App Review

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App review is the process of evaluating apps and app updates submitted to the App Store to ensure they are reliable, perform as expected, and follow Apple guidelines.

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Acceptable level of obfuscation for App Review
New member here, please be gentle :) I am getting ready for App Review for my first iOS app, and I am curious if ANY level of obfuscation is allowed? Say I had a drone controller App, I might have something like this: struct Drone{ var name : String var forwardVelocity : Double var lateralVelocity : Double var verticalVelocity : Double var receivedSignalStrength : Int var rssThreshhold : Int var gpsCoordinates : Data func reverseCourse(){ //do a 180 //... } } func onUpdateReceivedSignalStength(drone:Drone){ if drone.receivedSignalStrength < drone.rssThreshhold{ drone.reverseCourse() } } But I don't really want to make it easy for someone to pull the strings from the binaries and try and copy my work. I realize it's pretty much inevitable, but it seems sensible to protect my IP as much as I can. Is something like this acceptable? struct D{ //obfuscated Drone var parameter1 : String //name var parameter2 : Double //forwardVelocity var parameter3 : Double //lateralVelocity var parameter4 : Double //verticalVelocity var parameter5 : Int //receivedSignalStength var parameter6 : Int //rssThreshhold var parameter7 : Data //gpsCoordinates func funcSeven(){ //do a 180 //... } } func funcSix(d:D){ //check if signal strength requires a course reversal if d.parameter5 < d.parameter6{ // signal strength less than threshhold d.funcSeven() //reverse course } } The comments make it clear what the similarly-named parameters are doing, and what the functions do. I fully understand that something like the below is a no-no, just writing it made my eyes bleed: struct DDF{ var SXR : String var KYV : Double var GTC : Double var DKY : Double var ENY : Int var WKN : Int var DJV : Data func BDO(){ //do a 180 //... } } func PUL(KHY:DDF){ if KHY.ENY < KHY.WKN{ KHY.BDO() } } Is there any level of IP protection through obscurity that is acceptable? I realize that the more genericized the variable and function names are, the harder it is to debug, but that might be an acceptable trade-off against IP protection. To be clear, my app isn't anything to do with drones, this was just a vehicle to ask the question with. My code isn't currently at all obfuscated, everything is in clear terms, but I am wondering if I could/should obfuscate the critical parts before App Review and release? The reason for my concern is that a key feature of the app is something very novel, and I have filed a patent application for it. The patent (if granted) won't be granted for 18-24 months, so anything I can do to protect the IP seems like the right thing to do. As a complete newcomer to releasing Apps, I have no experience at all, so I would be grateful for any help/steers from those that do have experience in trying to protect their IP while not making life difficult for the App Review team. Thanks in advance! 6502A
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Apr ’26
Original App Still in Review While a Verbatim Clone Got Approved (Guideline 4.1 Violation)
I need to bring attention to a very suspicious "copycat" incident that suggests a potential metadata scraping issue. I submitted my original sports insights app, KickPick, for review on April 2nd, 2024. To my shock, I discovered a competitor app already live on the store with same app name and nearly identical app information (descriptions, metadata) and a very similar UI structure. Domain Registration: The infringing developer registered their website domain on the exact same day I submitted my app for review (April 2nd). This is not a coincidence; it points to automated monitoring or scraping of new submissions/metadata. Plagiarized Legal Assets: While the UI has some variations, they have copied my Privacy Policy and Terms of Service verbatim. These documents were custom-written for my specific project logic, yet they appear on their site with only the company name changed. App Information: The app descriptions and store metadata are almost identical to what I provided in my pending submission. It is highly concerning that an original creator's work, is being "front-run" by a low-effort clone that appears on the store exactly when the original is submitted. I have filed a formal Rights Infringement report, but I want to ask the community: Has anyone else noticed clones popping up with domains registered on their exact submission date?
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Apr ’26
Celebrating 2 months in App Review queue !! (still not reviewed)
My game's critical update (related to AdMob) has been stuck in the review queue for over 2 months now. I’m not exaggerating - it’s literally been more than 2 months. I’ve never experienced anything like this before. My updates used to get approved within 2–3 business days at most. But this time, the process seems completely broken. The update was sitting in the queue since February 4th and wasn’t even taken into review. I finally gave up and rejected it myself on April 4th, then resubmitted it. It’s still the same story: stuck in the queue with zero progress. During this time, I’ve sent multiple emails and messages. None of them provided any useful information, and now I’m basically being ghosted by support. Thanks, Apple, for the amazing support and the value you give to developers. Bonus: Another one of my games has been waiting for its initial release for 15 days now. At this rate, I guess I should expect 3–4 months for that one too. The worst part isn’t just the delay - it’s the complete lack of any meaningful explanation.
