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“iPhone 16 pro”

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Reply to Start app if connected to CarPlay
Thanks for the post. Unfortunately, there is no direct, programmatic way within the iOS SDK to automatically wake or launch your app specifically when the iPhone connects to CarPlay or a standard car Bluetooth system. Its important to mention your app is completely sandboxed from knowing anything about the CarPlay lifecycle. As a user, you can create a shortcut on your device. Open the Shortcuts app and go to the Automation tab. Tap + and select CarPlay or Bluetooth and select. The menu could be a little different. Set it to Connects and choose Run Immediately so it doesn't ask for permission every time like shortcuts do. For the action, they can select Open App and choose the app you want to run on the iOS device. Hope that give you an idea. I hope people do not provide you with ideas using Core Motion or Core Location to wake your app in the background when the user starts moving in a vehicle. It is advisable to avoid those options due to the potential issues they may cause. Albert
  Worldwide Dev
Topic: App & System Services SubTopic: General Tags:
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SiriSearchFeedback Crash 30 fois par jour, Siri ne fonctionne pas sur deux iPhones depuis plus d’un an.
SiriSearchFeedback crashing 30 times per day for over a year, Siri completely broken - tried everything Hi, I have been dealing with a persistent Siri bug for over a year across two different iPhones (15 Pro then 16 Pro) and I cannot find a fix anywhere. The symptom is simple : Siri does not work at all. When I check Settings > Privacy > Analytics > Analytics Data, I see around 30 SiriSearchFeedback .ips crash files generated every single day. The bug_type is 313, which points to the parsecd daemon crashing in a loop, preventing Spotlight indexing and Siri from functioning. What I have already tried, all without success : Full restart Toggling Siri and Search settings for every app Disabling and re-enabling Suggest Apps Before Searching Temporary language switch (French to English and back) Deleting Siri and Dictation history from Apple servers Signing out of iCloud and back in Full factory reset, set up as new iPhone with no backup restored Switching to a
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Start app if connected to CarPlay
Is there a way to trigger the start of my app (just for a short time) when the iPhone is connected to CarPlay (and/or to a car via bluetooth). I could not find anything. I don´t want to apply for CarPlay as I have no intention to show something on the cars screen. Any even small tipp is welcome
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iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView
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Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration chal
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Reply to macOS 12.6 LightsOutManagement; address already in use
Hi, @Dominik_2 I'm a little late here but I'm having the same issue. Did you ever figure this out? I can't even get a 2019 Mac Pro to properly activate LOM and a 2023 Mac mini which gives me the same Address Already In Use error. Here's all my testing and info. Apple are you there??? Infrastructure: • Mac mini 2023 (M2, 10Gb Ethernet, MacMini.local, macOS 15.x Sequoia 15.7.4) — MicroMDM v1.13.1 • Mac Pro 2019 (MacPro7,1, Intel T2, MacPro.local, macOS 15.x Sequoia 15.7.5, T2 firmware 23P3120) • Both supervised via Automated Device Enrollment (DEP) through Apple Business Manager • Both enrolled: IsSupervised = 1, APNs working on both • Both are Controllers and Clients LOM Current State: Mac mini (Apple Silicon M2): • LOM profile installed ✓ • lom0 interface active ✓ • Port 55555 listening on * ✓ • LOMDeviceServerColsolidated path (Apple Silicon) ✓ • com.apple.AppleLOM.XPC active=1 ✓ • com.apple.AppleLOM.Watchdog active=1 ✓ • Mac Pro CAN reach mini's lom0 port 55555 — TCP connection es
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Cellular not initializing on iPadOS 26.4 (resolved by network reset)
