If I install RealmSwift into an ios app using SPM, I have no problems.
However if I install it into an ios framework, then when building there is this error:
error: missing required modules: 'Realm.Private', 'Realm', 'Realm.Swift'
I have discovered that if I change the import statement from:
import RealmSwift
to
private import RealmSwift
then doing that makes this build error goes away (but doing that isn't a feasible workaround as I would like to publicly export classes stored in Realm from the framework).
There's no point in posting issues with Realm on their support board as its being deprecated and its tumble weeds on their forum.
But I would be very interested in hearing from the Apple expects explanation or speculation on:
why is importing the same framework via SPM into a framework xcode project resulting in different behavior then when importing it into an app?
why would changing import to private import make the build error go away?
TIA
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In Xcode 14 RC, I'm seeing this in the Console:
[Assert] UINavigationBar decoded as unlocked for UINavigationController, or navigationBar delegate set up incorrectly. Inconsistent configuration may cause problems. navigationController=<MasterNavigationController: 0x135016200>, navigationBar=<UINavigationBar: 0x134f0aec0; frame = (0 20; 0 50); opaque = NO; autoresize = W; layer = <CALayer: 0x600000380be0>> delegate=0x135016200
The above message displays exactly four times immediately at app launch (top of the console) then does not repeat.
MasterNavigationController is the internal class for the app's navigation controller. It is in a Storyboard, with very minimal ObjC code. I am not setting any specific size for the nav bar.
I don't remember seeing this in earlier builds of Xcode, but I can't swear to it that this is new. No assertion actually fires.
I've got an app where I want to split its Model code into a framework (.xcframework and .framework for debugging) so that it can be used by more than one app.
The code has dependencies on 3rd party code, which are installed via pods.
During the conversion process I keep running into the same issue which manifests with all the 3rd party code - which is that the majority of its api can be used (something like 80-90%) but for the remainder there is a linker error at runtime showing undefined symbols.
I have this problem with CocoaLumberjack,RealmSwift, PhoneNumberKit and more.
Its very quick and easy to reproduce the issue with a minimal framework and minimal app, below I'll describe how a minimal setup using CocoaLumberjack reproduces the issue:
From scratch, I use Xcode to create a framework project, run pod init, then modify the pod file to be:
platform :ios, '16.0'
workspace 'TheFramework'
project 'TheFramework'
target 'TheFramework' do
use_frameworks!
pod 'CocoaLumberjack/Swift', '3.8.5'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '16.0'
config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'
end
end
end
Then I add source code:
import Foundation
import CocoaLumberjack
public class AClassInTheFramework {
public class func aMethod() {
let consoleLogger = DDOSLogger.sharedInstance
DDLog.add(consoleLogger, with: .debug)
DDLogDebug("Some logging")
}
}
Within the Xcode project, Build Libraries for Distribution is set to Yes, I also add that line to the pod file in case CocoaLumberjack isn't set similarly.
In the Framework's Xcode General section, Frameworks and Libraries contains Pods_TheFramework.framework set to Do Not Embed.
In the Build Phases section, in the Link Binary with Libraries section, Pods_TheFramework.framework is set to required.
Next I create an Xcode app template, run pod install, and edit the app pod file to be:
platform :ios, '16.0'
workspace 'AppUsingFramework'
project 'AppUsingFramework'
target 'AppUsingFramework' do
use_frameworks!
pod 'CocoaLumberjack/Swift', '3.8.5'
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '16.0'
end
end
end
I build the framework, and drag and drop it into the app.
I add the following code to the app's delegate:
import TheFramework
...
AClassInTheFramework.aMethod()
The App's target has the following linkage settings:
When I build and run the app, there is the following error:
If I change the source code in the framework to this:
public class AClassInTheFramework {
public class func aMethod() {
let consoleLogger = DDOSLogger.sharedInstance
DDLog.add(consoleLogger, with: .debug)
// DDLogDebug("Some logging")
}
}
Then there is no error and the code runs successfully. This illustrates the problem I've encountered with all the nested frameworks - in this particular case calls to DDLog.add() don't result in an error but calls to DDlogDebug() do, and that has been mirrored with other nested frameworks (for example with Realm, opening a database, adding, finding,retrieving an item all works without a problem, however attempting to use Realm's Results<> API results in a similar symbol not found error).
