Discuss hardware-specific topics related to iPad.

iPad Documentation

Posts under iPad tag

207 Posts
Sort by:
Post not yet marked as solved
1 Replies
597 Views
When I try to initialize audio unit, I'm getting this error, And status code is -66635. I can't find any description for this code. What does it mean? I have similar problems with both of the following devices Device Type:iPad7,11 Software Version:iOS 14.1 Device Type:iPad7,5 Software Version:iOS 13.4.1 Please Help!Thank you!
Posted
by
Post not yet marked as solved
3 Replies
1.2k Views
Hi, I would like to test my app on old devices to check compatibility, but if I try to install TestFlight on my iPad3 with iOS9.3.5 it say that is not compatible. There is any procedure to install on old iOS versions? Thanks
Posted
by
Post not yet marked as solved
1 Replies
461 Views
Hi all, I have an issue with an iPad Pro 11" first generation. I tried the iPadOS 14.5 beta (which is really nice) but ran into issues with some of my company apps. To prove, it is related to the beta, I'm trying to restore it to 14.4. I plugged the iPad into the MacBook (it is recognized in the finder). Afterwards, I brought it to DFU mode. It immediately disappeared from finder. I tried it now with two different MacBooks (Silicon and Intel-based) and a Windows 10 PC (iTunes). I changed the cable (current one is an original apple cable - shouldn't make a difference with USB-C anyway) and the ports at the MacBooks. Same behavior in configurator 2. I also checked the USB section in system records on Mac - but nothing appears in DFU mode. Any hint to solve the issue would be highly appreciated! :-) Thanks a lot and kind regards, Matthias
Posted
by
Post not yet marked as solved
1 Replies
556 Views
I am experiencing an odd bug with the default iPad keyboard in my app. If the keyboard is currently being displayed and you rotate the device, the keyboard will not rotate with it. The only way to remedy this while the app is running is to rotate the device back to the previous orientation, dismiss the keyboard, rotate the device, and then click on a textfield again to bring it back up. After scouring my code and storyboard file, the only fix I have found is turning off support for the upside down orientation in my info.plist file. The keyboard will then rotate with the device like it is supposed to. However, if I do not support all four orientations my app will not work with Split View multitasking, and that functionality is a priority based on how my app will be used. Any ideas as to why this is happening and how to fix it?
Posted
by
Post not yet marked as solved
0 Replies
476 Views
I need to use external screen on iPad for an own View (not UIView). NotificationCenter registration for an UIScreen.didConnectNotification event work. In UIScreen.screens[1] there is the second screen. But how can I add a SwiftUI View (not an UIView). All samples I found show only how to add the old UIView.
Posted
by
Post not yet marked as solved
1 Replies
389 Views
Dear, I have a question regarding the approval of the app in the store. I upload the app and right after that it was put under review, but it's been 3 weeks and still under review. Is this time normal? Note: I have other apps and on average it took 4 days to get an answer. Thanks.
Posted
by
Post not yet marked as solved
18 Replies
7.7k Views
I updated my iPad M1 2021 with the profile and it is now stuck. I have the locked screen and as soon as I enter the password, it goes into this loop... until it reboots. Looks like this: https://www.youtube.com/watch?v=Ks-NWKWWRg8 I cannot access the iPad on Mac OS as it requires to be trusted (which I cannot do as the iPad is stuck as soon as I enter the password). I thought about going into recovery/DFU mode but I believe this only works with the iPad turned off... and I cannot turn it off either. Any idea on how to resolve this? Thanks!
Posted
by
Post not yet marked as solved
0 Replies
810 Views
I’m extremely disappointed with the performance of this iPad 2021 in reagrds to playing games, specially PUBG mobile. The performance is much poorer than my previous iPad. I bought this for higher performance and gaming however, has been a nightmare. Aside bad graphics, it keeping lagging. I don’t know if it’s PUBG mobile problem with the M1 chip optimisation or I should wait for the iOS 15 update but I had to return it with taking no risk and thanks to Apple team for accepting the return even though I was late. I hope one these two team consider this issue and update their platform
Posted
by
Post not yet marked as solved
0 Replies
910 Views
Call of duty mobile one of the top mobile device game doesn't support ultra fps on the M1 ipad pro, even though 2020 ipadpro supports ultra fps, i bought the device as a primary mobile gaming device, but shocked to find it doesn't support ultra fps. Any update on when will we get ultra fps. Many forms say M1 is fast but isn't optimised, any timeline for it helps.
