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Visual Studio Maui IOS

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App rejected because malfunctional Apple SignIn but cannot be reprodeced
Hi everyone, Our recent app update was rejected under Guideline 2.1 – App Completeness, with the note: “The app was unresponsive when we tapped on Sign in with Apple.” Device: iPad Air (5th generation) OS: iPadOS 26.1 However, we’ve tested this thoroughly and can’t reproduce the problem at all. Here’s what we’ve done so far: Tested both on simulator and real devices (iPhone and iPad). Tried combinations of: Logged in / not logged in to iCloud Apple ID linked / not linked to our app In all cases, Sign in with Apple works as intended — no freezing or unresponsiveness. We also recorded videos showing successful sign-in on simulator (iPad Air, iOS 26) and iPhone 13 mini simulator: We replied to App Review asking whether they were using a simulator (since “Sign in with Apple” often fails there unless the test Apple ID is properly set up). We also provided steps and links explaining that you need to: Create a test account with a real email. Sign in at iCloud.com, and complete security setup / agree to term
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PhotosUI does not build with UIKit and WidgetKit in XCode26
To reproduce this bug create a new Xcode Project for IOS choose UIKit. In the app delegate add the following lines. As you can see in the above image . Line 19 with the initialization of PHPickerViewController has no compilation failure. Now lets add import WidgetKit As soon as widgetKit is imported a compiler error is thrown which is PHPickerViewController is not in scope. This worked with Xcode 16.4 It was possible to have a swift file with both WidgetKit implementations and PhotosUI implementations. This behavior has changed in Xcode 26/26.0.1 . Does anybody know why this happens , could not find any clues within the different versions of documentations. P.S Found a work around which raises further questions Adding import SwiftUI fixes this problem , I am genuinely curious on how this is happening on a compiler level. LINKS To my previously published post :https://developer.apple.com/forums/thread/804059
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Xcode 26 Stable Build Interruptions
I have a mac mini on OS 15.7 ( Sequoia ) with 4-5 iPhone and iPad devices on version iOS 26.0 Stable connected to it. I am trying to build a device farm application where it run multiple UI tests to restore the device state but facing BUILD INTERRUPT intermittently during the UI test run. What can be the issue here? Is it device side issue OR issue with device and xcode connection. What tools can I use to gather more information of xcode and its processes or memory leaks due to it. Could any network call interruption via xcode can lead to this issue.
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Reply to iOS26 beta: AppClips are not working properly
I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed, but hope this will help someone. Let me know if someone found a better solution. Note: I have seen it works in some phones with iOS 26 (like iPhone 14) when I use the appClip code (circular code), but not with plain QR code, and that too not on all phones (still not works on 14 pro max). But once it works on a given phone, it worked on normal QR code too (weird, I know). My best guess is that it' a cache issue.
Topic: App & System Services SubTopic: General Tags:
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Not Getting Realistic Camera Output Even After Capturing RAW (.dng) Images on iOS
Hi everyone, I’m working on a custom camera implementation in iOS using native code. My goal is to capture unprocessed, realistic images directly from the camera — without any filters or post-image processing applied by the system. I’ve implemented RAW image capture using the native camera APIs (AVFoundation) and successfully received .dng files. However, even the RAW outputs don’t look like the real environment — the colors, tone, and exposure still seem processed or corrected in some way. I’ve tried various configurations such as photoSettings.rawPhotoPixelFormatType, experimenting with AVCaptureDevice and AVCapturePhotoOutput settings, and reviewing ProRAW and standard RAW behavior, but I’m still not getting truly unprocessed results that reflect the actual sensor data. Has anyone experienced similar results when capturing RAW images on iOS, or found a way to bypass Apple’s image signal processing (ISP) pipeline for more realistic captures? Any insights or references from Apple’s camera f
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Issue with Fastlane match – "Couldn't decrypt the repo, Invalid password passed via 'MATCH_PASSWORD'"
Hi everyone, I’m running into an issue using Fastlane to upload my iOS app to TestFlight. When I run my ios beta lane, I get the following error: [18:12:27]: Couldn't decrypt the repo, please make sure you enter the right password! [18:12:27]: Invalid password passed via 'MATCH_PASSWORD' [18:12:27]: Called from Fastfile at line 7 [18:12:27]: 5: desc Build and upload to TestFlight [18:12:27]: 6: lane :beta do [18:12:27]: => 7: match( [18:12:27]: 8: type: appstore, [18:12:27]: 9: readonly: true, [18:12:27]: ``` Fastlane summary: Step Action Time (s) 1 default_platform 0 💥 match 4 The error indicates that the password provided via MATCH_PASSWORD is invalid. I’ve double-checked that the password I’m using is correct. Has anyone else run into this issue, or can anyone suggest how to properly configure MATCH_PASSWORD so Fastlane can decrypt the repo successfully? Thanks in advance!