Additionally note that the identical CocoaLumberjack code can run fine when used directly from within the app, i.e., if I add the following code to the app:
import CocoaLumberjack
func useCocoaLumberjackDirectlyFromWithinApp() {
let consoleLogger = DDOSLogger.sharedInstance
DDLog.add(consoleLogger, with: .debug)
DDLogDebug("Some logging")
}
useCocoaLumberjackDirectlyFromWithinApp()
Then it runs, i.e. DDLogDebug() can be successfully called from within the app, its only when its called via the framework that the error occurs.
Why might I be encountering these issues? I'd have thought either I'd be able to use 100% of the nested framework's public api, or 0% of it (is something is not configured correct), not ~80% which is what I am encountering.
Any ideas?
TIA
I have a flutter application with Firebase token and it is working in my local as expected I loaded my application to Appstore but it is not working, can anyone help me for fix the issue.
Thank you
I created a self signed CA and use it to generate/sign a client cert using openssl. Then I use the self signed client cert to do TLS client authentication with my server (which also uses the self signed CA). The issue I have is when I validate the self signed CA, by calling SecTrustEvaluateAsyncWithError, it always complains this error “'DigiCert Global Root G3' certificate is not trusted". However that CA (DigiCert Global Root G3) is not my self signed CA (my CA is 'MQTTSampleCA' and I attached a dump of the my CA cert in the PR in the end of this post), so I'm confused why the API keeps complaining that CA. After some researching, I see that is a well known CA so I download its cert from https://www.digicert.com/kb/digicert-root-certificates.htm, install and trust it on my iOS device, but that doesn't help and I still get the same error. I provide all the repro steps in this PR: https://github.com/liumiaojq/EmCuTeeTee/pull/1, including how I generate the certs and the source codes of a test app that I used to do cert validation. I appreciate if anyone can share insights how to resolve this error.
Hi,
I have few questions regarding the widgets.
I would like to know whether widget and app extensions are same ? This link(https://developer.apple.com/app-extensions/) says widget is type of app extension but I am not quite sure as few link in web says they are different. so need to confirm here :)
Can a widget share same bundle id as the main app ? so basically can we use the same provisioning profile as the main app?
If we use the same bundle id and provisioning profile, will there be any issue during the app store submission process.?
I recently updated my 16 pro to the latest software 18.4 developer beta. One issue i have encounter is that my always on display is not on or running in the background even tho the toggle option is ON. To fix this I have to go back to the setting and toggle the option back off and on.
I am developing "local push" VoIP application.
I have a question about issues I found while testing this app.
After repeating a test for 24 hours in which a incoming call followed by an immediate disconnect 0.1 seconds later,
the iPhone of incommig call side encountered a 0xBAADCA11 error, causing iOS to force-close the app.
(The incidence is low, occurring three times in 17280 times incoming call(24 hours.))
This problem found on iOS17.6.1 (iPhone11Pro).
When the same test was performed on iOS18.2 (iPhoneSE3), the problem did not occur.
Did iOS take something measures against the 0xBAADCA11 error between iOS17.6.1 and iOS18.2?
If yes, I want to encourage customers to upgrade to the latest iOS version, please tell me about it?
※I have attached an ips files and sysdiagnose file of the 0xBAADCA11 error occurring. (please refer sysdiagnose also if you need.)
