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Reply to Declared Age Range API: iOS/macOS support
Hi @oleksiikaharov, You wrote: While requestAgeRange(ageGates:) seems to work just fine for iOS app, for macOS app it always throws Not available error (DeclaredAgeRange.AgeRangeService.Error.notAvailable) Where required, Apple uses age assurance methods to confirm an Apple Account holder’s age, and share age categories with you through the Declared Age Range API. Where legally required, you must check the age of the people using your app, starting with new Apple Accounts created in Texas on or after January 1, 2026, which has obligations only for iOS and iPadOS apps. To learn more, see Next steps for apps distributed in Texas. Then, you wrote: Also, after giving permission, is there a way to actually revoke it? In Age Range for Apps menu I can only view the list of apps that have my consent to share my age range, but not the ability to revoke it. To test content revocation in Sandbox on iOS and iPadOS 26.2 and later, please see the documentation below: Testing Age Assurance in Sand
Topic: App & System Services SubTopic: General Tags:
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Reply to Declared Age Range: How to support age verification on iOS < 26?
Hi @skitudeiosdevelopers, You wrote: [...] What is the correct and Apple-approved approach for handling age verification and restricting access for minor users on iOS versions prior to 26, given that the Declared Age Range API is not available on those systems? To enable all the technologies and access all the signals Apple has made available to comply with regional age assurance requirements, starting with Texas, you must build your app against, you must build your app against iOS 26.2 and iPadOS 26.2 SDKs with Xcode 26.2 (17C52). View the latest Xcode versions and SDKs here. Existing adult accounts and child accounts for kids and teens will not be affected. To learn more, see Next steps for apps distributed in Texas. Cheers, Paris X Pinkney |  WWDR | DTS Engineer
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Declared Age Range: How to support age verification on iOS < 26?
Hello, we get in touch as we need some guidance from Apple regarding age verification for minors in our app. Our app supports iOS 17 and above. The Declared Age Range API is available only starting on iOS 26, but we must comply with legal requirements (e.g., Texas SB 2420) and ensure that minor users cannot access certain sections of the app, regardless of the version of the operating system. Our question: What is the correct and Apple-approved approach for handling age verification and restricting access for minor users on iOS versions prior to 26, given that the Declared Age Range API is not available on those systems? We want to ensure that our implementation aligns with the regulations, the App Store Review Guidelines and platform expectations.
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Reply to Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
What is not clear is what actually happens after that date. My understanding is that you will not be able to submit a new release, but they don't tell the app will be blocked. So I fear it is case B. That's how I interpreted, to be on the safe side. if you can't provide a new build yet In fact, there is no need to develop a new version. You can simply re-archive the former version of the app with incremented build and version numbers, complete age ratings information and then submit with this new build. In the what's new field of AppStoreConnect, simply say: minor bug fixes. Given the many times this question is raised on the forum and how much it worries developers, it would be great to have a comprehensive answer from Apple.
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Swift Data Undo
Trying to support undo & redo in an app that utilizes Swift Data and as with anything other than provided simplistic Apple demo examples the experience is not great. The problem: Im trying to build functionality that allows users to add items to an item group, where item and item group have a many-to-many relationship e.g. item group can hold many items and items can appear in multiple groups. When trying to do so with relatively simple setup of either adding or removing item group from items relationship array, I am pretty consistently met with a hard crash after performing undo & redo. Sometimes it works the first few undo & redos but 95% of the time would crash on the first one. Could not cast value of type 'Swift.Optional' (0x20a676be0) to 'Swift.Array' (0x207a2bc08). Where CodableStructModel is a Codable Value type inside Item. Adding and removing this relationship should be undoable & redoable as typical for Mac interaction and is supported by SwiftData by default, meaning that
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Reply to ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it
Thanks for the post and the details, the error is not about having the latest version of Xcode, looks like you do have it as Xcode Version 26.2 (17C52). The error message you're encountering, ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing., indicates that your app submission to App Store Connect is missing a required folder named SwiftSupport. So this is extremely interesting to me for sure. When archiving your app, ensure there are no build warnings about folders. Go to > , and then check the Organizer to ensure everything is correctly packaged. If your app uses Swift Package Manager, ensure that all packages are updated and correctly integrated. Sometimes issues arise from improperly configured packages? I believe this issue is always about packages you are using. Can you check that? read until the end where a post from an Apple engineer will give you more information. If you're manually managing your app bundle, ensure the folder is present in the archive's structure. It
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How to verify JWSSignedPayload signature in App Store Server Notifications v2
I am implementing In App Purchase and integrating App Store Server Notifications version 2. I am able to receive the JWSSignedPayload from Apple. The payload is Base64 encoded and contains header, payload, and signature. The documentation clearly explains how to decode the payload and extract claims such as notificationType and data. What is unclear is how to verify the JWS signature itself. I could not find concrete documentation that explains: Which Apple public key or certificate should be used for verification How to retrieve or rotate the key used to sign the payload The exact steps required to validate the JWS signature before trusting the payload Signature verification is critical for security, and simply decoding the claims without validation is not sufficient. I am looking for official guidance or a recommended approach to verify the JWSSignedPayload signature for App Store Server Notifications v2.
