Objective-C

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Objective-C is a programming language for writing iOS, iPad OS, and macOS apps.

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Programming Languages Resources
This topic area is about the programming languages themselves, not about any specific API or tool. If you have an API question, go to the top level and look for a subtopic for that API. If you have a question about Apple developer tools, start in the Developer Tools & Services topic. For Swift questions: If your question is about the SwiftUI framework, start in UI Frameworks > SwiftUI. If your question is specific to the Swift Playground app, ask over in Developer Tools & Services > Swift Playground If you’re interested in the Swift open source effort — that includes the evolution of the language, the open source tools and libraries, and Swift on non-Apple platforms — check out Swift Forums If your question is about the Swift language, that’s on topic for Programming Languages > Swift, but you might have more luck asking it in Swift Forums > Using Swift. General: Forums topic: Programming Languages Swift: Forums subtopic: Programming Languages > Swift Forums tags: Swift Developer > Swift website Swift Programming Language website The Swift Programming Language documentation Swift Forums website, and specifically Swift Forums > Using Swift Swift Package Index website Concurrency Resources, which covers Swift concurrency How to think properly about binding memory Swift Forums thread Other: Forums subtopic: Programming Languages > Generic Forums tags: Objective-C Programming with Objective-C archived documentation Objective-C Runtime documentation Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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Oct ’25
What is the future of Objective-C?
Will Apple continue to support it, or will we wake up one day to find that Swift is the only viable language?It's a serious question. Careers depend on it. I don't accept the "No comment" approach that Apple usually takes. It's cruel.I'm willing to put the time into learning Swift if I have to. I'm not going to do it if I don't. I want to know.Frank
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35k
Oct ’25
Called endBackgroundTask but not working
When my app enter to background, I start a background task, and when Expiration happens, I end my background task. The code likes below: backgroundTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{ dispatch_async(dispatch_get_main_queue(), ^{ if (backgroundTask != UIBackgroundTaskInvalid) { [[UIApplication sharedApplication] endBackgroundTask:backgroundTask]; backgroundTask = UIBackgroundTaskInvalid; [self cancel]; } }); }]; When the breakpoint is triggered at the endBackgroundTask line, I also get the following log: [BackgroundTask] Background task still not ended after expiration handlers were called: <UIBackgroundTaskInfo: 0x282d7ab40>: taskID = 36, taskName = Called by MyApp, from MyMethod, creationTime = 892832 (elapsed = 26). This app will likely be terminated by the system. Call UIApplication.endBackgroundTask(:) to avoid this. The log don't appear every time, so why is that? Is there something wrong with my code?
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3.2k
Jun ’25
UIDocumentPickerViewController provides corrupt copy of file when user taps multiple times on file
We're trying to implement a backup/restore data feature in our business productivity iPad app using UIDocumentPickerViewController and AppleArchive, but discovered odd behavior of [UIDocumentPickerViewController initForOpeningContentTypes: asCopy:YES] when reading large archive files from a USB drive. We've duplicated this behavior with iPadOS 16.6.1 and 17.7 when building our app with Xcode 15.4 targeting minimum deployment of iPadOS 16. We haven't tested this with bleeding edge iPadOS 18. Here's our Objective-C code which presents the picker: NSArray* contentTypeArray = @[UTTypeAppleArchive]; UIDocumentPickerViewController* docPickerVC = [[UIDocumentPickerViewController alloc] initForOpeningContentTypes:contentTypeArray asCopy:YES]; docPickerVC.delegate = self; docPickerVC.allowsMultipleSelection = NO; docPickerVC.shouldShowFileExtensions = YES; docPickerVC.modalPresentationStyle = UIModalPresentationPopover; docPickerVC.popoverPresentationController.sourceView = self.view; [self presentViewController:docPickerVC animated:YES completion:nil]; The UIDocumentPickerViewController remains visible until the selected external archive file has been copied from the USB drive to the app's local tmp sandbox. This may take several seconds due to the slow access speed of the USB drive. During this time the UIDocumentPickerViewController does NOT disable its tableview rows displaying files found on the USB drive. Even the most patient user will tap the desired filename a second (or third or fourth) time since the user's initial tap appears to have been ignored by UIDocumentPickerViewController, which lacks sufficient UI feedback showing it's busy copying the selected file. When the user taps the file a second time, UIDocumentPickerViewController apparently begins to copy the archive file once again. The end result is a truncated copy of the selected file based on the time between taps. For instance, a 788 MB source archive may be copied as a 56 MB file. Here, the UIDocumentPickerDelegate receives a 56 MB file instead of the original 788 MB of data. Not surprisingly, AppleArchive fails to decrypt the local copy of the archive because it's missing data. Instead of failing gracefully, AppleArchive crashes in AAArchiveStreamClose() (see forums post 765102 for details). Does anyone know if there's a workaround for this strange behavior of UIDocumentPickerViewController?
