Search results for

show when run

112,670 results found

Post

Replies

Boosts

Views

Activity

Reply to Error while AppStore Connect Upload
So one of the following must be true: You want to use the Background Tasks framework to run long-running tasks via BGProcessingTask. Or you don’t. If you do, add the BGTaskSchedulerPermittedIdentifiers property to your Info.plist and populate it with the list of background task identifiers you use. If you don’t: Remove the processing value from the UIBackgroundModes property in your Info.plist. Remove any code that uses BGProcessingTask. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
3d
Issue Retrieving Bound Cards in Wallet Extension Non-UI Extension
Hi, I’m encountering an issue in my app’s Wallet Extension, specifically within the Non-UI Extension, where we are unable to retrieve payment passes bound to a user’s account. The same code that successfully retrieves these bound cards in the main app does not work when used in the Non-UI Extension. Case-ID: 8932090 Steps to Reproduce: Set up In-App Provisioning: Ensure that the app has the necessary In-App Provisioning permissions. This functionality works correctly in the main app, confirming that the permissions are properly configured. Configure Wallet Extensions: Follow the Wallet Extensions documentation to configure the app, including all required settings for the Non-UI Extension. Add Code to Retrieve Payment Passes: In the main app’s LoginView, implement the following code in the handleLogin() method to retrieve payment passes: // Get the identifiers of payment passes that already exist in Apple Pay. paymentPassLibrary = self.passLibrary.passes(of: .secureElement) for pass in paymentPassLibrary { if
5
0
1.1k
3d
Unexpected system confirmation dialog when opening a Universal Link
Subject: Unexpected system confirmation dialog when opening a Universal Link Description of the issue: We’re implementing a login flow using Native iOS apps, Universal Links, and OpenID Connect authentication. Our domain is correctly configured with the apple-app-site-association file, and Universal Links work as expected. However, under certain circumstances, the behavior differs on the same login page: The user connects to the OIDC provider in their mobile browser. Instead of automatically switching to the Native application, a popup asks the user to open the app. The behavior depends on how the login page is opened: When opened in a new browser tab, the Universal Link opens the app immediately without showing any system confirmation dialog. When the same tab is reused without a page refresh, iOS displays a system confirmation dialog asking the user to open the link in the app. This confirmation dialog doesn’t appear in the first scenario. This additional system dialog impacts the user experience,
5
0
1.4k
3d
"Failed to install or launch the test runner" error
We have multiple Jenkins jobs running UI Tests on a Mac with a device attached. This works most of the time but sometimes the tests don't run and the xcreport generated has an error like: BCOVBRDCoverageUITests-Runner encountered an error in BCOVBRDCoverageUITests failed with: Failed to install or launch the test runner. (Underlying Error: Failed to create directory on device 'Brightcove's iPhone 14 Plus' (00008110-000C54912246401E) to hold runtime profiles for application with bundle ID 'com.brightcove.BCOVBRDCoverageUITests.xctrunner': (null). (Underlying Error: The system failed to get the path on the remote device for the provided domain. (Underlying Error: The connection was interrupted.))) Has anyone else run into this? Any ideas on how to get around it? Kicking off another job after seeing this behavior works fine. The failures seem to be random or we haven't noticed a pattern yet.
1
0
661
3d
Tahoe 26.2 breaks printing with PaperCut
Issue After upgrading to Tahoe 26.2, print queues monitored by PaperCut no longer work. The print queue gets paused, and the jobs fail to print. This issue was discovered during our internal testing prior to the Tahoe 26.2 public release, and a growing number of our mutual customers have also reported it since then. Root cause This appears to be due to changes in the behavior of CUPS Sandbox restrictions, which prevent the backend (and filter) from reading/writing to the PaperCut install folder. Error messages From syslog. 2025-12-22 16:41:59.283761+1100 0x1daf61 Error 0x0 0 0 kernel: (Sandbox) Sandbox: papercut(5783) deny(1) file-write-data /Library/Printers/PaperCut/Print Provider/print-provider.log When trying to create a TCP socket from the PaperCut filter. 2025-12-15 19:50:08,403 ERROR: os_tcp_socket_create: getaddrinfo failed: nodename nor servname provided, or not known Technical details PaperCut implements print queue monitoring using a CUPS backend (and filter). CUPS backends and filters run
4
0
502
4d
Reply to notarytool is giving me HTTP status error
Thanks for your post. When you encounter a 403 error indicating that a required agreement is missing or has expired during the notarization process with , it can sometimes be a bit misleading or confusing as to exactly which agreement needs attention. You said on your post you already agreed to one. I would suggest to go to appleid.apple.com and sign in with your Apple ID. Sometimes, agreements related to the Apple Developer Program are separate from those shown in Xcode. Additionally, visit developer.apple.com, sign in, and check for any pending legal agreements that might need signing. Look through recent emails from Apple, especially those from or , for any requests to review or agree to new terms. In Xcode, go to , sign out of your Apple ID, and then sign back in. Also, consider signing out of your Apple ID on your Mac via (or ) and signing back in. Ensure you're using the latest version of Xcode and that all command line tools are updated. Run to ensure you have the latest tools. After completin
4d
Developer Program enrollment still pending after payment
Hi everyone, I enrolled in the Apple Developer Program on the evening of December 26, 2025, and the membership fee has already been successfully charged to my bank account. However, my account is still showing a “Pending” status with the message “Subscribe your membership.” At this point, some time has passed and I haven’t received a confirmation email or any follow-up requesting additional information.