We are seeing an issue after updating iPads to iPadOS 26.4 where cellular service is lost until network settings are reset. Environment: Devices managed via Apple Business Manager and Microsoft Intune Carrier: Verizon Confirmed affected devices: iPad (9th generation) eSIM Behavior: After update, device shows no cellular service No prompt to re-activate or re-add the cellular plan The plan appears to still be present on the device Workaround observed: Resetting Network Settings restores service Notes: This does not appear to be a provisioning issue (no need to re-add eSIM) Behavior suggests the cellular/eSIM state may not be initializing correctly after update Toggling Cellular or Airplane mode has not yet been tested for service restoration. We have not yet confirmed whether devices using a physical SIM are affected Still gathering data on scope across additional iPad models Additional observation: We have not observed this behavior on iPhones (e.g., iPhone 16 on iOS 26.4 with LTE r
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StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions
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Request: Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions
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Xcode fails to compile Blender-exported USDZ in .rkassets with misleading "permission" error — Xcode 26.3
The error: When building a RealityKitContent package that contains a USDZ file exported from Blender, Xcode throws the following error: error: [xrsimulator] Exception thrown during compile: Cannot get rkassets content for path .../RealityKitContent.rkassets because 'The file RealityKitContent.rkassets couldn't be opened because you don't have permission to view it.' error: Tool exited with code 1 The error message mentions permission — but permissions are not the issue. This appears to be a misleading error from realitytool masking a USD validation failure. What I've ruled out File permissions — all files are -rw-r--r--, user has Read & Write on the folder Extended attributes / quarantine flag — other files with the same @ flag work fine Corrupted archive — unzip -t confirms the USDZ is valid (board.usdc + textures) Stale build cache — deleted DerivedData and com.apple.DeveloperTools cache, no change Key observations The same file builds successfully on my colleague's machine running identical Xcode 26.3
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Reply to Crashed: com.apple.CFNetwork.LoaderQ
0 libquic.dylib 0x36d84 quic_fc_service_pending_send_data + 360 1 libquic.dylib 0x3bcf0 __quic_conn_outbound_stopping_block_invoke_2 + 28 2 Network 0x23e428 nw_protocol_instance_access_flow_state + 136 3 libquic.dylib 0x3bcb8 __quic_conn_outbound_stopping_block_invoke + 744 4 libquic.dylib 0x3b754 quic_conn_outbound_stopping + 168 5 Network 0x3559b4 nw_protocol_implementation_finalize_output_frames(nw_protocol*, nw_frame_array_s*) + 576 6 Network 0x67308 nw_flow_service_writes(NWConcrete_nw_endpoint_handler*, NWConcrete_nw_endpoint_flow*, nw_flow_protocol*) + 5264 7 Network 0x58944 nw_endpoint_handler_add_write_request + 4860 8 Network 0x57880 nw_endpoint_handler_add_write_request + 568 9 Network 0x575a4 nw_connection_add_write_request_on_queue(NWConcrete_nw_connection*, NSObject*, bool) + 228 10 Network 0x5c314 nw_connection_async_if_needed + 76 11 Network 0x573c4 nw_connection_add_write_request(NWConcrete_nw_connection*, NSObject*) + 312 12 Network 0x56868 nw_connection_send + 516 13 CFNetwork 0x66b30 NWIOC
6d
Reply to Start app if connected to CarPlay
Thanks for the post. Unfortunately, there is no direct, programmatic way within the iOS SDK to automatically wake or launch your app specifically when the iPhone connects to CarPlay or a standard car Bluetooth system. Its important to mention your app is completely sandboxed from knowing anything about the CarPlay lifecycle. As a user, you can create a shortcut on your device. Open the Shortcuts app and go to the Automation tab. Tap + and select CarPlay or Bluetooth and select. The menu could be a little different. Set it to Connects and choose Run Immediately so it doesn't ask for permission every time like shortcuts do. For the action, they can select Open App and choose the app you want to run on the iOS device. Hope that give you an idea. I hope people do not provide you with ideas using Core Motion or Core Location to wake your app in the background when the user starts moving in a vehicle. It is advisable to avoid those options due to the potential issues they may cause. Albert
  Worldwide Dev
Topic: App & System Services SubTopic: General Tags:
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6d
SiriSearchFeedback Crash 30 fois par jour, Siri ne fonctionne pas sur deux iPhones depuis plus d’un an.