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1.1k
Sep ’25
[UIViewController willMoveToParentViewController:] provides an incorrect navStack when popping a view controller in iPadOS 18.2
The Apple documentation for [UIViewController willMoveToParentViewController:] states, Called just before the view controller is added or removed from a container view controller. Hence, the view controller being popped should appear at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 16 and 17 the view controller being popped appears at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 18 the view controller being popped has already been (incorrectly) removed from the navStack. We confirmed this bug using iPadOS 18.2 as well as 18.0. Our app relies upon the contents of the navStack within willMoveToParentViewController: to track the user's location within a folder hierarchy. Our app works smoothly on iPadOS 16 and 17. Conversely, our customers running iPadOS 18 have lost client data and corrupted their data folders as a result of this bug! These customers are angry -- not surprisingly, some have asked for refunds and submitted negative app reviews. Why doesn't willMoveToParentViewController: provide the correct navStack in iPadOS 18.2?
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Aug ’25
How to Implement Screen Mirroring in iOS for Google TV?
I am developing an iOS application that supports screen mirroring to Google TV (or Chromecast with Google TV). My goal is to mirror the iPhone/iPad screen in real time to a Google TV device. What I Have Tried So Far I have explored multiple approaches but haven't found a direct way to achieve low-latency screen mirroring. Here are some of my findings: Google Cast SDK: Google Cast SDK is primarily designed for casting media (videos, images, audio) rather than real-time mirroring. It supports custom receiver applications, but there are no direct APIs for full screen mirroring. Casting a recorded video is possible, but it introduces latency and is not real-time. ReplayKit for Screen Capture: RPScreenRecorder.shared().startCapture(handler: ...) allows capturing the iPhone screen as a video stream. However, sending this stream to Google TV in real time is a challenge. I could potentially encode the video as HLS and stream it, but the delay is significant. RTSP/UDP Streaming: Some third-party libraries support RTSP/UDP streaming for real-time screen sharing. Google TV does not natively support RTSP, making this approach difficult. My Questions: Is it possible to achieve real-time screen mirroring on Google TV using Google Cast SDK? Does Google TV support WebRTC or any low-latency streaming protocol that can be used from iOS? Are there any alternative approaches to mirror an iOS screen to Google TV with minimal latency? I would appreciate any guidance, code examples, or references to relevant documentation.
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Dec ’25
WiFi Connect error,NEHotspotConfigurationErrorDomain code=11
hi everybody, When I use the following code to connect to WiFi network, an error message of "error=null" or "error='Error Domain=NEHotspotConfigurationErrorDomain Code=11 "" UserInfo={NSLocalizedDescription=}' " will occur. It has been uploaded to Feedback. Feedback ID: FB16819345 (WiFi-无法加入网络) NEHotspotConfiguration *hotspotConfig = [[NEHotspotConfiguration alloc] initWithSSID:ssid passphrase:psk isWEP:NO]; [[NEHotspotConfigurationManager sharedManager] applyConfiguration:hotspotConfig completionHandler:^(NSError * _Nullable error) { }];
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Jun ’25
-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@"Returning dock menu."); return dockMenu; } else { NSLog(@"Not ready to build dock menu"); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The "Not ready to build dock menu" message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
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Apr ’26
dlopen and dlsym loadable modules located in app directory
Hi, I encounter problems after updating macOS to Sequoia 15.5 with plugins loaded with dlopen and dlsym. $ file /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit bundle x86_64] [arm64:Mach-O 64-bit bundle arm64] /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib (for architecture x86_64): Mach-O 64-bit bundle x86_64 /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib (for architecture arm64): Mach-O 64-bit bundle arm64 I am currently investigating what goes wrong. My application runs in a sandboxed environment.
