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"Show on all spaces" toggles OFF after programmatically setting wallpaper via AppleScript
I'm building an automated wallpaper updater that fetches images from an API and sets them as desktop wallpaper on macOS Tahoe. The automation uses AppleScript combined with database manipulation to ensure wallpaper applies to all spaces. Current implementation (via Apple Shortcuts): wallpaper_path="$1" osascript -e "tell application \"System Events\" to tell every desktop to set picture to POSIX file \"$wallpaper_path\"" sqlite3 ~/Library/Application\ Support/Dock/desktoppicture.db "UPDATE data SET space=NULL WHERE space IS NOT NULL;" 2>/dev/null killall -HUP Dock Issue First run: Works perfectly - sets wallpaper on all spaces/desktops, "Show on all spaces" is ON After first run: "Show on all spaces" automatically toggles OFF in System Settings Second run onwards: New wallpaper only updates on the active space, inactive spaces show old wallpaper Expected: "Show on all spaces" should remain ON after programmatic wallpaper changes Actual: System Settings automatically disables it, breaking subsequent updates Tested workarounds (all failed): UPDATE data SET space=NULL to clear per-space entries Using every desktop instead of current desktop in AppleScript killall Dock vs killall -HUP Dock vs killall -USR1 Dock Clearing space_id entries from pictures table Running DELETE FROM pictures WHERE space_id IS NOT NULL before setting The database manipulation doesn't prevent macOS from automatically creating per-space entries and disabling the "Show on all spaces" toggle. Question: Is there a way to programmatically set wallpaper while preserving the "Show on all spaces" setting on macOS Tahoe? Environment: macOS: Tahoe (latest) Architecture: Apple Silicon Use case: Daily automated wallpaper updates via Shortcuts
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953
Feb ’26
Tahoe 26.2 and Xcode
I need to use Xcode version 16 for a college project. However, I cannot install it on my mac. M2Pro - ios Tahoe 26.2. Is there any workaround for this? Is my best option to downgrade to Sequoia? I'm a little apprehensive about this but willing to give it a try. Can anyone recommend a good, reliable video for this?
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Feb ’26
Virtual Machine UDID Changes in macOS 15: Looking for Guidance on Development Workflow
Hello, We're developing endpoint security software using the Endpoint Security framework, and we've encountered challenges with the behavior change in macOS 15 regarding provisioning UDIDs in cloned VMs. The Change Prior to macOS 15, cloning a VM preserved its UDID (format: 0000FE00-9C4ED9F68BBDC72D). Starting with macOS 15, cloned VMs receive a new UDID generated from the host's Secure Enclave (format: b043d27202c7ac37ca3c6b82673302225485cae9), making each clone effectively a new device. Our Workflow We maintain a clean base VM image and clone it for each test run. We add the base VM's UDID to our provisioning profile once, then create clones which (previously) retained that same UDID, allowing us to start new testing cycles without re-registering devices. This is essential because our product involves low-level system integration through the Endpoint Security framework, and if something goes wrong during development, it has the potential to affect system stability. To prevent any cascading issues between test runs or different product versions, we need each test to start from a known clean state rather than reusing the same VM. The Challenge With each VM clone generating a new UDID, we're hitting Apple's device registration limits quickly. This particularly impacts: New team members who spin up VMs for the first time and can't run signed builds Our CI/CD pipeline where multiple test environments need provisioning profiles Developers testing different branches who need separate clean environments Current Workaround We've found that VMs created on macOS 14 and upgraded to macOS 15+ retain their original UDID format. However, we're concerned this workaround may stop working in future macOS versions, which would leave us without a viable path forward. If the workaround stops working, our fallback would be signing each CI build with a Developer ID signature to allow running on any device. However, we'd prefer to avoid this as it would significantly increase load on Apple's signing infrastructure for what are essentially internal test builds. We completely understand the security reasoning behind tying UDIDs to the host's Secure Enclave for Apple Account support. However, for development workflows that don't require Apple Account features in VMs but do require clean, isolated test environments, the previous behavior was quite valuable. Question Is there a recommended approach for teams in our situation? We're happy to explore alternative workflows if there's a pattern we're missing, or we'd be glad to provide more context if this is a use case Apple is considering for future updates. Thanks for any guidance you can provide! Feedback case: FB21389730
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Feb ’26
Third-party Credential Provider Extension AAGUID is overwritten to zeros
I'm developing a passkey manager using ASCredentialProviderViewController. I've set a custom AAGUID in the attestation object during registration: let aaguid = Data([ 0xec, 0x78, 0xfa, 0xe8, 0xb2, 0xe0, 0x56, 0x97, 0x8e, 0x94, 0x7c, 0x77, 0x28, 0xc3, 0x95, 0x00 ]) However, when I test on webauthn.io, the relying party receives: AAGUID: 00000000-0000-0000-0000-000000000000 Provider Name: "iCloud Keychain" It appears that macOS overwrites the AAGUID to all zeros for third-party Credential Provider Extensions. This makes it impossible for relying parties to distinguish between different passkey providers, which is one of the key purposes of AAGUID in the WebAuthn specification. Is this expected behavior? Is there a way for third-party Credential Provider Extensions to use their own registered AAGUID? Environment: macOS 26.2 Xcode 26.2
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Feb ’26
In SwiftUI on macOS, using instancing in RealityKit, how can I set individual colours per instance?
