I've got the initial WWDC beta of macOS 26 (25A5279m) installed inside a virtual machine (UTM), but can't seem to update to the second beta. Nothing is showing up within Software Update.
Is this because it's within a VM, or am I doing something wrong?
It'd be a real pain to have to install a new VM afresh with the RestoreImage for every update.
Posts under Beta tag
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I'm running macOS Tahoe Beta 2, Xcode 26 Beta 2
Apple intelligence on both system preferences as well as Xcode are enabled
Created fresh Xcode project to test it (happens on my older project too)
Xcode Preferences -> Editing -> Automatically generate string catalog comments (tried with ON/OFF)
Tried to CMD+B to re-index project
Not sure what else to try.
building gcc14-libgcc14 using Macports + Apple clang
returns following error
In file included from /Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/message.h:78,
from /Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/arm/thread_status.h:40,
from /Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/machine/thread_status.h:35,
from /Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach-o/loader.h:52,
from /Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach-o/dyld.h:30,
from /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_macports_release_tarballs_ports_lang_gcc14/libgcc14/work/gcc-14.2.0/libgcc/config/darwin-crt-tm.c:29:
/Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/port.h:510:1: error: conflicting types for 'MPG_PAYLOAD'; have 'uint64_t(uint8_t, uint32_t, uint32_t)' {aka 'long long unsigned int(unsigned char, unsigned int, unsigned int)'}
510 | MPG_PAYLOAD(uint8_t flag, uint32_t a, uint32_t b)
| ^~~~~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/port.h:498:1: note: previous definition of 'MPG_PAYLOAD' with type 'uint64_t(uint8_t, uint32_t)' {aka 'long long unsigned int(unsigned char, unsigned int)'}
498 | MPG_PAYLOAD(uint8_t flag, uint32_t a)
| ^~~~~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/port.h:523:1: error: conflicting types for 'MPG_PAYLOAD'; have 'uint64_t(uint8_t, uint32_t, uint16_t, uint16_t)' {aka 'long long unsigned int(unsigned char, unsigned int, short unsigned int, short unsigned int)'}
523 | MPG_PAYLOAD(uint8_t flag, uint32_t a, uint16_t b, uint16_t c)
| ^~~~~~~~~~~
/Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk/usr/include/mach/port.h:498:1: note: previous definition of 'MPG_PAYLOAD' with type 'uint64_t(uint8_t, uint32_t)' {aka 'long long unsigned int(unsigned char, unsigned int)'}
498 | MPG_PAYLOAD(uint8_t flag, uint32_t a)
libgcxx compiles fine
if forcing compile using clang20/clang19 there is no error.
I can see that iOS beta 2 was released yesterday. I'm not running the beta yet on my actual iPhone, but I wanted to see if an issue I reported in beta 1 was fixed.
Is there a way to update my iOS 26 simulator for beta 2? Usually, there's a new Xcode download that includes the new simulator, but it looks like the most recent Xcode beta release was June 9.
Updated iPhone to 26 beta 2, everything is ok but battery, battery is changed, not original. My phone can't charge higher than 1% and turns off every 5 minutes, even connecting to wireless charger and cable at the same time don't work, restored iPhone thru iTunes.I hope I will be able to install new beta without any problems because loving the new design, hoping for the best. Thanks.
My FB-FB18327769
Updated iPhone to 26 beta 2, everything is ok but battery, battery is changed, not original. My phone can't charge higher than 1% and turns off every 5 minutes, even connecting to wireless charger and cable at the same time don't work, restored iPhone thru iTunes.I hope I will be able to install new beta without any problems because loving the new design,hoping for the best. Thanks.
I'm trying to update to BETA 2 but my mac mini does not see the update and keeps telling me that my machine is up to date.
How do I get the latest BETA 2?
I have a toolbar in SwiftUI where two of the buttons are Menus. When I tap on the button the menu animates out into the correct position and then it flys to the top of the screen.
When I tap on the menu button I get this.
Then within 1 second the menu flys to the top of the screen and looks like this.
My toolbar code looks like this.
.toolbar {
ToolbarItemGroup(placement: .bottomBar) {
Menu {
Button { markMyLocation() } label: { Label("Mark My Location", systemImage: "location") }
... (MORE BUTTONS)
} label: {
Image(systemName: "plus")
}
.menuOrder(.fixed)
Spacer()
Menu {
Button { shareWithWebLink() } label: { Label("Share Map", systemImage: "square.and.arrow.up") }
... (MORE BUTTONS)
} label: {
Image(systemName: "square.and.arrow.up")
}
.menuOrder(.fixed)
Button {
presentHikeView()
} label: {
Image(systemName: "figure.hiking")
}
Button {
presentMapsView()
} label: {
Image(systemName: "map")
}
Spacer()
Button {
search()
} label: {
Image(systemName: "magnifyingglass")
}
}
}
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta)
Summary
In iOS 26 beta, using .navigationTitle() inside a NavigationStack fails to render the title when combined with a .toolbar and a List. The title initially appears as expected after launch, but disappears after a second state transition triggered by a button press. This regression does not occur in iOS 18.
Steps to Reproduce
Use the SwiftUI code sample below (see viewmodel and Reload button for state transitions).
Run the app on an iOS 26 simulator (e.g., iPhone 16).
On launch, the view starts in .loading state (shows a ProgressView).
After 1 second, it transitions to .loaded and displays the title correctly.
Tap the Reload button — this sets the state back to .loading, then switches it to .loaded again after 1 second.
❌ After this second transition to .loaded, the navigation title disappears and does not return.
Actual Behavior
The navigation title displays correctly after the initial launch transition from .loading → .loaded.