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Share Extensions embedded in visionOS apps
I'm trying to add a feature to my app to allow a user to import items from other apps, like Safari, via the share sheet. I've done this many times on iOS/iPadOS easily with a Share Extension. From what I can tell, Xcode tells me share extensions are not available on visionOS - though my experience on device tells me differently (It seems Reminders, Notes & more implement them somehow.) I was finally able to get it working on device only...but I can now no longer test in the simulator, and have not found a way to distribute this app. When attempting to run on the simulator, I get this issue: Please try again later. Appex bundle at /Users/jason/Library/Developer/CoreSimulator/Devices/09A70160-4F4F-4F5E-B679-F6F7D876D7EF/data/Library/Caches/com.apple.mobile.installd.staging/temp.6OAEZp/extracted/LaunchBar.app/PlugIns/LaunchBarShareExtension.appex with id co.swiftfox.LaunchBar.ShareExtension specifies a value (com.apple.share-services) for the NSExtensionPointIdentifier key in the NSExtension diction
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Clarification on Family/Referral-Based Subscription Sharing for Sound Streaming App
Hello Apple App Review Team, I’m developing a sound streaming app that offers two subscription plans — a monthly and a yearly plan — both managed through auto-renewable subscriptions. We’re planning to introduce a sharing feature for users who purchase the yearly subscription: When a user purchases a 1-year subscription, they can share access with up to 3 friends or family members. Each of those invited users should receive 1 month of premium access for free, without needing to purchase the subscription themselves. These invited users may be on different platforms (iOS and Android). The access would be managed and tracked through our secure backend, not through in-app purchase or Apple’s subscription offers, but purely as a limited-time promotional benefit tied to the original subscriber’s active plan. We want to ensure this feature fully complies with Apple’s App Store Review Guidelines — especially sections 3.1.1 (In-App Purchase) and 3.1.3 (Multiplatform and Reader Apps). Could you please clarify:
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Reply to Unable to physically disconnect from the peripheral at the application level
@Engineer Looks like the app is able to read data from characteristic without any action performed. After connecting it discovers the service, then it discovers characteristics. Two characteristics are found: one supports reading & notifying, the other is for writing. After discovering the read characteristic readValue is called and I do get data from it. In the meantime, the pairing prompt is shown and no action is needed before receiving data. Enabling notifications also work without any pairing. Sometimes it gets stuck at discovering services. discoverServices is called on the peripheral and I don't get any response. I don't have this issue when devices are paired. At this point I am unable to know the pairing status and I can't make the connection mechanism stable until getting paired. Is there anything else we can do or are we blocked? Are there any timing issues I should take care of? After hitting pair I am able to communicate with the peripheral shortly before it disconnects from the iOS
Topic: App & System Services SubTopic: Core OS Tags:
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How to debug ios Webkit crash
We have an iphone app that has an embedded webview using webkit, and we found the app crashes when we navigate to an specifc internal website. When I opened the ips file I see this stacktrace on the com.apple.main-thread WebCore::JSDOMRect::subspaceForImpl(JSC::VM&) WebCore::JSDOMRect::create(JSC::Structure*, WebCore::JSDOMGlobalObject*, WTF::Ref, WTF::DefaultRefDerefTraits>&&) WebCore::toJSNewlyCreated(JSC::JSGlobalObject*, WebCore::JSDOMGlobalObject*, WTF::Ref, WTF::DefaultRefDerefTraits>&&) JSC::JSValue WebCore::CloneDeserializer::readDOMRect() WebCore::CloneDeserializer::readTerminal() WebCore::CloneDeserializer::deserialize() WebCore::SerializedScriptValue::deserialize(JSC::JSGlobalObject&, JSC::JSGlobalObject*, WTF::Vector, WTF::DefaultRefDerefTrait WebCore::SerializedScriptValue::deserialize(JSC::JSGlobalObject&, JSC::JSGlobalObject*, WebCore::SerializationErrorMode, bool*) WebCore::SerializedScriptValue::deserialize(OpaqueJSContext const*, OpaqueJSValue const**) API::
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