I have written this function: @available(macOS 26.0, *) func instancing() async -> Entity { let entity = Entity() do { // 1. Create a CustomMaterial let library = offscreenRenderer.pointRenderer!.device.makeDefaultLibrary()! let surfaceShader = CustomMaterial.SurfaceShader( named: "surfaceShaderWithCustomUniforms", // This must match the function name in Metal in: library ) let instanceCount = 10 // No idea how to actually use this... // let bufferSize = instanceCount * MemoryLayout<UInt32>.stride // // // Create the descriptor // var descriptor = LowLevelBuffer.Descriptor(capacity: bufferSize, sizeMultiple: MemoryLayout<UInt32>.stride) // // // Initialize the buffer // let lowLevelBuffer = try LowLevelBuffer(descriptor: descriptor) // lowLevelBuffer.withUnsafeMutableBytes { rawBytes in // // Bind the raw memory to the UInt32 type // let pointer = rawBytes.bindMemory(to: UInt32.self) // pointer[1] = 0xff_0000 // pointer[0] = 0x00_ff00 // pointer[2] = 0x00_00ff // pointer[3] = 0xff_ff00 // pointer[4] = 0xff_00ff // pointer[5] = 0x00_ffff // pointer[6] = 0xff_ffff // pointer[7] = 0x7f_0000 // pointer[8] = 0x00_7f00 // pointer[9] = 0x00_007f // } var material = try CustomMaterial(surfaceShader: surfaceShader, lightingModel: .lit) material.withMutableUniforms(ofType: SurfaceCustomUniforms.self, stage: .surfaceShader) { params, resources in params.argb = 0xff_0000 } // 2. Create the ModelComponent (provides the MESH and MATERIAL) let mesh = MeshResource.generateSphere(radius: 0.5) let modelComponent = ModelComponent(mesh: mesh, materials: [material]) // 3. Create the MeshInstancesComponent (provides the INSTANCE TRANSFORMS) let instanceData = try LowLevelInstanceData(instanceCount: instanceCount) instanceData.withMutableTransforms { transforms in for i in 0..<instanceCount { let instanceAngle = 2 * .pi * Float(i) / Float(instanceCount) let radialTranslation: SIMD3<Float> = [-sin(instanceAngle), cos(instanceAngle), 0] * 4 // Position each sphere around a circle. let transform = Transform( scale: .one, rotation: simd_quatf(angle: instanceAngle, axis: [0, 0, 1]), translation: radialTranslation ) transforms[i] = transform.matrix } } let instancesComponent = try MeshInstancesComponent(mesh: mesh, instances: instanceData) // 4. Attach BOTH to the same entity entity.components.set(modelComponent) entity.components.set(instancesComponent) } catch { print("Failed to create mesh instances: \(error)") } return entity } and this is the corresponding Metal shader typedef struct { uint32_t argb; } SurfaceCustomUniforms; [[stitchable]] void surfaceShaderWithCustomUniforms(realitykit::surface_parameters params, constant SurfaceCustomUniforms &customParams) { half3 color = { static_cast<half>((customParams.argb >> 16) & 0xff), static_cast<half>((customParams.argb >> 8) & 0xff), static_cast<half>(customParams.argb & 0xff) }; params.surface().set_base_color(color); } which works well and generates 10 red spheres. While listening to the WWDC25 presentation on what's new in RealityKit I am positive to hear the presenter saying that it is possible to customise each instance using a LowLevelBuffer, but so far all my attempts have failed. Is it possible, and if so how ? Thanks for reading and for your help. Kind regards, Christian
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Jan ’26
Ditto cannot extract ZIP file into filesystem-compressed files
It's quite common for app bundles to be distributed in .zip files, and to be stored on-disk as filesystem-compressed files. However, having them both appears to be an edge case that's broken for at least two major releases! (FB19048357, FB19329524) I'd expect a simple ditto -x -k appbundle.zip ~/Applications (-x: extract, -k: work on a zip file) to work. Instead it spits out countless errors and leaves 0 Byte files in the aftermath 😭 Please fix.
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Jan ’26
Capturing screen buffer at macOS Login Window with ScreenCaptureKit and PrivilegedHelper
I am developing a remote support tool for macOS. While we have successfully implemented a Privileged Helper Tool and LaunchDaemon architecture that works within an active Aqua session, we have observed a total failure to capture the screen buffer or receive input at the macOS Login Window. Our observation of competitor software (AnyDesk, TeamViewer) shows they maintain graphical continuity through logout/restart. We are seeking the official architectural path to replicate this system-level access. Current Technical Implementation Architecture: A root-level LaunchDaemon manages the persistent network connection. A PrivilegedHelperTool (installed in /Library/PrivilegedHelperTools/) is used for elevated tasks. Environment: Tested on macOS 14.x (Sonoma) and macOS 15.x (Sequoia) on Apple Silicon. Capture Methods: We have implemented ScreenCaptureKit (SCK) as the primary engine and CGDisplayCreateImage as a fallback. Binary Status: All components are signed with a Developer ID and have been successfully Notarized. Observed Behavior & Blockers The "Aqua" Success: Within a logged-in user session, our CGI correctly identifies Display IDs and initializes the capture stream. Remote control is fully functional. The "Pre-Login" Failure: When the Mac is at the Login Window (no user logged in), the following occurs: The Daemon remains active, but the screen capture buffer returns NULL or an empty frame. ScreenCaptureKit fails to initialize, citing a lack of graphical context. No TCC (Transparency, Consent, and Control) prompt can appear because no user session exists. The "Bootstrap" Observation: We have identified that the loginwindow process exists in a restricted Mach bootstrap namespace that our Daemon (running in the System domain) cannot natively bridge. Comparative Analysis (Competitor Benchmarking) We have analyzed established remote desktop solutions like AnyDesk and Jump Desktop to understand their success at the login screen. Our findings suggest: Dual-Context Execution: They appear to use a Global LaunchAgent with LimitLoadToSessionType = ["LoginWindow"]. This allows a child process to run as root inside the login window’s graphical domain. Specialized Entitlements: These apps have migrated to the com.apple.developer.persistent-content-capture entitlement. This restricted capability allows them to bypass the weekly/monthly TCC re-authorization prompts and function in unattended scenarios where a user cannot click "Allow." Questions Entitlement Requirement: Is the persistent-content-capture entitlement the only supported way for a third-party app to capture the LoginWindow buffer without manual user intervention? LaunchAgent Strategy: To gain a graphical context at the login screen, is it recommended to load a specialized agent into the loginwindow domain via launchctl bootstrap loginwindow ...? ScreenCaptureKit vs. Legacy: Does ScreenCaptureKit officially support the LoginWindow session, or does it require an active Aqua session to initialize? MDM Bypass: For Enterprise environments, can a Privacy Preferences Policy Control (PPPC) payload grant "Screen Recording" to a non-entitled Daemon specifically for the login window context?