2
0
395
4d
Reply to Setting alternate app icon fails with "Ressource temporarily not available"
I've encountered this exact same problem. I follow this guide to a tee: https://developer.apple.com/documentation/xcode/configuring-your-app-to-use-alternate-app-icons And yet I am consistently hit with: Failed: Error Domain=NSPOSIXErrorDomain Code=35 Resource temporarily unavailable UserInfo={_LSFile=LSIconAlertManager.m, _LSLine=113, _LSFunction=-[LSIconAlertManager iconChangeAlertTokenForIdentity:error:]} My app targets iPads and iPhones, has a minimum version for iOS of 18, and I am not using a simulator, I am running on my own device (iPhone 17 on iOS 26.2). This has been driving me insane. The example project Apple provides works, so I cannot see what possibly could be different.
Topic: UI Frameworks SubTopic: UIKit
4d
Reply to Tahoe 26.2 breaks printing with PaperCut
The sandbox-relaxed mode works up to 26.1 and stopped working in 26.2. So, with a bit more digging, I was able to figure out what's going on here. Basically, as part of a security fix (r.157744252) in macOS 26.2, CUPS was changed to use a fixed configuration, by its config file (/etc/cups/cups-files.conf). That's actually what explains this: As an alternative to the relaxed mode, we also tried Sandboxing off, but that doesn't help either (from CUPS scheduler/conf.h). ...as CUPS was actually always running at CUPSD_SANDBOXING_STRICT, regardless of how you configured it. Is there anything we can configure or modify in the system to achieve the old behaviour of sandbox-relaxed mode? If for some reason, we can’t get back to the previous sandbox-relaxed behaviour, is there a way for us to switch off the sandbox? No, I don't think so. The core problem here is that the sandbox configuration itself hasn't actually changed; cupsd is just ignoring any configuration file. I think you can see this directly if yo
Topic: App & System Services SubTopic: General Tags:
4d
Reply to iOS 26 NavigationStack Title Rendering Issue
@MegaWatt Feel free to reply with focused sample code that runs without any external dependencies, unless absolutely necessary for the issue to be replicated, and I can take a look if something fishy is going on 🎣🔍💭. Please note which iOS and Xcode version is used, thank you.  Travis Trotto - DTS Engineer
Topic: UI Frameworks SubTopic: SwiftUI Tags:
4d
iOS 26 NavigationStack Title Rendering Issue
Is anyone else experiencing NavigationStack title disappearing in iOS 26? Hey everyone, I just updated to iOS 26 and I'm running into a really frustrating issue with my app. Wondering if anyone else is seeing this or if I'm missing something obvious. What's happening: My navigation titles are completely blank when the app first loads, but then magically appear when I scroll down. It's super weird and makes my app look broken at first glance. My setup: I'm using NavigationStack with some pretty standard stuff: Navigation title with .navigationTitle() A toolbar with a settings button ScrollView content with a gradient background Here's basically what I have: NavigationStack { ScrollView { VStack(spacing: 24) { // My app content here - cards, etc. ForEach(myItems) { item in // Content cards } } .padding() } .background( LinearGradient( gradient: Gradient(colors: [ Color.surfacePrimary, Color.surfacePrimary.opacity(0.95), Color.surfaceSecondary.opacity(0.3) ]), startPoint: .top, endPoint: .bottom ) ) .na
4
0
294
4d
Xcode Crashes when viewing XCUITest Result
I've been working on UI Tests for a month or two and things have been great. But I believe there was a recent update to Xcode [running Version 26.2 (17C52)] and since then about 80% of the time when I try to view the test results so I can see the screenshots and video, Xcode crashes hard and I have to open it again. I've tried cleaning the Build folder and Derived Data and all sorts of stuff like that. Restarted Xcode, restarted my computer, etc. Any idea of how I can avoid these crashes?
3
0
167
4d
Family Controls Entitlement Stuck in "Submitted" Status for Shield Extension - 2+ Weeks
Hello, I'm experiencing a significant delay getting the Family Controls entitlement approved for my Shield Configuration Extension, and I'm hoping someone here can help or has experienced something similar. Background: I'm developing an app that uses the Screen Time API with Family Controls. My main app bundle (lukedev.Bloka) was approved for Family Controls (Distribution) and works perfectly. The Problem My Shield Configuration Extension (lukedev.Bloka.Shield) has been stuck waiting for approval for over 2 weeks: Request ID: 6C8LD22UVM Submitted: November 20, 2025 Status: Still Submitted Current State: Only shows Family Controls (Development) in capabilities What I've Tried ✅ Submitted entitlement request via the proper channels ✅ Contacted Apple Developer Support (case #102762028251) ✅ Verified the main app has full Family Controls approval ✅ Deleted and regenerated all provisioning profiles multiple times ✅ Confirmed the App ID configuration is correct in the Developer Portal The Issue Without Fam
1
0
148
4d
Xcode Cloud on Apple Silicon any time soon?
I'm currently using another provider for CI/CD. They've been offering Apple Silicon builds for over a year now. When we switched over, we saw our build times cut in half. I've seen similar results locally, back when I bought an M1 Mac. So, recently, I tried to use Xcode Cloud on my project. My build time is nearly 45 minutes, where my build time on my current system is about 15 minutes, max. Since I work on a team, and we make regular commits, having a 45 minute turnaround is not ideal. When I looked at the logs of my Xcode Cloud project, I saw a lot x86_64 stuff in there, which led me to believe that Xcode Cloud is still building on Intel machines. Additionally, I run tests on my builds. The build time alone (before running tests) was almost 20 minutes. The 15-minute time I cited with my current CI/CD included build time & tests running. So, a whole cycle finishes on my current setup before tests are even run. I noticed that there was a bunch of x86_64 in the logs, whi
3
0
1.1k
4d