FjSoftPhone-2025-01-16-113049.ips
FjSoftPhone-2025-01-16-175253.ips
FjSoftPhone-2025-01-17-070449.ips
[sysdiagnose_2025.01.17_14-24-48+0900_iPhone-OS_iPhone_21G93.tar.gz]
https://drive.google.com/file/d/1CV8laKzdnQxvwaAIOwMcXL8rAYL2jq35/view?usp=sharing
I am experiencing an issue when publishing my .NET MAUI application for iOS using Visual Studio Code. During the publishing process, I encountered a codesign error. Hope someone can help me. This is the error:
Warning: unable to build chain to self-signed root for signer "Apple Distribution: SOFTBUILDER SDN. BHD. (********)"
/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/bin/Release/net8.0-ios/ios-arm64/MLBusinessCafe_Maui.app: errSecInternalComponent
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : /usr/bin/codesign exited with code 1: [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : Warning: unable to build chain to self-signed root for signer "Apple Distribution: SOFTBUILDER SDN. BHD. (U44UY7DYY7)" [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : /Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/bin/Release/net8.0-ios/ios-arm64/MLBusinessCafe_Maui.app: errSecInternalComponent [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : Failed to codesign '/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/bin/Release/net8.0-ios/ios-arm64/MLBusinessCafe_Maui.app': Warning: unable to build chain to self-signed root for signer "Apple Distribution: SOFTBUILDER SDN. BHD. (U44UY7DYY7)" [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : /Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/bin/Release/net8.0-ios/ios-arm64/MLBusinessCafe_Maui.app: errSecInternalComponent [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
/usr/local/share/dotnet/packs/Microsoft.iOS.Sdk.net8.0_18.0/18.0.8316/tools/msbuild/iOS/Xamarin.Shared.targets(2335,3): error : [/Users/frankongthuanhong/Desktop/App/MLBusinessCafe_Maui/MLBusinessCafe_Maui/MLBusinessCafe_Maui.csproj::TargetFramework=net8.0-ios]
Hi Team,
I'm using the simple mailto functionality in the demo page and when I tested the same via Safari mailto functionality is not working.
However, the same feature is working as expected via Chrome.
Demo: https://jsfiddle.net/xut0ed4y/
Kindly help.me to resolve this issue.
Our streaming app uses FairPlay-protected video streams, which previously worked fine when using AVAssetResourceLoaderDelegate to provide CKCs.
Recently, we migrated to AVContentKeySession, and while everything works as expected during regular playback, we encountered an issue with AirPlay.
Our CKC has a 120-second expiry, so we renew it by calling renewExpiringResponseData..
This trigger the didProvideRenewingContentKeyRequest delegate and we respond with updated CKC.
However, when streaming via AirPlay, both video and audio freeze exactly after 120 seconds.
To validate the issue, I tested with AVAssetResourceLoaderDelegate and found that I can reproduce the same freeze if I do not renew the key. This suggests that AirPlay is not accepting the renewed CKC when using AVContentKeySession.
Additional Details:
This issue occurs across different iOS versions and various AirPlay devices.
The same content plays without issues when played directly on the device.
The renewal process is successful, and segments continue to load, but playback remains frozen.
Tried renewing the CKC bit early (100s).
I also tried setting player.usesExternalPlaybackWhileExternalScreenIsActive = true, but the issue persists.
We don't use persistentKey.
Is there anything else that needs to be considered for proper key renewal when AirPlaying?
Any help on how to fix this or confirmation if this is a known issue would be greatly appreciated.
On iOS 13 I used to use optional @State properties to adapt views. In my case, the presented view would either create a new object (an assignment) if the state that is passed into it is nil, or edit the assignment if an assignment was passed in. This would be done in the action block of a Button and it worked beautifully.
On iOS 14 / Xcode 12 this no longer seems to work. Given the following code which creates a new assignment and passes it into the editor view when the user taps a "New Assignment" button, the value of assignment remains nil. Is anyone else experiencing similar behaviour?
struct ContentView: View {
		@Environment(\.managedObjectContext) var context
		@State var assignmentEditorIsPresented = false
		@State var assignment: Assignment? = nil
		var Body: some View {
				[...]
				Button("New Assignment", action: {
						self.assignment = Assignment(context: context)
						self.assignmentEditorIsPresented = true
				})
				.sheet(isPresented: assignmentEditorIsPresented) {
						[...]
