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Work with audiovisual assets, control device cameras, process audio, and configure system audio interactions using AVFoundation.

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Solving AVFoundation FigCaptureSourceRemote err=-17281 on iOS 26 — reliable workaround for repeated camera initialization
While working on a heart rate measurement app (photoplethysmography via camera), we faced systematic err=-17281 (FigCaptureSourceRemote) issues on real devices starting from iOS 17+, and the problem became more noticeable after iOS 26. The error often appeared during AVCaptureSession initialization or when restarting capture, especially under high frame rates (30-60 FPS) and frequent foreground/background transitions. Root cause (our understanding): Camera hardware/session not fully released after previous use Race conditions between session teardown and new setup Changes in AVFoundation capture pipeline in recent iOS versions Our solution: Instead of blocking delays, we implemented asynchronous retry logic with explicit hardware readiness check via AVCaptureDevice.lockForConfiguration().
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Jun ’26
Setting up video and image capture pipeline creates internal errors in AVFoundation.
I have created code for iOS that allows me to start and stop video acquisition from a proprietary USB camera using AVFoundation's AVCaptureSession and AVCaptureDevice APIs. There is a start and stop method. The start method takes an argument to specify one of two formats that I use for my custom camera application. I can start the session and switch between formats all day without any errors. However, if I start and then stop the camera three times in a row, on the third invocation of start, I get errors in the console output and the CMSampleBuffers stop flowing to my callback. Additionally, once I get AVFoundation into this state, stoping the camera doesn't help. I have to kill the app and start over. Here are the errors. And below these, the code. I'm hoping someone who has experience with these errors or an engineer from Apple who knows the AVFoundation image capture pipeline code, can respond and tell me what I'm doing wrong. Thanks. <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:558) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:253) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:269) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:511) - (err=-16453) Capture session error: The operation could not be completed Capture session error: The operation could not be completed func start(for deviceFormat: String) async throws -> AnyPublisher<CMSampleBuffer, Swift.Error> { func configureCaptureDevice(with deviceFormat: String) throws { guard let format = formatDict[deviceFormat] else { throw Error.captureFormatNotFound } captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } try captureDevice.lockForConfiguration() captureDeviceFormat = deviceFormat captureDevice.activeFormat = format captureDevice.unlockForConfiguration() } return try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Start capture session for \(deviceFormat): \(String(describing: captureSession))") // If we were already steaming camera images from a different mode, terminate that stream. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" do { // Re-configure with the new format; should be harmless if called with the currently configured format. try configureCaptureDevice(with: deviceFormat) // Return a new stream publisher for this invocation. bufferPublisher = PassthroughSubject<CMSampleBuffer, Swift.Error>() // If we are not currently running, start the image capture pipeline. if captureSession.isRunning == false { captureSession.startRunning() } continuation.resume(returning: bufferPublisher!.eraseToAnyPublisher()) } catch { logger.fault("Failed to start camera: \(error.localizedDescription)") continuation.resume(throwing: error) } } } } func stop() async throws { try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Stop capture session: \(String(describing: captureSession))") // The following invocation is synchronous and takes time to execute; // looks like a stall but you can ignore it as the MainActor is not blocked. captureSession.stopRunning() // Terminate the stream and reset our state. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" // Signal the caller that we are done here. continuation.resume() } } }
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854
Jun ’26
What does `ARWorldTrackingTechnique: resource constraints [33]` mean?
We are building an ARKit application targeting iPhone Pro devices on iOS 26.4+. During testing, we consistently observe the following log message at a specific point in our AR session (approximately 90° into a walking arc around a vehicle): ARWorldTrackingTechnique: resource constraints [33] What specifically does resource constraint code [33] represent? Is it a VIO constraint type, a sensor fusion budget limit, or something else entirely? How does it differ from code [1] (which appears to be a general CPU starvation signal for the ARKit sensor fusion thread)? Is there a public API to detect or respond to this specific constraint condition, short of waiting for a full ARCamera.TrackingState downgrade? Was this constraint type introduced or changed in iOS 26.4?
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1.3k
Jun ’26
Error -50 writing to AVAudioFile
I'm trying to write 16-bit interleaved 2-channel data captured from a LiveSwitch audio source to a AVAudioFile. The buffer and file formats match but I get a bad parameter error from the API. Does this API not support the specified format or is there some other issue? Here is the debugger output. (lldb) po audioFile.url ▿ file:///private/var/mobile/Containers/Data/Application/1EB14379-0CF2-41B6-B742-4C9A80728DB3/tmp/Heart%20Sounds%201 - _url : file:///private/var/mobile/Containers/Data/Application/1EB14379-0CF2-41B6-B742-4C9A80728DB3/tmp/Heart%20Sounds%201 - _parseInfo : nil - _baseParseInfo : nil (lldb) po error Error Domain=com.apple.coreaudio.avfaudio Code=-50 "(null)" UserInfo={failed call=ExtAudioFileWrite(_impl->_extAudioFile, buffer.frameLength, buffer.audioBufferList)} (lldb) po buffer.format <AVAudioFormat 0x302a12b20: 2 ch, 44100 Hz, Int16, interleaved> (lldb) po audioFile.fileFormat <AVAudioFormat 0x302a515e0: 2 ch, 44100 Hz, Int16, interleaved> (lldb) po buffer.frameLength 882 (lldb) po buffer.audioBufferList ▿ 0x0000000300941e60 - pointerValue : 12894608992 This code handles the details of converting the Live Switch frame into an AVAudioPCMBuffer. extension FMLiveSwitchAudioFrame { func convertedToPCMBuffer() -> AVAudioPCMBuffer { Self.convertToAVAudioPCMBuffer(from: self)! } static func convertToAVAudioPCMBuffer(from frame: FMLiveSwitchAudioFrame) -> AVAudioPCMBuffer? { // Retrieve the audio buffer and format details from the FMLiveSwitchAudioFrame guard let buffer = frame.buffer(), let format = buffer.format() as? FMLiveSwitchAudioFormat else { return nil } // Extract PCM format details from FMLiveSwitchAudioFormat let sampleRate = Double(format.clockRate()) let channelCount = AVAudioChannelCount(format.channelCount()) // Determine bytes per sample based on bit depth let bitsPerSample = 16 let bytesPerSample = bitsPerSample / 8 let bytesPerFrame = bytesPerSample * Int(channelCount) let frameLength = AVAudioFrameCount(Int(buffer.dataBuffer().length()) / bytesPerFrame) // Create an AVAudioFormat from the FMLiveSwitchAudioFormat guard let avAudioFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: sampleRate, channels: channelCount, interleaved: true) else { return nil } // Create an AudioBufferList to wrap the existing buffer let audioBufferList = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: 1) audioBufferList.pointee.mNumberBuffers = 1 audioBufferList.pointee.mBuffers.mNumberChannels = channelCount audioBufferList.pointee.mBuffers.mDataByteSize = UInt32(buffer.dataBuffer().length()) audioBufferList.pointee.mBuffers.mData = buffer.dataBuffer().data().mutableBytes // Directly use LiveSwitch buffer // Transfer ownership of the buffer to AVAudioPCMBuffer let pcmBuffer = AVAudioPCMBuffer(pcmFormat: avAudioFormat, bufferListNoCopy: audioBufferList) /* { buffer in // Ensure the buffer is freed when AVAudioPCMBuffer is deallocated buffer.deallocate() // Only call this if LiveSwitch allows manual deallocation } */ pcmBuffer?.frameLength = frameLength return pcmBuffer } } This is the handler that is invoked with every frame in order to convert it for use with AVAudioFile and optionally update a scrolling signal display on the screen. private func onRaisedFrame(obj: Any!) -> Void { // Bail out early if no one is interested in the data. guard isMonitoring else { return } // Convert LS frame to AVAudioPCMBuffer (no-copy) let frame = obj as! FMLiveSwitchAudioFrame let buffer = frame.convertedToPCMBuffer() // Hand subscribers a reference to the buffer for rendering to display. bufferPublisher?.send(buffer) // If we have and output file, store the data there, as well. guard let audioFile = self.audioFile else { return } do { try audioFile.write(from: buffer) // FIXME: This call is throwing error -50 } catch { FMLiveSwitchLog.error(withMessage: "Failed to write buffer to audio file at \(audioFile.url): \(error)") self.audioFile = nil } } This is how the audio file is being setup. static var recordingFormat: AVAudioFormat = { AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 44_100, channels: 2, interleaved: true)! }() let audioFile = try AVAudioFile(forWriting: outputURL, settings: Self.recordingFormat.settings)
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899
Jun ’26
Object Capture broken on iPhone 17 Pro (iOS 26.x): ObjectCaptureSession sensorFailed + PhotogrammetrySession cv3dapi 4004
The full RealityKit Object Capture stack fails device-specifically on the iPhone 17 Pro family (iPhone18,1 / iPhone18,2) under iOS 26.x. Both the live and offline paths break. The same code and images work on iPhone 12 Pro (iPhone13,3) at the same iOS version. Both ObjectCaptureSession.isSupported and PhotogrammetrySession.isSupported return true on the 17 Pro, so there's no API signal that the operation will fail — it only fails at runtime on real hardware. Defect 1 — ObjectCaptureSession.Error.sensorFailed A guided capture session fails. On iOS 26.4.2 it fails at scan start. On iOS 26.5 it reaches .capturing and renders the live session for several seconds, but auto-capture never fires; attempting a manual capture then fails. The Swift enum (.sensorFailed) hides the cause; the underlying framework log is: <<<< FigXPCUtilities >>>> signalled err=-17281 at <>:308 <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:569) - (err=-17281) ObjectCaptureSession.takeStillImageCapture(isAutoCapture:): Failed to capture high resolution frame! ARSession <0x…>: did fail with error: Error Domain=com.apple.arkit.error Code=102 "Sensor failure." UserInfo={NSUnderlyingError=0x… {Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot complete action" UserInfo={NSLocalizedRecoverySuggestion=Try again later.}} NSLocalizedFailureReason=The sensor did not provide the required data.} Capturing failed with error: objectCaptureSessionError(CoreOC.ObjectCaptureSession.Error.sensorFailed) A second, uncatchable variant aborts instead of returning the error: Abort: …/AppleCVHWA/library/VIO/HWFeatureDetection/src/HwGeneralProcessingAPI.cpp:711 : Original error reported by request utility function: kVisionHWAReturnGeneralProcessingFailed Appears to be mediaserverd resetting (−11819) underneath the live AVCaptureSession, tearing it out from under ARKit (ARError 102). Configuration-independent: tested with isOverCaptureEnabled = false and the identical chain still occurs. Defect 2 — PhotogrammetrySession reconstruction (cv3dapi 4004) Folder-mode reconstruction starts but fails after a few seconds; SfM builds no pose map: ERROR cv3dapi.pg: Internal error codes (1): 4004 // "No SfM map found" WARN cv3dapi.pg: Internal warning codes (2): 2502 3502 Output error with code = -15 requestError: CoreOC.PhotogrammetrySession.Error.processError The input is just a folder of images handed to PhotogrammetrySession in folder mode — no other configuration. The same folder reconstructs fine on the 12 Pro. Affected config Failing: iPhone 17 Pro (iPhone18,1), 17 Pro Max (iPhone18,2), iOS 26.4.2 and 26.5 Working (same code/OS): iPhone 12 Pro (iPhone13,3) Open question Does a 17-Pro image set fail PhotogrammetrySession everywhere, or only on the 17 Pro? Fails everywhere → 17 Pro images / HEIC metadata confuse SfM. Works elsewhere → the on-device reconstruction engine itself is the defect. Sample image set + sysdiagnose available on request. References cv3dapi 4004 = "No SfM map found" (683300) · -15/processError wrapper (794169) · iOS 26 Object Capture regression (810496) · 17 Pro Max sensorFailed (827216)
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1.1k
Jun ’26
Real-time Audio Analysis of Audio Played by Other Apps on iPhone
I’m evaluating a simple iOS application that would perform real-time beat detection and audio analysis. My question is: Can an App Store-compliant iOS application access or analyze audio that is being played by other applications on the same device (e.g. Spotify, Apple Music, YouTube, TikTok, Safari, etc.) in real time, without using the microphone? Specifically: Is there any Apple-supported framework that allows access to system audio for real-time beat detection or frequency analysis? Can ReplayKit be used to analyze audio buffers from other applications in real time without recording or saving the audio? If direct access is not permitted, what Apple-approved architecture would be recommended for synchronizing external hardware with music being played on the iPhone? Would such an implementation be acceptable under App Store Review Guidelines? I am trying to determine whether real-time beat detection from audio played by other apps is technically and policy-wise supported on iOS. Thank you.