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Jan ’26
Notarization rejected with statusCode 7000 – Team not configured (new developer account)
I’m a newly enrolled Apple Developer Program member and am trying to notarize my first macOS app using notarytool. My enrollment is fully completed: Payment completed Free Apps and Paid Apps Agreements are Active Banking and tax (W-8BEN) are Active DSA compliance (EU) is Active However, every notarization submission is immediately rejected with: statusCode: 7000 “Team is not yet configured for notarization.” The rejection happens before any analysis (ticketContents is null), which suggests an account-level provisioning issue rather than a signing or app problem. I’ve already opened a Developer Programs Support case under: Development & Technical → Other Development or Technical Questions, and provided recent Job IDs for escalation. For developers who have encountered this recently: Is this typically resolved by Apple enabling Developer ID notarization on the backend? Is there anything else required from the developer side once agreements are active? Any confirmation or shared experience would be appreciated.
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Jan ’26
What do you mean no release notes?
I just looked at the "release notes" for macOS 26.3 beta, and it said there were no notes. Imagine if you were getting your car checked, and the bill had an extra $1000 tacked on, with a line item that said "---". As a developer, this is bizarre. As a shareholder, this is dismaying.
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Jan ’26
How to know when `NEPacketTunnelProvider` has been cleaned up?
I have noticed race conditions on macOS when tearing down and re-configuring an NEPacketTunnelProvider. My goal is to handle switching out one VPN profile for another identical/near identical one (I'll add some context for this below). The flow that I have tested was to wait for the NEVPNStatusDidChange notification to report a NEVPNStatus.disconnected state, and then start the process of re-configuring the VPN with a new profile. In practice however, I have noticed that I must wait a couple of seconds between NEVPNStatus.disconnected state being reported and setting up a new tunnel. Otherwise, the system routing table gets messed up but the VPN reports being in NEVPNStatus.connected state, resulting in a tunnel that appears healthy but can't be accessed. With this, I wanted to ask if you have any suggestions on any OS items I can observer, in order to deterministically know that the system has fully cleaned up my packet tunnel, and that I am safe to configure another? This would be much more optimal than a hard-coded delay. Additional context: Jamf is a common solution for deploying MDM configuration profiles. However, in my tests, it doesn't support Apple's recommended approach of using the PayloadIdentifier to mark profiles for replacement, as PayloadIdentifiers are automatically updated to match the PayloadUUID of that same profile on upload. Although given what I've observed, I'm not sure the Apple recommended approach would work here in any case. Additionally, it would be nice to transition from non-MDM to MDM cleanly, however, this also requires an indeterminate wait time between the non-MDM configuration being disconnected and subsequently removed, and the MDM one being configured. With these scenarios, we need to be able to add a second configuration, with possibly identical VPN settings, then remove the old one, allowing the system to transition to the new configuration. For the MDM case, the pattern I've noticed on the system is that when the current profile is suddenly deleted, the connection will go into disconnected state, then NEVPNConfigurationChange will fire. The new profile can be configured from NEVPNConfigurationChange, however some time is needed to avoid races. For non-MDM, I had experimented with an approach of polling for MDM configurations appearing. When they do, I'd remove my previous notification observers, and set up a new NEVPNStatusDidChange notification observer, to remove the non-MDM VPN configuration after. it enters a disconnected state. Following the removal, I would call a function to reconfigure the VPN with new configuration. When this logic is in place, the call to stopVPNTunnel() is made. Again, a hardcoded delay is required between stopping and removing the old configuration and setting up a new one. Thanks!
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Jan ’26
"Application damaged and can't be opened' error prompt on 15.6.1 Sequoia
We have an application which keeps throwing the error "application is damaged and cannot be opened. You should move it to Trash" I have already referred to the documentation: https://developer.apple.com/forums/thread/706379 and https://developer.apple.com/forums/thread/706442 I have checked the following possible root causes: Codesign of the application using the codesign command Notarization of the application using the spctl command Executable permissions Checked for the presence of "com.apple.quarantine" flag for the application using xattr -l <path to executables" Checked the bundle structure None of the above listed items seemed to be a problem and are as expected. Can you please help us understand what could cause this issue and how to resolve this without recommending an uninstall/reinstall of the application?
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Jan ’26
Direct9 / Support faster floating point instructions - xrosetta87
As the title states, I’ve been trying to emulate some older Direct9 games, and rosetta can’t handle it because of that https://github.com/WineAndAqua/rosettax87 I’ve had to use this, but it really seems like something that I shouldn’t have to do I’ve tried Wineskin, wine, D9VK, MoltenVK, GPTk, and the only thing that’s close to working is using devel wine + d9vk with the xrosetta87 running like its a VPN, and then you play Without xrosetta87 it’s 0-0.5 FPS? with it, it’s like a buttery smooth 60+
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Jan ’26
Mac Studio: Continuity Camera unavailable after reboot unless USB camera is connected
Summary On Mac Studio systems (no built-in camera), macOS does not initialize camera services after a normal reboot if no physical camera is present. As a result, Continuity Camera does not appear anywhere in the system. Observed behavior System Information → Camera reports “No video capture devices were found.” Continuity Camera (iPhone) is completely absent from camera lists. Plugging in any USB UVC webcam immediately initializes camera services and causes both the USB camera and the iPhone (Continuity Camera) to appear. The USB camera can then be unplugged and Continuity Camera continues working until the next reboot. Reproduction steps Use a Mac Studio (no built-in camera) on recent macOS. Ensure no USB webcam or external camera is connected. Reboot the Mac normally. After login, open System Information → Camera. Expected Camera services should initialize even when no physical camera is present, allowing Continuity Camera to be available as the primary camera. Actual No camera devices are present unless a physical USB camera is connected at least once after boot. This reproduces 100% of the time on Mac Studio and appears to be a camera service bootstrap issue where Continuity Camera cannot be the first camera device. Issue has been filed via Feedback Assistant.
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Jan ’26
Credential Provider Extension should allow BE=0, BS=0 for device-bound passkeys
In these threads, it was clarified that Credential Provider Extensions must set both Backup Eligible (BE) and Backup State (BS) flags to 1 in authenticator data: https://developer.apple.com/forums/thread/745605 https://developer.apple.com/forums/thread/787629 However, I'm developing a passkey manager that intentionally stores credentials only on the local device. My implementation uses: kSecAttrAccessibleWhenUnlockedThisDeviceOnly for keychain items kSecAttrTokenIDSecureEnclave for private keys No iCloud sync or backup These credentials are, by definition, single-device credentials. According to the WebAuthn specification, they should be represented with BE=0, BS=0. Currently, I'm forced to set BE=1, BS=1 to make the extension work, which misrepresents the actual backup status to relying parties. This is problematic because: Servers using BE/BS flags for security policies will incorrectly classify these as synced passkeys Users who specifically want device-bound credentials for higher security cannot get accurate flag representation Request: Please allow Credential Provider Extensions to return credentials with BE=0, BS=0 for legitimate device-bound passkey implementations. Environment: macOS 26.2 (25C56), Xcode 26.2 (17C52)
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Jan ’26
How does font caching / resources for each app work?