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Apr ’26
Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Context: We are developing an SDK to support global age verification regulations (e.g., Texas HB 18, Brazil’s LGPD). We plan to use the DeclaredAgeRange and PermissionKit frameworks. We want to verify if our proposed "Block-by-Default" sequence for non-compliant states is legally and policy-compliant according to Apple’s standards. Detailed Workflow Description: Initial Authentication: After the user logs in, the SDK calls requestAgeRange(ageGates: 13, 16, 18). Handling Sharing Status: If Declined: If the user declines age sharing (.declinedSharing), the SDK blocks app access and displays a popup guiding them to enable sharing in System Settings. Age Verification Results: Adult (VERIFIED, 18+): Immediate access to the game. Non-Regulated Region (UNKNOWN): Access to the game is allowed. Minor (SUPERVISED, 13-17): Step A (Age Gate): We check if they are 13+. If they are under 13, we block access and show an "Underage" notice. Step B (Family Sharing): If they are 13+, we check if Family Sharing is linked. If NOT linked, we block access and show a guide to set up Family Sharing. Significant Update & Parental Consent: If a "Significant App Update" requires consent (via requiredRegulatoryFeatures), we call AskCenter.shared.ask with a SignificantAppUpdateTopic. If Approved: The minor is allowed to proceed to the game. If Denied/Pending: Access is blocked, and a "Parental Consent Required" notice is displayed. Information Unavailable (REQUIRED): If age info cannot be verified, access is blocked with a guide on how to provide age information. Specific Questions for Feedback: Blocking for Non-Consent: In regions where Age Assurance is legally required, is it acceptable under App Store Review Guidelines to block app functionality for users who choose .declinedSharing? Mandatory Family Sharing: Is it permissible to require Family Sharing for 13-17-year-old minors to access the app, or must we provide alternative parental verification methods (e.g., credit card verification) for those not using Family Sharing? VPC Compliance: Does using SignificantAppUpdateTopic via AskCenter satisfy the "Verifiable Parental Consent (VPC)" requirements for regulations like Texas HB 18 or Brazil's LGPD for initial gameplay access? User Experience (UX): Does this "Strict Blocking" approach for unverified or non-consented states violate any policies regarding "App Functionality" or "Data Privacy," even if implemented for legal compliance?
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Apr ’26
App review in status "Waiting for review" for over 2 months
Hi everyone, I’m dealing with a strange App Review delay and would appreciate any advice from people who faced something similar. My app was released on January 20. A small update was approved quickly on January 28, and another one on January 29. So far everything looked normal. Then I submitted another update on February 6. This submission stayed in “Waiting for Review” for 3 weeks with no progress. During that time, I contacted Apple Support to ask if something was wrong with my submission or the review queue. The response took quite a while, and since nothing was changing, I assumed the queue got stuck. So I decided to remove the update and resubmit it. Later Support replied and told me that I removed my own update, and that the queue was working normally and there was nothing I needed to do. However, even after resubmitting, the new build stayed in the same “Waiting for Review” status all the way until March 19 — with no signs of movement. At this point I started to think maybe the review team found some critical issues that would block the app from going live. I rechecked the entire app, didn’t find anything serious, but fixed a couple of small bugs and submitted another update. Unfortunately, this update is now also stuck in “Waiting for Review.” Additionally, I requested an expedited review on April 6, but haven’t received any response or changes in status. So at this point I’m not sure what else I can do. Has anyone experienced something similar? Is there anything that helped you unblock a submission stuck in this state? Any advice or shared experiences would be greatly appreciated.
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437
Apr ’26
App stuck in waiting for review.
Hi everyone, I uploaded my first app over a month ago now and there has been no status change at all. I have been stuck in ‘waiting for review’ the whole time since upload. I know Apple say sometimes it may take over the 24-48 hours but 1 month seems like I’ve been missed out. I’ve also submitted an expedited review to see if that helps but nothing as of yet. Does anyone have any advice at all? Thanks.
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Apr ’26
Subscription Removed from Binary, but Still Stuck “In Review,” Causing Repeated 2.1(b) Rejections
Has anyone experienced something similar with App Review / App Store Connect? We ran into a very frustrating situation that is now seriously affecting our release and iteration plan. What happened: One of our subscription products was initially rejected on “value” grounds. Although we disagreed with that assessment, we removed that subscription from the latest build in order to move the review process forward. The problem is that the subscription product remained stuck in “In Review” status in App Store Connect. Because of that state, we were unable to edit, remove, or modify it from our side. App Review then rejected the app again under Guideline 2.1(b), saying the IAP attached to the submission could not be found in the binary. So the issue is basically: we already removed the product from the app as requested, but App Store Connect still keeps that product attached to review, and we have no way to remove it ourselves. Then the app gets rejected for exactly that mismatch. We explained this multiple times, attached recordings and backend screenshots, but the responses mostly repeated the same review language and pointed us to contact support. Questions: Has anyone had a subscription get stuck in “In Review” and become impossible to remove? How was it finally resolved? Did Apple manually remove it from the submission, reset the review state, or require you to withdraw and resubmit everything? This has already caused major delays to our release cycle, so any similar experience or practical advice would be greatly appreciated.
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Apr ’26
App rejected 4 times under 2.5.2 despite detailed clarifications - need guidance
Hi all, We've been rejected four times under Guideline 2.5.2 with identical responses, despite providing detailed clarifications each time. Hoping someone here has dealt with a similar situation. What our app is: A B2B SaaS companion app for our platform (Setgreet). Our customers — product managers and designers — create in-app engagement content (onboarding flows, feature announcements, surveys) on our web dashboard. This companion app lets their teammates and stakeholders view that content on a real device for review and approval before it goes live in the customer's own app via our SDK. The content is structured UI data (text, images, buttons, layout) fetched from our REST API. No executable code, no app binaries, no runtime interpretation, no app distribution. The rejection (verbatim, repeated 4 times): The app appears to be designed for clients or users to preview apps prior to being submitted to the App Store for review. This type of design allows you to change the app's behavior or functionality to differ from the intended and advertised primary purpose of the app, which is not in compliance with App Review Guideline 2.5.2 and section 3.3.2… What we've tried: Detailed written replies explaining the app is a content viewer, not an app preview tool Comparisons to approved App Store apps that work the same way (Figma Mirror, InVision, Braze, Notion — all render remotely-created content via shared links/codes) Filed an App Review Board appeal (waiting for response) Requested a 30-min App Review video call — declined by Apple Each reply gets the exact same rejection text back, with no engagement on our explanations. My questions: Has anyone successfully resolved a 2.5.2 rejection where the reviewer pattern-matched a content viewer as an "app preview tool"? Is the QR-code-to-view-content interaction the likely trigger? Should we de-emphasize it in favor of a login + flow list as the primary UX? Any advice on getting a senior reviewer to actually engage with the explanation vs. copy-pasting the same response? Submission ID: 2f079345-04df-4701-8089-5e55e982f99a Any insights appreciated. Happy to provide more detail. Thanks!