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516
Jun ’26
macOS 26 – NSSound/CoreAudio causes SIGILL crash in caulk allocator
Hi everyone, We are the engineering team behind an enterprise communications application for macOS. We are experiencing a critical crash on macOS 26 that did not occur on any previous macOS version. We are seeking clarification from Apple engineers or anyone who may have insight into this behaviour. Environment Architecturex86_64macOS26.4.1 (25E253)HardwareMac15,13 (MacBook Pro)ExceptionSIGILL / ILL_ILLOPCCrashed ThreadThread 0 (Main Thread)TriggerPlaying a notification sound via NSSound during an incoming call Crash Stack 0 caulk consolidating_free_map::maybe_create_free_node + 119 ← SIGILL 1 caulk tiered_allocator + 1469 2 caulk exported_resource::do_allocate + 15 3 AudioToolboxCore EABLImpl::create + 204 4 CoreAudio AUNotQuiteSoSimpleTimeFactory + 33267 8 AudioToolboxCore AudioUnitInitialize + 189 9 AudioToolbox XAudioUnit::Initialize + 19 10 AudioToolbox MESubmixGraph::initialize + 125 11 AudioToolbox MESubmixGraph::connectInputChannel + 1172 12 AudioToolbox MEDeviceStreamClient::AddRunningClient + 509 15 AudioToolbox AudioQueueObject::StartRunning + 194 16 AudioToolbox AudioQueueObject::Start + 1447 22 AudioToolbox AQ::API::V2Impl::AudioQueueStartWithFlags + 805 23 AVFAudio AVAudioPlayerCpp::playQueue + 354 24 AVFAudio AVAudioPlayerCpp::DoAction + 134 25 AVFAudio -[AVAudioPlayer play] + 26 26 AppKit -[NSSound play] + 100 27 Our App -[AudioHelper tryToStartSound:ofType:] + 569 28 Our App block_invoke + 59 Behaviour Difference Between macOS Versions The exact same code path that triggers this crash on macOS 26 works without any issue on macOS 14 and macOS 15 — no crash, no warning, no log output of any kind. The crash occurs inside Apple's private caulk memory allocator during CoreAudio audio engine initialisation, triggered by a call to [NSSound play]. The SIGILL / ILL_ILLOPC at maybe_create_free_node + 119 suggests a hard ud2 trap — an intentional abort guard inserted at compile time. This strongly suggests that something changed in macOS 26 within NSSound / CoreAudio / caulk that causes this code path to fail in a way it previously did not. Questions We have the following specific questions: Was there a deliberate threading policy change in NSSound / CoreAudio in macOS 26? Is the SIGILL in caulk::consolidating_free_map::maybe_create_free_node an intentional thread-affinity assertion introduced in macOS 26? Are there any other NSSound / AVAudioPlayer / AudioQueue APIs that have similarly tightened their requirements in macOS 26 that we should be aware of? Is there a migration guide, release note, or WWDC session that covers CoreAudio changes in macOS 26 that we may have missed? Has anyone else in the developer community encountered a similar SIGILL crash in caulk on macOS 26 during audio playback?
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3.5k
Jun ’26
`FigAudioSession(AV) err=-19224` triggered by empty Button tap on visionOS 26.5, breaking subsequent AVAudioSession configuration
Environment Device: Apple Vision Pro (real device) OS: visionOS 26.5 Xcode: 26.5 Framework: AVFAudio / AVFoundation Summary On visionOS 26.5, tapping an empty Button consistently emits the following internal warning before the action closure executes: <<<< FigAudioSession(AV) >>>> signalled err=-19224 (<>:612) After this warning is emitted, any subsequent call to configure AVAudioSession silently stops working — audio input and output become non-functional for the lifetime of the session. If the same configuration is performed without a preceding button tap (e.g., inside View.task {}), it succeeds and audio works correctly. Reproduction Due to a dependency on LiveKitWebRTC (livekit/webrtc-xcframework) for WebRTC-based Realtime API audio, we are unable to provide a full self-contained sample project. However, the AVAudioSession configuration code involved is as follows: static func configureAudioSession() { #if !os(macOS) do { let audioSession = AVAudioSession.sharedInstance() #if os(tvOS) try audioSession.setCategory(.playAndRecord, options: []) #else try audioSession.setCategory(.playAndRecord, options: [.defaultToSpeaker]) #endif try audioSession.setMode(.videoChat) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) } catch { print("Failed to configure AVAudioSession: \(error)") } #endif } Scenario A — Button tap (fails): Button("Start") { configureAudioSession() // FigAudioSession err=-19224 appears; audio stops working } Scenario B — View.task (succeeds): .task { configureAudioSession() // No warning; audio works correctly } The only difference is whether a user gesture (Button tap) precedes the call. Observed Behavior Tapping any Button on visionOS 26.5 causes FigAudioSession(AV) err=-19224 to be signalled at <>:612, even before the action closure runs. After this warning, AVAudioSession configuration appears to have no effect — setActive(true) does not throw, but audio appears to stop functioning. Configuring the session prior to any button interaction (e.g., in View.task {}) works correctly. Expected Behavior A Button tap should not implicitly interfere with the audio session state. AVAudioSession configuration should succeed regardless of the UI event context that triggers it. Questions What does FigAudioSession(AV) err=-19224 mean? Does it correspond to a documented AVAudioSession.ErrorCode? Why does a Button tap trigger a FigAudioSession signal on visionOS? Is the system performing implicit audio session management when detecting user interaction? Is there a recommended pattern for configuring AVAudioSession in response to a user gesture on visionOS? Our current workaround (View.task {}) is not suitable for on-demand audio start triggered by the user. Is err=-19224 causally responsible for the subsequent audio issue? Since setActive(true) does not throw after the warning, it is unclear whether this signal is the direct cause of the apparent audio failure or a symptom of a deeper conflict. Are there UI components or APIs on visionOS that do not trigger this signal, while still being user-interaction driven? Additional Notes Reproducible only on physical Apple Vision Pro hardware; not observed in Simulator. AirPlay mirroring is not in use during testing. No other apps are playing audio in the background at the time of reproduction. We use LiveKitWebRTC (livekit/webrtc-xcframework, revision 94ce1c9) for WebRTC audio. However, the FigAudioSession warning appears independently of the WebRTC layer — it is emitted on Button tap even before configureAudioSession() is called. We have verified that calling configureAudioSession() before performHandshake() (i.e., before WebRTC initializes its audio pipeline) does not resolve the issue when a Button tap precedes the call.
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560
May ’26
ARKit ARCamera.intrinsics changes between frames: what can affect fx/fy/cx/cy?
