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apple pencil charging

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Bluetooth work with BGTaskScheduler
Hi All, I'm working on an app that needs to connect to BLE device and on defined schedules download data from the device. the amount of data is segnificant and might take around a minute to download. we tought about utilizing both state restoration and preservation for app waking and scheduling (triggered by the ble peripheral) and BGTaskScheduler to schedule a task that will handle a long running task to manage the full data download. now, will this solution in general valid? isnt it a hack that goes around the 10s limit that state restoration enforces? i know there are limitations for BGTask (like when it runs, it might be terminated by the system etc) but considering that, can we proceed with this approach without breaching apple guidelines? thank you in advance!
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Where can I manually get device token for APNs online tool?
For testing, I'm trying to manually send a push notification to my app using Apple's tool at https://icloud.developer.apple.com/dashboard/notifications/ ... , and I can't figure out where to get the required device token without writing a program to do so. Is there somewhere in Xcode or on https://developer.apple.com where I can copy it from? I already have the .p8 file with APNs enabled, and have set the remote notifications capability for the app in Xcode. I must be missing something obvious. I've read a bunch of search results and all they cover is how to get the token programmatically. The device token must be available somewhere, right?
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Reply to “In Progress” status stuck for over 21 hours with no result
I am also having the same issue with a simple test app. To test, I generated a hello world that displays hello world to a window in tkinter with python and nothing else. I built it with pyinstaller as a single statically linked executable and then then packaged it as an app by moving it into an hello.app/Contents/MacOS/ directory and adding some small metadata., signed it, and sent it to notarize. My notarization is still In Progress 24 hours later. I would also like to know if there is something going on with the apple notary tool right now.
Topic: Code Signing SubTopic: Notarization Tags:
5h
“In Progress” status stuck for over 21 hours with no result
Hi everyone, I’ve just subscribed and configured my Apple Developer account. I tried to notarize the first binary I need to distribute via Homebrew, but I’m experiencing an issue where the process has been stuck in “In Progress” status for more than 21 hours, without completing or returning any errors. Here’s the relevant history: createdDate: 2025-10-15T21:53:41.343Z status: In Progress
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ApplePaySession.applePayCapabilities() started returning applePayUnsupported in third-party browsers
We rely on ApplePaySession.applePayCapabilities() to decide whether to show the Apple Pay button. We use two different merchant IDs for non-prod/prod environments, and encountered a change in behavior where this API now returns different results. These merchant IDs are generated from a third-party provider Adyen. However, Adyen has informed us that they are unable to identify the root cause of the issue and advised us to seek assistance directly from Apple Pay support. Timeline Last known working date: 13/08/2025 Issue first noticed: 18/08/2025 Environment Details Apple Pay JS API version 1.latest Browsers Tested: Third party browsers including Chrome/139.0.0.0, Firefox/141.0 Browsers with ApplePaySession built-in (like iOS Chrome, iOS Safari, and macOS Safari) are working fine Framework Stack: Angular v18.1.3 (important) no configuration setup in Apple dev account, merchantId is generated from a third-party provider Adyen. Current Execution Flow: Apple Pay JS API
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ARSkeleton3D modelTransform always return nil
I use ARKit for motion tracking. I get the skeleton joint coordinates and use them for animation. I didn't make any changes to the code, but I updated the iOS version from 18 to 26, and modelTransform now always returns nil. https://developer.apple.com/documentation/arkit/arskeleton3d/modeltransform(for:) For example bodyAnchor.skeleton.modelTransform(for: .init(rawValue: head_joint)) bodyAnchor is ARBodyAnchor. I see the default skeleton on the screen, but now I can't get the coordinates out of it. I'm using an example from Apple's WWDC presentation. https://developer.apple.com/documentation/arkit/capturing-body-motion-in-3d Are there any changes in the API? Or just bug?
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Reply to Using HealthKit to display data on CarPlay UI
A few thoughts here: If you are running the Dexcom app on your phone, if you look at Apple Health you will find that Dexcom only writes its data to Health with a three-hour delay. It buffers the glucose values internally for display, but they aren't available in Health until they are three hours old. So even if you could read Health (e.g. by keeping the phone unlocked) the data wouldn't be current. However, with the introduction of widgets in CarPlay in iOS 26, you can achieve essentially what you want with little effort - install the Dexcom widget, and you can display it on the CarPlay screen. There is sometimes a little lag with it updating, but it's much better than nothing. As for alerts, those are well handled by the phone already, and any low glucose alerts should show up on the CarPlay screen as long as you allow notifications from that app while driving. Hope this helps!