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Apr ’26
New app not available on App Store after approval
Hello, My app has been approved on March 14, 2023 and has the status "Ready for sale" ever since. But the app is still not available on App Store, and whenever i use the link in App Connect to view on App Store it says "App Not available. This app is currently not available in your country or region". Initially I made the app only available in my country, after few days of getting that error, I made it available worldwide but still can't seem to find my app being available. I've sent a support ticket to apple a few days ago but got no reply. In the approval email it said it may take up to 24 hours for the app to be available on App Store, but few days have passed and still not available on app store. The app is free, and i checked all the countries and regions for availability. What can be the problem, how long does it take? Thank you
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Apr ’26
Stuck “Waiting for review” status
Hi! Our app(ID: 6754461151) has been stuck in "Waiting for Review" since March 3, 2026 - 17 days with no movement. This is our second consecutive submission with the same issue: Version 1.0.2: Submitted February 7, 2026. Waited 24 days with no review activity, no feedback, no communication. Were forced to withdraw it on March 3. Version 1.0.3: Submitted immediately after on March 3, 2026. Now at 17 days - same result. In total, our update has been blocked for 41 days across two submissions. Steps we've already taken: Submitted an Expedited Review Request 7 days ago - no response Contacted App Review Status support Verified App Review Information is complete: demo credentials and invite code are provided Confirmed all agreements and banking details are up to date We also have new IAP subscriptions in "In Review" status since March 11 (9 days), which may be contributing to the delay. We're not sure if there is something in our submission that requires attention. We are fully prepared to make any necessary changes. Any guidance on what might be causing this would be incredibly helpful.
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Apr ’26
Apple Developer account terminated
Dear Apple Developer Support, I hope you are doing well. I am writing to kindly follow up regarding my reinstatement request for my Apple Developer Program membership (Case ID: 102852765171). I would also like to respectfully clarify one point regarding my app. The app name “Tango” was used without any intention of infringing on copyright or creating confusion. At the time, I was not aware of any conflict, and I had checked availability on the App Store. However, I now understand that this may still raise concerns under Apple’s policies. I take full responsibility for this oversight. To address this, I confirm that I will permanently remove this app and will not publish it again under the same or similar name. I will ensure that all future apps are carefully reviewed to avoid any potential naming or policy issues. I fully understand the importance of Apple’s guidelines and remain committed to strict compliance moving forward. I would greatly appreciate any update you can provide regarding the status of my appeal. Thank you very much for your time and consideration. Kind regards, Haseeb Gul Apple Developer Team ID: WPPH63HR8X
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Apr ’26
Switching from Unlisted App Distribution to Public App Store Release
We are planning to distribute our app outside of TestFlight because our testing period exceeds the 90-day limit. Since we have an Apple Developer account, we are considering using Unlisted App Distribution for long-term testing. I have a few questions regarding this approach: After completing testing via Unlisted Distribution, is it possible to switch the same app to a public App Store release, or would we need to create and submit a separate app for public distribution? If a separate app is required, are there any restrictions from Apple on releasing essentially the same app under a different bundle identifier through another distribution channel? (Additionally, once testing is finalised, we plan to discontinue the Unlisted App version.) Are there any potential complications or limitations we should anticipate (e.g., app review concerns, versioning, or policy compliance) related to this matter? Any guidance or best practices in this matter would be greatly appreciated.
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Apr ’26
I am stuck in a critical situation, Help needed.
Hello Apple App Review Team, and everyone, I am in a gap. I cant solve it. 2 days ago I received a copyright claim ref# APP264502-A As a 5 years experienced ASO professional, I choose and position keywords based on volume and relevancy. I didnt know that the keywords was copyrighted. After I received the App Store Notices email, I have took immediate action to prepare a new build to update the app title. I want to remove the copyrighted keyword. Now, because of this copyright claim, Apple put my account under "Pending Termination" status. Don't get me wrong, I can send the app to the review. But this status is blocking the app from going into App Review. Submission ID: 49f886fb-7d5e-4493-b7e8-5e5db2ab1e18 This is where I am stuck. The gap. the loop. I received copyright claim. Okay, of course I will remove your keyword. I need review to change app title. I cant get my app a review. I have created tickets, I replied all of the emails. I need help. This situation makes me stress a lot. I understand that companies or people can get copyrights. I respect that. And I move forward accordingly. I am willing to co-operate. Help needed. Thank you. Best regards,
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Apr ’26
URL for a privacy policy?
