Target Device: iPhone 13, iOS 18.5, enroll to MDM by enrollment profile Command: Response: Anyone could help?
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Hello, I'm trying to figure out the behavior of AssetPackManager.shared.remove(assetPackWithID: ). I'm working with MapKit tiles and currently working on trying projecting them correctly which involves serving the AssetPack locally, downloading, checking alignment, and then deleting and changing. My question is that remove(assetPackWithID: ) completes successfully and the asset pack is removed. This is confirmed by trying to remove the AssetPack again which throws an error. However, the asset is still appearing on MapKit after the removal. This is a bit odd as this persists not only with force killing, but also restarting the device. Please advise on how to properly remove an AssetPack. Thank you iPhone 15 Pro Max (iOS 26.0.1) iPhone 17 Pro Max (iOS 26.0.1)
I'm looking for advice or anyone who's experienced similar delays with nonprofit developer account enrollments. Timeline: In mid-September, we had some initial email validation issues during our nonprofit organization enrollment. Senior Advisor Kevin (case 102691832489) resolved those issues and cleared us to continue enrollment on September 16-17. We continued immediately on September 17th, and our status changed to Your enrollment is being processed with enrollment ID UH4UT85YS3. It's now been 28 days with no status changes, no requests for additional information, and no timeline. Follow-up attempts: I've called support three times (Sept 19, 26, and Oct 7). Each time I was told the application is with a separate department they can't contact. They created additional cases but couldn't provide any updates or access to the reviewing team. Questions for the community: Is 28 days normal for nonprofit enrollment processing after continuing? Has anyone found a way to get status updates when regular suppo
I am having a rare crash when calling FileHandle(forWritingTo:) initializer with a file that does not exist. In the documentation, I see that the expected behaviour is to return nil, but in my app, in rare cases I have a crash. You're passing in a URL object that's already been released. The key clue is here: Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000deadbeef Exception Codes: 0x0000000000000001, 0x00000000deadbeef The address 0xdeadbeef isn't accidental. It's a sentinel value that the system commonly uses when it wants to set a pointer to something that's recognizably known to be invalid. In the particular case, CFURL's* deallocate function sets the pointer that points to the actual string bytes to 0xdeadbeef just before it returns. Your app crashes like this the next time you try to use that URL object. In terms of tracking the issue down, testing with ASAN or the Zombie’s instrument are your best options. *NSURL and CFURL share their underlying implementation. As an aside, and not directly releva
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hello, I’m having trouble accessing the Tap to Pay on iPhone Marketing Toolkit for Canada. I’m trying to complete section 6 of the Tap to Pay checklist, which directs me to the Marketing Toolkit page. After visiting the link, I enter our Team ID and select Canada as the region. This takes me to a page with Box links and passwords for each region. However, the password for Canada doesn’t work. When I enter it I receive an error: “Wrong password.” I’m not sure how to proceed from here. I’ve contacted Developer Support twice over the past two weeks but haven’t received a response yet. I’m hoping someone here can help me get access. Thank you, Alex
I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. OK. So the main issue to be aware of here is the difference between works fine for a developer and works well for a user. For development purposes, you can basically just set the two keys (UIFileSharingEnabled/LSSupportsOpeningDocumentsInPlace) and then use your Documents directory as your working storage. There could be issues if you edited or deleted those files while your app was actively running, but you will just avoid those issues... by not doing that. On the other hand, if you're planning to ship this to end users then you'll need to use things like file coordination to avoid those issues. Similarly, apps that are more viewer oriented (meaning, they don't edit the files they're working with) often use an import model where they copy (actually clone, so they don't us
Topic:
Spatial Computing
SubTopic:
General
Tags:
I've been trying to search for this particular issue, but what I've been finding doesn't seem to fit exactly what I'm experiencing, hence my post here. I can send and receive normal photos (ones that were taken with the camera) with no issue, however, screenshots do not appear when I receive them (or if I send one, the recipient also does not see them). They appear as a blank message bubble and when I click on it, the screenshot appears. Attached is a screenshot of what it looks like in iMessage. I'm curious if this is a bug, or do I simply have some settings incorrect? I'm on the iOS 25.1 beta 3, but this has been happening since iOS 25 launched, and I have a 17 Pro Max.