I'm a font developer. In the development process, I will revise a font and overwrite the OTF file that is currently enabled (registered) with macOS. If I then launch an app, it will immediately use the revised version of the font; while apps that are already loaded will continue to use the old version. This suggests that each app is loading new and separate font data, rather than getting it from some existing cache in memory. Yet macOS does have a "font cache" of some sort. Some apps, like TextEdit, seem to only load the fonts that they need to use. However, other apps, like Pages, load every enabled (registered) font on the OS!! (According to the Open Files list in Activity Monitor.) Given that /System/Library/Fonts/ is 625 Mb, and we can't disable any of it, isn't that a lot of data to be repeating? How many fonts is too many fonts? I can't find much documentation about the process.
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Jan ’26
Cannot see appended AttributedString in NSTextView
When I appendAttributedString to [textView textStorage] it does not appear on the scrollable TextView. However when I NSLog the [textView textStorage] the Attributed string is outputted, and is therefore stored in the textView, see below. Occurs every time I ask to see the AttributedString I send to the textView. [textView textStorage] attributedString I need to see the attributedString displayed on the ScrollableTextView, but I don't know why I cannot see it.
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Jan ’26
Embedding self-built WebKit framework in Mac app
I'm trying to embed a self-built copy of the WebKit frameworks to a macOS app. Most importantly I hope to get some features to work which Safari offers, but WKWebView in macOS doesn't (getDisplayMedia, Service Workers, WebInspector). Many years ago I was successful in using a self-built WebKit copy in this Mac app, but it seems the WebKit framework got more complex since them, I guess because of WKWebView's architecture. That time I had to open the projects for the main frameworks in Xcode, select the framework bundle in the target and change the "Installation Directory" setting to the path @executable_path/../Frameworks. After building WebKit using the build script, I could use otool -L to confirm the changed installation path, which then was displayed for example as @executable_path/../Frameworks/WebCore.framework/Versions/A/WebCore I tried the same with a current WebKit build: I copied the products for WebKit.framework, WebCore.framework, JavaScriptCore.framework, WebKitLegacy.framework, WebGPU.framework and WebInspectorUI.framework to my app and added it to the "Frameworks, Libraries and Embedded Content" section in the Project's Target/General tab and selected "Embed & Sign" for each framework. In "Build Phases" I made sure that WebCore.framework and WebGPU.framework are only in the "Copy Files" phase (Destination Frameworks) and not in "Link Binary with Libraries", as WebCore is linked through the WebKit umbrella framework and WebGPU gave another error (not sure about how to deal with that framework, as in the system it's in a PrivateFrameworks subfolder). In "Build Settings" I made sure that @executable_path/../Frameworks is entered for "Runpath Search Paths" (it was already probably because of Cocoapods, together with @loader_path/../Frameworks. When I build my app, the system's WebKit version is used. Only when I add the environment variable DYLD_FRAMEWORK_PATH with value @executable_path/../Frameworks in the run scheme, the embedded self-build WebKit frameworks are used. Because of currently necessary backward compatibility my app can use the legacy WebView or WKWebView. The legacy WebView works perfectly with the embedded WebKitLegacy.framework. But if I try to open any URL in WKWebView, no content is rendered and in the console output I can see: Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::didFinishLaunching: Invalid connection identifier (web process failed to launch) Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=4 Safe Exam Browser[21391:145678] [ProcessSuspension] 0x10c005040 - [PID=0, throttler=0x10c67d8d8] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::shutDown: Safe Exam Browser[21391:145678] [Process] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::processDidTerminate: (pid 0), reason 4 2022-02-14 12:53:01.764074+0100 Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processTerminated: Safe Exam Browser[21391:145678] [Loading] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::dispatchProcessDidTerminate: reason=Crash Safe Exam Browser[21391:146842] [SEBOSXWKWebViewController webViewWebContentProcessDidTerminate:<Safe_Exam_Browser.SEBOSXWKWebView: 0x7fbe88f8b1c0>] I have the impression that the web process might fail to launch because I didn't embed all necessary parts of the self-built WebKit (the product folder contains a large number of XPC, dylib and .a files). Or some additional paths have to be adjusted before building WebKit, so that the embedded frameworks/libraries are used and not the system provided ones. I also looked at the bundle of the Safari Technology Preview and can see some similarities but also differences. I would be grateful if anybody could provide me with information how to embed a self-built copy of WebKit into a macOS app. Unfortunately I didn't find any Mac open source browser using an embedded copy of WebKit to get some inspiration from.
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Jan ’26
Trigger iOS App Intent from MacOS Spotlight Search
I remember this integration being demoed at WWDC25. Ability to trigger app intent for iOS application from Spotlight search on MacOS. How Do I extend my iOS Application to be able to do this? Where is the documentation for implementing this mechanism? Thank you in advance for your help. I believe this integration is a powerful productivity unlock!