Hello, I am doing a personal research project around ARKit camera frames and camera calibration data. For each accepted ARFrame, I export: ARFrame.timestamp ARFrame.camera.imageResolution ARFrame.camera.intrinsics ARFrame.capturedImage The target video mode is 4K / 30 FPS. In my test captures, I noticed two things: ARFrame.camera.intrinsics is not constant across the recording. Some neighboring frames from ARFrame.capturedImage have noticeably different sharpness: one frame can look sharp, while the next frame can look blurred. Regarding intrinsics, I observe small per-frame changes in fx/fy/cx/cy. For example, in one session: fx/fy changed by approximately 36 px cx changed by approximately 1.5 px cy changed by approximately 2.3 px I understand the standard meaning of the intrinsic matrix: fx / fy = focal length in pixels cx / cy = principal point in pixels relative to the image/reference frame My main question is not about the definition of these values, but about how to correctly interpret their changes over time. In particular, I am interested in cx/cy, because the principal point is important for measurements. I would like to understand whether a change in cx/cy corresponds to a meaningful update of the camera model for the current frame, and what physical or camera-pipeline process may cause this change. Questions about ARFrame.camera.intrinsics: Are ARFrame.camera.intrinsics values expected to change between frames during a single ARWorldTrackingConfiguration session? If fx/fy changes over time, can this reflect autofocus / focus breathing, internal camera calibration updates, digital crop/scaling, stabilization-related mapping, or other camera pipeline changes? If cx/cy changes over time, should I interpret this as an updated principal point for the current ARFrame image/reference frame? Does ARKit update cx/cy to account for any internal crop, scaling, stabilization, virtual camera behavior, lens movement, or calibration changes? Is there a known physical interpretation for small cx/cy changes reported by ARFrame.camera.intrinsics, or should these values simply be treated as ARKit’s best current camera model for that frame? In an ARKit-first pipeline where focus/exposure/stabilization are managed by ARKit/camera pipeline, is the recommended approach to store ARFrame.camera.intrinsics per frame together with ARFrame.timestamp and ARFrame.camera.imageResolution? Is there any public API that exposes the reason for intrinsics changes, such as focus position, stabilization transform, crop transform, active camera constituent, lens movement, or per-frame calibration update reason? I also have a related question about ARFrame.capturedImage frame quality. In some recordings, neighboring frames can have noticeably different sharpness. For example, one frame can look sharp, while the next frame can be visibly blurred, even though the scene and camera movement are continuous. Questions about frame sharpness / camera pipeline behavior: Is frame-to-frame sharpness variation expected when using ARFrame.capturedImage as the video source? Can ARKit change focus, exposure duration, ISO, white balance, crop/scaling, or other camera pipeline parameters between frames during an ARWorldTrackingConfiguration session? Is there any public API to inspect per-frame exposure duration, ISO, focus position, lens position, stabilization state, crop/scaling transform, or other capture parameters for ARFrame.capturedImage? If some frames are sharp and neighboring frames are blurred, should this usually be interpreted as motion blur / exposure behavior / autofocus behavior, or can ARKit internal processing also affect this? Is there any recommended way in an ARKit-first pipeline to reduce frame-to-frame sharpness inconsistency, or is the only reliable approach to use an AVFoundation-first capture pipeline with locked focus/exposure/ISO/white balance? The main goal of my research is to understand how to correctly interpret ARKit-provided intrinsics over time and how much of the camera pipeline behavior is observable through public ARKit APIs. Since fx/fy/cx/cy are important for measurements, I want to know whether treating ARFrame.camera.intrinsics as the Apple-delivered per-frame camera model is the safest approach. Thank you.
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505
May ’26
SIGILL crash in AudioToolbox/caulk during AudioQueue creation on macOS 26.4.1 (Apple Silicon + Rosetta)
Product: macOS Version: macOS 26.4.1 (25E253) Area: Audio / AVFoundation / AudioToolbox Summary: We are observing a reproducible crash during audio playback initialization in our macOS application on Apple Silicon systems running macOS 26.4.1. The crash occurs inside Apple audio frameworks while creating an AudioQueue through AVAudioPlayer/NSSound APIs. Environment: Application: Avaya Workplace 3.41.0 Hardware: Apple Silicon (Mac14,7) OS: macOS 26.4.1 Application architecture: x86_64 running under Rosetta Frameworks involved: AppKit (NSSound) AVFAudio AudioToolbox caulk Crash Type: SIGILL (ILL_ILLOPC) Observed Stack: -[NSSound play] AVAudioPlayer play AudioQueueNewOutput AudioConverterNewWithOptions caulk::alloc::consolidating_free_map::maybe_create_free_node Details: The crash occurs while attempting to start ringtone/notification playback from the application. The failure happens during AudioQueue initialization before actual playback begins. The crashing thread consistently shows: caulk AudioToolboxCore AudioToolbox AVFAudio AppKit Application audio helper We also observed similar AudioQueue initialization stacks on multiple threads, which may indicate concurrent audio queue initialization. Questions: Is there any known regression in AudioToolbox/AVFAudio/caulk on macOS 26.4.1 affecting x86_64 applications running under Rosetta? Are there known limitations or unsupported scenarios involving AudioQueue creation from Rosetta-translated applications? Are there recommended alternatives or mitigations for NSSound/AVAudioPlayer usage on macOS 26? Reproduction: Launch application on Apple Silicon Mac Trigger ringtone/notification playback Application intermittently crashes during AudioQueue initialization Additional Notes: Crash is intermittent but reproducible in customer environments. The application currently uses NSSound/AVAudioPlayer for ringtone playback. We are also investigating whether concurrent sound initialization may contribute to the issue.
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926
May ’26
AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 There's also another log message that I see occasionally, but I don't know what triggers it. << FigXPC >> signalled err=-16152 at <>:1683 Is there anyone else that experienced this kind of problem with the latest release? Also, I'm wondering what's the best way to resolve the issue. I could increase the size of the memory cache to something large like 100, but I'm not sure if it is an acceptable solution because: 1- There will be 100 player instance in memory at all times. 2- There will still be stuttering during the initial loading of the videos from the web. Any help is appreciated!
2
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1.4k
May ’26
iOS feasibility question: user-initiated wake-word detection during active session
Hi all, Technical architecture question for those experienced with iOS background audio / microphone constraints. I’m exploring an app concept where: the user explicitly starts a temporary active session during that session, on-device wake-word / keyword detection runs locally no audio is stored or transmitted during passive monitoring monitoring stops when the user ends the session The intended UX is that the user may then lock the phone or place it away while the active session remains in progress. Question: Is there any App Store-compliant architecture that would allow local keyword / wake-word detection to continue while the device is locked or the app is backgrounded during that active session? Or would iOS lifecycle / background execution rules make this infeasible for custom wake-word detection? Interested in practical experience around: AVAudioSession background audio modes on-device speech processing App Review acceptability Thanks in advance.
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1.3k
May ’26
Radiometric interpretation of Apple ProRAW and Bayer RAW access via AVFoundation
I am working on a computational photography research project involving multi-exposure HDR reconstruction using Bayer RAW and Apple ProRAW captures. I would like to clarify the radiometric interpretation of Apple ProRAW and the availability of Bayer RAW capture through AVFoundation. My questions are: On current iPhone Pro devices, is it possible for third-party apps to capture and export true Bayer-pattern RAW DNG files through AVFoundation, rather than Apple ProRAW linear DNG files? If so, which availableRawPhotoPixelFormatTypes correspond to Bayer RAW, and what device or format restrictions apply? Apple ProRAW appears to be demosaiced and computationally processed, and may include multi-frame fusion. Is the decoded ProRAW image intended to be radiometrically linear and scene-referred? For a bracketed ProRAW sequence captured with fixed ISO, white balance, lens, and focus, but different exposure times, can one assume that the decoded linear pixel values Y_i(p) satisfy an exposure-proportional model in non-saturated regions, such as Y_i(p) ≈ t_i R(p), across brackets? This question is about radiometric consistency for algorithmic use, not about visual editing or tone mapping. Thank you for your help.
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1.2k
May ’26
Camera launched via Camera Control is terminated with “AVCaptureEventInteraction not installed” when viewing/editing photos
I’m seeing a reproducible system-level Camera crash/termination on iPhone Air running iOS 26.4.2. Steps to reproduce: Press Camera Control to launch the Camera app. Tap the lower-left thumbnail to enter the recent photo view. Browse photos, or tap Edit and start cropping a photo. The Camera/Photos flow unexpectedly exits and returns to the Home Screen or widget view. Additional detail: The issue can happen whether or not a new photo is taken after launching Camera with Camera Control. In other words, using Camera Control as a shortcut into Camera, then tapping the lower-left thumbnail to browse photos, can trigger the issue. Sometimes it happens while only browsing photos, without entering Edit. Expected result: The photo viewer/editor should stay open and allow normal browsing or cropping. Actual result: The flow exits unexpectedly. Mac Console evidence: Around 2026-05-12 21:53:59-21:54:00, Console showed SpringBoard/RunningBoard terminating com.apple.camera. Relevant log excerpt: Capture Application Requirements Unmet: "AVCaptureEventInteraction not installed" reportType: CrashLog ReportCrash Parsing corpse data for pid 94087 com.apple.camera: Foreground: false Storage is sufficient. Restart/reset-style support steps have already been tried and did not resolve the issue. This appears specific to the Camera Control launch path, not normal Photos app browsing. Has anyone else seen this on iOS 26.x, or is this a known Camera Control / AVCaptureEventInteraction regression? Already Filed as FB22766094.
1
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1.1k
May ’26
AVFoundation: Strange error while trying to switch camera formats with the touch of a single button.