I am a first time developer who created a card game which I now want to submit into the AppStore. Apple Connect indicates I need to add a mandatory Privacy Policy URL. I am not familiar with URL stuff so really have no idea what this involves. Perhaps someone can describe what is needed at a high level just so I can understand better?1) How does one go about getting a URL? Does this mean I have to pay for my own website?2) How does one associated a privacy policy on a URL?
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Apr ’26
App stuck in Waiting for Review
Hi everyone, I’m running into an issue with my app submission. It has been stuck in Waiting for Review for over a month now, and there has been no progress at all. I’ve already contacted support twice, but unfortunately haven’t received any response. Has anyone experienced something similar? Are there any ways to speed up the review process or escalate the situation? I’d really appreciate any advice or shared experiences. Thanks in advance!
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Apr ’26
Persistent 1-year delay and stagnation in "Waiting for Review" after Expedited Approval - Beezzy - Agenda Digital
Hello, My app, Beezzy - Agenda Digital, had an Expedited Review request approved recently (confirmation received via email). However, the status remains stuck in 'Waiting for Review' for an unusual amount of time, even for an expedited process. This update is critical for our operations and addresses urgent fixes. Has anyone else experienced a delay between the expedited approval and the actual 'In Review' transition lately? Is there any additional step required from the developer side to trigger the priority queue? App ID: 6751509489 Thank you for any guidance.
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Apr ’26
MacOS app transfer issue
I have a macOS App Store app with a lifetime non-consumable IAP. I can’t do a normal App Store app transfer, so the app will be re-released as a new app under a different Apple Developer Team. That means users’ old purchases won’t automatically carry over. I want to let existing customers keep their lifetime access in the new app, but I want to do it in an Apple-approved way and avoid anything that would look like a custom license-key unlock flow. A few questions: Is there any Apple-supported way for the new app to recognize a user’s purchase from the old app? If not, is the safest App Review-compliant option to make the new app’s equivalent IAP temporarily free or discounted? Would a custom migration/recovery flow for prior customers be allowed, or would that likely violate 3.1.1? Has anyone handled this kind of migration before? Thanks.
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Apr ’26
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
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Apr ’26
Rejected under 4.1 (Copycats/Wordle) despite different gameplay - looking for more specific feedback
I am having issues getting feedback from Apple review to understand whether the game I created is not unique enough or whether it is something else. My game was inspired by Wordle and uses the idea of marking letters as green/yellow to provide hints, but in my view (and the view of all the testers I've had), creates extremely different and unique experience, which is the core goal of guideline 4.1. Core gameplay: The game is real-time multiplayer (or vs an adaptive difficulty computer that mimics human play), where two players each choose a starting hint word, then based on those hint words (yellow/green letters), in 3 minutes, need to find as many unique words that fit those hints. You see what the player guesses and can't guess the same words. Each word gives 1 point, but the last word and 1 bonus word give +5 points. At 120 seconds, a third hint is provided that limits the number of possible options (making it more likely to reach the very final word with +5 bonus or the bonus word if it wasn't guessed yet). There's a rating system, a customisable reward firework system (which you can show off in multiplayer matches). The game is in Lithuanian only, not targeted globally. When playing with another player, there's a voice chat possibility (initial idea was to create a fun way for friends to have quick voice chats daily who like word games). Screenshots used in store listing attached at the end of the post. App review responses I have had close to 10 back-and forth messages with Apple review, trying to ask which parts are the issue (or whether it's the whole concept of the game), but the responses have always been very abstract and vague, no matter how much I ask for specifics, mentioning metadata and in one message, the screenshots. An example response: Regarding guideline 4.1, the app and its metadata contain content that resembles Wordle without obtaining the necessary authorization. To resolve this issue, it would be beneficial to demonstrate your relationship with any third-party brand owners represented in the app. Additionally, the app’s metadata includes third-party content that resembles a popular app or game already available on the App Store. This content may have been sourced from a developer’s website, distribution source, or a third-party platform. Changes I have made so far/things I checked: No mentions of Wordle anywhere in the metadata The colors in the game are not the same ones that Wordle uses Changed the letter elements to be different from Wordle (circles, not squares). Made the screenshots focus on the fully unique items first (the fireworks system, the multiplayer aspect) Sent video recordings to Apple Review to demonstrate how different the gameplay is compared to Wordle Repeated multiple times there is no association with Wordle. Asked if the name "Žodlė" is the piece of metadata that is causing the issue (I would consider renaming if it is) - but got no reaction to this. I have also submitted a formal appeal through the App Review Board more than a week ago but have not yet received a response. For reference, the same app was recently approved and published on Google Play without any copycat concerns. This has been a hobby project of mine for learning about creating and publishing an iOS app, but has turned into something that quite a few people enjoy, so I would like to make sure that I'm not giving up too early trying to publish it. Would love to hear the opinion of someone with more experience on whether there's a chance to get this published or whether any kind of a game that involves guessing words with yellow/green hints would be considered a copycat of Wordle.