However, after tapping the “Reload” button and transitioning .loading → .loaded a second time, the title no longer appears.
This suggests a SwiftUI rendering/layout invalidation issue during state-driven view diffing involving .toolbar and List.
Expected Behavior
The navigation title “Loaded Data” should appear and remain visible every time the view is in .loaded state.
✅ GitHub Gist including Screen Recording
👉 View Gist with full details
Sample Code
import SwiftUI
struct ContentView: View {
private let vm = viewmodel()
var body: some View {
NavigationStack {
VStack {
switch vm.state {
case .loading:
ProgressView("Loading...")
case .loaded:
List {
ItemList()
}
Button("Reload") {
vm.state = .loading
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
vm.state = .loaded
}
}
.navigationTitle("Loaded Data")
}
}
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Menu {
Text("hello")
} label: {
Image(systemName: "gearshape.fill")
}
}
}
}
}
}
struct ItemList: View {
var body: some View {
Text("Item 1")
Text("Item 2")
Text("Item 3")
}
}
@MainActor
@Observable
class viewmodel {
enum State {
case loading
case loaded
}
var state: State = .loading
init() {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
self.state = .loaded
}
}
}
Hello,
I'm unable to develop for Apple Intelligence on my Mac Studio, M1 Max running macOS 26 beta 1.
The models get downloaded and I can also verify that they exist in /System/Library/AssetsV2/ however the download progress remains stuck at 100%.
Checking console logs shows the process generativeexperiencesd reporting the following:
My device region and language is set to English (India).
Things I've already tried:
Changing language and region to English (US)
Reinstalling macOS
Trying with a different ISP via hotspot.
Apple could not verify “iPad_Air_M2_26.0_23A5260n_Restore.ipsw” is free of malware that may harm your Mac or compromise your privacy.
xCode 26 fails to download simulators. I downloaded from the apple developer site. When I double click I get the above message. I went to the System Settings > GateKeeper, and selected Open Anyway.
This poped up a window with a button, Open in xCode-bata.
Clicking the button does not appear to do anything.
I can not use xcode without simulators.
I'm using AirPods Pro 2 with an iPhone 15 Pro Max. After installing the IOS 26 beta I'm not able to get the new features to work. Does anyone have thoughts or info? Thanks
Support for menus in Storyboards is yanked without ever being deprecated (to my knowledge)? Really? WTF? This is a major step backwards, Apple.
So nice to have to spend a month rewriting my app after WWDC each year. Re-creating a complex menu hierarchy in code is exactly what I wanted to do. Ugh.
Hi! I'm working on a iOS 26 SwiftUI prototype that adds an element to the content of a screen only when the tab bar is fully visible and not minimized (via .tabBarMinimizeBehavior).
Is there any way to detect when a tab bar is minimized? My hope is that I can use a ternary operator to display something only when a boolean is true.
Here's some code to illustrate my idea:
struct ContentView: View {
@State var isTabBarMinimized: Bool = false
var body: some View {
TabView {
Tab("View1", systemImage: "rainbow") {
// Only appears when tab bar is fully visible
Color.blue
.opacity(isTabBarMinimized? 0 : 1 )
}
Tab("View2", systemImage: "rainbow") {
View2()
}
Tab("View3", systemImage: "rainbow") {
View3()
}
Tab("View4", systemImage: "rainbow") {
View4()
}
}
.tabBarMinimizeBehavior(.onScrollDown)
}
}
I have installed the macOS 26 WWDC beta on a secondary volume, and set it up with two user accounts (both administrators).
However, the options for switching users without fully logging out are nowhere to be found.
The topic is still included in macOS Help and is shown when searching for “fast” in System Settings, however, the option is hidden/missing in the pref pane when selected.
Filed FB18155517 (macOS 26 beta: No Fast User Switching?)
Hi All, I searched for this feedback but didn't see it, so apologies if this has been covered by another thread. Exploring the new camera app, It doesn't seem to recognize that external storage has been connected, so the additional features that allow ProRes high frame rates will throw an error dialog stating that "to use this you need external storage" even when external storage is connected. Using the Files app, the phone recognizes the storage, and this is something I can do with this external storage device on the previous version of IOS.
It is clear that this release of the camera has been rewritten significantly since the last version. Is it possible that this is an oversight, a bug, or just functionality that has not been completed? Interested if anybody else is seeing this, or if it is just my setup.
I am maintaining an enterprise iOS app that does a lot of customization to the tab bar's colors based on the organization signed into the app.
Is there a way to revert back to the old style full bottom tab bar rather than the new iOS 26 floating version?
I know last year in iPad OS you could force the bottom tab using traitOverrides, but I'm not seeing a similar option for this.
If anyone has any ideas it would be greatly appreciated.
Please see the image for reference. This is a 2020 MBP and ive tried over the past few days and its not recognizing that 26 is available for download.
Any suggestions on how to resolve this?
In Apple Music I opened fullscreen for a song and I accidentally clicked some keys and the name and artist name of the song I was playing disappeared, and I can't figure out how to get it back, it temporarily comes back when I hover over the top bar but I can not get it to stay there permanently.
Apple Developer Support stated that they don’t have any technical support for this and suggested posting in the Forums or Feedback Assistant app.
Hoping someone here may have encountered this before and maybe has a fix. On any of my devices (macOS, visionos, watchOS, iPadOS, tvOS, and iOS) Beta Update will not show Developer Beta as an option for my Apple Account/ID. The only option would be Public Beta.
As visionOS is only available for Developer Beta, this wouldn’t help with my workflow unfortunately.
My question is whether anyone here has seen that Developer Beta did not show up under Beta Update and what they had to do to get that fixed.