I'm getting the following output from my iOS app's debug console, note the error on the last line: Capture format keys: ["600x600@25", "1200x1200@5", "1200x1200@30", "1600x1200@2", "1600x1200@30", "3200x2400@15", "3200x2400@2", "600x600@30"] Start capture session for 1600x1200@30: <AVCaptureSession: 0x303c70190 [AVCaptureSessionPresetPhoto]> Stop capture session: <AVCaptureSession: 0x303c70190 [AVCaptureSessionPresetInputPriority]> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoDataOutput: 0x303edf1e0> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCapturePhotoOutput: 0x303ee3e20> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoPreviewLayer: 0x3030b33c0> Start capture session for 600x600@30: <AVCaptureSession: 0x303c70190 [AVCaptureSessionPresetInputPriority]> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoDataOutput: 0x303edf1e0> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCapturePhotoOutput: 0x303ee3e20> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoPreviewLayer: 0x3030b33c0> <<<< FigSharedMemPool >>>> Fig assert: "blkHdr->useCount > 0" at (FigSharedMemPool.c:591) - (err=0) This is in response to trying to switch capture formats between the two key modes that must regularly be used by my application. Below you will find the functions that I use to start and stop capturing frames to my preview layer. I have a UI with three buttons. Off Mode 1 Mode 2 If I tap the Off button in between tapping Mode 1 or Mode 2 all is well; I can do this all day. However, attempt to jump between Mode 1andMode 2` directly I run into issues. I added a layer of software between the UI and the underlying functions so that I could make sure to turn off the Camera before turning it back on in the opposite mode and was surprised to get this output. Can someone at Apple please tell me what is going on here? For the rest of you, if anyone knows the magic incantation to safely switch camera formats, please paste that code here. Thanks. I've included my code below. func start(for deviceFormat: String) { sessionQueue.async { [unowned self] in logger.debug("Start capture session for \(deviceFormat): \(self.captureSession)") do { guard let format = formatDict[deviceFormat] else { throw Error.captureFormatNotFound } captureSession.stopRunning() captureSession.beginConfiguration() // May not be necessary. try captureDevice.lockForConfiguration() // Without this we get an error. captureDevice.activeFormat = format captureDevice.unlockForConfiguration() // Matching function: Necessary. captureSession.commitConfiguration() // Matching function: May not be necessary. captureSession.startRunning() } catch { logger.fault("Failed to start camera: \(error.localizedDescription)") errorPublisher.send(error) } } } func stop() { sessionQueue.async { [unowned self] in logger.debug("Stop capture session: \(self.captureSession)") captureSession.stopRunning() } }
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May ’26
AVMutableComposition audio silently drops on iOS 26 when streaming over HTTP/2 (FB22696516)
We've discovered a regression in iOS 26 where AVMutableComposition silently drops audio when the source asset is streamed over HTTP/2. The same file served over HTTP/1.1 plays audio correctly through the same composition code. Direct AVPlayer playback (without composition) works fine on HTTP/2. This did not occur on iOS 18.x. It happens on physical devices only. It does not reproduce on a simulator or on macOS. Tested conditions (same MP4 file, different CDNs): CloudFront (HTTP/2) + Composition → ❌ Audio silent Cloudflare (HTTP/2) + Composition → ❌ Audio silent Akamai (HTTP/1.1) + Composition → ✅ Audio works Apple TS (HTTP/1.1) + Composition → ✅ Audio works Downloaded locally, then composed → ✅ Audio works Direct playback, no composition (HTTP/2) → ✅ Audio works The CloudFront and Akamai URLs serve the identical file — same S3 object, different CDN edge. CDN vendor doesn't matter; any HTTP/2 source triggers it. Minimal reproduction: let asset = AVURLAsset(url: http2URL) let videoTrack = try await asset.loadTracks(withMediaType: .video).first! let audioTrack = try await asset.loadTracks(withMediaType: .audio).first! let duration = try await asset.load(.duration) let composition = AVMutableComposition() let fullRange = CMTimeRange(start: .zero, end: duration) let compVideo = composition.addMutableTrack(withMediaType: .video, preferredTrackID: kCMPersistentTrackID_Invalid)! try compVideo.insertTimeRange(fullRange, of: videoTrack, at: .zero) let compAudio = composition.addMutableTrack(withMediaType: .audio, preferredTrackID: kCMPersistentTrackID_Invalid)! try compAudio.insertTimeRange(fullRange, of: audioTrack, at: .zero) let item = AVPlayerItem(asset: composition.copy() as! AVComposition) player.replaceCurrentItem(with: item) player.play() // Video plays, audio goes silent after a while Playing the same asset directly works fine: player.replaceCurrentItem(with: AVPlayerItem(asset: asset)) player.play() // Both video and audio work Filed as FB22696516 Sample project: https://github.com/karlingen/AVCompositionBug
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1.4k
May ’26
AVCaptureSession runtime error -11800 / 'what' on startRunning() with audio input — what's holding the HAL?
AVCaptureSession.startRunning() triggers AVCaptureSessionRuntimeErrorNotification with AVError.unknown (-11800), underlying OSStatus 2003329396 → fourCC 'what', every cold launch, but only when an audio AVCaptureDeviceInput is attached. Removing only the audio input makes the error disappear. Same code in a fresh project records audio fine — bug only appears in this app's binary. AVAudioApplication.shared.recordPermission == .granted. Info.plist has NSMicrophoneUsageDescription. No interruption notifications fire. Test device: iPhone 16 Pro, iOS 26.4.2. iOS deployment target 17.1. Minimal reproducer import AVFoundation let session = AVCaptureSession() session.beginConfiguration() let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)! session.addInput(try AVCaptureDeviceInput(device: camera)) // Removing ONLY this line makes the error disappear: let mic = AVCaptureDevice.default(for: .audio)! session.addInput(try AVCaptureDeviceInput(device: mic)) session.addOutput(AVCaptureMovieFileOutput()) session.addOutput(AVCapturePhotoOutput()) session.commitConfiguration() NotificationCenter.default.addObserver( forName: .AVCaptureSessionRuntimeError, object: session, queue: nil ) { print($0.userInfo ?? [:]) } session.startRunning() // -11800 / 'what' fires within ~2 sec Observed state at error time AVError.unknown (-11800) underlyingError = NSError(NSOSStatusErrorDomain, 2003329396) userInfo[AVErrorFourCharCode] = 'what' captureSession.isRunning = false ← never came up captureSession.isInterrupted = false captureSession.preset = .high captureSession.inputs = [Back Triple Camera, iPhone Microphone] AVAudioSession.sharedInstance(): category = .playAndRecord mode = .videoRecording sampleRate = 48000.0 isInputAvailable = true isOtherAudioPlaying = false availableInputs = [MicrophoneBuiltIn] (no BT/Continuity/AirPods) currentRoute.inputs = [] ← EMPTY currentRoute.outputs = [Speaker|Speaker] 2003329396 = 0x77686174 = 'what'. From a few SO threads this maps to AURemoteIO::StartIO returning a HAL-bring-up failure. The smoking gun: currentRoute.inputs is empty even though availableInputs contains the built-in mic, isInputAvailable is true, the category is .playAndRecord, and isOtherAudioPlaying is false. The HAL never routes the mic into the session, then 'what' follows. Nothing observable from AVAudioSession indicates a competing client. Environment / SDKs linked Firebase (SPM: Crashlytics, Performance, Messaging, Analytics, AppCheck, RemoteConfig, DynamicLinks), FBSDK, Kingfisher, MetalPetal. Multiple Google ad mediation pods present, but their audio session takeover is already disabled (audioVideoManager.isAudioSessionApplicationManaged = true, IMSdk.shouldAutoManageAVAudioSession(false)). What I've ruled out (all still produce 'what') Audio session config: .playAndRecord/.videoRecording, .playAndRecord/.default, .record/.measurement, .record/.default. With/without .defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP, .mixWithOthers. setActive(true) before vs. after attaching audio input. setPreferredInput(builtInMic) (verified accepted). 200ms Thread.sleep between setActive(true) and startRunning(). Setting usesApplicationAudioSession = false swaps the fourCC to '!rec' but produces the same outcome. Topology: sessionPreset = .high / .hd1920x1080 / .hd1280x720 / .medium. Camera = .builtInTripleCamera / .builtInDualWideCamera / .builtInWideAngleCamera. AVCam-style always-attached graph. Setting sessionPreset before vs. after adding inputs. Threading: All session mutations on a single dedicated DispatchQueue (vs. Swift actor). 1× and 2× full stopRunning()+startRunning() recovery cycles ("do it twice" pattern) — both re-fail with 'what'. SDK takeover prevention: GoogleMobileAdsMediation pods (Vungle, Mintegral, Pangle, Unity, InMobi), Google-Mobile-Ads-SDK, MediaPipeTasksVision removed via full pod uninstall + clean build — 'what' persists. Notifications during the failure window: 3 × AVAudioSession.routeChangeNotification reason categoryChange before the error fires, even though category stays .playAndRecord/.videoRecording. Disabling automaticallyConfiguresApplicationAudioSession drops this to 1, but the runtime error still fires. No AVAudioSession.interruptionNotification. No AVCaptureSessionWasInterruptedNotification. Symbol audit otool -L and nm of the bundle confirm none of the linked frameworks reference AVAudioRecorder, AudioComponentInstanceNew, AURemoteIO, or AudioUnitInitialize in their symbol tables. Only the app's own files reference any audio API. Yet adding AVCaptureDeviceInput(.audio) reproduces 100% in this binary and 0% in a fresh project. My questions Who is most likely holding the audio HAL in a process where no linked framework references the AudioUnit / HAL APIs directly? Are there framework load-time audio initializations that don't show up in symbol tables (e.g., dynamic dlopen, CFBundleLoadExecutable) that could grab the HAL? Is there an os_log subsystem / category that surfaces the underlying AURemoteIO::StartIO failure reason at runtime? com.apple.coreaudio shows 'what' but not the originating cause. currentRoute.inputs is empty at error time even though availableInputs = [MicrophoneBuiltIn], isInputAvailable = true, and the category is .playAndRecord. What does an empty input route under those conditions imply, and what other system-level holders could be preventing the HAL from routing the mic in? Has anyone seen 'what' resolve with a device reboot, an iOS update, or by removing a specific framework? Happy to share a sysdiagnose. Thanks!
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1.5k
May ’26
Radiometric interpretation of Apple ProRAW and Bayer RAW access via AVFoundation
I am working on a computational photography research project involving multi-exposure HDR reconstruction using Bayer RAW and Apple ProRAW captures. I would like to clarify the radiometric interpretation of Apple ProRAW and the availability of Bayer RAW capture through AVFoundation. My questions are: 1.On current iPhone Pro devices, is it possible for third-party apps to capture and export true Bayer-pattern RAW DNG files through AVFoundation, rather than Apple ProRAW linear DNG files? If so, which availableRawPhotoPixelFormatTypes correspond to Bayer RAW, and what device or format restrictions apply? 2.Apple ProRAW appears to be demosaiced and computationally processed, and may include multi-frame fusion. Is the decoded ProRAW image intended to be radiometrically linear and scene-referred? 3.For a bracketed ProRAW sequence captured with fixed ISO, white balance, lens, and focus, but different exposure times, can one assume that the decoded linear pixel values Y_i(p) satisfy an exposure-proportional model in non-saturated regions, such as Y_i(p) ≈ t_i R(p), across brackets? This question is about radiometric consistency for algorithmic use, not about visual editing or tone mapping. Thank you for your help.
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940
May ’26
Solving AVFoundation FigCaptureSourceRemote err=-17281 on iOS 26 — reliable workaround for repeated camera initialization
While working on a heart rate measurement app (photoplethysmography via camera), we faced systematic err=-17281 (FigCaptureSourceRemote) issues on real devices starting from iOS 17+, and the problem became more noticeable after iOS 26. The error often appeared during AVCaptureSession initialization or when restarting capture, especially under high frame rates (30-60 FPS) and frequent foreground/background transitions. Root cause (our understanding): Camera hardware/session not fully released after previous use Race conditions between session teardown and new setup Changes in AVFoundation capture pipeline in recent iOS versions Our solution: Instead of blocking delays, we implemented asynchronous retry logic with explicit hardware readiness check via AVCaptureDevice.lockForConfiguration().
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972
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Jun ’26
Setting up video and image capture pipeline creates internal errors in AVFoundation.