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Apr ’26
Acceptable level of obfuscation for App Review
New member here, please be gentle :) I am getting ready for App Review for my first iOS app, and I am curious if ANY level of obfuscation is allowed? Say I had a drone controller App, I might have something like this: struct Drone{ var name : String var forwardVelocity : Double var lateralVelocity : Double var verticalVelocity : Double var receivedSignalStrength : Int var rssThreshhold : Int var gpsCoordinates : Data func reverseCourse(){ //do a 180 //... } } func onUpdateReceivedSignalStength(drone:Drone){ if drone.receivedSignalStrength < drone.rssThreshhold{ drone.reverseCourse() } } But I don't really want to make it easy for someone to pull the strings from the binaries and try and copy my work. I realize it's pretty much inevitable, but it seems sensible to protect my IP as much as I can. Is something like this acceptable? struct D{ //obfuscated Drone var parameter1 : String //name var parameter2 : Double //forwardVelocity var parameter3 : Double //lateralVelocity var parameter4 : Double //verticalVelocity var parameter5 : Int //receivedSignalStength var parameter6 : Int //rssThreshhold var parameter7 : Data //gpsCoordinates func funcSeven(){ //do a 180 //... } } func funcSix(d:D){ //check if signal strength requires a course reversal if d.parameter5 < d.parameter6{ // signal strength less than threshhold d.funcSeven() //reverse course } } The comments make it clear what the similarly-named parameters are doing, and what the functions do. I fully understand that something like the below is a no-no, just writing it made my eyes bleed: struct DDF{ var SXR : String var KYV : Double var GTC : Double var DKY : Double var ENY : Int var WKN : Int var DJV : Data func BDO(){ //do a 180 //... } } func PUL(KHY:DDF){ if KHY.ENY < KHY.WKN{ KHY.BDO() } } Is there any level of IP protection through obscurity that is acceptable? I realize that the more genericized the variable and function names are, the harder it is to debug, but that might be an acceptable trade-off against IP protection. To be clear, my app isn't anything to do with drones, this was just a vehicle to ask the question with. My code isn't currently at all obfuscated, everything is in clear terms, but I am wondering if I could/should obfuscate the critical parts before App Review and release? The reason for my concern is that a key feature of the app is something very novel, and I have filed a patent application for it. The patent (if granted) won't be granted for 18-24 months, so anything I can do to protect the IP seems like the right thing to do. As a complete newcomer to releasing Apps, I have no experience at all, so I would be grateful for any help/steers from those that do have experience in trying to protect their IP while not making life difficult for the App Review team. Thanks in advance! 6502A
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1.8k
Activity
Apr ’26
Original App Still in Review While a Verbatim Clone Got Approved (Guideline 4.1 Violation)
I need to bring attention to a very suspicious "copycat" incident that suggests a potential metadata scraping issue. I submitted my original sports insights app, KickPick, for review on April 2nd, 2024. To my shock, I discovered a competitor app already live on the store with same app name and nearly identical app information (descriptions, metadata) and a very similar UI structure. Domain Registration: The infringing developer registered their website domain on the exact same day I submitted my app for review (April 2nd). This is not a coincidence; it points to automated monitoring or scraping of new submissions/metadata. Plagiarized Legal Assets: While the UI has some variations, they have copied my Privacy Policy and Terms of Service verbatim. These documents were custom-written for my specific project logic, yet they appear on their site with only the company name changed. App Information: The app descriptions and store metadata are almost identical to what I provided in my pending submission. It is highly concerning that an original creator's work, is being "front-run" by a low-effort clone that appears on the store exactly when the original is submitted. I have filed a formal Rights Infringement report, but I want to ask the community: Has anyone else noticed clones popping up with domains registered on their exact submission date?
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1
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0
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159
Activity
Apr ’26
Celebrating 2 months in App Review queue !! (still not reviewed)
My game's critical update (related to AdMob) has been stuck in the review queue for over 2 months now. I’m not exaggerating - it’s literally been more than 2 months. I’ve never experienced anything like this before. My updates used to get approved within 2–3 business days at most. But this time, the process seems completely broken. The update was sitting in the queue since February 4th and wasn’t even taken into review. I finally gave up and rejected it myself on April 4th, then resubmitted it. It’s still the same story: stuck in the queue with zero progress. During this time, I’ve sent multiple emails and messages. None of them provided any useful information, and now I’m basically being ghosted by support. Thanks, Apple, for the amazing support and the value you give to developers. Bonus: Another one of my games has been waiting for its initial release for 15 days now. At this rate, I guess I should expect 3–4 months for that one too. The worst part isn’t just the delay - it’s the complete lack of any meaningful explanation.
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1
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148
Activity
Apr ’26
Seeking Compliance Feedback on Age Assurance & Parental Consent Workflow (iOS 26 APIs)
Context: We are developing an SDK to support global age verification regulations (e.g., Texas HB 18, Brazil’s LGPD). We plan to use the DeclaredAgeRange and PermissionKit frameworks. We want to verify if our proposed "Block-by-Default" sequence for non-compliant states is legally and policy-compliant according to Apple’s standards. Detailed Workflow Description: Initial Authentication: After the user logs in, the SDK calls requestAgeRange(ageGates: 13, 16, 18). Handling Sharing Status: If Declined: If the user declines age sharing (.declinedSharing), the SDK blocks app access and displays a popup guiding them to enable sharing in System Settings. Age Verification Results: Adult (VERIFIED, 18+): Immediate access to the game. Non-Regulated Region (UNKNOWN): Access to the game is allowed. Minor (SUPERVISED, 13-17): Step A (Age Gate): We check if they are 13+. If they are under 13, we block access and show an "Underage" notice. Step B (Family Sharing): If they are 13+, we check if Family Sharing is linked. If NOT linked, we block access and show a guide to set up Family Sharing. Significant Update & Parental Consent: If a "Significant App Update" requires consent (via requiredRegulatoryFeatures), we call AskCenter.shared.ask with a SignificantAppUpdateTopic. If Approved: The minor is allowed to proceed to the game. If Denied/Pending: Access is blocked, and a "Parental Consent Required" notice is displayed. Information Unavailable (REQUIRED): If age info cannot be verified, access is blocked with a guide on how to provide age information. Specific Questions for Feedback: Blocking for Non-Consent: In regions where Age Assurance is legally required, is it acceptable under App Store Review Guidelines to block app functionality for users who choose .declinedSharing? Mandatory Family Sharing: Is it permissible to require Family Sharing for 13-17-year-old minors to access the app, or must we provide alternative parental verification methods (e.g., credit card verification) for those not using Family Sharing? VPC Compliance: Does using SignificantAppUpdateTopic via AskCenter satisfy the "Verifiable Parental Consent (VPC)" requirements for regulations like Texas HB 18 or Brazil's LGPD for initial gameplay access? User Experience (UX): Does this "Strict Blocking" approach for unverified or non-consented states violate any policies regarding "App Functionality" or "Data Privacy," even if implemented for legal compliance?