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Jan ’26
Xcode Simulator causes Mac audio crackling and distortion
[Submitted as FB20950954] Xcode Simulator causes crackling and distortion in audio playback across all apps (Apple Podcasts, Music, third-party). REPRO STEPS Open any audio app and start playback Note the audio quality Launch Xcode Simulator After a few seconds, note audio quality again Quit Xcode Simulator Audio returns to normal CURRENT Audio has crackling and distortion while Simulator is running. EXPECTED Clean audio playback regardless of whether Simulator is running. SYSTEM INFO macOS 26.1 (25B78) Xcode 26.1 (17B55) Simulator 26.0 (1058)
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Jan ’26
"Show on all spaces" toggles OFF after programmatically setting wallpaper via AppleScript
I'm building an automated wallpaper updater that fetches images from an API and sets them as desktop wallpaper on macOS Tahoe. The automation uses AppleScript combined with database manipulation to ensure wallpaper applies to all spaces. Current implementation (via Apple Shortcuts): wallpaper_path="$1" osascript -e "tell application \"System Events\" to tell every desktop to set picture to POSIX file \"$wallpaper_path\"" sqlite3 ~/Library/Application\ Support/Dock/desktoppicture.db "UPDATE data SET space=NULL WHERE space IS NOT NULL;" 2>/dev/null killall -HUP Dock Issue First run: Works perfectly - sets wallpaper on all spaces/desktops, "Show on all spaces" is ON After first run: "Show on all spaces" automatically toggles OFF in System Settings Second run onwards: New wallpaper only updates on the active space, inactive spaces show old wallpaper Expected: "Show on all spaces" should remain ON after programmatic wallpaper changes Actual: System Settings automatically disables it, breaking subsequent updates Tested workarounds (all failed): UPDATE data SET space=NULL to clear per-space entries Using every desktop instead of current desktop in AppleScript killall Dock vs killall -HUP Dock vs killall -USR1 Dock Clearing space_id entries from pictures table Running DELETE FROM pictures WHERE space_id IS NOT NULL before setting The database manipulation doesn't prevent macOS from automatically creating per-space entries and disabling the "Show on all spaces" toggle. Question: Is there a way to programmatically set wallpaper while preserving the "Show on all spaces" setting on macOS Tahoe? Environment: macOS: Tahoe (latest) Architecture: Apple Silicon Use case: Daily automated wallpaper updates via Shortcuts
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953
Activity
Feb ’26
Tahoe 26.2 and Xcode
I need to use Xcode version 16 for a college project. However, I cannot install it on my mac. M2Pro - ios Tahoe 26.2. Is there any workaround for this? Is my best option to downgrade to Sequoia? I'm a little apprehensive about this but willing to give it a try. Can anyone recommend a good, reliable video for this?
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2
Boosts
0
Views
429
Activity
Feb ’26
Virtual Machine UDID Changes in macOS 15: Looking for Guidance on Development Workflow
Hello, We're developing endpoint security software using the Endpoint Security framework, and we've encountered challenges with the behavior change in macOS 15 regarding provisioning UDIDs in cloned VMs. The Change Prior to macOS 15, cloning a VM preserved its UDID (format: 0000FE00-9C4ED9F68BBDC72D). Starting with macOS 15, cloned VMs receive a new UDID generated from the host's Secure Enclave (format: b043d27202c7ac37ca3c6b82673302225485cae9), making each clone effectively a new device. Our Workflow We maintain a clean base VM image and clone it for each test run. We add the base VM's UDID to our provisioning profile once, then create clones which (previously) retained that same UDID, allowing us to start new testing cycles without re-registering devices. This is essential because our product involves low-level system integration through the Endpoint Security framework, and if something goes wrong during development, it has the potential to affect system stability. To prevent any cascading issues between test runs or different product versions, we need each test to start from a known clean state rather than reusing the same VM. The Challenge With each VM clone generating a new UDID, we're hitting Apple's device registration limits quickly. This particularly impacts: New team members who spin up VMs for the first time and can't run signed builds Our CI/CD pipeline where multiple test environments need provisioning profiles Developers testing different branches who need separate clean environments Current Workaround We've found that VMs created on macOS 14 and upgraded to macOS 15+ retain their original UDID format. However, we're concerned this workaround may stop working in future macOS versions, which would leave us without a viable path forward. If the workaround stops working, our fallback would be signing each CI build with a Developer ID signature to allow running on any device. However, we'd prefer to avoid this as it would significantly increase load on Apple's signing infrastructure for what are essentially internal test builds. We completely understand the security reasoning behind tying UDIDs to the host's Secure Enclave for Apple Account support. However, for development workflows that don't require Apple Account features in VMs but do require clean, isolated test environments, the previous behavior was quite valuable. Question Is there a recommended approach for teams in our situation? We're happy to explore alternative workflows if there's a pattern we're missing, or we'd be glad to provide more context if this is a use case Apple is considering for future updates. Thanks for any guidance you can provide! Feedback case: FB21389730
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9
Boosts
2
Views
1.4k
Activity
Feb ’26
Third-party Credential Provider Extension AAGUID is overwritten to zeros
I'm developing a passkey manager using ASCredentialProviderViewController. I've set a custom AAGUID in the attestation object during registration: let aaguid = Data([ 0xec, 0x78, 0xfa, 0xe8, 0xb2, 0xe0, 0x56, 0x97, 0x8e, 0x94, 0x7c, 0x77, 0x28, 0xc3, 0x95, 0x00 ]) However, when I test on webauthn.io, the relying party receives: AAGUID: 00000000-0000-0000-0000-000000000000 Provider Name: "iCloud Keychain" It appears that macOS overwrites the AAGUID to all zeros for third-party Credential Provider Extensions. This makes it impossible for relying parties to distinguish between different passkey providers, which is one of the key purposes of AAGUID in the WebAuthn specification. Is this expected behavior? Is there a way for third-party Credential Provider Extensions to use their own registered AAGUID? Environment: macOS 26.2 Xcode 26.2
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0
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1
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494
Activity
Feb ’26
In SwiftUI on macOS, using instancing in RealityKit, how can I set individual colours per instance?