				}
		}
}
What's even weirder is that I tried adding a random piece of state, an Int, to this view and modifying it right before the assignment state (between lines 9 and 10) and it didn't change either.
A NavigationStack with a singular enum for .navigationDestination() works fine.
Both NavigationLinks(value:) and directly manipulating the NavigationPath work fine for moving around views. Zero problems.
The issue is when we instead use a NavigationSplitView, I've only dabbled with two-column splits (sidebar and detail) so far.
Now, if the sidebar has its own NavigationStack, everything works nicely on an iPhone, but on an iPad, you can't push views onto the detail from the sidebar. (They're pushed on the sidebar)
You can solve this by keeping a NavigationStack ONLY on the detail. Sidebar links now properly push onto the detail, and the detail can move around views by itself.
However, if you mix NavigationLink(value:) with manually changing NavigationPath, it stops working with no error. If you only use links, you're good, if you only change the NavigationPath you're good. Mixing doesn't work. No error in the console either, the breakpoints hit .navigationDestination and the view is returned, but never piled up. (Further attempts do show the NavigationPath is being changed properly, but views aren't changing)
This problem didn't happen when just staying on NavigationStack without a NavigationSplitView.
Why mix? There's a few reasons to do so. NavigationLinks put the appropriate disclosure indicator (can't replicate its look 100% without it), while NavigationPaths let you trigger navigation without user input (.onChange, etc)
Any insights here? I'd put some code samples but there's a metric ton of options I've tested here.
Hi,
I am working on a react native module used for tis connection and I am trying to implement the possibility to use a custom certificate/Private key.
I have already implemented on android but on iOS I am getting hard times, we cannot find lots of resources, api is different on macOS and iOS with subtle differences so after having tested SO, chatgpt, ... I am trying here:
I even tried to use an internal api since it seems ffmpeg uses it but with no success.
I have attached my current code because it does not fit here.
to sump up after having inserted cert and private key I try to get a SecIdentityRef but it fails. I assume that it's not enough to simply add certain and private key...
// Query for the identity with correct attributes
NSDictionary *identityQuery = @{
(__bridge id)kSecClass: (__bridge id)kSecClassIdentity,
(__bridge id)kSecMatchLimit: (__bridge id)kSecMatchLimitOne,
(__bridge id)kSecReturnRef: @YES,
(__bridge id)kSecReturnData: @YES,
(__bridge id)kSecAttrLabel: @"My Certificate",
//(__bridge id)kSecUseDataProtectionKeychain: @YES
};
SecIdentityRef identity = NULL;
status = SecItemCopyMatching((__bridge CFDictionaryRef)identityQuery, (CFTypeRef *)&identity);
TcpSocketClient.txt
SecItemCopyMatching with kSecClassIdentity fails,
SecIdentityCreate return NULL...
So please help and indicates what I am doing wrong and how I am supposed getting a SecIdentityRef.
Thanks
Hi everyone,
I’m trying to detect if Developer Mode is enabled on iOS 16+ devices using Swift but haven’t found any official APIs or documentation for this. Are there Apple-recommended ways to achieve this, or is it restricted for privacy/security reasons?
Thanks!
In xr model mic not working after beta 18.4 update please check
I need help to wrap my head around this...
If I import the Reality Composer Pro package and load it into an ARView, I will see 1.3gb of memory usage and about 180-220% cpu usage. The frames will start at around 60fps, and then eventually drop to around 30fps.
If I export the usdz from Reality Composer Pro and load that into the same ARView, I will see about 1gb of memory usage and around 150% cpu usage; fps holds longer at 60 but eventually drops.
If I load that same usdz into a QuickLook view, I will see about 55mb of memory usage, 9-11% cpu, and the frames stay locked at 116fps. The only thing I notice is the button I have is slightly less responsive, but it all still works fine.
I don't understand. How can I make the ARView work as efficiently as QuickLook?
This is a very strange behavior when pushing vc that I have never seen since I started coding. The pushed ViewController is transparent and only navBarTitle is shown. After the push, you can't control anything unless you go back to the home screen.