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364
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Apr ’26
App review in status "Waiting for review" for over 2 months
Hi everyone, I’m dealing with a strange App Review delay and would appreciate any advice from people who faced something similar. My app was released on January 20. A small update was approved quickly on January 28, and another one on January 29. So far everything looked normal. Then I submitted another update on February 6. This submission stayed in “Waiting for Review” for 3 weeks with no progress. During that time, I contacted Apple Support to ask if something was wrong with my submission or the review queue. The response took quite a while, and since nothing was changing, I assumed the queue got stuck. So I decided to remove the update and resubmit it. Later Support replied and told me that I removed my own update, and that the queue was working normally and there was nothing I needed to do. However, even after resubmitting, the new build stayed in the same “Waiting for Review” status all the way until March 19 — with no signs of movement. At this point I started to think maybe the review team found some critical issues that would block the app from going live. I rechecked the entire app, didn’t find anything serious, but fixed a couple of small bugs and submitted another update. Unfortunately, this update is now also stuck in “Waiting for Review.” Additionally, I requested an expedited review on April 6, but haven’t received any response or changes in status. So at this point I’m not sure what else I can do. Has anyone experienced something similar? Is there anything that helped you unblock a submission stuck in this state? Any advice or shared experiences would be greatly appreciated.
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437
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Apr ’26
App stuck in waiting for review.
Hi everyone, I uploaded my first app over a month ago now and there has been no status change at all. I have been stuck in ‘waiting for review’ the whole time since upload. I know Apple say sometimes it may take over the 24-48 hours but 1 month seems like I’ve been missed out. I’ve also submitted an expedited review to see if that helps but nothing as of yet. Does anyone have any advice at all? Thanks.
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73
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Apr ’26
Subscription Removed from Binary, but Still Stuck “In Review,” Causing Repeated 2.1(b) Rejections
Has anyone experienced something similar with App Review / App Store Connect? We ran into a very frustrating situation that is now seriously affecting our release and iteration plan. What happened: One of our subscription products was initially rejected on “value” grounds. Although we disagreed with that assessment, we removed that subscription from the latest build in order to move the review process forward. The problem is that the subscription product remained stuck in “In Review” status in App Store Connect. Because of that state, we were unable to edit, remove, or modify it from our side. App Review then rejected the app again under Guideline 2.1(b), saying the IAP attached to the submission could not be found in the binary. So the issue is basically: we already removed the product from the app as requested, but App Store Connect still keeps that product attached to review, and we have no way to remove it ourselves. Then the app gets rejected for exactly that mismatch. We explained this multiple times, attached recordings and backend screenshots, but the responses mostly repeated the same review language and pointed us to contact support. Questions: Has anyone had a subscription get stuck in “In Review” and become impossible to remove? How was it finally resolved? Did Apple manually remove it from the submission, reset the review state, or require you to withdraw and resubmit everything? This has already caused major delays to our release cycle, so any similar experience or practical advice would be greatly appreciated.
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97
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Apr ’26
App rejected 4 times under 2.5.2 despite detailed clarifications - need guidance
Hi all, We've been rejected four times under Guideline 2.5.2 with identical responses, despite providing detailed clarifications each time. Hoping someone here has dealt with a similar situation. What our app is: A B2B SaaS companion app for our platform (Setgreet). Our customers — product managers and designers — create in-app engagement content (onboarding flows, feature announcements, surveys) on our web dashboard. This companion app lets their teammates and stakeholders view that content on a real device for review and approval before it goes live in the customer's own app via our SDK. The content is structured UI data (text, images, buttons, layout) fetched from our REST API. No executable code, no app binaries, no runtime interpretation, no app distribution. The rejection (verbatim, repeated 4 times): The app appears to be designed for clients or users to preview apps prior to being submitted to the App Store for review. This type of design allows you to change the app's behavior or functionality to differ from the intended and advertised primary purpose of the app, which is not in compliance with App Review Guideline 2.5.2 and section 3.3.2… What we've tried: Detailed written replies explaining the app is a content viewer, not an app preview tool Comparisons to approved App Store apps that work the same way (Figma Mirror, InVision, Braze, Notion — all render remotely-created content via shared links/codes) Filed an App Review Board appeal (waiting for response) Requested a 30-min App Review video call — declined by Apple Each reply gets the exact same rejection text back, with no engagement on our explanations. My questions: Has anyone successfully resolved a 2.5.2 rejection where the reviewer pattern-matched a content viewer as an "app preview tool"? Is the QR-code-to-view-content interaction the likely trigger? Should we de-emphasize it in favor of a login + flow list as the primary UX? Any advice on getting a senior reviewer to actually engage with the explanation vs. copy-pasting the same response? Submission ID: 2f079345-04df-4701-8089-5e55e982f99a Any insights appreciated. Happy to provide more detail. Thanks!