Topic: UI Frameworks SubTopic: General Tags:
14h
iOS 26 Keyboard Toolbar with Menu Buttons: Menu appears above hidden toolbar (instead of taking up it's space)
Hi Community! I'm wrangling with this for a few days now and can't find a way to fix it, but I see it working in other apps. I have a regular UIToolbar with buttons, assigning it as inputAccessoryView to a UITextView, so the toolbar appears above the keyboard (I can reproduce this also in SwiftUI). The toolbar contains regular UIBarButtonItems, except one doesn't have an action, it has a UIMenu (using .menu = UIMenu...). In the Apple Notes app, there is also one button that shows a menu like that. When you tap on the button, the toolbar disappears and the menu shows directly above the keyboard. However, in my code it shows above the hidden toolbar, means there is a huge gap between keyboard and menu. It works if I attach the toolbar (in SwiftUI) to the navigation at the top or bottom, just with the keyboard it behaves differently. Here is some sample code for the toolbar: private lazy var accessoryToolbar: UIToolbar = { let toolbar = UIToolbar() let bold = UIBarButtonItem(image: UIImage(systemName: b
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NavigationSplitView: Make button clickable in detail-section safe area
Hi, I've tried to find a solution for this problem for weeks now but it seems no one knows how to solve it and Apple doesn't seem to care. I have a NavigationSplitView with two columns. In the detail column I have a button - or any other clickable control - which is placed in the very top where usually the safe area resides. The button is NOT clickable when he is in the safe area and I have NO idea why. I know I can place buttons in safe areas of other views and they are clickable. Please have a look at the code: `struct NavTestView: View { var body: some View { GeometryReader { p in VStack(spacing: 0) { NavigationSplitView { List(names) { Text($0.name).frame(width: p.size.width) .background(Color.green) }.listRowSpacing(p.size.height * 0.15 / 100 ) .toolbar(.hidden, for: .navigationBar) } detail: { TestView().ignoresSafeArea() }.frame(width: p.size.width, height: p.size.height, alignment: .topLeading) .background(Color.yellow) } } } } struct TestView: View { var body: some View { GeometryReader { p
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Provisioning Profile Defect: App Attest Entitlement (com.apple.developer.app-attest.environment) Missing Despite Enabled Capability
Hello everyone, I'm facing a critical, blocking issue where my developer account (Team ID: K655PX7A46) is unable to generate a valid provisioning profile with the App Attest entitlement. I have confirmed this is a server-side issue and am hoping to get visibility from an Apple engineer who can investigate. The Problem: When I generate a provisioning profile for an App ID with the App Attest capability enabled, the resulting profile is defective. It is missing the required com.apple.developer.app-attest.environment key in its entitlements dictionary, causing Xcode to fail the build. What I Have Proven: The issue is not a misconfiguration. The App Attest capability is correctly enabled and saved on the App ID configuration page. The issue is not isolated to one App ID. I created a brand new App ID from scratch, enabled the capability during creation, and the server still generates a defective profile with the same missing entitlement. I have definitive proof by inspecting the downloaded .mobileprovisio
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UIMenuElementAttributesKeepsMenuPresented not working when Glass Grouping changes
I'm working on a UIBarButtonItem that is supposed to be a filter button - it shows a menu in which the user can (un)check menu items. Using the UIMenuElementAttributesKeepsMenuPresented attribute on the UIActions prevents the menu to hide after the user clicks an item. The button is put alongside another button as the leftBarButtonItems of my navigation item. In iOS 26 they are grouped into a single glass container automatically. Now when the user starts filtering, I want to highlight the UIBarButton item to signal to the user that the filter is active (similar to what Apple does in the Mail app). I do that by setting the UIBarButtonItemStyle to prominent. Now that works too, but it causes the automatic glass grouping to break up and the menu to hide. I'm fine with the grouping to break up, but the menu shouldn't hide. Is this a bug or can this be prevented somehow?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Background Assets - Apple Hosted - iOS26
I've followed the setup process to get Apple Hosted Background Assets configured for my project. (https://developer.apple.com/documentation/backgroundassets/downloading-apple-hosted-asset-packs) But when I build and run the app I get the following error... BackgroundAssets/AssetPackManager.swift:174: Fatal error: The process lacks a team ID. I've checked the Signing->Team for both targets and they both have my Team associated. Any help or advice would be appreciated...
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