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“build disappears”

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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or
7
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Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried discon
Topic: Media Technologies SubTopic: Audio Tags:
5d
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
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Brazil Digital ECA Eligibility after the 26.4 Release
Hi, Regarding the Brazil Digital ECA (DECA) requirements, which became effective on March 17, 2026. Following the guidance for regulated regions, we have been testing the eligibility check with the iOS 26.4 release. We previously confirmed that isEligibleForAgeFeatures was returning true for users in the Brazil region, which allowed us to verify our age-gating implementation. A few questions follow on this eligibility check: We have observed in manual testing that specific devices which returned true as recently as March 23rd are now returning false today, despite no changes to the OS build or account settings. Does this indicate a change in the server-side eligibility heuristics? Why would isEligibleForAgeFeatures stop returning true for a region where the law is now in force? Has the guidance on how to evaluate these properties for Brazil changed with the transition to the stable 26.4 release? Thank you!
0
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113
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Reply to Xcode 26.4 rc
Thank you for sharing your post. I understand that it can be frustrating, especially when the job is impacting your daily routine. I am eager to assist you in any way I can. I have a potential idea, but I would like to request a bug filing for further investigation. Typically, authentication tokens expire after a few hours. In a stable build, Xcode silently uses a “refresh token” to obtain a new session in the background. Consequently, the system may be terminating your session when the initial token expires. This is an issue that requires immediate attention. However, I am only speculating about the cause. Given that this issue is occurring across two separate computers and began specifically in beta 3, it is highly probable that the problem lies within the beta itself rather than a misconfiguration on your end. Instead of simply signing out and signing back in, I recommend completely deleting the integration from Xcode. Navigate to Xcode > Settings > Accounts (or the specific Claude Agent set
6d
Reply to SwiftUI Chart scrolling on macOS
Thank you, I will file a bug report. For anyone else that finds this, the scrollbar: always shows on my Mac Mini (mouse and keyboard only) does not show on my Macbook Air (trackpad) automatically shows when I connect a bluetooth mouse to the Macbook Air, but still does not allow mouse interaction. When I turn off the bluetooth mouse, the scrollbar disappeared. The trackpad allows for scrolling the chart with 2-finger swipe gestures, with or without the bluetooth mouse connected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
6d
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView { VStack
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Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integra
6d
Reply to [Matter] Device cannot be commissioned to Google Home through iOS
is the issue fixed and may i know the root cause? Thank you This particular issue was determined to be an accessory failure, caused by the developer reducing the CHIP_IM_MAX_REPORTS_IN_FLIGHT constant from it's default value of 4 to 2. The difference between the working and failing cases where then caused by small differences pairing implementation, which then altered the report timing. I don't know why they original reduced that constant but, in general, altering this sort of constant in a hardware implementation is something I would recommend against. Part of the reason reference platforms exists is that, in practice, it's very difficult for platform and accessory implementors to create products the perfectly interoperate. Theoretically that's addressed by increasingly detailed specifications but anyone who's spent significant time reading a hardware specification knows that increased detail isn't necessarily all that helpful. Reference platforms help smooth out that process by providing a standardized impl
Topic: App & System Services SubTopic: Hardware Tags:
6d
90725: SDK version issue - April 28th?
With respect to the warning, 90725: SDK version issue. Does this only affect new submissions to TestFlight, or would existing submissions be shut down after April 28? For instance, if we were to submit a new version of our app to TestFlight on April 15th, would that build be valid for test users for 90 days? Or would those builds be made invalid as of the 28th? Any input or clarification would be greatly appreciated. Thanks! Kevin Jordan Ephibian, Inc.
0
0
29
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CPListImageRowItem layout issue with 3 items on iOS < 26 (UI lag when using imageTitles)
Description: I’m using CPListTemplate and creating rows with CPListImageRowItem using the following initializer: if #available(iOS 17.4, *) { self.init(text: titleList, images: imagesRow, imageTitles: titlesRow) } Problem: When displaying 3 items instead of 4, on iOS versions below 26, the items are automatically stretched to fill the available width. This leads to a serious issue: The UI becomes laggy when interacting with the control buttons on the right The interface “jumps” and behaves inconsistently After investigating, I found that: If imageTitles is set to nil, the issue disappears and everything works smoothly Behavior difference: On iOS 26, this issue does not occur Items are no longer stretched when there are only 3 — instead, empty space remains on the right Questions: Is this a known issue or expected behavior on older iOS versions? Is there a recommended workaround besides setting imageTitles = nil?