I have written this function: @available(macOS 26.0, *) func instancing() async -> Entity { let entity = Entity() do { // 1. Create a CustomMaterial let library = offscreenRenderer.pointRenderer!.device.makeDefaultLibrary()! let surfaceShader = CustomMaterial.SurfaceShader( named: "surfaceShaderWithCustomUniforms", // This must match the function name in Metal in: library ) let instanceCount = 10 // No idea how to actually use this... // let bufferSize = instanceCount * MemoryLayout<UInt32>.stride // // // Create the descriptor // var descriptor = LowLevelBuffer.Descriptor(capacity: bufferSize, sizeMultiple: MemoryLayout<UInt32>.stride) // // // Initialize the buffer // let lowLevelBuffer = try LowLevelBuffer(descriptor: descriptor) // lowLevelBuffer.withUnsafeMutableBytes { rawBytes in // // Bind the raw memory to the UInt32 type // let pointer = rawBytes.bindMemory(to: UInt32.self) // pointer[1] = 0xff_0000 // pointer[0] = 0x00_ff00 // pointer[2] = 0x00_00ff // pointer[3] = 0xff_ff00 // pointer[4] = 0xff_00ff // pointer[5] = 0x00_ffff // pointer[6] = 0xff_ffff // pointer[7] = 0x7f_0000 // pointer[8] = 0x00_7f00 // pointer[9] = 0x00_007f // } var material = try CustomMaterial(surfaceShader: surfaceShader, lightingModel: .lit) material.withMutableUniforms(ofType: SurfaceCustomUniforms.self, stage: .surfaceShader) { params, resources in params.argb = 0xff_0000 } // 2. Create the ModelComponent (provides the MESH and MATERIAL) let mesh = MeshResource.generateSphere(radius: 0.5) let modelComponent = ModelComponent(mesh: mesh, materials: [material]) // 3. Create the MeshInstancesComponent (provides the INSTANCE TRANSFORMS) let instanceData = try LowLevelInstanceData(instanceCount: instanceCount) instanceData.withMutableTransforms { transforms in for i in 0..<instanceCount { let instanceAngle = 2 * .pi * Float(i) / Float(instanceCount) let radialTranslation: SIMD3<Float> = [-sin(instanceAngle), cos(instanceAngle), 0] * 4 // Position each sphere around a circle. let transform = Transform( scale: .one, rotation: simd_quatf(angle: instanceAngle, axis: [0, 0, 1]), translation: radialTranslation ) transforms[i] = transform.matrix } } let instancesComponent = try MeshInstancesComponent(mesh: mesh, instances: instanceData) // 4. Attach BOTH to the same entity entity.components.set(modelComponent) entity.components.set(instancesComponent) } catch { print("Failed to create mesh instances: \(error)") } return entity } and this is the corresponding Metal shader typedef struct { uint32_t argb; } SurfaceCustomUniforms; [[stitchable]] void surfaceShaderWithCustomUniforms(realitykit::surface_parameters params, constant SurfaceCustomUniforms &customParams) { half3 color = { static_cast<half>((customParams.argb >> 16) & 0xff), static_cast<half>((customParams.argb >> 8) & 0xff), static_cast<half>(customParams.argb & 0xff) }; params.surface().set_base_color(color); } which works well and generates 10 red spheres. While listening to the WWDC25 presentation on what's new in RealityKit I am positive to hear the presenter saying that it is possible to customise each instance using a LowLevelBuffer, but so far all my attempts have failed. Is it possible, and if so how ? Thanks for reading and for your help. Kind regards, Christian
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276
Activity
Jan ’26
Ditto cannot extract ZIP file into filesystem-compressed files
It's quite common for app bundles to be distributed in .zip files, and to be stored on-disk as filesystem-compressed files. However, having them both appears to be an edge case that's broken for at least two major releases! (FB19048357, FB19329524) I'd expect a simple ditto -x -k appbundle.zip ~/Applications (-x: extract, -k: work on a zip file) to work. Instead it spits out countless errors and leaves 0 Byte files in the aftermath 😭 Please fix.
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4
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0
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299
Activity
Jan ’26
Delay/unresponsive on change input language macos Sierra
Hi,Does anyone else encountered a delayed or unresponsive change when trying to change input languageon macos Sierra?Beta1 and 2 same problem.Working great on El Capitan.Thanks in advanced
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18
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3
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13k
Activity
Jan ’26
Capturing screen buffer at macOS Login Window with ScreenCaptureKit and PrivilegedHelper
I am developing a remote support tool for macOS. While we have successfully implemented a Privileged Helper Tool and LaunchDaemon architecture that works within an active Aqua session, we have observed a total failure to capture the screen buffer or receive input at the macOS Login Window. Our observation of competitor software (AnyDesk, TeamViewer) shows they maintain graphical continuity through logout/restart. We are seeking the official architectural path to replicate this system-level access. Current Technical Implementation Architecture: A root-level LaunchDaemon manages the persistent network connection. A PrivilegedHelperTool (installed in /Library/PrivilegedHelperTools/) is used for elevated tasks. Environment: Tested on macOS 14.x (Sonoma) and macOS 15.x (Sequoia) on Apple Silicon. Capture Methods: We have implemented ScreenCaptureKit (SCK) as the primary engine and CGDisplayCreateImage as a fallback. Binary Status: All components are signed with a Developer ID and have been successfully Notarized. Observed Behavior & Blockers The "Aqua" Success: Within a logged-in user session, our CGI correctly identifies Display IDs and initializes the capture stream. Remote control is fully functional. The "Pre-Login" Failure: When the Mac is at the Login Window (no user logged in), the following occurs: The Daemon remains active, but the screen capture buffer returns NULL or an empty frame. ScreenCaptureKit fails to initialize, citing a lack of graphical context. No TCC (Transparency, Consent, and Control) prompt can appear because no user session exists. The "Bootstrap" Observation: We have identified that the loginwindow process exists in a restricted Mach bootstrap namespace that our Daemon (running in the System domain) cannot natively bridge. Comparative Analysis (Competitor Benchmarking) We have analyzed established remote desktop solutions like AnyDesk and Jump Desktop to understand their success at the login screen. Our findings suggest: Dual-Context Execution: They appear to use a Global LaunchAgent with LimitLoadToSessionType = ["LoginWindow"]. This allows a child process to run as root inside the login window’s graphical domain. Specialized Entitlements: These apps have migrated to the com.apple.developer.persistent-content-capture entitlement. This restricted capability allows them to bypass the weekly/monthly TCC re-authorization prompts and function in unattended scenarios where a user cannot click "Allow." Questions Entitlement Requirement: Is the persistent-content-capture entitlement the only supported way for a third-party app to capture the LoginWindow buffer without manual user intervention? LaunchAgent Strategy: To gain a graphical context at the login screen, is it recommended to load a specialized agent into the loginwindow domain via launchctl bootstrap loginwindow ...? ScreenCaptureKit vs. Legacy: Does ScreenCaptureKit officially support the LoginWindow session, or does it require an active Aqua session to initialize? MDM Bypass: For Enterprise environments, can a Privacy Preferences Policy Control (PPPC) payload grant "Screen Recording" to a non-entitled Daemon specifically for the login window context?
