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About AppleScript- The Language of Automation
WELCOMEWelcome to the Apple Developer Forum for AppleScript. Here you can access and share information about OS X's popular native scripting language. On this page you will find links to resources for developers and scripters alike, including training materials and code examples. Enjoy!THE LANGUAGE OF AUTOMATIONAppleScript is an English-like language used to create script files and applets that control the actions of the computer and the applications that run on it. AppleScript scripts can “think” and make decisions based on user-interaction or by parsing and analyzing data, documents or situations. With support integrated into hundreds of Apple and third-party applications, AppleScript provides motivated customers an approachable way to address their specific automation requirements by writing their own scripts or using those developed by others.THE BENEFITS OF APPLESCRIPTResearch has shown that a primary requirement of customers, professionals, and businesses alike is for customizable automation tools to en
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Jun ’15
Common iOS Simulator Error Messages
There are a couple error messages that developers have seen when using the iOS Simulator. We can certainly do better to make these error messages less cryptic in future releases, but for now, hopefully this post will help you out. Note that this information (likely a more condensed form of it since I am quite verbose here) should appear in Xcode release notes.1) Unable to boot the iOS SimulatorThis error message will appear in iOS Simulator, and if hitting Build&Run from Xcode, you will likely get an (Domain = DTiPhoneSimulatorErrorDomain, Code = 2) error there as well. With iOS 7 and later, the simulator runtime gained its own bootstrap server (launchd_sim) rather than relying on the host's launchd. In Xcode 6.0 and 6.1, this error message is only displayed in the event that launchd_sim crashes upon launch before the simulator can checkin with it. The only known cause of this issue is from the installation of 3rd party software which alters the behavior of OS X in unsupported ways by setting DYLD_INSERT_
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Jun ’15
Welcome to the Integrating iAd Banners topic
There are many resources available within the developer documentation, iTunes Connect, and the iOS Dev Center designed to get your questions answered without necessarily having to wait for an answer from the developer community. Please review the following before posting.High-level Questions?If you have questions about payment, please review the iAd Network Contract in the “Contracts, Tax, and Banking” section of iTunes Connect: https://itunesconnect.apple.com and the iTunes Financial Report Guide at https://itunesconnect.apple.com/docs/Apps_Payments_Finance_Reports_Guide.pdf.If you have missing reports or reporting questions, please ensure that you are first able to review revenue for the reporting month in question in the iAd Network module within iTunes Connect. If so, use the Contact Us link in iTunes Connect > iAd Network to report the specific problem and be sure to including the specific App name(s) and App ID(s) at issue. Not including specific App Names and IDs may delay a timely response
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Jun ’15
App Sandbox, Developer ID, Notarisation
IMPORTANT This post is now obsolete, having been replaced by: Code Signing Resources Trusted Execution Resources App Sandbox Resources Notarisation Resources App Sandbox: App Sandbox Design Guide Gatekeeper and notarisation: Developer ID landing page Signing a Mac Product For Distribution Manual Code Signing Example Testing a Notarised Product --deep Considered Harmful Update to Notarization Prerequisites (23 Dec 2019) Notarize Your Mac Software for macOS Catalina (3 Oct 2019) Notarizing Your Mac Software for macOS Catalina (3 Sep 2019) New Notarization Requirements (10 Apr 2019) Notarizing Your App Before Distribution Customizing the Notarization Workflow WWDC 2019 Session 701 Advances in macOS Security WWDC 2019 Session 703 All About Notarization Safely open apps on your Mac (from Apple Support) Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com Change history: 5 Jun 2015 — First posted. 25 Ma
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Jun ’15
In-App Purchase Resources
Recommended resources for In-App Purchase:Documentation App Distribution GuideIn-App Purchase Best PracticesiTunes Connect Developer GuideIn-App Purchase Programming GuideReceipt Validation Programming GuideGetting Started with In-App Purchase on iOS and OS XIn-App Purchase Configuration Guide for iTunes ConnectTechnical Q&A, QA1329, 'In-App Purchase Product IdentifiersTechnical Note, TN2259 Adding In-App Purchase to your iOS and OS X ApplicationsSample Code StoreKitSuiteWWDC Videos WWDC 2012: Selling Products with Store KitWWDC 2013: Using StoreKit for In-App PurchasesWWDC 2012: Managing Subscriptions with In-App PurchaseWWDC 2013: Using StoreKit for In-App PurchasesWWDC 2013: Using Receipts to Protect Your Digital SalesWWDC 2014: Optimizing In-App PurchasesWWDC 2014: Designing a Great In-App Purchase ExperienceWWDC 2014: Preventing Unauthorized Purchases with Receipts
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Jun ’15
Reply to Battery draining even when plugged in.
On a separate note, it did give me the chance to test out the low power mode. It pops up when it usually says Less than 20% remaining. and gives you the option to turn it on. When selected, it says that turning it on will result in slower data, manual checking of mail, dimmed screen, etc...Seems to work as advertised, in that my battery loss slowed significantly when enabled, and I was still using the phone as much as before.
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Reply to **Organizing an entire list of Unstable Apps**
Again - this seems to be YOUR opinion, no, or am I missing something in the forum rules or developer agreement that explicitly forbids such a discussion? Also, given many, many developers develop apps that integrate with 3rd party services and even in other situations integrate directly or indirectly (through URLs or other data passing mechanisms) with 3rd party iOS apps, why are you so opposed to this?
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’15
Invalid Bundle Identifier Format
I'm getting this email below everytime I try to upload my Mac app. Version 1.0 for this happ but I've submitted hundreds of updates/apps before with no issue. My CFBundleIdentifier = com.nuclearnova.mac.birdiegolf , any ideas ass to what could be wrong? I feel like I'm missing something silly here as this is so simple, but I waited a day and looked at it again and still can't figure it out. Also, this happens both before and after the WWDC system upgrades todayDear developer,We have discovered one or more issues with your recent delivery for Birdie Golf. To process your delivery, the following issues must be corrected:Invalid Bundle Identifier Format - The bundle identifier, as specified via the key CFBundleIdentifier in the bundle's Info.plist file, must consist only of characters that are uppercase or lowercase Roman letters (A-Z, a-z), the digits 0 through 9, dot (.), or hyphen (-). For more information about bundle identifiers, the CFBundleIdentifier key, and the Info.plist file, see the Mac Deve
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Jun ’15
linker command failed with exit code 1 (use -v to see invocation)
Ld /Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator/ExampleApp.app/ExampleApp normal i386 cd /Users/nathan/Desktop/Xcode App/ExampleApp1/ExampleApp export IPHONEOS_DEPLOYMENT_TARGET=9.0 export PATH=/Volumes/Xcode/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Volumes/Xcode/Xcode-beta.app/Contents/Developer/usr/bin:/Volumes/Xcode/Xcode-beta.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin /Volumes/Xcode/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Volumes/Xcode/Xcode-beta.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.0.sdk -L/Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products/Debug-iphonesimulator -F/Users/nathan/Library/Developer/Xcode/DerivedData/ExampleApp-adsgjtlrzvwdjxbdymykwbukmfch/Build/Products
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Jun ’15