STEPS TO REPRODUCE
Long press currency change button below.(currencyWrapper)
Call selectCountry and this bug happens.
SourceCode
let currencyWrapper = UIView()
private func configureCurrencyCard(){
//The strange behavior shows up after long pressing this
currencyWrapper.backgroundColor = .white
currencyWrapper.addTarget(self, action: #selector(changeCurrency))
currencyWrapper.setWidth(currencyChangeIcon.follow(by: 16, x: true))
currencyWrapper.setCenterX(w1/2)
currencyWrapper.setHeight(currencyLabel.follow(by: 12, x: false))
currencyWrapper.roundToCircle(true)
view.addSubview(currencyWrapper)
}
private func selectCountry(country: Country){
let vc = CountryViewController(country: country)
vc.hidesBottomBarWhenPushed = true
navigationController?.pushViewController(vc, animated: true)
}
Recently, my application has been receiving a lot of crashes every day, appearing on the iOS18 system. I can't find where the problem is and how can I solve it?
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Date/Time: 2025-03-10 14:55:49.541 +0800
OS Version: iOS 18.3.1 (22D72)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000 at 0x0000000000000000
Triggered by Thread: 1
Application Specific Information:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[__NSArrayM insertObjects:count:atIndex:]: attempt to insert nil object from objects[126976]'
Thread 0:
0 libsystem_kernel.dylib 0x00000001e95c4788 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x00000001e95c7e98 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x00000001e95c7db0 mach_msg_overwrite + 424
3 libsystem_kernel.dylib 0x00000001e95c7bfc mach_msg + 24
4 CoreFoundation 0x0000000197ee3804 0x197e6d000 + 485380
5 CoreFoundation 0x0000000197ee2eb0 0x197e6d000 + 482992
6 CoreFoundation 0x0000000197f35284 CFRunLoopRunSpecific + 588
7 GraphicsServices 0x00000001e51a14c0 GSEventRunModal + 164
8 UIKitCore 0x000000019aa7e674 0x19a690000 + 4122228
9 UIKitCore 0x000000019a6a4e88 UIApplicationMain + 340
10 MyApp 0x0000000102dbfd70 main + 104
11 (null) 0x00000001be18dde8 0x0 + 7484268008
Thread 1 name: com.apple.uikit.xpc-service
Thread 1 Crashed:
0 CoreFoundation 0x0000000197e9a5fc 0x197e6d000 + 185852
1 libobjc.A.dylib 0x0000000195415244 objc_exception_throw + 88
2 CoreFoundation 0x0000000197ed46bc 0x197e6d000 + 423612
3 CoreFoundation 0x0000000197ed37b0 0x197e6d000 + 419760
4 CoreFoundation 0x0000000197e7f5f8 0x197e6d000 + 75256
5 MyApp 0x0000000103e4d4c0 startup_check_root + 12380
6 libdispatch.dylib 0x000000019fc2d248 0x19fc2b000 + 8776
7 libdispatch.dylib 0x000000019fc2efa8 0x19fc2b000 + 16296
8 libdispatch.dylib 0x000000019fc365cc 0x19fc2b000 + 46540
9 libdispatch.dylib 0x000000019fc37124 0x19fc2b000 + 49444
10 libdispatch.dylib 0x000000019fc4238c 0x19fc2b000 + 95116
11 libdispatch.dylib 0x000000019fc41bd8 0x19fc2b000 + 93144
12 libsystem_pthread.dylib 0x0000000222c04680 _pthread_wqthread + 288
13 libsystem_pthread.dylib 0x0000000222c02474 start_wqthread + 8
iPhone:
iPhone 12 pro max, iOS:18.3.1
Step:
Connect CarPlay to my car, after connection success, CarPlay screen is black.
This issue only happens of first time connection;
I have asked OEM factory, they told me because of my iOS version is larger than 17.5, and above this version, will have this issue.
So, I need your help to figure problem and update in new version.