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829
Activity
Jan ’26
Notarization rejected with statusCode 7000 – Team not configured (new developer account)
I’m a newly enrolled Apple Developer Program member and am trying to notarize my first macOS app using notarytool. My enrollment is fully completed: Payment completed Free Apps and Paid Apps Agreements are Active Banking and tax (W-8BEN) are Active DSA compliance (EU) is Active However, every notarization submission is immediately rejected with: statusCode: 7000 “Team is not yet configured for notarization.” The rejection happens before any analysis (ticketContents is null), which suggests an account-level provisioning issue rather than a signing or app problem. I’ve already opened a Developer Programs Support case under: Development & Technical → Other Development or Technical Questions, and provided recent Job IDs for escalation. For developers who have encountered this recently: Is this typically resolved by Apple enabling Developer ID notarization on the backend? Is there anything else required from the developer side once agreements are active? Any confirmation or shared experience would be appreciated.
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192
Activity
Jan ’26
What do you mean no release notes?
I just looked at the "release notes" for macOS 26.3 beta, and it said there were no notes. Imagine if you were getting your car checked, and the bill had an extra $1000 tacked on, with a line item that said "---". As a developer, this is bizarre. As a shareholder, this is dismaying.
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167
Activity
Jan ’26
How to know when `NEPacketTunnelProvider` has been cleaned up?
I have noticed race conditions on macOS when tearing down and re-configuring an NEPacketTunnelProvider. My goal is to handle switching out one VPN profile for another identical/near identical one (I'll add some context for this below). The flow that I have tested was to wait for the NEVPNStatusDidChange notification to report a NEVPNStatus.disconnected state, and then start the process of re-configuring the VPN with a new profile. In practice however, I have noticed that I must wait a couple of seconds between NEVPNStatus.disconnected state being reported and setting up a new tunnel. Otherwise, the system routing table gets messed up but the VPN reports being in NEVPNStatus.connected state, resulting in a tunnel that appears healthy but can't be accessed. With this, I wanted to ask if you have any suggestions on any OS items I can observer, in order to deterministically know that the system has fully cleaned up my packet tunnel, and that I am safe to configure another? This would be much more optimal than a hard-coded delay. Additional context: Jamf is a common solution for deploying MDM configuration profiles. However, in my tests, it doesn't support Apple's recommended approach of using the PayloadIdentifier to mark profiles for replacement, as PayloadIdentifiers are automatically updated to match the PayloadUUID of that same profile on upload. Although given what I've observed, I'm not sure the Apple recommended approach would work here in any case. Additionally, it would be nice to transition from non-MDM to MDM cleanly, however, this also requires an indeterminate wait time between the non-MDM configuration being disconnected and subsequently removed, and the MDM one being configured. With these scenarios, we need to be able to add a second configuration, with possibly identical VPN settings, then remove the old one, allowing the system to transition to the new configuration. For the MDM case, the pattern I've noticed on the system is that when the current profile is suddenly deleted, the connection will go into disconnected state, then NEVPNConfigurationChange will fire. The new profile can be configured from NEVPNConfigurationChange, however some time is needed to avoid races. For non-MDM, I had experimented with an approach of polling for MDM configurations appearing. When they do, I'd remove my previous notification observers, and set up a new NEVPNStatusDidChange notification observer, to remove the non-MDM VPN configuration after. it enters a disconnected state. Following the removal, I would call a function to reconfigure the VPN with new configuration. When this logic is in place, the call to stopVPNTunnel() is made. Again, a hardcoded delay is required between stopping and removing the old configuration and setting up a new one. Thanks!
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3
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168
Activity
Jan ’26
"Application damaged and can't be opened' error prompt on 15.6.1 Sequoia
We have an application which keeps throwing the error "application is damaged and cannot be opened. You should move it to Trash" I have already referred to the documentation: https://developer.apple.com/forums/thread/706379 and https://developer.apple.com/forums/thread/706442 I have checked the following possible root causes: Codesign of the application using the codesign command Notarization of the application using the spctl command Executable permissions Checked for the presence of "com.apple.quarantine" flag for the application using xattr -l <path to executables" Checked the bundle structure None of the above listed items seemed to be a problem and are as expected. Can you please help us understand what could cause this issue and how to resolve this without recommending an uninstall/reinstall of the application?
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22
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3.1k
Activity
Jan ’26
Direct9 / Support faster floating point instructions - xrosetta87
As the title states, I’ve been trying to emulate some older Direct9 games, and rosetta can’t handle it because of that https://github.com/WineAndAqua/rosettax87 I’ve had to use this, but it really seems like something that I shouldn’t have to do I’ve tried Wineskin, wine, D9VK, MoltenVK, GPTk, and the only thing that’s close to working is using devel wine + d9vk with the xrosetta87 running like its a VPN, and then you play Without xrosetta87 it’s 0-0.5 FPS? with it, it’s like a buttery smooth 60+
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1
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441
Activity
Jan ’26
Mac Studio: Continuity Camera unavailable after reboot unless USB camera is connected
Summary On Mac Studio systems (no built-in camera), macOS does not initialize camera services after a normal reboot if no physical camera is present. As a result, Continuity Camera does not appear anywhere in the system. Observed behavior System Information → Camera reports “No video capture devices were found.” Continuity Camera (iPhone) is completely absent from camera lists. Plugging in any USB UVC webcam immediately initializes camera services and causes both the USB camera and the iPhone (Continuity Camera) to appear. The USB camera can then be unplugged and Continuity Camera continues working until the next reboot. Reproduction steps Use a Mac Studio (no built-in camera) on recent macOS. Ensure no USB webcam or external camera is connected. Reboot the Mac normally. After login, open System Information → Camera. Expected Camera services should initialize even when no physical camera is present, allowing Continuity Camera to be available as the primary camera. Actual No camera devices are present unless a physical USB camera is connected at least once after boot. This reproduces 100% of the time on Mac Studio and appears to be a camera service bootstrap issue where Continuity Camera cannot be the first camera device. Issue has been filed via Feedback Assistant.
