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Reply to AVCaptureSession preview briefly goes blank after interruption (lock/unlock or camera switch) while isRunning == true
Update / Resolution In my case, the flashing preview was not a capture pipeline issue, but a SwiftUI view lifecycle issue. The camera preview was conditionally shown using: authorized && session.isRunning && cameraReady During lock/unlock or camera switches, SwiftUI re-evaluates this condition multiple times. AVCaptureSession.isRunning can briefly fluctuate during interruption recovery, causing SwiftUI to: remove the preview view show a placeholder immediately reinsert the preview This rapid view swapping appeared as a “blank flash”. The preview layer itself was fine. Fix I removed session.isRunning from the SwiftUI visibility condition. The logic is now: authorized && cameraReady cameraReady is set once after initial setup and never toggles during interruptions. The preview view stays mounted at all times. Why this works AVCaptureVideoPreviewLayer already handles short “no frames” periods gracefully. By keeping the preview layer mounted and avoiding view teardown, the flashing disappears
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Reply to Library not loaded: @rpath/libswiftCompatibilitySpan.dylib – Building bundle target
Thanks for the post. Based on your description, you are encountering an issue with loading the library and deploying it into macOS versions 15? I believe there was a bug on previous versions of Xcode, but that should have been fixed. Are you using Xcode 26.2 to build the app? The error message indicates that the library cannot be found at runtime, despite being included in your build setup. If you are getting this error on macOS Sonoma with the app build in Xcode 26.2, it means the bug is on that version of macOS. If you are not getting the error in macOS Tahoe, the bug has been fixed. The good news is that the bug has been fixed, but the bad news is that the bug is also in macOS 15? And it was not just Xcode as I initially thought. Can you confirm that when you deploy the app built in Xcode 26.2 to macOS 15, you still encounter this bug? Albert Pascual
  Worldwide Developer Relations.
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Crash in swift::_getWitnessTable when passing UITraitBridgedEnvironmentKey
When using UITraitBridgedEnvironmentKey to pass a trait value to the swift environment, it causes a crash when trying to access the value from the environment. The issue seems to be related to how swift uses the UITraitBridgedEnvironmentKey protocol since the crash occurs in swift::_getWitnessTable () from lazy protocol witness table accessor…. It can occur when calling any function that is generic using the UITraitBridgedEnvironmentKey type. I originally encountered the issue when trying to use a UITraitBridgedEnvironmentKey in SwiftUI, but have been able to reproduce the issue with any function with a similar signature. https://developer.apple.com/documentation/swiftui/environmentvalues/subscript(_:)-9zku Steps to Reproduce Requirements for the issue to occur Project with a minimum iOS version of iOS 16 Build the project with Xcode 26 Run on iOS 18 Add the following code to a project and call foo(key: MyCustomTraitKey.self) from anywhere. @available(iOS 17.0, *) func foo(key: K.Type) where K: UITra
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App Store version stuck in Developer Rejected state, blocking IAP submission
Hello, We are facing an App Store Connect issue that is blocking our release and cannot be resolved from the developer side. Here is the exact situation: iOS app version 1.0 was initially approved together with its associated in-app purchases (auto-renewable subscriptions). We decided not to release that version and manually set version 1.0 to “Developer Rejected”. After that, we made minor optimization fixes and uploaded a new build to App Store Connect. When attempting to submit this new build, the In-App Purchases section no longer appears in the App Store version UI, so we are unable to associate the already approved IAPs with the submission. Additionally, the “New Version” option is not available, so we cannot create a new app version either. As a result, any submission is rejected with the same message stating that the app references in-app purchases that were not submitted for review, even though the IAPs themselves are already approved. We have contacted App Store Connect Support and
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Reply to Slow rendering List backed by SwiftData @Query
So basically, could I build the Photos app (or something like it) in SwiftData. Seems to be no. Because Query cannot handle anything remotely close to the thousands of displayed objects. I tested a manual fetch on context. Performed in milliseconds as expected. But anything in Query, completely fails with like 10 seconds when it gets bad
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Reply to System Panic with IOUserSCSIParallelInterfaceController during Dispatch Queue Configuration
Due to the very low latency of our hardware for specific commands (e.g., TEST UNIT READY). Logs reveal a severe timing conflict: The interrupt handler (Completion path) is triggered and successfully invokes BundledParallelTaskCompletion, which returns normally. Crucially, at this exact microsecond, the original UserProcessBundledParallelTasks call (Submission path) has not yet finished its loop or returned to the system. Immediately after both paths eventually return, the DEXT process crashes (Corpse), subsequently triggering a Kernel Panic. Something doesn't sounds right here. There are actually a few different things that concern me: (1) There's a reasonably long cycle to get to your interrupt handler from the kernel. I'm skeptical that there's any way for an interrupted to fire before UserProcessBundledParallelTasks finishes running unless UserProcessBundledParallelTasks is doing something that substantially delays its own process. (2) From the kernel side, how bundled commands actually work is that Proces
Topic: App & System Services SubTopic: Drivers Tags:
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Subscription in “Waiting for Review” status for almost three weeks
Our in-app subscription products have been in “Waiting for Review” status for almost three weeks. They were submitted together with a new app build, but the subscriptions were not reviewed, and as a result our build was rejected. Because the subscriptions are not approved, we are unable to display them in the app, which blocks our release. Could you please advise how we can proceed to have the subscriptions reviewed and approved, or how we should resubmit so that the build and subscriptions are evaluated together? Thank you for your help.
