There is a risk that the second app submitted will be rejected as spam. In addition, you take the risk of account cancellation because you tried to fool the appStore. In a word, I would not do it. At least I would make it very clear in the comments to reviewer when submitting both apps in order to avoid account cancellation. See Guideline 4.3: . 4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough fart, burp, flashlight, fortune telling, dating, drinking games, and Kama Sutra apps, etc. already. We will reject these apps unless they provide a unique, high-quality experience. Spamming the store may lead to your removal from the Apple Developer Program.
4.3
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Hello, I want to ask a question: about the problem that domestic copyrighted music content cannot be displayed to users in non-China regions. Specifically: There are some music in our APP (copyright only in China). Our APP needs to be localized internationally to support users to download and use it in China or other countries. Shows music that is not copyrighted. Like this kind of demand, Apple generally recommends how to do it? Do we need to create a Chinese version of the APP and a foreign version of the APP separately? How to avoid the repeated application of 4.3 audit problems? How to achieve better international display differences?
Goodluck, I've been going through this 4.3 nonsense since April 1. You may need to lawyer up.
My app has been rejected due to 4.3 design issue. We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam my question is I was working on the game from the university level in 2017 for pc platform. In 2019 I convert my game for mobile platform.This is my first app on App Store.it is already available on the play store from 2019.I am still working on it and adding new features in this game.My app is not a spam nor I make a clone of app.How I can solve this problem.I am shifting my all apps of the play store to iOS platform. Is there anyone can help me and guide me for solve this problum.I will be very thankful to you.
I’m posting this here as a last resort as I’ve exhausted all options including numerous unsuccessful messages and appeals to the App Review Team and App Review Board. On April 1, 2022, a simple bug fix update was rejected and the app and account was under investigation. This had never happened to me before so I wasn’t sure what was going on. After a couple of days, the App Review Team concluded their investigation and rejected my app due to 4.3.0 spam design (“same features to other apps”). This took me surprise as my app was doing well and offered users unique features not found on other similar apps. These features were added due to request from my customers. I then realized this was most likely caused by a copyright claim my app received in March by another app developer that had a similar app on the App Store. The copyright claim was recently dropped by the complainant as their rights were not being infringed but it appears that my app and account have been flagged as a spammer. All because of a false cop
Hello, I allow myself to contact you because following two rejections of the update of my application because of a problem of multiple bundle ID, I rechecked my package in unity, checking the version numbers in xcode is all looks okay to me? Is there anything else I could look at? I had released an update a few days before without worries, thank you in advance for your answers
I am porting an image processing app using a camera developed by Android to IOS, and try to use C++ code used by Android in IOS. Install the necessary library and link the target c++ code using objective-c wrapper. The problem is that when a function with particularly large number of memory allocation/release ends in the C++ code, an error is definitely issued as the local variables are released. Error: Corrupt value: 0x3fc93ba18499360a GBCare(20641,0x16bcfb000) malloc: *** set a breakpoint in malloc_error_break to debug GBCare(20641,0x16bcfb000) malloc: Incorrect checksum for freed object 0x11556d1e0: probably modified after being freed. Corrupt value: 0x3fc93ba18499360a Additionally, the same error occurs sometimes at the location where the type of memory is allocated (e.g., cv::Mat.clone, cv:Mat::zeros) and we checked that the correct parameter was included. I don't know what it means, but if you do it as shown in the picture below in Product-Scheme-Edit Scheme, it works normally without errors. I think it
I have app, which I developed and published: https://itunes.apple.com/us/app/selfie-horoscopes/id1437164941?ls=1&mt=8After approval I decided to make update and added IAP subscription.And got this:We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam.The next submission of this app may require a longer review time, and this app will not be eligible for an expedited review until this issue is resolved.Why so? 🙂
Please fix this issue we have a dating app and I have already looked up in the whole App Store there is no app similar to our app. Apple have rejected our app under 4.3 design spam which is very unethical.I have already spoke with Jessica in app review team she agree to approve the app but it is keep getting rejected. Please fix this concern our app name is Hayy. and Apple app ID is 1589894321.
I've been updating an old app developed previously by someone else. He stopped working on this app some time ago, and my client assigned this job to me (this app developer previously worked for my client). He deleted his version from the App Store. But. when I try to publish my version (with the same name, features etc. only with some minor updates) it gets rejected with: 4.3 Design We noticed that your app provides the same feature set as other apps submitted to the App Store; it simply varies in content or language, which is considered a form of spam. I've contacted the review team, telling them that there are no other apps like this one and that Im doing it with the consent of the same app company. But they keep sending me the same message. Unfortunately the original app creator can't move his app onto my account (his apple developer membership expired). And now I don't have a clue how to publish the new version, maybe its because of the different app bundle id? (For some reason it says that the o
Do your apps have the same icon ? Read those older posts: https://developer.apple.com/forums/thread/46910 https://developer.apple.com/forums/thread/114079 Did you consider inApp purchase, as recommended in guidelines ? 4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough fart, burp, flashlight, fortune telling, dating, drinking games, and Kama Sutra apps, etc. already. We will reject these apps unless they provide a unique, high-quality experience. Spamming the store may lead to your removal from the Apple Developer Program.
No. https://developer.apple.com/app-store/review/guidelines/ 4.3 Spam
Assuming you are a registered MFI developer then the spec for the QR code is documented in the HomeKit Accessory Protocol Specification - in version R15 of that spec it is in section 4.3. You can download the spec from the MFI website when you log in on your account.
I've used PyInstaller to create an arm mach-o of a hello world python file. I then tried to sign the file using codesign and got the following error: language main executable failed strict validation When I create an x86_64 mach-o using the same method the codesign works without any issues. I'm using an arm64 only python 3.9 and PyInstaller version 4.3 I've tried codesigning on both M1 and intel, and codesigning a hello world compiled from C file with gcc works. Also, I've tried looking at the file compiled with PyInstaller using otool and haven't seen any issues.
I said this enhancement report on apple bug Reporter site. Now is closed.why you not see that issue?👿😠Reopen, my report plsss.What missing? very much!!Sample?3rd api (then the developer add more functions for iOS wifi hotspot e.g create wifi hotspot without mobile data)iOS wifi hotspot is always in background (even if no device is connected. even if you leave the menu) + time out option- Why? If other iOS device connect to iOS wifi hotspot, and other iOS device go to standby mode (~1min iPhone and ~1-3min iPad or more) then automatically disconnects from the hotspot (designed first iOS - iOS 10 beta 2)Then wifi hotspot is off. what now? Open settings from iOS wifi hotspot, now hotspot is available again. This is not good!! See my report again!!Again!! This missing!!Since first iOS - iOS 10 beta 2 has not the function in wifi settings: wifi never turn off in standby modeSince iOS 4.3 - iOS 10 beta 2 (iOS wifi hotspot) on a better design and user-friendly concept!!