I have created code for iOS that allows me to start and stop video acquisition from a proprietary USB camera using AVFoundation's AVCaptureSession and AVCaptureDevice APIs. There is a start and stop method. The start method takes an argument to specify one of two formats that I use for my custom camera application. I can start the session and switch between formats all day without any errors. However, if I start and then stop the camera three times in a row, on the third invocation of start, I get errors in the console output and the CMSampleBuffers stop flowing to my callback. Additionally, once I get AVFoundation into this state, stoping the camera doesn't help. I have to kill the app and start over. Here are the errors. And below these, the code. I'm hoping someone who has experience with these errors or an engineer from Apple who knows the AVFoundation image capture pipeline code, can respond and tell me what I'm doing wrong. Thanks. <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:558) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "! storage->connectionDied" at bail (FigCaptureSourceRemote.m:235) - (err=0) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:253) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:269) - (err=-16453) <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:511) - (err=-16453) Capture session error: The operation could not be completed Capture session error: The operation could not be completed func start(for deviceFormat: String) async throws -> AnyPublisher<CMSampleBuffer, Swift.Error> { func configureCaptureDevice(with deviceFormat: String) throws { guard let format = formatDict[deviceFormat] else { throw Error.captureFormatNotFound } captureSession.beginConfiguration() defer { captureSession.commitConfiguration() } try captureDevice.lockForConfiguration() captureDeviceFormat = deviceFormat captureDevice.activeFormat = format captureDevice.unlockForConfiguration() } return try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Start capture session for \(deviceFormat): \(String(describing: captureSession))") // If we were already steaming camera images from a different mode, terminate that stream. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" do { // Re-configure with the new format; should be harmless if called with the currently configured format. try configureCaptureDevice(with: deviceFormat) // Return a new stream publisher for this invocation. bufferPublisher = PassthroughSubject<CMSampleBuffer, Swift.Error>() // If we are not currently running, start the image capture pipeline. if captureSession.isRunning == false { captureSession.startRunning() } continuation.resume(returning: bufferPublisher!.eraseToAnyPublisher()) } catch { logger.fault("Failed to start camera: \(error.localizedDescription)") continuation.resume(throwing: error) } } } } func stop() async throws { try await withCheckedThrowingContinuation { continuation in sessionQueue.async { [unowned self] in logger.debug("Stop capture session: \(String(describing: captureSession))") // The following invocation is synchronous and takes time to execute; // looks like a stall but you can ignore it as the MainActor is not blocked. captureSession.stopRunning() // Terminate the stream and reset our state. bufferPublisher?.send(completion: .finished) bufferPublisher = nil captureDeviceFormat = "" // Signal the caller that we are done here. continuation.resume() } } }
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854
Activity
Jun ’26
What does `ARWorldTrackingTechnique: resource constraints [33]` mean?
We are building an ARKit application targeting iPhone Pro devices on iOS 26.4+. During testing, we consistently observe the following log message at a specific point in our AR session (approximately 90° into a walking arc around a vehicle): ARWorldTrackingTechnique: resource constraints [33] What specifically does resource constraint code [33] represent? Is it a VIO constraint type, a sensor fusion budget limit, or something else entirely? How does it differ from code [1] (which appears to be a general CPU starvation signal for the ARKit sensor fusion thread)? Is there a public API to detect or respond to this specific constraint condition, short of waiting for a full ARCamera.TrackingState downgrade? Was this constraint type introduced or changed in iOS 26.4?
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1.3k
Activity
Jun ’26
Real-time audio level monitoring improvements
Have there been any changes in macOS 27 or iOS 27 that improve real-time audio level monitoring, WidgetKit updates, Live Activities, or audio route change handling for professional monitoring applications?
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419
Activity
Jun ’26
Error -50 writing to AVAudioFile
I'm trying to write 16-bit interleaved 2-channel data captured from a LiveSwitch audio source to a AVAudioFile. The buffer and file formats match but I get a bad parameter error from the API. Does this API not support the specified format or is there some other issue? Here is the debugger output. (lldb) po audioFile.url ▿ file:///private/var/mobile/Containers/Data/Application/1EB14379-0CF2-41B6-B742-4C9A80728DB3/tmp/Heart%20Sounds%201 - _url : file:///private/var/mobile/Containers/Data/Application/1EB14379-0CF2-41B6-B742-4C9A80728DB3/tmp/Heart%20Sounds%201 - _parseInfo : nil - _baseParseInfo : nil (lldb) po error Error Domain=com.apple.coreaudio.avfaudio Code=-50 "(null)" UserInfo={failed call=ExtAudioFileWrite(_impl->_extAudioFile, buffer.frameLength, buffer.audioBufferList)} (lldb) po buffer.format <AVAudioFormat 0x302a12b20: 2 ch, 44100 Hz, Int16, interleaved> (lldb) po audioFile.fileFormat <AVAudioFormat 0x302a515e0: 2 ch, 44100 Hz, Int16, interleaved> (lldb) po buffer.frameLength 882 (lldb) po buffer.audioBufferList ▿ 0x0000000300941e60 - pointerValue : 12894608992 This code handles the details of converting the Live Switch frame into an AVAudioPCMBuffer. extension FMLiveSwitchAudioFrame { func convertedToPCMBuffer() -> AVAudioPCMBuffer { Self.convertToAVAudioPCMBuffer(from: self)! } static func convertToAVAudioPCMBuffer(from frame: FMLiveSwitchAudioFrame) -> AVAudioPCMBuffer? { // Retrieve the audio buffer and format details from the FMLiveSwitchAudioFrame guard let buffer = frame.buffer(), let format = buffer.format() as? FMLiveSwitchAudioFormat else { return nil } // Extract PCM format details from FMLiveSwitchAudioFormat let sampleRate = Double(format.clockRate()) let channelCount = AVAudioChannelCount(format.channelCount()) // Determine bytes per sample based on bit depth let bitsPerSample = 16 let bytesPerSample = bitsPerSample / 8 let bytesPerFrame = bytesPerSample * Int(channelCount) let frameLength = AVAudioFrameCount(Int(buffer.dataBuffer().length()) / bytesPerFrame) // Create an AVAudioFormat from the FMLiveSwitchAudioFormat guard let avAudioFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: sampleRate, channels: channelCount, interleaved: true) else { return nil } // Create an AudioBufferList to wrap the existing buffer let audioBufferList = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: 1) audioBufferList.pointee.mNumberBuffers = 1 audioBufferList.pointee.mBuffers.mNumberChannels = channelCount audioBufferList.pointee.mBuffers.mDataByteSize = UInt32(buffer.dataBuffer().length()) audioBufferList.pointee.mBuffers.mData = buffer.dataBuffer().data().mutableBytes // Directly use LiveSwitch buffer // Transfer ownership of the buffer to AVAudioPCMBuffer let pcmBuffer = AVAudioPCMBuffer(pcmFormat: avAudioFormat, bufferListNoCopy: audioBufferList) /* { buffer in // Ensure the buffer is freed when AVAudioPCMBuffer is deallocated buffer.deallocate() // Only call this if LiveSwitch allows manual deallocation } */ pcmBuffer?.frameLength = frameLength return pcmBuffer } } This is the handler that is invoked with every frame in order to convert it for use with AVAudioFile and optionally update a scrolling signal display on the screen. private func onRaisedFrame(obj: Any!) -> Void { // Bail out early if no one is interested in the data. guard isMonitoring else { return } // Convert LS frame to AVAudioPCMBuffer (no-copy) let frame = obj as! FMLiveSwitchAudioFrame let buffer = frame.convertedToPCMBuffer() // Hand subscribers a reference to the buffer for rendering to display. bufferPublisher?.send(buffer) // If we have and output file, store the data there, as well. guard let audioFile = self.audioFile else { return } do { try audioFile.write(from: buffer) // FIXME: This call is throwing error -50 } catch { FMLiveSwitchLog.error(withMessage: "Failed to write buffer to audio file at \(audioFile.url): \(error)") self.audioFile = nil } } This is how the audio file is being setup. static var recordingFormat: AVAudioFormat = { AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 44_100, channels: 2, interleaved: true)! }() let audioFile = try AVAudioFile(forWriting: outputURL, settings: Self.recordingFormat.settings)
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899
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Jun ’26
Using separate BluetoothHFP devices for input and output
I want to connect a BluetoothHFP microphone to MFi hearing aids. Whenever I make the microphone the input it steals the output and whenever I make the MFi the output it steals the input. Is it possible to do this using AVAudioSession? Is it possible to redefine the MFi hearing aids as a speaker and use Live Listen?