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ApplicationMusicPlayer fails play in macCatalyst 26.3 due to RemotePlayerService crash
I've filed this as FB21446798 but figured I'd post here too. In the first build of macOS 26.3, playback via ApplicationMusicPlayer is completely broken. When starting playback of anything at all, the console shows the following error: applicationController: xpc service connection interrupted Failed to obtain remoteObject: Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.} Failed to prepareToPlay with error: Error Domain=MPMusicPlayerControllerErrorDomain Code=10 (null) UserInfo={NSUnderlyingError=0xc92910ff0 {Error Domain=NSCocoaErrorDomain Code=4099 The connection to service created from an endpoint was invalidated from this process. UserInfo={NSDebugDescription=The connection to service created from an endpoint was invalidated from this process.}}} In addition, several crash logs for RemotePlayerService are g
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It’s been three weeks, why is our app still under review?
We submitted a build on the 26th, but it stayed in “Waiting for Review” until January 3rd. Thinking something was wrong, we withdrew it and resubmitted, but after 5 days it’s still pending. We have an important campaign in January and this delay is seriously affecting us. We also emailed support but haven’t received any reply. How can we resolve this?
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Received Apple Developer “Pending Termination” (3.2(f) + 5.6.2), I found a mistake and want to fix it, what should I do?
Hi everyone, I’m looking for advice from anyone who has dealt with an Apple Developer account “Pending Termination” notice. What happened Yesterday I received a Pending Termination notice for my Apple Developer account (not just a single app). This is a huge deal for me because it affects all apps under the account. The notice cites 3.2(f) and 5.6.2 (Developer Identity). It includes language like: Evidence of Dishonest or Fraudulent Activity You provided fraudulent and/or false account information, documentation, or otherwise falsely represented yourself or your submitted app to Apple either during the account enrollment process or after the account was created. What I discovered (my mistake) After the notice, I did a deeper self-audit and found something that looks bad and could be contributing: One of my apps has a supporting website built from an AI template that look like tea app, the app itself have original code. The Privacy Policy page on the website was empty, and the footer copyright name was wrong (
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App Store Connect crashes not appearing in Xcode/Firebase
Hi Apple Team, We have high crash counts in App Store Connect > App Analytics > Crashes (197), but zero matching crashes in Xcode Organizer or Firebase Crashlytics for the same app version/build. App details: Bundle ID: com.youtunein.youtunein Version: [1.88,1.89,1.90,1.91] Affected iOS versions: [1.88,1.89,1.90,1.91] Steps tried: Downloaded raw .crash files from App Store Connect and symbolicated in Xcode Organizer – no crashes appear. Firebase console clean, no spikes. dSYM files uploaded via Xcode Archive/Transporter. Enabled crash reporting in app (no custom crash handling blocking). Crash reports attached (top 3 symbolicated). No ANRs/symbolication issues visible. Production + TestFlight both affected? Need help understanding discrepancy and resolving. Thanks!
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Reply to App Store Connect crashes not appearing in Xcode/Firebase
Thanks for the very interesting post. Experiencing discrepancies between crash reports from App Store Connect and other tools like Xcode Organizer or Firebase Crashlytics can be frustrating. If using Firebase Crashlytics alongside Apple’s built-in crash reporting, ensure there are no conflicts. Consider disabling one to see if crash reporting aligns with the other tool. Ensure that the correct dSYM files were uploaded for each build version. Mismatched or missing dSYMs can prevent proper symbolication. Check the build logs or archives in Xcode to confirm that dSYMs were generated successfully and uploaded. Use on the dSYM file to ensure it includes UUIDs matching those in the crash logs. Confirm that no third-party libraries are missing their dSYMs or are causing symbolication issues. During your testing, have you been able to reproduce the crash? Is the crash reported as terminated by the user? I would personally disable the third-party crash library to observe the results. However, this is
Topic: App & System Services SubTopic: General Tags:
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How do you understand TN3187: Migrating to the UIKit scene-based life cycle?
TN3187: In the next major release following iOS 26, UIScene lifecycle will be required when building with the latest SDK; otherwise, your app won’t launch. While supporting multiple scenes is encouraged, only adoption of scene life-cycle is required. How should I understand The Next Major Release? Referring to iOS 26.X or the next big version (maybe iOS 27)?
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