0
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64
6d
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
6d
StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
‌Using Xcode 26, the built package encounters device compatibility issues — while it installs successfully on supported iPhone devices, but it crashes immediately upon launch and cannot run normally.‌‌In previous versions of Xcode, the same minimum deployment setting in the project did not cause such compatibility issues.‌ The app built with Xcode 26 shows the following behavior when installed and tested on various devices:‌ iPhone6p iOS12.5.8 fails to run 2.iPhone6 iOS11 fails to run 3.Iphone6 iOS12.5.7 fails to run 4.iPhone7 iOS12.1.3 ok 5.iPhoneX iOS 12.2 ok 6.iphone6s plus iOS10.3.1 ok 7.iphoneXS. iOS 12.1.4 ok 8.iPhone11 iOS 13.6.1 ok 9.iPhone7. iOS 13.7 ok We have tested and found that an iPhone 6s Plus running iOS 10.3.1 can normally run the app. We would like to know whether apps built with Xcode 26 are inherently incompatible with iPhone 6 and older devices. Has Xcode 26’s underlying build environment removed full support for the A8 chip, resulting in binary files containing instructions or
Replies
7
Boosts
0
Views
436
Activity
5d
Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried discon
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
5d
Endpoint Security entitlement for open-source behavioral monitoring tool
Hi, I’m building a macOS tool that analyzes process behavior to detect autonomous / AI-like activity locally (process trees, file access patterns, and network usage). The system is fully user-space and runs locally in real time. I’m planning to use the Endpoint Security Framework for process and file event monitoring. This is an open-source project (non-enterprise), developed by a solo developer. My question: What are the realistic chances of getting Endpoint Security entitlements approved for this type of project? Are there specific requirements or common reasons for rejection I should be aware of? Thanks, sivan-rnd
Replies
2
Boosts
0
Views
130
Activity
6d
Brazil Digital ECA Eligibility after the 26.4 Release
Hi, Regarding the Brazil Digital ECA (DECA) requirements, which became effective on March 17, 2026. Following the guidance for regulated regions, we have been testing the eligibility check with the iOS 26.4 release. We previously confirmed that isEligibleForAgeFeatures was returning true for users in the Brazil region, which allowed us to verify our age-gating implementation. A few questions follow on this eligibility check: We have observed in manual testing that specific devices which returned true as recently as March 23rd are now returning false today, despite no changes to the OS build or account settings. Does this indicate a change in the server-side eligibility heuristics? Why would isEligibleForAgeFeatures stop returning true for a region where the law is now in force? Has the guidance on how to evaluate these properties for Brazil changed with the transition to the stable 26.4 release? Thank you!
Replies
0
Boosts
0
Views
113
Activity
6d
Reply to Xcode 26.4 rc
Thank you for sharing your post. I understand that it can be frustrating, especially when the job is impacting your daily routine. I am eager to assist you in any way I can. I have a potential idea, but I would like to request a bug filing for further investigation. Typically, authentication tokens expire after a few hours. In a stable build, Xcode silently uses a “refresh token” to obtain a new session in the background. Consequently, the system may be terminating your session when the initial token expires. This is an issue that requires immediate attention. However, I am only speculating about the cause. Given that this issue is occurring across two separate computers and began specifically in beta 3, it is highly probable that the problem lies within the beta itself rather than a misconfiguration on your end. Instead of simply signing out and signing back in, I recommend completely deleting the integration from Xcode. Navigate to Xcode > Settings > Accounts (or the specific Claude Agent set
Replies
Boosts
Views
Activity
6d
Reply to SwiftUI Chart scrolling on macOS
Thank you, I will file a bug report. For anyone else that finds this, the scrollbar: always shows on my Mac Mini (mouse and keyboard only) does not show on my Macbook Air (trackpad) automatically shows when I connect a bluetooth mouse to the Macbook Air, but still does not allow mouse interaction. When I turn off the bluetooth mouse, the scrollbar disappeared. The trackpad allows for scrolling the chart with 2-finger swipe gestures, with or without the bluetooth mouse connected.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
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Views
Activity
6d
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView { VStack
Replies
0
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0
Views
15
Activity
6d
Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integra
Replies
Boosts
Views
Activity
6d
Reply to [Matter] Device cannot be commissioned to Google Home through iOS
is the issue fixed and may i know the root cause? Thank you This particular issue was determined to be an accessory failure, caused by the developer reducing the CHIP_IM_MAX_REPORTS_IN_FLIGHT constant from it's default value of 4 to 2. The difference between the working and failing cases where then caused by small differences pairing implementation, which then altered the report timing. I don't know why they original reduced that constant but, in general, altering this sort of constant in a hardware implementation is something I would recommend against. Part of the reason reference platforms exists is that, in practice, it's very difficult for platform and accessory implementors to create products the perfectly interoperate. Theoretically that's addressed by increasingly detailed specifications but anyone who's spent significant time reading a hardware specification knows that increased detail isn't necessarily all that helpful. Reference platforms help smooth out that process by providing a standardized impl
Topic: App & System Services SubTopic: Hardware Tags:
Replies
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Views
Activity
6d
90725: SDK version issue - April 28th?
With respect to the warning, 90725: SDK version issue. Does this only affect new submissions to TestFlight, or would existing submissions be shut down after April 28? For instance, if we were to submit a new version of our app to TestFlight on April 15th, would that build be valid for test users for 90 days? Or would those builds be made invalid as of the 28th? Any input or clarification would be greatly appreciated. Thanks! Kevin Jordan Ephibian, Inc.
Replies
0
Boosts
0
Views
29
Activity
6d
CPListImageRowItem layout issue with 3 items on iOS < 26 (UI lag when using imageTitles)
Description: I’m using CPListTemplate and creating rows with CPListImageRowItem using the following initializer: if #available(iOS 17.4, *) { self.init(text: titleList, images: imagesRow, imageTitles: titlesRow) } Problem: When displaying 3 items instead of 4, on iOS versions below 26, the items are automatically stretched to fill the available width. This leads to a serious issue: The UI becomes laggy when interacting with the control buttons on the right The interface “jumps” and behaves inconsistently After investigating, I found that: If imageTitles is set to nil, the issue disappears and everything works smoothly Behavior difference: On iOS 26, this issue does not occur Items are no longer stretched when there are only 3 — instead, empty space remains on the right Questions: Is this a known issue or expected behavior on older iOS versions? Is there a recommended workaround besides setting imageTitles = nil?
Replies
0
Boosts
0
Views
64
Activity
6d
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
Replies
Boosts
Views
Activity
6d
StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
Replies
3
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0
Views
91
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6d