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Jun ’25
Essentials of macOS to read and write mp3 and mp4 audio files
Hi, On macOS I used to open MP3 and MP4 files with ExtAudioFile. For a few years it doesn't work anymore. So I decided to try different macOS API using the AudioFileID of AudioToolbox framework. I decided to write a test: https://gist.github.com/joelkraehemann/7f5b241b52ca38c3a765c138fb647588 It fails right here: AudioFileOpenWithCallbacks() By telling OSStatus error 1954115647, which means kAudioFileUnsupportedFileTypeError. The filename was set to an MP4 file: ~/Music/test.mp4 Howto fix this? regards, Joël
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Jun ’25
Crashed: com.apple.CFNetwork.Connection
Hi, i have a crash received in my Firebase Crashlytics. I couldn't figure out the root cause of the issue. Could anyone please help me with it. Crashed: com.apple.CFNetwork.Connection 0 libobjc.A.dylib 0x20b8 objc_retain_x19 + 16 1 CFNetwork 0x47398 HTTP3Fields::appendField(NSString*, NSString*) + 72 2 CFNetwork 0x41250 invocation function for block in HTTP3Stream::_buildRequestHeaders() + 240 3 CoreFoundation 0x249f0 __NSDICTIONARY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 4 CoreFoundation 0x565dc ____NSDictionaryEnumerate_block_invoke_2 + 56 5 CoreFoundation 0x55b10 CFBasicHashApply + 148 6 CoreFoundation 0x8abfc __NSDictionaryEnumerate + 520 7 CFNetwork 0x793d4 HTTP3Stream::scheduleAndOpenWithHandler(CoreSchedulingSet const*, void (__CFHTTPMessage*, NSObject<OS_dispatch_data>*, CFStreamError const*) block_pointer, void (unsigned char) block_pointer) + 1120 8 CFNetwork 0x1665c HTTPProtocol::useNetStreamInfoForRequest(MetaNetStreamInfo*, HTTPRequestMessage const*, unsigned char) + 4044 9 CFNetwork 0x80c80 HTTP3ConnectionCacheEntry::enqueueRequestForProtocol(MetaConnectionCacheClient*, HTTPRequestMessage const*, MetaConnectionOptions) + 2540 10 CFNetwork 0x7fab8 HTTP3ConnectionCacheWrapper::ingestTube(Tube*, bool) + 2924 11 CFNetwork 0x257dc TubeManager::newTubeReady(Tube*, CFStreamError) + 4284 12 CFNetwork 0x57b64 invocation function for block in TubeManager::_onqueue_createNewTube(HTTPConnectionCacheKey*) + 72 13 CFNetwork 0x2fe30 Tube::_onqueue_invokeCB(CFStreamError) + 360 14 CFNetwork 0x2fc20 NWIOConnection::_signalEstablished() + 652 15 CFNetwork 0x4ba1c invocation function for block in NWIOConnection::_handleEvent_ReadyFinish() + 748 16 CFNetwork 0x4b5b0 invocation function for block in Tube::postConnectConfiguration(NSObject<OS_tcp_connection>*, NSObject<OS_nw_parameters>*, void () block_pointer) + 860 17 CFNetwork 0x4b220 BlockHolderVar<std::__1::shared_ptr<NetworkProxy>, bool, CFStreamError>::invoke_normal(std::__1::shared_ptr<NetworkProxy>, bool, CFStreamError) + 64 18 CFNetwork 0x32f2c ProxyConnectionEstablishment::postProxyConnectionConfiguration(__CFAllocator const*, std::__1::shared_ptr<TransportConnection>, NSObject<OS_nw_parameters>*, __CFHTTPMessage*, HTTPConnectionCacheKey*, std::__1::shared_ptr<MetaAuthClient>, SmartBlockWithArgs<std::__1::shared_ptr<NetworkProxy>, bool, CFStreamError>) + 664 19 CFNetwork 0x32bbc Tube::postConnectConfiguration(NSObject<OS_tcp_connection>*, NSObject<OS_nw_parameters>*, void () block_pointer) + 744 20 CFNetwork 0xc19b0 invocation function for block in NWIOConnection::_setupConnectionEvents() + 2360 21 libdispatch.dylib 0x132e8 _dispatch_block_async_invoke2 + 148 22 libdispatch.dylib 0x40d0 _dispatch_client_callout + 20 23 libdispatch.dylib 0xb6d8 _dispatch_lane_serial_drain + 744 24 libdispatch.dylib 0xc214 _dispatch_lane_invoke + 432 25 libdispatch.dylib 0xd670 _dispatch_workloop_invoke + 1732 26 libdispatch.dylib 0x17258 _dispatch_root_queue_drain_deferred_wlh + 288 27 libdispatch.dylib 0x16aa4 _dispatch_workloop_worker_thread + 540 28 libsystem_pthread.dylib 0x4c7c _pthread_wqthread + 288 29 libsystem_pthread.dylib 0x1488 start_wqthread + 8 [Here is the complete crash report.](https://developer.apple.com/forums/content/attachment/58b5bb7d-7c90-4eec-906c-4fb76861d44b)
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Jun ’25
WKNavigationDelegate methods not getting called even though