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235
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Apr ’26
New app not available on App Store after approval
Hello, My app has been approved on March 14, 2023 and has the status "Ready for sale" ever since. But the app is still not available on App Store, and whenever i use the link in App Connect to view on App Store it says "App Not available. This app is currently not available in your country or region". Initially I made the app only available in my country, after few days of getting that error, I made it available worldwide but still can't seem to find my app being available. I've sent a support ticket to apple a few days ago but got no reply. In the approval email it said it may take up to 24 hours for the app to be available on App Store, but few days have passed and still not available on app store. The app is free, and i checked all the countries and regions for availability. What can be the problem, how long does it take? Thank you
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2.8k
Activity
Apr ’26
Stuck “Waiting for review” status
Hi! Our app(ID: 6754461151) has been stuck in "Waiting for Review" since March 3, 2026 - 17 days with no movement. This is our second consecutive submission with the same issue: Version 1.0.2: Submitted February 7, 2026. Waited 24 days with no review activity, no feedback, no communication. Were forced to withdraw it on March 3. Version 1.0.3: Submitted immediately after on March 3, 2026. Now at 17 days - same result. In total, our update has been blocked for 41 days across two submissions. Steps we've already taken: Submitted an Expedited Review Request 7 days ago - no response Contacted App Review Status support Verified App Review Information is complete: demo credentials and invite code are provided Confirmed all agreements and banking details are up to date We also have new IAP subscriptions in "In Review" status since March 11 (9 days), which may be contributing to the delay. We're not sure if there is something in our submission that requires attention. We are fully prepared to make any necessary changes. Any guidance on what might be causing this would be incredibly helpful.
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242
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Apr ’26
Apple Developer account terminated
Dear Apple Developer Support, I hope you are doing well. I am writing to kindly follow up regarding my reinstatement request for my Apple Developer Program membership (Case ID: 102852765171). I would also like to respectfully clarify one point regarding my app. The app name “Tango” was used without any intention of infringing on copyright or creating confusion. At the time, I was not aware of any conflict, and I had checked availability on the App Store. However, I now understand that this may still raise concerns under Apple’s policies. I take full responsibility for this oversight. To address this, I confirm that I will permanently remove this app and will not publish it again under the same or similar name. I will ensure that all future apps are carefully reviewed to avoid any potential naming or policy issues. I fully understand the importance of Apple’s guidelines and remain committed to strict compliance moving forward. I would greatly appreciate any update you can provide regarding the status of my appeal. Thank you very much for your time and consideration. Kind regards, Haseeb Gul Apple Developer Team ID: WPPH63HR8X
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116
Activity
Apr ’26
Switching from Unlisted App Distribution to Public App Store Release
We are planning to distribute our app outside of TestFlight because our testing period exceeds the 90-day limit. Since we have an Apple Developer account, we are considering using Unlisted App Distribution for long-term testing. I have a few questions regarding this approach: After completing testing via Unlisted Distribution, is it possible to switch the same app to a public App Store release, or would we need to create and submit a separate app for public distribution? If a separate app is required, are there any restrictions from Apple on releasing essentially the same app under a different bundle identifier through another distribution channel? (Additionally, once testing is finalised, we plan to discontinue the Unlisted App version.) Are there any potential complications or limitations we should anticipate (e.g., app review concerns, versioning, or policy compliance) related to this matter? Any guidance or best practices in this matter would be greatly appreciated.
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534
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Apr ’26
I am stuck in a critical situation, Help needed.
Hello Apple App Review Team, and everyone, I am in a gap. I cant solve it. 2 days ago I received a copyright claim ref# APP264502-A As a 5 years experienced ASO professional, I choose and position keywords based on volume and relevancy. I didnt know that the keywords was copyrighted. After I received the App Store Notices email, I have took immediate action to prepare a new build to update the app title. I want to remove the copyrighted keyword. Now, because of this copyright claim, Apple put my account under "Pending Termination" status. Don't get me wrong, I can send the app to the review. But this status is blocking the app from going into App Review. Submission ID: 49f886fb-7d5e-4493-b7e8-5e5db2ab1e18 This is where I am stuck. The gap. the loop. I received copyright claim. Okay, of course I will remove your keyword. I need review to change app title. I cant get my app a review. I have created tickets, I replied all of the emails. I need help. This situation makes me stress a lot. I understand that companies or people can get copyrights. I respect that. And I move forward accordingly. I am willing to co-operate. Help needed. Thank you. Best regards,
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156
Activity
Apr ’26
URL for a privacy policy?
I am a first time developer who created a card game which I now want to submit into the AppStore. Apple Connect indicates I need to add a mandatory Privacy Policy URL. I am not familiar with URL stuff so really have no idea what this involves. Perhaps someone can describe what is needed at a high level just so I can understand better?1) How does one go about getting a URL? Does this mean I have to pay for my own website?2) How does one associated a privacy policy on a URL?