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680
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Jun ’26
Object Capture broken on iPhone 17 Pro (iOS 26.x): ObjectCaptureSession sensorFailed + PhotogrammetrySession cv3dapi 4004
The full RealityKit Object Capture stack fails device-specifically on the iPhone 17 Pro family (iPhone18,1 / iPhone18,2) under iOS 26.x. Both the live and offline paths break. The same code and images work on iPhone 12 Pro (iPhone13,3) at the same iOS version. Both ObjectCaptureSession.isSupported and PhotogrammetrySession.isSupported return true on the 17 Pro, so there's no API signal that the operation will fail — it only fails at runtime on real hardware. Defect 1 — ObjectCaptureSession.Error.sensorFailed A guided capture session fails. On iOS 26.4.2 it fails at scan start. On iOS 26.5 it reaches .capturing and renders the live session for several seconds, but auto-capture never fires; attempting a manual capture then fails. The Swift enum (.sensorFailed) hides the cause; the underlying framework log is: <<<< FigXPCUtilities >>>> signalled err=-17281 at <>:308 <<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:569) - (err=-17281) ObjectCaptureSession.takeStillImageCapture(isAutoCapture:): Failed to capture high resolution frame! ARSession <0x…>: did fail with error: Error Domain=com.apple.arkit.error Code=102 "Sensor failure." UserInfo={NSUnderlyingError=0x… {Error Domain=AVFoundationErrorDomain Code=-11819 "Cannot complete action" UserInfo={NSLocalizedRecoverySuggestion=Try again later.}} NSLocalizedFailureReason=The sensor did not provide the required data.} Capturing failed with error: objectCaptureSessionError(CoreOC.ObjectCaptureSession.Error.sensorFailed) A second, uncatchable variant aborts instead of returning the error: Abort: …/AppleCVHWA/library/VIO/HWFeatureDetection/src/HwGeneralProcessingAPI.cpp:711 : Original error reported by request utility function: kVisionHWAReturnGeneralProcessingFailed Appears to be mediaserverd resetting (−11819) underneath the live AVCaptureSession, tearing it out from under ARKit (ARError 102). Configuration-independent: tested with isOverCaptureEnabled = false and the identical chain still occurs. Defect 2 — PhotogrammetrySession reconstruction (cv3dapi 4004) Folder-mode reconstruction starts but fails after a few seconds; SfM builds no pose map: ERROR cv3dapi.pg: Internal error codes (1): 4004 // "No SfM map found" WARN cv3dapi.pg: Internal warning codes (2): 2502 3502 Output error with code = -15 requestError: CoreOC.PhotogrammetrySession.Error.processError The input is just a folder of images handed to PhotogrammetrySession in folder mode — no other configuration. The same folder reconstructs fine on the 12 Pro. Affected config Failing: iPhone 17 Pro (iPhone18,1), 17 Pro Max (iPhone18,2), iOS 26.4.2 and 26.5 Working (same code/OS): iPhone 12 Pro (iPhone13,3) Open question Does a 17-Pro image set fail PhotogrammetrySession everywhere, or only on the 17 Pro? Fails everywhere → 17 Pro images / HEIC metadata confuse SfM. Works elsewhere → the on-device reconstruction engine itself is the defect. Sample image set + sysdiagnose available on request. References cv3dapi 4004 = "No SfM map found" (683300) · -15/processError wrapper (794169) · iOS 26 Object Capture regression (810496) · 17 Pro Max sensorFailed (827216)
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1.1k
Activity
Jun ’26
Real-time Audio Analysis of Audio Played by Other Apps on iPhone
I’m evaluating a simple iOS application that would perform real-time beat detection and audio analysis. My question is: Can an App Store-compliant iOS application access or analyze audio that is being played by other applications on the same device (e.g. Spotify, Apple Music, YouTube, TikTok, Safari, etc.) in real time, without using the microphone? Specifically: Is there any Apple-supported framework that allows access to system audio for real-time beat detection or frequency analysis? Can ReplayKit be used to analyze audio buffers from other applications in real time without recording or saving the audio? If direct access is not permitted, what Apple-approved architecture would be recommended for synchronizing external hardware with music being played on the iPhone? Would such an implementation be acceptable under App Store Review Guidelines? I am trying to determine whether real-time beat detection from audio played by other apps is technically and policy-wise supported on iOS. Thank you.
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516
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Jun ’26
macOS 26 – NSSound/CoreAudio causes SIGILL crash in caulk allocator
Hi everyone, We are the engineering team behind an enterprise communications application for macOS. We are experiencing a critical crash on macOS 26 that did not occur on any previous macOS version. We are seeking clarification from Apple engineers or anyone who may have insight into this behaviour. Environment Architecturex86_64macOS26.4.1 (25E253)HardwareMac15,13 (MacBook Pro)ExceptionSIGILL / ILL_ILLOPCCrashed ThreadThread 0 (Main Thread)TriggerPlaying a notification sound via NSSound during an incoming call Crash Stack 0 caulk consolidating_free_map::maybe_create_free_node + 119 ← SIGILL 1 caulk tiered_allocator + 1469 2 caulk exported_resource::do_allocate + 15 3 AudioToolboxCore EABLImpl::create + 204 4 CoreAudio AUNotQuiteSoSimpleTimeFactory + 33267 8 AudioToolboxCore AudioUnitInitialize + 189 9 AudioToolbox XAudioUnit::Initialize + 19 10 AudioToolbox MESubmixGraph::initialize + 125 11 AudioToolbox MESubmixGraph::connectInputChannel + 1172 12 AudioToolbox MEDeviceStreamClient::AddRunningClient + 509 15 AudioToolbox AudioQueueObject::StartRunning + 194 16 AudioToolbox AudioQueueObject::Start + 1447 22 AudioToolbox AQ::API::V2Impl::AudioQueueStartWithFlags + 805 23 AVFAudio AVAudioPlayerCpp::playQueue + 354 24 AVFAudio AVAudioPlayerCpp::DoAction + 134 25 AVFAudio -[AVAudioPlayer play] + 26 26 AppKit -[NSSound play] + 100 27 Our App -[AudioHelper tryToStartSound:ofType:] + 569 28 Our App block_invoke + 59 Behaviour Difference Between macOS Versions The exact same code path that triggers this crash on macOS 26 works without any issue on macOS 14 and macOS 15 — no crash, no warning, no log output of any kind. The crash occurs inside Apple's private caulk memory allocator during CoreAudio audio engine initialisation, triggered by a call to [NSSound play]. The SIGILL / ILL_ILLOPC at maybe_create_free_node + 119 suggests a hard ud2 trap — an intentional abort guard inserted at compile time. This strongly suggests that something changed in macOS 26 within NSSound / CoreAudio / caulk that causes this code path to fail in a way it previously did not. Questions We have the following specific questions: Was there a deliberate threading policy change in NSSound / CoreAudio in macOS 26? Is the SIGILL in caulk::consolidating_free_map::maybe_create_free_node an intentional thread-affinity assertion introduced in macOS 26? Are there any other NSSound / AVAudioPlayer / AudioQueue APIs that have similarly tightened their requirements in macOS 26 that we should be aware of? Is there a migration guide, release note, or WWDC session that covers CoreAudio changes in macOS 26 that we may have missed? Has anyone else in the developer community encountered a similar SIGILL crash in caulk on macOS 26 during audio playback?
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Jun ’26
`FigAudioSession(AV) err=-19224` triggered by empty Button tap on visionOS 26.5, breaking subsequent AVAudioSession configuration
Environment Device: Apple Vision Pro (real device) OS: visionOS 26.5 Xcode: 26.5 Framework: AVFAudio / AVFoundation Summary On visionOS 26.5, tapping an empty Button consistently emits the following internal warning before the action closure executes: <<<< FigAudioSession(AV) >>>> signalled err=-19224 (<>:612) After this warning is emitted, any subsequent call to configure AVAudioSession silently stops working — audio input and output become non-functional for the lifetime of the session. If the same configuration is performed without a preceding button tap (e.g., inside View.task {}), it succeeds and audio works correctly. Reproduction Due to a dependency on LiveKitWebRTC (livekit/webrtc-xcframework) for WebRTC-based Realtime API audio, we are unable to provide a full self-contained sample project. However, the AVAudioSession configuration code involved is as follows: static func configureAudioSession() { #if !os(macOS) do { let audioSession = AVAudioSession.sharedInstance() #if os(tvOS) try audioSession.setCategory(.playAndRecord, options: []) #else try audioSession.setCategory(.playAndRecord, options: [.defaultToSpeaker]) #endif try audioSession.setMode(.videoChat) try audioSession.setActive(true, options: .notifyOthersOnDeactivation) } catch { print("Failed to configure AVAudioSession: \(error)") } #endif } Scenario A — Button tap (fails): Button("Start") { configureAudioSession() // FigAudioSession err=-19224 appears; audio stops working } Scenario B — View.task (succeeds): .task { configureAudioSession() // No warning; audio works correctly } The only difference is whether a user gesture (Button tap) precedes the call. Observed Behavior Tapping any Button on visionOS 26.5 causes FigAudioSession(AV) err=-19224 to be signalled at <>:612, even before the action closure runs. After this warning, AVAudioSession configuration appears to have no effect — setActive(true) does not throw, but audio appears to stop functioning. Configuring the session prior to any button interaction (e.g., in View.task {}) works correctly. Expected Behavior A Button tap should not implicitly interfere with the audio session state. AVAudioSession configuration should succeed regardless of the UI event context that triggers it. Questions What does FigAudioSession(AV) err=-19224 mean? Does it correspond to a documented AVAudioSession.ErrorCode? Why does a Button tap trigger a FigAudioSession signal on visionOS? Is the system performing implicit audio session management when detecting user interaction? Is there a recommended pattern for configuring AVAudioSession in response to a user gesture on visionOS? Our current workaround (View.task {}) is not suitable for on-demand audio start triggered by the user. Is err=-19224 causally responsible for the subsequent audio issue? Since setActive(true) does not throw after the warning, it is unclear whether this signal is the direct cause of the apparent audio failure or a symptom of a deeper conflict. Are there UI components or APIs on visionOS that do not trigger this signal, while still being user-interaction driven? Additional Notes Reproducible only on physical Apple Vision Pro hardware; not observed in Simulator. AirPlay mirroring is not in use during testing. No other apps are playing audio in the background at the time of reproduction. We use LiveKitWebRTC (livekit/webrtc-xcframework, revision 94ce1c9) for WebRTC audio. However, the FigAudioSession warning appears independently of the WebRTC layer — it is emitted on Button tap even before configureAudioSession() is called. We have verified that calling configureAudioSession() before performHandshake() (i.e., before WebRTC initializes its audio pipeline) does not resolve the issue when a Button tap precedes the call.
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May ’26
ARKit ARCamera.intrinsics changes between frames: what can affect fx/fy/cx/cy?