SiriSearchFeedback crashing 30 times per day for over a year, Siri completely broken - tried everything Hi, I have been dealing with a persistent Siri bug for over a year across two different iPhones (15 Pro then 16 Pro) and I cannot find a fix anywhere. The symptom is simple : Siri does not work at all. When I check Settings > Privacy > Analytics > Analytics Data, I see around 30 SiriSearchFeedback .ips crash files generated every single day. The bug_type is 313, which points to the parsecd daemon crashing in a loop, preventing Spotlight indexing and Siri from functioning. What I have already tried, all without success : Full restart Toggling Siri and Search settings for every app Disabling and re-enabling Suggest Apps Before Searching Temporary language switch (French to English and back) Deleting Siri and Dictation history from Apple servers Signing out of iCloud and back in Full factory reset, set up as new iPhone with no backup restored Switching to a
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1
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0
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115
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6d
Start app if connected to CarPlay
Is there a way to trigger the start of my app (just for a short time) when the iPhone is connected to CarPlay (and/or to a car via bluetooth). I could not find anything. I don´t want to apply for CarPlay as I have no intention to show something on the cars screen. Any even small tipp is welcome
Replies
2
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0
Views
52
Activity
6d
iPadOS 26 Crash when num pad with floating keyboard in presented view
Build the sample code below, type something in the textfield (make sure the num pad is a popup and that the text keyboard is floating). And tap multiple times outside of the textfield in the sheet. That will lead to the crash: *** Terminating app due to uncaught exception 'NSGenericException', reason: 'Unable to activate constraint with anchors and because they have no common ancestor. Does the constraint or its anchors reference items in different view hierarchies? That's illegal.' terminating due to uncaught exception of type NSException CoreSimulator 1051.17.8 - Device: iPad Pro 13-inch (M5) (655000D7-41BC-4B13-BD07-BBA80D892E97) - Runtime: iOS 26.2 (23C54) - DeviceType: iPad Pro 13-inch (M5) Does anyone have the slightest idea of a workaround? I can't find one. import SwiftUI struct ContentView: View { var body: some View { Text(Content) .sheet(isPresented: .constant(true)) { PresentedView() } } } struct PresentedView: View { @State private var text = var body: some View { ScrollView
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16
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Reply to Migration to Xcode 26: Requirements, Internal Distribution, and Compatibility Concerns
All apps should build with the latest SDK, so you have access to the latest APIs, regardless of the distribution mechanism used. Regarding the UIDesignRequiresCompatibility questions, it's useful to see how this was described in the WWDC25 Platforms State of the Union: As you evaluate your app's UI and the time you need to adopt the new design, we're providing an option to continue to use your app's current design with Xcode 26. We intend this option to be removed in the next major release. Hopefully you're on your way with the adoption of the new design already, or have upcoming plans to tackle it. You'll have to look at your own specific situations and determine how long you can continue using it for specific hot fix situations against the above statements and the timing of your own planned adoption of the new design. What are the potential issues if a team continues development on Xcode 16 while others have migrated to Xcode 26? For example, could there be compatibility, build, or integration chal
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6d
Reply to macOS 12.6 LightsOutManagement; address already in use
Hi, @Dominik_2 I'm a little late here but I'm having the same issue. Did you ever figure this out? I can't even get a 2019 Mac Pro to properly activate LOM and a 2023 Mac mini which gives me the same Address Already In Use error. Here's all my testing and info. Apple are you there??? Infrastructure: • Mac mini 2023 (M2, 10Gb Ethernet, MacMini.local, macOS 15.x Sequoia 15.7.4) — MicroMDM v1.13.1 • Mac Pro 2019 (MacPro7,1, Intel T2, MacPro.local, macOS 15.x Sequoia 15.7.5, T2 firmware 23P3120) • Both supervised via Automated Device Enrollment (DEP) through Apple Business Manager • Both enrolled: IsSupervised = 1, APNs working on both • Both are Controllers and Clients LOM Current State: Mac mini (Apple Silicon M2): • LOM profile installed ✓ • lom0 interface active ✓ • Port 55555 listening on * ✓ • LOMDeviceServerColsolidated path (Apple Silicon) ✓ • com.apple.AppleLOM.XPC active=1 ✓ • com.apple.AppleLOM.Watchdog active=1 ✓ • Mac Pro CAN reach mini's lom0 port 55555 — TCP connection es
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6d
Cellular not initializing on iPadOS 26.4 (resolved by network reset)
