Hi, In SceneKit I pass custom parameters to a metal shader using a SCNAnimation, for example:
let revealAnimation = CABasicAnimation(keyPath: "revealage")
revealAnimation.duration = duration
revealAnimation.toValue = toValue
let scnRevealAnimation = SCNAnimation(caAnimation: revealAnimation)
material.addAnimation(scnRevealAnimation, forKey: "Reveal")
How would I do similar to a metal shader in RealityKit?
I saw in the Octopus example:
//int(params.uniforms().custom_parameter()[0])
But it's commented out and there is no example how to set the custom variable and animate it? (unless I missed it)
Great session BTW
Thanks
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