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312
Activity
Jan ’26
Credential Provider Extension should allow BE=0, BS=0 for device-bound passkeys
In these threads, it was clarified that Credential Provider Extensions must set both Backup Eligible (BE) and Backup State (BS) flags to 1 in authenticator data: https://developer.apple.com/forums/thread/745605 https://developer.apple.com/forums/thread/787629 However, I'm developing a passkey manager that intentionally stores credentials only on the local device. My implementation uses: kSecAttrAccessibleWhenUnlockedThisDeviceOnly for keychain items kSecAttrTokenIDSecureEnclave for private keys No iCloud sync or backup These credentials are, by definition, single-device credentials. According to the WebAuthn specification, they should be represented with BE=0, BS=0. Currently, I'm forced to set BE=1, BS=1 to make the extension work, which misrepresents the actual backup status to relying parties. This is problematic because: Servers using BE/BS flags for security policies will incorrectly classify these as synced passkeys Users who specifically want device-bound credentials for higher security cannot get accurate flag representation Request: Please allow Credential Provider Extensions to return credentials with BE=0, BS=0 for legitimate device-bound passkey implementations. Environment: macOS 26.2 (25C56), Xcode 26.2 (17C52)
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888
Activity
Jan ’26
How does font caching / resources for each app work?
I'm a font developer. In the development process, I will revise a font and overwrite the OTF file that is currently enabled (registered) with macOS. If I then launch an app, it will immediately use the revised version of the font; while apps that are already loaded will continue to use the old version. This suggests that each app is loading new and separate font data, rather than getting it from some existing cache in memory. Yet macOS does have a "font cache" of some sort. Some apps, like TextEdit, seem to only load the fonts that they need to use. However, other apps, like Pages, load every enabled (registered) font on the OS!! (According to the Open Files list in Activity Monitor.) Given that /System/Library/Fonts/ is 625 Mb, and we can't disable any of it, isn't that a lot of data to be repeating? How many fonts is too many fonts? I can't find much documentation about the process.
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747
Activity
Jan ’26
Cannot see appended AttributedString in NSTextView
When I appendAttributedString to [textView textStorage] it does not appear on the scrollable TextView. However when I NSLog the [textView textStorage] the Attributed string is outputted, and is therefore stored in the textView, see below. Occurs every time I ask to see the AttributedString I send to the textView. [textView textStorage] attributedString I need to see the attributedString displayed on the ScrollableTextView, but I don't know why I cannot see it.
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2
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507
Activity
Jan ’26
Embedding self-built WebKit framework in Mac app
I'm trying to embed a self-built copy of the WebKit frameworks to a macOS app. Most importantly I hope to get some features to work which Safari offers, but WKWebView in macOS doesn't (getDisplayMedia, Service Workers, WebInspector). Many years ago I was successful in using a self-built WebKit copy in this Mac app, but it seems the WebKit framework got more complex since them, I guess because of WKWebView's architecture. That time I had to open the projects for the main frameworks in Xcode, select the framework bundle in the target and change the "Installation Directory" setting to the path @executable_path/../Frameworks. After building WebKit using the build script, I could use otool -L to confirm the changed installation path, which then was displayed for example as @executable_path/../Frameworks/WebCore.framework/Versions/A/WebCore I tried the same with a current WebKit build: I copied the products for WebKit.framework, WebCore.framework, JavaScriptCore.framework, WebKitLegacy.framework, WebGPU.framework and WebInspectorUI.framework to my app and added it to the "Frameworks, Libraries and Embedded Content" section in the Project's Target/General tab and selected "Embed & Sign" for each framework. In "Build Phases" I made sure that WebCore.framework and WebGPU.framework are only in the "Copy Files" phase (Destination Frameworks) and not in "Link Binary with Libraries", as WebCore is linked through the WebKit umbrella framework and WebGPU gave another error (not sure about how to deal with that framework, as in the system it's in a PrivateFrameworks subfolder). In "Build Settings" I made sure that @executable_path/../Frameworks is entered for "Runpath Search Paths" (it was already probably because of Cocoapods, together with @loader_path/../Frameworks. When I build my app, the system's WebKit version is used. Only when I add the environment variable DYLD_FRAMEWORK_PATH with value @executable_path/../Frameworks in the run scheme, the embedded self-build WebKit frameworks are used. Because of currently necessary backward compatibility my app can use the legacy WebView or WKWebView. The legacy WebView works perfectly with the embedded WebKitLegacy.framework. But if I try to open any URL in WKWebView, no content is rendered and in the console output I can see: Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::didFinishLaunching: Invalid connection identifier (web process failed to launch) Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=4 Safe Exam Browser[21391:145678] [ProcessSuspension] 0x10c005040 - [PID=0, throttler=0x10c67d8d8] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::shutDown: Safe Exam Browser[21391:145678] [Process] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::processDidTerminate: (pid 0), reason 4 2022-02-14 12:53:01.764074+0100 Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processTerminated: Safe Exam Browser[21391:145678] [Loading] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::dispatchProcessDidTerminate: reason=Crash Safe Exam Browser[21391:146842] [SEBOSXWKWebViewController webViewWebContentProcessDidTerminate:<Safe_Exam_Browser.SEBOSXWKWebView: 0x7fbe88f8b1c0>] I have the impression that the web process might fail to launch because I didn't embed all necessary parts of the self-built WebKit (the product folder contains a large number of XPC, dylib and .a files). Or some additional paths have to be adjusted before building WebKit, so that the embedded frameworks/libraries are used and not the system provided ones. I also looked at the bundle of the Safari Technology Preview and can see some similarities but also differences. I would be grateful if anybody could provide me with information how to embed a self-built copy of WebKit into a macOS app. Unfortunately I didn't find any Mac open source browser using an embedded copy of WebKit to get some inspiration from.
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6
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1
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2.4k
Activity
Jan ’26
Trigger iOS App Intent from MacOS Spotlight Search
I remember this integration being demoed at WWDC25. Ability to trigger app intent for iOS application from Spotlight search on MacOS. How Do I extend my iOS Application to be able to do this? Where is the documentation for implementing this mechanism? Thank you in advance for your help. I believe this integration is a powerful productivity unlock!
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1
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423
Activity
Jan ’26
Xcode Simulator causes Mac audio crackling and distortion
[Submitted as FB20950954] Xcode Simulator causes crackling and distortion in audio playback across all apps (Apple Podcasts, Music, third-party). REPRO STEPS Open any audio app and start playback Note the audio quality Launch Xcode Simulator After a few seconds, note audio quality again Quit Xcode Simulator Audio returns to normal CURRENT Audio has crackling and distortion while Simulator is running. EXPECTED Clean audio playback regardless of whether Simulator is running. SYSTEM INFO macOS 26.1 (25B78) Xcode 26.1 (17B55) Simulator 26.0 (1058)
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3
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2
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313
Activity
Jan ’26