We are seeing an issue after updating iPads to iPadOS 26.4 where cellular service is lost until network settings are reset. Environment: Devices managed via Apple Business Manager and Microsoft Intune Carrier: Verizon Confirmed affected devices: iPad (9th generation) eSIM Behavior: After update, device shows no cellular service No prompt to re-activate or re-add the cellular plan The plan appears to still be present on the device Workaround observed: Resetting Network Settings restores service Notes: This does not appear to be a provisioning issue (no need to re-add eSIM) Behavior suggests the cellular/eSIM state may not be initializing correctly after update Toggling Cellular or Airplane mode has not yet been tested for service restoration. We have not yet confirmed whether devices using a physical SIM are affected Still gathering data on scope across additional iPad models Additional observation: We have not observed this behavior on iPhones (e.g., iPhone 16 on iOS 26.4 with LTE r
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2
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136
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stuck on apple's developers enrollment, without any answer for 10 days
stuck on apple's developers enrollment, without any answer for 10 days, i sent after that 3 support emails, again with no answer there is no available phone number on the site, please help
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119
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Reply to Enrollment frustration
after speaking on the phone, a support guy manually kicked off the email that gave me a link to https://developer.apple.com/contact/file-upload/upload/select to upload my ID, which I think was the missing step in the process. dunno if it'll work after that or not, but
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StoreKit returns empty product list in Sandbox (TestFlight, valid IAP setup)
Hello, I’m facing an issue with StoreKit where no products are returned in Sandbox. Context: App: SylvoY (Bundle ID: fr.sylvoy.app) Product ID: sylvoy_sylvoy_premium_v2_monthly Type: auto-renewable subscription Build: TestFlight 1.0.16 (Build 20) Device: physical iPhone Environment: Sandbox account Setup: Paid Applications Agreement: Active Banking & Tax: Active Product status: Ready to Submit Product is linked to the current TestFlight build Issue: When fetching products using StoreKit, the returned array is empty: productsCount = 0 products = [] Expected: Product metadata (price, description) should be returned. Actual: No products are returned at all. Additional info: Product identifier is correct Tested on real device (not simulator) Installed via TestFlight Sandbox account properly configured This issue is currently blocking validation of the subscription flow before release. DTS Case-ID: 18968852 (redirected here) Any help would be appreciated.
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3
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0
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91
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6d
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions
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0
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0
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117
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6d
Request: Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions
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0
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0
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79
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Xcode fails to compile Blender-exported USDZ in .rkassets with misleading "permission" error — Xcode 26.3
The error: When building a RealityKitContent package that contains a USDZ file exported from Blender, Xcode throws the following error: error: [xrsimulator] Exception thrown during compile: Cannot get rkassets content for path .../RealityKitContent.rkassets because 'The file RealityKitContent.rkassets couldn't be opened because you don't have permission to view it.' error: Tool exited with code 1 The error message mentions permission — but permissions are not the issue. This appears to be a misleading error from realitytool masking a USD validation failure. What I've ruled out File permissions — all files are -rw-r--r--, user has Read & Write on the folder Extended attributes / quarantine flag — other files with the same @ flag work fine Corrupted archive — unzip -t confirms the USDZ is valid (board.usdc + textures) Stale build cache — deleted DerivedData and com.apple.DeveloperTools cache, no change Key observations The same file builds successfully on my colleague's machine running identical Xcode 26.3
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1
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596
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Reply to Crashed: com.apple.CFNetwork.LoaderQ
0 libquic.dylib 0x36d84 quic_fc_service_pending_send_data + 360 1 libquic.dylib 0x3bcf0 __quic_conn_outbound_stopping_block_invoke_2 + 28 2 Network 0x23e428 nw_protocol_instance_access_flow_state + 136 3 libquic.dylib 0x3bcb8 __quic_conn_outbound_stopping_block_invoke + 744 4 libquic.dylib 0x3b754 quic_conn_outbound_stopping + 168 5 Network 0x3559b4 nw_protocol_implementation_finalize_output_frames(nw_protocol*, nw_frame_array_s*) + 576 6 Network 0x67308 nw_flow_service_writes(NWConcrete_nw_endpoint_handler*, NWConcrete_nw_endpoint_flow*, nw_flow_protocol*) + 5264 7 Network 0x58944 nw_endpoint_handler_add_write_request + 4860 8 Network 0x57880 nw_endpoint_handler_add_write_request + 568 9 Network 0x575a4 nw_connection_add_write_request_on_queue(NWConcrete_nw_connection*, NSObject*, bool) + 228 10 Network 0x5c314 nw_connection_async_if_needed + 76 11 Network 0x573c4 nw_connection_add_write_request(NWConcrete_nw_connection*, NSObject*) + 312 12 Network 0x56868 nw_connection_send + 516 13 CFNetwork 0x66b30 NWIOC
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