Topic:
App & System Services
SubTopic:
General
I am using iPhone 16 pro, and I am running on the IOS 26.1 (23B5064e) in settings, going to Camera, then to formats, then in “Pro Raw and Resolution Control”, I am only getting “Pro Raw Format”(JPEG Lossless Most Compatible), but despite after numerous attempts I am unable to find the option for “Pro Raw Max”(upto 48 MP) or HEIF Max (upto 48 MP); please help me anyone I desperately want “Pro Raw Max”, moreover I cannot find the “Raw Max” option in the camera app, but only getting the “Raw” option; thanks a lot in advance…🙏🏻🙏🏻🙏🏻🙏🏻
Topic:
App & System Services
SubTopic:
General
in an iPhone with both sim (as default) and eSim (as secondary) contacts that are associated with eSim (secondary line) are being reaassociated with the default line when changing phones.
Topic:
App & System Services
SubTopic:
iCloud & Data
Hi everyone, We’re developing a Unity project for Apple Vision Pro that connects PSVR2 Sense controllers for advanced interaction and input. We’ve encountered a major limitation: when the controller is not held close to the designated hand (e.g., resting on a table or held by the non designated hand), the Sense controller enters a low-power or reduced-update mode. This results in noticeably reduced tracking update frequency and responsiveness until the controller is held again. For certain use cases, this behavior is undesirable. In our case, it prevents continuous real-time tracking of the controller even when it’s stationary or being tracked externally. Request: Please consider exposing an API flag or developer option in ARKit to disable and optionally delay the low-power mode when the app requires full-rate updates regardless of proximity or hand pose detection.
Thanks @DTS Engineer for your quick & detailed answer!! So, my immediate question here is what your larger goal here actually is? I am working on a Gaussian Splatting App using the UnityGaussianSplatting package and building for Apple Vision Pro. I want to be able to load splat (.ply / .splat) files from the Vision Pro's storage into the application. This won't work. The primary goal of the App Sandbox is to protect user data, which is exactly the kind of data you want access to. Yeah, that was also what I suspected. Hence my question what the intended way to access files from an app would be. apps get access to files through one of two broad mechanisms: Thanks for referring to these, I think I stumbled upon it while researching, but did not consider them further yet because they are solutions that require editing the code in Xcode. Which poses two problems for me: 1 - I don't have a lot of experience with Swift and how Xcode apps are structured. 2 - The Xcode project is generated from
Topic:
Spatial Computing
SubTopic:
General
Tags:
Call Screening has serious issues right now leading to missing calls from genuine callers because the system does not acknowledge them with missed call notifications or badges in a lot of cases. I'm posting this in the hope of catching an engineer who can bring this to the attention of the teams working on this. Filed as FB20678829 — I ran the following tests with iOS 26.1 beta 3, but the issues have been occurring on iOS 26.0 as well. I used an iPhone, Apple Watch, iPad, and Mac for this. The iPhone has Call Screening enabled with the option „Ask Reason for Calling“ The iPhone has call forwarding enabled to all devices. Test 1: Active Focus Turn on a focus like Do not Disturb on all devices. Lock all devices. Make a phone call to the iPhone with an unknown number. Behavior: iPhone: displays Call Screening UI on the Lock Screen, but it will not light up the screen. You don’t know Call Screening is happening unless you activate the display just in that mome
I tried some more myself and I was able to solve the issue by adding Apple Vision Pro to the Supported Destinations of the extension. Previously I had only added it to the main app.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Hello! We stumbled upon a problem with our karaoke app where user on iPhone 16e/iOS 18.5 has problem with mic capture, other users cannot hear him. The mic capture is working fine on 17.5, 16.8. Maybe there is something else we need when configuring AVAudioSession for iOS 18.5? Currently it's set up like this: override func viewDidLoad() { super.viewDidLoad() UIApplication.shared.isIdleTimerDisabled = true mRoomId = appDelegate.getRoomId() let audioSession = AVAudioSession.sharedInstance() try! audioSession.setCategory(.playAndRecord, mode: .voiceChat, options: [.defaultToSpeaker]) try! audioSession.setPreferredSampleRate(48000) try! audioSession.setActive(true, options: []) }
Topic:
Media Technologies
SubTopic:
Audio
It is not possible to install iOS 17 on iPhone X.
Topic:
App & System Services
SubTopic:
Core OS