store and received a rejection under Guideline 4.3(a) - Design - Spam, stating that my app is similar to others on the store. However, my app has a unique feature set, offers more functionality and content than competitors, and is completely free with ad monetization, unlike most similar apps that require subscriptions. I have spent five months developing this app from scratch, ensuring it provides an original and valuable experience for users. I did not use an app template or repackaged code, and my app is not a reskinned version of any existing app. I genuinely believe it brings meaningful differentiation to the market. I would appreciate any guidance on how I can better communicate my app’s uniqueness to the review team or what specific aspects I should adjust to comply with Apple's guidelines. Thank you for your time and support.
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
0
Views
840
Activity
Feb ’25
Guideline 4.3(a) - Design - Spam
Issue Description We noticed the app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Next Steps Since we do not accept spam apps on the App Store, we encourage you to review the app concept and submit a unique app with distinct content and functionality. Resources Some factors that contribute to a spam rejection may include: Submitting an app with the same source code or assets as other apps already submitted to the App Store Creating and submitting multiple similar apps using a repackaged app template Purchasing an app template with problematic code from a third party Submitting several similar apps across multiple accounts Learn more about our requirements to prevent spam in guideline 4.3.
Replies
1
Boosts
0
Views
1.2k
Activity
May ’26
Rejected for 4.3(a) Spam -- Any help appreciated
Hey there, looking for advice. I am trying to figure out more details as to why my app is rejected. They say: 4.3 Spam (a)ASR & NR Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. I know this is a unique app, I have spent several years developing it. When I got rejected the first time, I decided to spend time and re-design the interface such as removing my tab bar navigation structure and making it a hamburger re-designing the GUI to have a cleaner look etc -- even redesigning my login screen. Still rejected for 4.3(a) Spam. Our content is completely unique and I can't get anything else other than Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know. Some examples of our old vs new. The new a
Replies
3
Boosts
0
Views
206
Activity
Mar ’25
My iPhone app was rejected. Guideline 4.3 Design Spam.
I am new in iOS developing world and I created my first app, which is a planner and time management tools. I tried to publish and my app was rejected because: 4. 3 Design: Spam Guideline 4.3 - Design. I am confused. What should I do?
Replies
0
Boosts
0
Views
766
Activity
Oct ’21
Battery Draining Too Fast- watchOS 4.3 beta 2
Hello everyone,I'm using a S0 (2015) Apple Watch Sport and it's paired to an iPhone 5s.In the recent days, I've noticed my battery only lasts for about 6 hours.. Anyone noticed battery draining so fast on watchOS 4.3 beta?Would updating to watchOS 4.3 beta 3 help?
Replies
2
Boosts
0
Views
1.6k
Activity
Mar ’18
Unfair 4.3(a) Rejection - Update Blocked
Hi, Our latest update for Top Scorer 2 was rejected under Guideline 4.3(a) - Spam, despite previous versions being approved without issue. We have been developing this game since 2017, and it is an original creation with unique gameplay, AI, and physics. This update includes super important bug fixes and improvements critical for our user base, yet Apple claims it is too similar to other apps without specifying which ones or what exactly needs to change. Previous version with similar features and design, was successfully approved, we are improving resolutions, updating SDKs and enhancing security for our players, why would you reject it, leaving players with an older version of the game that lacks the vast array of improvements we've incorporated in the game. Has anyone faced a similar rejection? Any advice would be appreciated.
Replies
1
Boosts
0
Views
585
Activity
Feb ’25
Reply to Same code for multiple apps
Read the very long posts on 'spamming the app store' and rejections under 'guideline 4.3' on these forums. I think what you are proposing is mentioned as a solution to the 4.3 rejections.
Replies
Boosts
Views
Activity
Nov ’17
Reply to 4.3.0 Design: Spam
See section 4.3 of the App Review Guidelines here: https://developer.apple.com/app-store/review/guidelines/#spam Whether Apple believes you’re submitting a too-similar app with minimal changes, or maybe the app category is too overrun? Or shorter, whether this is case 4.3(a) or case 4.3(b)?
Replies
Boosts
Views
Activity
Jun ’25
Rejected Due to 4.3(a) Design - Spam
Hello everyone, I updated a new version to fix bugs and add more levels, but Apple rejected it citing spam design 4.3(a). Everything in the game is created by my team, and we did not copy or imitate any other product. We discovered that a studio has unpacked our game and stolen all our images, sounds, and many other files, even the file names match ours. Our game was released over a month before theirs, while they just released their first version a week ago. Despite being the original version, our game was rejected for spam. Currently, our game is generating $10k daily in IAP and we are spending a lot on ads. We are in urgent need of updating the game. I’m really frustrated that this issue has not been resolved yet. I have submitted all the information and evidence to the Apple Review Board, but I haven’t received any response so far.
Replies
1
Boosts
0
Views
780
Activity
Oct ’24
4.2.6 and 4.3 (again) and Enrolling Process
We have all noticed the big changes Apple has brought with the implementation of the 4.2.6 and 4.3 rules of ASRGs While I believe there is still a lot of stuff to be discussed, I would like to start a discussion regaarding the Enrolling process to Apple's Programs, the complexity of it and the problems it brings to non-technical, small businesses.Apple has decided more or less that it would benefit from having most apps from small businesses to have their own Developer Account and be enrolled to it's Apple programs. This is ok, it's a business decision, they believe that the cost for quality apps and reviews is too high and they found this way to overcome the issue.The real problem though, in my opinion is the difficulty of enrolling to their developer programs, the time it needs to, and the maintainance thereafter. Like many other businesses, we run a software house which built an advanced online ordering system for restaurants. We spent about 4 years in developing our platform and we strongly belie
Replies
1
Boosts
0
Views
1.3k
Activity
Mar ’18
Pages 4.3 and Numbers 2.3 not working in El Capitan preview
Pages 4.3 and Numbers 2.3 not working in El Capitan preview. Anyone else having this issue? A workaround?
Replies
4
Boosts
0
Views
1k
Activity
Jun ’15