Hello, From the documentation linked below, the limitations for Background Assets are the following: Size Limit: 200 GB Asset Pack Count: 100 I'm expecting I will need ~175 Asset Packs and around 500GB of storage. I understand Background Assets is a new, but is there a process or a potential that these limits will be increased in the future? Or is there a way to request an increase? I've tried contacting Apple Support as this is more of an Admin issue, however they've directed me here. Case ID 102725356578 https://developer.apple.com/help/app-store-connect/reference/apple-hosted-asset-pack-size-limits Thank you, Tanner
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Just following up as I am still in need of a resolution. Quinn was handling this from the code/operation side, so wasn't really tracking this thread. However, there are two common issues here from the framework usage side. The first one is that by calling scheduleAppRefresh at app launch, you're unintentionally preventing your own task from reliably firing. Basically, here is what happens: Your app stopped running at some earlier point in the day for normal reasons (free up device memory, etc.). It came time to run your task, so the system launched your app. Your app started up, you configured the background task framework, then ran scheduleAppRefresh. scheduleAppRefresh scheduled your task to run 10 mins from now. Duet (the daemon that supports the background task framework) assessed your task state, determined that you had not tasks ready to run (since the next one isn't runnable for 10 min...) and suspended your app. Secondly, I think you probably want to use BGProcessingTask, NOT BGAppRefreshTask. These t
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
I think there's been a recent change to the App Store Connect API; I claim that it's a bug. When querying App Store Connect API endpoints that return arrays, like https://api.appstoreconnect.apple.com/v1/apps, the response includes a links property, of type PagedDocumentLinks. https://developer.apple.com/documentation/appstoreconnectapi/pageddocumentlinks links should include a next link only if there's more data to provide, and, indeed, this is how it works for the /v1/apps endpoint. But when querying inAppPurchasesV2, I find that starting very recently (this week?) the API always returns a next link, even if there's no more data to show. { data: [], links: { self: 'https://api.appstoreconnect.apple.com/v1/apps/1363309257/inAppPurchasesV2?cursor=APo&limit=50', first: 'https://api.appstoreconnect.apple.com/v1/apps/1363309257/inAppPurchasesV2?limit=50', next: 'https://api.appstoreconnect.apple.com/v1/apps/1363309257/inAppPurchasesV2?cursor=ASw' }, meta: { paging: { total: 223, nextCursor: 'ASw', limit: 50
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
App Store Connect API
@neil95 This is great!! Thank you so much for this. I see you included a link to the code. I would recommend to zip it and upload it into the bug itself. You can see the status of your feedback in Feedback Assistant. There, you can track if the report is still being investigated, has a potential identifiable fix, or has been resolved in another way. The status appears beside the label Resolution. We're unable to share any updates on specific reports on the forums. For more details on when you'll see updates to your report, please see What to expect after submission. I'll keep an eye out for issue and fix. Albert Pascual
Worldwide Developer Relations.
Topic:
UI Frameworks
SubTopic:
UIKit
I am integrating On Demand Resources into my Unity game. The resources install without any problems if the internet connection is stable: all resources are installed. While testing various scenarios without an internet connection, I encountered the following problem: if I turn off the internet during installation, I don't get any error messages, but if I turn the internet back on, the download no longer continues (and I still don't get an error). If I reopen the application with a stable internet connection, the download will always be at 0%. Please tell me what I am doing wrong. #import Foundation/Foundation.h #if ENABLE_IOS_ON_DEMAND_RESOURCES #import Foundation/NSBundle.h #endif #include struct CustomOnDemandResourcesRequestData; typedef void (*CustomOnDemandResourcesRequestCompleteHandler)(struct CustomOnDemandResourcesRequestData* handler, const char* error); #if ENABLE_IOS_ON_DEMAND_RESOURCES struct CustomOnDemandResourcesRequestData { NSBundleResourceRequest* request; }; extern C CustomOnDema
Hi @arthurfromberlin Thanks for the response and detail. Can you attach a sysdiagnose to the feedback request? You can find instructions on how to capture a sysdiagnose here. The issue is tricky to debug since it only happens via TestFlight so the logs will help.