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17k
Activity
Apr ’26
App stuck in Waiting for Review
Hi everyone, I’m running into an issue with my app submission. It has been stuck in Waiting for Review for over a month now, and there has been no progress at all. I’ve already contacted support twice, but unfortunately haven’t received any response. Has anyone experienced something similar? Are there any ways to speed up the review process or escalate the situation? I’d really appreciate any advice or shared experiences. Thanks in advance!
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114
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Apr ’26
Persistent 1-year delay and stagnation in "Waiting for Review" after Expedited Approval - Beezzy - Agenda Digital
Hello, My app, Beezzy - Agenda Digital, had an Expedited Review request approved recently (confirmation received via email). However, the status remains stuck in 'Waiting for Review' for an unusual amount of time, even for an expedited process. This update is critical for our operations and addresses urgent fixes. Has anyone else experienced a delay between the expedited approval and the actual 'In Review' transition lately? Is there any additional step required from the developer side to trigger the priority queue? App ID: 6751509489 Thank you for any guidance.
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188
Activity
Apr ’26
MacOS app transfer issue
I have a macOS App Store app with a lifetime non-consumable IAP. I can’t do a normal App Store app transfer, so the app will be re-released as a new app under a different Apple Developer Team. That means users’ old purchases won’t automatically carry over. I want to let existing customers keep their lifetime access in the new app, but I want to do it in an Apple-approved way and avoid anything that would look like a custom license-key unlock flow. A few questions: Is there any Apple-supported way for the new app to recognize a user’s purchase from the old app? If not, is the safest App Review-compliant option to make the new app’s equivalent IAP temporarily free or discounted? Would a custom migration/recovery flow for prior customers be allowed, or would that likely violate 3.1.1? Has anyone handled this kind of migration before? Thanks.
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538
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Apr ’26
Unable to Save my build
I am unable to submit my app EggZap for review. When I navigate to my iOS App Version 1.0 submission page, I can make all edits and save successfully — screenshots, description, keywords, contact info all save without issue. However, as soon as I add a build to the submission and click Save, the button turns red with a ! error indicator and will not save. Removing the build allows the page to save normally again. The build (Build 51) is fully validated and shows as Complete in TestFlight. It is fully playable via TestFlight on my device. I have tried multiple browsers on multiple devices with the same result. Browser console shows a 409 Conflict error from the PATCH endpoint when saving with a build attached. I have already contacted Apple Developer Support (Case ID: 102858642503) but wanted to reach out to the community as well. I have seen other posts about this same issue but no real answer on how it was fixed. Has anyone experienced this? Any suggestions appreciated.
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243
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Apr ’26
Rejected under 4.1 (Copycats/Wordle) despite different gameplay - looking for more specific feedback
I am having issues getting feedback from Apple review to understand whether the game I created is not unique enough or whether it is something else. My game was inspired by Wordle and uses the idea of marking letters as green/yellow to provide hints, but in my view (and the view of all the testers I've had), creates extremely different and unique experience, which is the core goal of guideline 4.1. Core gameplay: The game is real-time multiplayer (or vs an adaptive difficulty computer that mimics human play), where two players each choose a starting hint word, then based on those hint words (yellow/green letters), in 3 minutes, need to find as many unique words that fit those hints. You see what the player guesses and can't guess the same words. Each word gives 1 point, but the last word and 1 bonus word give +5 points. At 120 seconds, a third hint is provided that limits the number of possible options (making it more likely to reach the very final word with +5 bonus or the bonus word if it wasn't guessed yet). There's a rating system, a customisable reward firework system (which you can show off in multiplayer matches). The game is in Lithuanian only, not targeted globally. When playing with another player, there's a voice chat possibility (initial idea was to create a fun way for friends to have quick voice chats daily who like word games). Screenshots used in store listing attached at the end of the post. App review responses I have had close to 10 back-and forth messages with Apple review, trying to ask which parts are the issue (or whether it's the whole concept of the game), but the responses have always been very abstract and vague, no matter how much I ask for specifics, mentioning metadata and in one message, the screenshots. An example response: Regarding guideline 4.1, the app and its metadata contain content that resembles Wordle without obtaining the necessary authorization. To resolve this issue, it would be beneficial to demonstrate your relationship with any third-party brand owners represented in the app. Additionally, the app’s metadata includes third-party content that resembles a popular app or game already available on the App Store. This content may have been sourced from a developer’s website, distribution source, or a third-party platform. Changes I have made so far/things I checked: No mentions of Wordle anywhere in the metadata The colors in the game are not the same ones that Wordle uses Changed the letter elements to be different from Wordle (circles, not squares). Made the screenshots focus on the fully unique items first (the fireworks system, the multiplayer aspect) Sent video recordings to Apple Review to demonstrate how different the gameplay is compared to Wordle Repeated multiple times there is no association with Wordle. Asked if the name "Žodlė" is the piece of metadata that is causing the issue (I would consider renaming if it is) - but got no reaction to this. I have also submitted a formal appeal through the App Review Board more than a week ago but have not yet received a response. For reference, the same app was recently approved and published on Google Play without any copycat concerns. This has been a hobby project of mine for learning about creating and publishing an iOS app, but has turned into something that quite a few people enjoy, so I would like to make sure that I'm not giving up too early trying to publish it. Would love to hear the opinion of someone with more experience on whether there's a chance to get this published or whether any kind of a game that involves guessing words with yellow/green hints would be considered a copycat of Wordle.
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Apr ’26