Hello, I am doing a personal research project around ARKit camera frames and camera calibration data. For each accepted ARFrame, I export: ARFrame.timestamp ARFrame.camera.imageResolution ARFrame.camera.intrinsics ARFrame.capturedImage The target video mode is 4K / 30 FPS. In my test captures, I noticed two things: ARFrame.camera.intrinsics is not constant across the recording. Some neighboring frames from ARFrame.capturedImage have noticeably different sharpness: one frame can look sharp, while the next frame can look blurred. Regarding intrinsics, I observe small per-frame changes in fx/fy/cx/cy. For example, in one session: fx/fy changed by approximately 36 px cx changed by approximately 1.5 px cy changed by approximately 2.3 px I understand the standard meaning of the intrinsic matrix: fx / fy = focal length in pixels cx / cy = principal point in pixels relative to the image/reference frame My main question is not about the definition of these values, but about how to correctly interpret their changes over time. In particular, I am interested in cx/cy, because the principal point is important for measurements. I would like to understand whether a change in cx/cy corresponds to a meaningful update of the camera model for the current frame, and what physical or camera-pipeline process may cause this change. Questions about ARFrame.camera.intrinsics: Are ARFrame.camera.intrinsics values expected to change between frames during a single ARWorldTrackingConfiguration session? If fx/fy changes over time, can this reflect autofocus / focus breathing, internal camera calibration updates, digital crop/scaling, stabilization-related mapping, or other camera pipeline changes? If cx/cy changes over time, should I interpret this as an updated principal point for the current ARFrame image/reference frame? Does ARKit update cx/cy to account for any internal crop, scaling, stabilization, virtual camera behavior, lens movement, or calibration changes? Is there a known physical interpretation for small cx/cy changes reported by ARFrame.camera.intrinsics, or should these values simply be treated as ARKit’s best current camera model for that frame? In an ARKit-first pipeline where focus/exposure/stabilization are managed by ARKit/camera pipeline, is the recommended approach to store ARFrame.camera.intrinsics per frame together with ARFrame.timestamp and ARFrame.camera.imageResolution? Is there any public API that exposes the reason for intrinsics changes, such as focus position, stabilization transform, crop transform, active camera constituent, lens movement, or per-frame calibration update reason? I also have a related question about ARFrame.capturedImage frame quality. In some recordings, neighboring frames can have noticeably different sharpness. For example, one frame can look sharp, while the next frame can be visibly blurred, even though the scene and camera movement are continuous. Questions about frame sharpness / camera pipeline behavior: Is frame-to-frame sharpness variation expected when using ARFrame.capturedImage as the video source? Can ARKit change focus, exposure duration, ISO, white balance, crop/scaling, or other camera pipeline parameters between frames during an ARWorldTrackingConfiguration session? Is there any public API to inspect per-frame exposure duration, ISO, focus position, lens position, stabilization state, crop/scaling transform, or other capture parameters for ARFrame.capturedImage? If some frames are sharp and neighboring frames are blurred, should this usually be interpreted as motion blur / exposure behavior / autofocus behavior, or can ARKit internal processing also affect this? Is there any recommended way in an ARKit-first pipeline to reduce frame-to-frame sharpness inconsistency, or is the only reliable approach to use an AVFoundation-first capture pipeline with locked focus/exposure/ISO/white balance? The main goal of my research is to understand how to correctly interpret ARKit-provided intrinsics over time and how much of the camera pipeline behavior is observable through public ARKit APIs. Since fx/fy/cx/cy are important for measurements, I want to know whether treating ARFrame.camera.intrinsics as the Apple-delivered per-frame camera model is the safest approach. Thank you.
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505
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May ’26
SIGILL crash in AudioToolbox/caulk during AudioQueue creation on macOS 26.4.1 (Apple Silicon + Rosetta)
Product: macOS Version: macOS 26.4.1 (25E253) Area: Audio / AVFoundation / AudioToolbox Summary: We are observing a reproducible crash during audio playback initialization in our macOS application on Apple Silicon systems running macOS 26.4.1. The crash occurs inside Apple audio frameworks while creating an AudioQueue through AVAudioPlayer/NSSound APIs. Environment: Application: Avaya Workplace 3.41.0 Hardware: Apple Silicon (Mac14,7) OS: macOS 26.4.1 Application architecture: x86_64 running under Rosetta Frameworks involved: AppKit (NSSound) AVFAudio AudioToolbox caulk Crash Type: SIGILL (ILL_ILLOPC) Observed Stack: -[NSSound play] AVAudioPlayer play AudioQueueNewOutput AudioConverterNewWithOptions caulk::alloc::consolidating_free_map::maybe_create_free_node Details: The crash occurs while attempting to start ringtone/notification playback from the application. The failure happens during AudioQueue initialization before actual playback begins. The crashing thread consistently shows: caulk AudioToolboxCore AudioToolbox AVFAudio AppKit Application audio helper We also observed similar AudioQueue initialization stacks on multiple threads, which may indicate concurrent audio queue initialization. Questions: Is there any known regression in AudioToolbox/AVFAudio/caulk on macOS 26.4.1 affecting x86_64 applications running under Rosetta? Are there known limitations or unsupported scenarios involving AudioQueue creation from Rosetta-translated applications? Are there recommended alternatives or mitigations for NSSound/AVAudioPlayer usage on macOS 26? Reproduction: Launch application on Apple Silicon Mac Trigger ringtone/notification playback Application intermittently crashes during AudioQueue initialization Additional Notes: Crash is intermittent but reproducible in customer environments. The application currently uses NSSound/AVAudioPlayer for ringtone playback. We are also investigating whether concurrent sound initialization may contribute to the issue.
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May ’26
AVPlayer loading performance problem in iOS 26
Hi, I have an app that displays tens of short (<1mb) mp4 videos stored in a remote server in a vertical UICollectionView that has horizontally scrollable sections. I'm caching all mp4 files on disk after downloading, and I also have a in-memory cache that holds a limited number (around 30) of players. The players I'm using are simple views that wrap an AVPlayerLayer and its AVPlayerItem, along with a few additional UI components. The scrolling performance was good before iOS 26, but with the release of iOS 26, I noticed that there is significant stuttering during scrolling while creating players with a fileUrl. It happens even if use the same video file cached on disk for each cell for testing. I also started getting this kind of log messages after the players are deinitialized: <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1107 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 <<<< PlayerRemoteXPC >>>> signalled err=-12785 at <>:1095 There's also another log message that I see occasionally, but I don't know what triggers it. << FigXPC >> signalled err=-16152 at <>:1683 Is there anyone else that experienced this kind of problem with the latest release? Also, I'm wondering what's the best way to resolve the issue. I could increase the size of the memory cache to something large like 100, but I'm not sure if it is an acceptable solution because: 1- There will be 100 player instance in memory at all times. 2- There will still be stuttering during the initial loading of the videos from the web. Any help is appreciated!
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May ’26
iOS feasibility question: user-initiated wake-word detection during active session
Hi all, Technical architecture question for those experienced with iOS background audio / microphone constraints. I’m exploring an app concept where: the user explicitly starts a temporary active session during that session, on-device wake-word / keyword detection runs locally no audio is stored or transmitted during passive monitoring monitoring stops when the user ends the session The intended UX is that the user may then lock the phone or place it away while the active session remains in progress. Question: Is there any App Store-compliant architecture that would allow local keyword / wake-word detection to continue while the device is locked or the app is backgrounded during that active session? Or would iOS lifecycle / background execution rules make this infeasible for custom wake-word detection? Interested in practical experience around: AVAudioSession background audio modes on-device speech processing App Review acceptability Thanks in advance.
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May ’26
Radiometric interpretation of Apple ProRAW and Bayer RAW access via AVFoundation
I am working on a computational photography research project involving multi-exposure HDR reconstruction using Bayer RAW and Apple ProRAW captures. I would like to clarify the radiometric interpretation of Apple ProRAW and the availability of Bayer RAW capture through AVFoundation. My questions are: On current iPhone Pro devices, is it possible for third-party apps to capture and export true Bayer-pattern RAW DNG files through AVFoundation, rather than Apple ProRAW linear DNG files? If so, which availableRawPhotoPixelFormatTypes correspond to Bayer RAW, and what device or format restrictions apply? Apple ProRAW appears to be demosaiced and computationally processed, and may include multi-frame fusion. Is the decoded ProRAW image intended to be radiometrically linear and scene-referred? For a bracketed ProRAW sequence captured with fixed ISO, white balance, lens, and focus, but different exposure times, can one assume that the decoded linear pixel values Y_i(p) satisfy an exposure-proportional model in non-saturated regions, such as Y_i(p) ≈ t_i R(p), across brackets? This question is about radiometric consistency for algorithmic use, not about visual editing or tone mapping. Thank you for your help.
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May ’26
Camera launched via Camera Control is terminated with “AVCaptureEventInteraction not installed” when viewing/editing photos
I’m seeing a reproducible system-level Camera crash/termination on iPhone Air running iOS 26.4.2. Steps to reproduce: Press Camera Control to launch the Camera app. Tap the lower-left thumbnail to enter the recent photo view. Browse photos, or tap Edit and start cropping a photo. The Camera/Photos flow unexpectedly exits and returns to the Home Screen or widget view. Additional detail: The issue can happen whether or not a new photo is taken after launching Camera with Camera Control. In other words, using Camera Control as a shortcut into Camera, then tapping the lower-left thumbnail to browse photos, can trigger the issue. Sometimes it happens while only browsing photos, without entering Edit. Expected result: The photo viewer/editor should stay open and allow normal browsing or cropping. Actual result: The flow exits unexpectedly. Mac Console evidence: Around 2026-05-12 21:53:59-21:54:00, Console showed SpringBoard/RunningBoard terminating com.apple.camera. Relevant log excerpt: Capture Application Requirements Unmet: "AVCaptureEventInteraction not installed" reportType: CrashLog ReportCrash Parsing corpse data for pid 94087 com.apple.camera: Foreground: false Storage is sufficient. Restart/reset-style support steps have already been tried and did not resolve the issue. This appears specific to the Camera Control launch path, not normal Photos app browsing. Has anyone else seen this on iOS 26.x, or is this a known Camera Control / AVCaptureEventInteraction regression? Already Filed as FB22766094.
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May ’26
AVFoundation: Strange error while trying to switch camera formats with the touch of a single button.