Topic:
Spatial Computing
SubTopic:
General
Tags:
Hi everyone, I am experiencing an issue with App Store Connect and subscriptions. My app (Couple Organizer, App ID: 6748842796) already has an approved subscription group (Premium Plans) with Monthly and Yearly Premium options. Version 1.0.0 is live in the App Store, subscriptions are working. But - When preparing version 1.1.0 for submission the “In-App Purchases and Subscriptions” section is not visible on the submission page so I am unable to attach them to the new version of the app. I tried removing the build from review and re-adding another one but the section still does not appear. Subscriptions show status approved and ready for sale . My questions: Are subscriptions automatically carried forward to new app versions once approved in the first release? Or is there a step I’m missing to explicitly attach them again in every new version? Is this the expected behavior, or is it a bug in App Store Connect UI? Screenshots available if needed. Any advice would be appreciated!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Subscriptions
In-App Purchase
App Submission
They are known to use an iPad to test the iOS app you submit regardless of the intended platform. I would ask them to send me a screen-capture video. But I don't know if they comply. I don't remember if they have ever sent me a screen-capture video. It's true that they sometimes go terribly wrong. Back in July, they claimed that nothing had happened in making an in-app purchase. It has turned out he or she failed to scroll down further and tapped an image, not a button. The same reviewer also claimed that a user would not be able to request customer support at our web site when in fact it was just the matter of scrolling down further, again, to find a comment box. I would send them a screenshot after circling the button they are supposed to tap to make sure he or she is not off the track. It's true that I sometimes make a mistake and deserve to get my software submissions rejected. But reviewers collectively make more mistakes than I do. I say they are wrong 2/3 of the times.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I am in the process of publishing my app. Lately, I got an email from AppleSupport and devprograms (apple is blocking me from writing the whole email address -_- .. how am I supposed to ask questions then?) asking for my ID and personal information. Below is the content of the mail. Is this a legit thing..? It is asking me to open up the link and upload my info.. I already submitted my personal data on appstore connect and developer page. I do not get why it is asking to submit on some other website... while they can do this on appstore connect or developer page. This seems way too suspicious. Anybody else got anything like this? Is this a legit thingy? My name is Queen with Developer Support. I am writing to follow up on your request to distribute applications as a trader. We need additional information to verify your Digital Services Act submission. Please provide one of the following documents that contains your full name and address entered in App Store Connect (ASC): Government-issued P
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
I have updated the system to iOS 26.1 beta 3, and I am still unable to connect to Bluetooth. Everything is the same as before. I have submitted feedback using the same Apple ID on the phone experiencing the issue, and I included the system logs and Bluetooth logs. Please investigate as soon as possible.@Engineer
Topic:
App & System Services
SubTopic:
Hardware
Tags:
Hi, I have a workout app in the App Store which mirrors workout data between the phone and watch. Since iOS 26.x I've been having issues and received reports of the mirroring no longer working. Users in iOS 18 have no problems with this functionality. Bug description: A workout session is started from the phone app and starts mirroring to the watch companion device. The watch starts the workout session and then the mirroring session is disconnected / lost. Sending data to the companion device fails and ending the session on the phone doesn't end the session on the watch...essentially they become completely disconnected. Please note I am testing this on physical devices...not simulators. As a sanity check I've also tried the Building a multidevice workout app sample code and it has the same problem. To re-create on the sample app, I start a workout from the phone, the watch workout starts and then the mirroring session seems to disconnect and is unable to send data. This is the log from the Building a
@hxsmart was able to provide me with an example project attached to a code-level support request, so I can see that you are building a closed source framework, where you're distributing a binary to your clients, rather than distributing source code. In your project, you have a precompiled .framework file, with Objective-C source code. I don't readily have a version of Xcode 13.2.1 to use to see the compilation error in that project myself, so are you able to provide the text of that error message here? — Ed Ford, DTS Engineer
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Thank you for your answer. So, having talked to App Review about this, the basic answer I have currently is that we don't currently support 3rd-party App Extensions on the iOS App Store. The framework itself is built to work across all of our platforms and is public (which is why new functionality is added that's available on iOS), however, the App Store policy has not changed. If you haven't already, I'd appreciate you filing a bug on this and then posting the bug number back here. It sounds like you're trying to create extensions that are specifically for your apps’ usage, and that's a distinct use case that we need to more actively consider. Clarifying a few details, I think the difference here is basically a quirk caused by slightly different handling paths: The only difference I could see is that sometimes it would fail when uploading (I would get the error message inside Xcode) and other times it would fail after uploading: I would get a kind e-mail from AppStore Connect, stating: For many years, the ap
Topic:
App & System Services
SubTopic:
General
Tags:
Hello Everyone! I recently got a termination notice. I've already sent an appeal 20 days back, I did get the response saying they'll not change the decision which is really a big problem! I've been developing apps and have been supporting my family for quite some time. But because of a small-mistake, I lost my entire account (Although I've made changes and re-submitted, but the app which got the removal isn't going for review) Anyone can you please help? I never got any kind of warning from Apple and I understood that since I'm using a commercial API, I could use it in my title, but it triggered removal of my entire account. Here's the notice I got: Upon further review of the activity associated with your Apple Developer Program membership, it's been determined that your membership has been used for dishonest or fraudulent activity, in violation of the Apple Developer Program License Agreement and the Developer Code of Conduct (App Review Guideline 5.6). Given the severity of the identified issues, your accou
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hi , This is regarding the ApplePayRecurringPayment Request and Apple Pay on Web functionality. Does Apple Pay on web providing functionality that collects payments from the stored credit card issuer bank (or) it only provides secured wallet functionality that provides a token which then has to be utilized to send a seperate payment request through a third party payment gateway to collect the payments from the credit card issuer bank. thanks
Topic:
App & System Services
SubTopic:
Apple Pay