Posted
by
Post not yet marked as solved
0 Replies
322 Views
Hello, My iPad is restarting automatically after every 7 - 10 days. Under logs, there is one file called "panic-full" which appears after the restart. Enclosing the file details for your reference. Please see if anyone can support me to resolve this issue. Thanks
Posted
by
Post not yet marked as solved
0 Replies
341 Views
I have two tabs in my app that contain a view with a list of items. When user taps an item, the navigation to detail view is triggered. On iPhone the list view takes the whole screen and it works just fine. However, on iPad those views are rendered in SplitView with the list of items on the left and the detail view on the right and the navigation works only for the first tap. After that, tapping any item doesn't change the detail view at all. I can see the following message in the console: Unable to present. Please file a bug. One of the views has an option to switch between SplitView and StackedView and the navigation works just fine in the StackedView on iPad. So clearly there is a problem with navigation in the SplitView. I just updated my iPad OS to 14.7 and still doesn't work, but it worked just fine on iPad OS 13 and 14... 40% of my app on iPad has become useless, because user simply cannot navigate to the simplest detail view :/ Has anyone else encountered this?
Posted
by
Post not yet marked as solved
1 Replies
504 Views
I have downloaded movies from iTunes to my iPad. I purchased them and downloaded them directly. When I plug the iPad into my TV via HDMI there is no data consumption at all over the WAN source. When I try to Airplay to an Apple TV 4K latest version, the same movie attempts to stream instead of playing from the local file. I am trying to understand why the Apple TV forces the downloaded movie to stream instead of playing from the local copy on the iPad.
Posted
by
Post marked as solved
3 Replies
603 Views
Our app invoke the method AudioOutputUnitStart in the foreground, and frequently return the error AVAudioSessionErrorCodeCannotStartRecording, also when appear the problem, the background no app running, the problem more often occured on the device iPad 8 wifi + iOS 14.6, what is the reason and how to debug it. Thanks! OSStatus status = AudioOutputUnitStart(recordUnit); if (status!=noErr) { status = 561145187 }
Posted
by
Post marked as solved
1 Replies
794 Views
I am using a UIView with a nib as a template for a UIImage that I am generating, and I want to handle the output of the iPad in landscape differently than portrait. The best way I have figured I can do that is by setting up my landscape view for horizontal Regular, vertical Compact traits in the nib and assigning those traits before generating the image. I have tried using the performAsCurrent method which successfully changes the UITraitCollection.current value but does not affect my UIView traitCollection property, and I have tried overriding the traitCollection getter in the UIView class which returns the error: Class overrides the -traitCollection getter, which is not supported. If you're trying to override traits, you must use the appropriate API. Is there a way to do this for a UIView that is never drawn to the screen?
Posted
by
Post not yet marked as solved
0 Replies
751 Views
i bought this iPad particularly for gaming because of which I’m disappointed. Even after PUBG and Codm optimised on their own ,It is still NOT smooth as the 2020 model. Is m1 chip not at all for gaming?
Posted
by
Post not yet marked as solved
1 Replies
573 Views
I'm using the following code to get the height of the keyboard: class ViewController: UIViewController {     override func viewDidLoad() {         super.viewDidLoad()         NotificationCenter.default.addObserver(             self,             selector: #selector(keyboardHeight),             name: UIResponder.keyboardDidChangeFrameNotification,             object: nil         )     }     @objc private func keyboardHeight(notification: Notification) {         guard let keyboardRect = (notification.userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue else { return }         print("==> keyboardFrameEndUserInfoKey height: \(keyboardRect.size.height)")     } } This code on iPad work correctly when the keyboard is normal but it does not work when the keyboard is floating. After the user tap on a text field, the keyboard appear and the keyboardDidChangeFrameNotification notification is called. If the keyboard is floating then the first time we get a wrong height of 362. If the user then manually move somewhere the floating keyboard the notification is called again and the correct value of 308 is returned. It is a bug or I miss something? I need to be able to get the correct height the first time the keyboard appear. This is happening on iOS 13 and iOS 14. Any idea?
Posted
by