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P3 Display to XYZ Color Space Conversion
When I use the ColorSync Utility to convert Display P3 color (1, 0, 0) to an XYZ color, the result is (0.5151, 0.2412, -0.0011). I expected that result because that is identical to the red colorant tristimulus value in the Display P3.icc file.When I use the CGColor converted method to do the same, the XYZ color is approximately (0.5151, 0.2412, 0.0). Note that the third element is 0.0 whereas it is -0.0011 when using the ColorSync Utility. I have printed out the Z component to 16 digits of precision, and Z is all 0s. It appears that the CGColor converted method is clamping the result from 0 to 1.My questions are:1. Which conversion is correct? The ColorSync utility or the CGColor converted method?2. I am not a color specialist, but I thought that the XYZ components should never be negative. If so, is the colorant tristimulus value in the Display P3.icc file wrong?3. Because CGColor clamped the Z component to 0, the XYZ color cannot be converted back exactly or closely to the Display P3 color (1, 0, 0). I woul
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PSVR2 controller button quirks
I have an open Feedback conversation with Apple on this topic, but I am curious if others have run into this, or want to try out my sample code in their set up. there are two API’s for reading controller buttons, axis, and D pads: GCPhysicalInputProfile and GCControllerLiveInput. There are inconsistencies in behaviour between the two of them. Apple recommends we use GCControllerLiveInput, however, there are some capabilities on these controllers that are only accessible through GCPhysicalInputProfile, as I’ll discuss below. PSVR2 R2/L2 buttons, a.k.a. triggers, have force input analogue values. These can only be accessed on GCPhysicalInputProfile PSVR2 thumbstick direction values are read through “axes” on GCPhysicalInputProfile, but only “dpads” on GCControllerLiveInput on both GCPhysicalInputProfile and GCControllerLiveInput, All pressed events of all buttons are fired properly using generic aliases ( Trigger, Grip ,Menu, Right Thumbstick, Left Thumbstick, Right Button A & B (Circle &a
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Reply to PSVR2 controller button quirks
Thank you Justin. There's one more quirk I've observed - Apple doesn't expose the analog proximity sensors on the trigger or grip buttons. These are the sense part of Sony's Playstation VR Sense Controller branding ;) In OpenXR / SteamVR with the Playstation VR2 these paths as independent triggers i.e. /user/hand/right/input/r1_sensor, /user/hand/right/input/r2_sensor, /user/hand/right/input/l1_sensor, /user/hand/right/input/l2_sensor, corresponding to the grips & triggers. Yes, this means the l2/r2 triggers have TWO analog capabilities - one for the analog relative touch/proximity, and one for the analog degree of trigger pull (which can be accessed via the .value on the button). Since this is an entirely new thing, should I update my existing feedback or file a new one?
Topic: Spatial Computing SubTopic: General Tags:
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Reply to WeatherKit fails on AppStore
You might be better off contacting Apple directly rather than posting on the forums if this happens again. No one on the forums can fix this, unless an Apple employee comes across your post and investigates it - and they don't investigate everything. If you're paying Apple for the service and the service isn't working, there must be some contact details you can use?
Topic: App & System Services SubTopic: General Tags:
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mDNSResponder: legacy OpenSSL licence
Hello, I’m reviewing the open-source mDNSResponder repository and have a question regarding licensing/provenance in mDNSCore/DNSDigest.c file. That file contains an embedded notice stating that parts of the MD5/digest implementation were derived from older OpenSSL sources and therefore include the legacy OpenSSL/SSLeay license text, even though OpenSSL itself is now Apache-2.0 starting from version 3.0. The legacy OpenSSL/SSLeay license is widely understood to impose additional attribution and notice requirements compared to Apache-2.0, and some downstream projects prefer to avoid it when a permissively licensed alternative is available. Repository: https://github.com/apple-oss-distributions/mDNSResponder File: https://github.com/apple-oss-distributions/mDNSResponder/blob/main/mDNSCore/DNSDigest.c#L66 I’d like to clarify a few points: Is the MD5/digest code in DNSDigest.c still based on pre–OpenSSL-3.0 sources, such that retaining the legacy OpenSSL/SSLeay license block is intentional and re
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Disconnect from AirPlay device programmatically
Hello there, I'm trying to implement feature which uses AirPlay with Apple TV. I want to disconnect from the device programmatically when something happens. Under something I mean a situation when a user wants to stop broadcasting (for example close the PiP window on his phone). I use this snippet: try audioSession.setCategory(.playAndRecord, options: .defaultToSpeaker) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) It works fine sometimes but not always (it works on iOS 18 but it doesn't on iOS 17 or ). So I thought it's a bug and create a ticker to feedback assistant (FB21220013). The support told me write a post on the forum.
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