I'm getting the following output from my iOS app's debug console, note the error on the last line: Capture format keys: ["600x600@25", "1200x1200@5", "1200x1200@30", "1600x1200@2", "1600x1200@30", "3200x2400@15", "3200x2400@2", "600x600@30"] Start capture session for 1600x1200@30: <AVCaptureSession: 0x303c70190 [AVCaptureSessionPresetPhoto]> Stop capture session: <AVCaptureSession: 0x303c70190 [AVCaptureSessionPresetInputPriority]> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoDataOutput: 0x303edf1e0> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCapturePhotoOutput: 0x303ee3e20> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoPreviewLayer: 0x3030b33c0> Start capture session for 600x600@30: <AVCaptureSession: 0x303c70190 [AVCaptureSessionPresetInputPriority]> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoDataOutput: 0x303edf1e0> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCapturePhotoOutput: 0x303ee3e20> <AVCaptureDeviceInput: 0x303ebb720 [Medwand S3 Camera]>[vide] -> <AVCaptureVideoPreviewLayer: 0x3030b33c0> <<<< FigSharedMemPool >>>> Fig assert: "blkHdr->useCount > 0" at (FigSharedMemPool.c:591) - (err=0) This is in response to trying to switch capture formats between the two key modes that must regularly be used by my application. Below you will find the functions that I use to start and stop capturing frames to my preview layer. I have a UI with three buttons. Off Mode 1 Mode 2 If I tap the Off button in between tapping Mode 1 or Mode 2 all is well; I can do this all day. However, attempt to jump between Mode 1andMode 2` directly I run into issues. I added a layer of software between the UI and the underlying functions so that I could make sure to turn off the Camera before turning it back on in the opposite mode and was surprised to get this output. Can someone at Apple please tell me what is going on here? For the rest of you, if anyone knows the magic incantation to safely switch camera formats, please paste that code here. Thanks. I've included my code below. func start(for deviceFormat: String) { sessionQueue.async { [unowned self] in logger.debug("Start capture session for \(deviceFormat): \(self.captureSession)") do { guard let format = formatDict[deviceFormat] else { throw Error.captureFormatNotFound } captureSession.stopRunning() captureSession.beginConfiguration() // May not be necessary. try captureDevice.lockForConfiguration() // Without this we get an error. captureDevice.activeFormat = format captureDevice.unlockForConfiguration() // Matching function: Necessary. captureSession.commitConfiguration() // Matching function: May not be necessary. captureSession.startRunning() } catch { logger.fault("Failed to start camera: \(error.localizedDescription)") errorPublisher.send(error) } } } func stop() { sessionQueue.async { [unowned self] in logger.debug("Stop capture session: \(self.captureSession)") captureSession.stopRunning() } }
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May ’26
AVMutableComposition audio silently drops on iOS 26 when streaming over HTTP/2 (FB22696516)
We've discovered a regression in iOS 26 where AVMutableComposition silently drops audio when the source asset is streamed over HTTP/2. The same file served over HTTP/1.1 plays audio correctly through the same composition code. Direct AVPlayer playback (without composition) works fine on HTTP/2. This did not occur on iOS 18.x. It happens on physical devices only. It does not reproduce on a simulator or on macOS. Tested conditions (same MP4 file, different CDNs): CloudFront (HTTP/2) + Composition → ❌ Audio silent Cloudflare (HTTP/2) + Composition → ❌ Audio silent Akamai (HTTP/1.1) + Composition → ✅ Audio works Apple TS (HTTP/1.1) + Composition → ✅ Audio works Downloaded locally, then composed → ✅ Audio works Direct playback, no composition (HTTP/2) → ✅ Audio works The CloudFront and Akamai URLs serve the identical file — same S3 object, different CDN edge. CDN vendor doesn't matter; any HTTP/2 source triggers it. Minimal reproduction: let asset = AVURLAsset(url: http2URL) let videoTrack = try await asset.loadTracks(withMediaType: .video).first! let audioTrack = try await asset.loadTracks(withMediaType: .audio).first! let duration = try await asset.load(.duration) let composition = AVMutableComposition() let fullRange = CMTimeRange(start: .zero, end: duration) let compVideo = composition.addMutableTrack(withMediaType: .video, preferredTrackID: kCMPersistentTrackID_Invalid)! try compVideo.insertTimeRange(fullRange, of: videoTrack, at: .zero) let compAudio = composition.addMutableTrack(withMediaType: .audio, preferredTrackID: kCMPersistentTrackID_Invalid)! try compAudio.insertTimeRange(fullRange, of: audioTrack, at: .zero) let item = AVPlayerItem(asset: composition.copy() as! AVComposition) player.replaceCurrentItem(with: item) player.play() // Video plays, audio goes silent after a while Playing the same asset directly works fine: player.replaceCurrentItem(with: AVPlayerItem(asset: asset)) player.play() // Both video and audio work Filed as FB22696516 Sample project: https://github.com/karlingen/AVCompositionBug
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May ’26
AVCaptureSession runtime error -11800 / 'what' on startRunning() with audio input — what's holding the HAL?
AVCaptureSession.startRunning() triggers AVCaptureSessionRuntimeErrorNotification with AVError.unknown (-11800), underlying OSStatus 2003329396 → fourCC 'what', every cold launch, but only when an audio AVCaptureDeviceInput is attached. Removing only the audio input makes the error disappear. Same code in a fresh project records audio fine — bug only appears in this app's binary. AVAudioApplication.shared.recordPermission == .granted. Info.plist has NSMicrophoneUsageDescription. No interruption notifications fire. Test device: iPhone 16 Pro, iOS 26.4.2. iOS deployment target 17.1. Minimal reproducer import AVFoundation let session = AVCaptureSession() session.beginConfiguration() let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)! session.addInput(try AVCaptureDeviceInput(device: camera)) // Removing ONLY this line makes the error disappear: let mic = AVCaptureDevice.default(for: .audio)! session.addInput(try AVCaptureDeviceInput(device: mic)) session.addOutput(AVCaptureMovieFileOutput()) session.addOutput(AVCapturePhotoOutput()) session.commitConfiguration() NotificationCenter.default.addObserver( forName: .AVCaptureSessionRuntimeError, object: session, queue: nil ) { print($0.userInfo ?? [:]) } session.startRunning() // -11800 / 'what' fires within ~2 sec Observed state at error time AVError.unknown (-11800) underlyingError = NSError(NSOSStatusErrorDomain, 2003329396) userInfo[AVErrorFourCharCode] = 'what' captureSession.isRunning = false ← never came up captureSession.isInterrupted = false captureSession.preset = .high captureSession.inputs = [Back Triple Camera, iPhone Microphone] AVAudioSession.sharedInstance(): category = .playAndRecord mode = .videoRecording sampleRate = 48000.0 isInputAvailable = true isOtherAudioPlaying = false availableInputs = [MicrophoneBuiltIn] (no BT/Continuity/AirPods) currentRoute.inputs = [] ← EMPTY currentRoute.outputs = [Speaker|Speaker] 2003329396 = 0x77686174 = 'what'. From a few SO threads this maps to AURemoteIO::StartIO returning a HAL-bring-up failure. The smoking gun: currentRoute.inputs is empty even though availableInputs contains the built-in mic, isInputAvailable is true, the category is .playAndRecord, and isOtherAudioPlaying is false. The HAL never routes the mic into the session, then 'what' follows. Nothing observable from AVAudioSession indicates a competing client. Environment / SDKs linked Firebase (SPM: Crashlytics, Performance, Messaging, Analytics, AppCheck, RemoteConfig, DynamicLinks), FBSDK, Kingfisher, MetalPetal. Multiple Google ad mediation pods present, but their audio session takeover is already disabled (audioVideoManager.isAudioSessionApplicationManaged = true, IMSdk.shouldAutoManageAVAudioSession(false)). What I've ruled out (all still produce 'what') Audio session config: .playAndRecord/.videoRecording, .playAndRecord/.default, .record/.measurement, .record/.default. With/without .defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP, .mixWithOthers. setActive(true) before vs. after attaching audio input. setPreferredInput(builtInMic) (verified accepted). 200ms Thread.sleep between setActive(true) and startRunning(). Setting usesApplicationAudioSession = false swaps the fourCC to '!rec' but produces the same outcome. Topology: sessionPreset = .high / .hd1920x1080 / .hd1280x720 / .medium. Camera = .builtInTripleCamera / .builtInDualWideCamera / .builtInWideAngleCamera. AVCam-style always-attached graph. Setting sessionPreset before vs. after adding inputs. Threading: All session mutations on a single dedicated DispatchQueue (vs. Swift actor). 1× and 2× full stopRunning()+startRunning() recovery cycles ("do it twice" pattern) — both re-fail with 'what'. SDK takeover prevention: GoogleMobileAdsMediation pods (Vungle, Mintegral, Pangle, Unity, InMobi), Google-Mobile-Ads-SDK, MediaPipeTasksVision removed via full pod uninstall + clean build — 'what' persists. Notifications during the failure window: 3 × AVAudioSession.routeChangeNotification reason categoryChange before the error fires, even though category stays .playAndRecord/.videoRecording. Disabling automaticallyConfiguresApplicationAudioSession drops this to 1, but the runtime error still fires. No AVAudioSession.interruptionNotification. No AVCaptureSessionWasInterruptedNotification. Symbol audit otool -L and nm of the bundle confirm none of the linked frameworks reference AVAudioRecorder, AudioComponentInstanceNew, AURemoteIO, or AudioUnitInitialize in their symbol tables. Only the app's own files reference any audio API. Yet adding AVCaptureDeviceInput(.audio) reproduces 100% in this binary and 0% in a fresh project. My questions Who is most likely holding the audio HAL in a process where no linked framework references the AudioUnit / HAL APIs directly? Are there framework load-time audio initializations that don't show up in symbol tables (e.g., dynamic dlopen, CFBundleLoadExecutable) that could grab the HAL? Is there an os_log subsystem / category that surfaces the underlying AURemoteIO::StartIO failure reason at runtime? com.apple.coreaudio shows 'what' but not the originating cause. currentRoute.inputs is empty at error time even though availableInputs = [MicrophoneBuiltIn], isInputAvailable = true, and the category is .playAndRecord. What does an empty input route under those conditions imply, and what other system-level holders could be preventing the HAL from routing the mic in? Has anyone seen 'what' resolve with a device reboot, an iOS update, or by removing a specific framework? Happy to share a sysdiagnose. Thanks!
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May ’26
Radiometric interpretation of Apple ProRAW and Bayer RAW access via AVFoundation
I am working on a computational photography research project involving multi-exposure HDR reconstruction using Bayer RAW and Apple ProRAW captures. I would like to clarify the radiometric interpretation of Apple ProRAW and the availability of Bayer RAW capture through AVFoundation. My questions are: 1.On current iPhone Pro devices, is it possible for third-party apps to capture and export true Bayer-pattern RAW DNG files through AVFoundation, rather than Apple ProRAW linear DNG files? If so, which availableRawPhotoPixelFormatTypes correspond to Bayer RAW, and what device or format restrictions apply? 2.Apple ProRAW appears to be demosaiced and computationally processed, and may include multi-frame fusion. Is the decoded ProRAW image intended to be radiometrically linear and scene-referred? 3.For a bracketed ProRAW sequence captured with fixed ISO, white balance, lens, and focus, but different exposure times, can one assume that the decoded linear pixel values Y_i(p) satisfy an exposure-proportional model in non-saturated regions, such as Y_i(p) ≈ t_i R(p), across brackets? This question is about radiometric consistency for algorithmic use, not about visual editing or tone mapping. Thank you for your help.
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940
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May ’26