Hi everyone, We work on a macOS plugin which then gets loaded into another application. I'm trying to load a webpage in that application through our plugin using a WKWebView & I set my class as the navigationDelegate for the same. I do not receive any callbacks for the WKNavigationDelegate methods. I have debugged & made sure that the navigationDelegate is actually set to my class. Here is a sample code of what I'm doing : [[NSApplication sharedApplication] runModalForWindow:self.mWindowController.window]; - (void)windowDidLoad { [super windowDidLoad]; [self.window makeKeyAndOrderFront:self]; [self.window orderFrontRegardless]; if (self.mLoadingView == nil) { self.mLoadingView = [[LoadingView alloc] initWithFrame:[[self.window contentView] frame]]; } [[self.window contentView] addSubview:self.mLoadingView]; [self.mLoadingView showLoadingView]; [self.window setLevel:NSMainMenuWindowLevel]; [self loadWebPage]; } -(void)loadWebPage { [self.mWKWebView setUIDelegate:self]; [self.mWKWebView setNavigationDelegate:self]; [self.mWKWebView stopLoading]; NSURL *lURL = [self samplePageURL]; WKNavigation *lNavigation = [self.mWKWebView loadRequest:[NSURLRequest requestWithURL:lURL]]; } - (void)webView:(WKWebView *)pWKWebView didFinishNavigation:(WKNavigation *)pNavigation { [self removeLoadingview]; [self.mWKWebView evaluateJavaScript:@"document.body.setAttribute('oncontextmenu', 'event.preventDefault();');" completionHandler:nil]; } I do not get any calls in the webView:didFinishNavigation: & I also tried other methods like webView:didStartProvisionalNavigation, webView:didFailProvisionalNavigation:withError: etc but did not receive any call in those either. Instead of runModalForWindow: if I use showWindow: on the mWindowController the webpage somehow loads but I still don't get any callbacks & so the loadingview subview is also present. The WKWebView is placed in a storyboard, and I have an IBOutlet connected to it in my class. Has anyone faced a similar issue or can point me to something I might be missing? All help is appreciated. Thanks in advance.
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Jun ’25
Module not found when using inheritance
PLATFORM AND VERSION Development environment: Xcode 16.4 (16F6), macOS 15.5 (24F74) Run-time configuration: iOS 18.3.1 DESCRIPTION OF PROBLEM I cannot build my app due to a module not found error when I'm importing Sample-Swift.h header to an ObjectiveC file. I need to use Swift code to ObjectiveC file with Swift code using an external XCFramework. It seems to be related to a mix with ObjectiveC and Swift code when Swift code uses class inheritance from FZWorkoutKit class. With a full Swift project, no issue. STEPS TO REPRODUCE Project https://fizzup.s3.amazonaws.com/files/public/Sample-WK.zip Open the provided project and try to build it. The issue occurs. In MyObject.m file, if you comment the first import (Sample-Swift.h), no issue occurs but I cannot use my Swift code (MyFile class). Uncomment the line commented in step 1. Go to MyFile.swift and change class inheritance from GoModeController (from FZWorkoutKit framework) to UIView (from UIKit). No issue occurs.
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252
Jun ’25
How to capture audio from the stream that's playing on the speakers?
Good day, ladies and gents. I have an application that reads audio from the microphone. I'd like it to also be able to read from the Mac's audio output stream. (A bonus would be if it could detect when the Mac is playing music.) I'd eventually be able to figure it out reading docs, but if someone can give a hint, I'd be very grateful, and would owe you the libation of your choice. Here's the code used to set up the AudioUnit: -(NSString*) configureAU { AudioComponent component = NULL; AudioComponentDescription description; OSStatus err = noErr; UInt32 param; AURenderCallbackStruct callback; if( audioUnit ) { AudioComponentInstanceDispose( audioUnit ); audioUnit = NULL; } // was CloseComponent // Open the AudioOutputUnit description.componentType = kAudioUnitType_Output; description.componentSubType = kAudioUnitSubType_HALOutput; description.componentManufacturer = kAudioUnitManufacturer_Apple; description.componentFlags = 0; description.componentFlagsMask = 0; if( component = AudioComponentFindNext( NULL, &description ) ) { err = AudioComponentInstanceNew( component, &audioUnit ); if( err != noErr ) { audioUnit = NULL; return [ NSString stringWithFormat: @"Couldn't open AudioUnit component (ID=%d)", err] ; } } // Configure the AudioOutputUnit: // You must enable the Audio Unit (AUHAL) for input and output for the same device. // When using AudioUnitSetProperty the 4th parameter in the method refers to an AudioUnitElement. // When using an AudioOutputUnit for input the element will be '1' and the output element will be '0'. param = 1; // Enable input on the AUHAL err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &param, sizeof(UInt32) ); chkerr("Couldn't set first EnableIO prop (enable inpjt) (ID=%d)"); param = 0; // Disable output on the AUHAL err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, 0, &param, sizeof(UInt32) ); chkerr("Couldn't set second EnableIO property on the audio unit (disable ootpjt) (ID=%d)"); param = sizeof(AudioDeviceID); // Select the default input device AudioObjectPropertyAddress OutputAddr = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; err = AudioObjectGetPropertyData( kAudioObjectSystemObject, &OutputAddr, 0, NULL, &param, &inputDeviceID ); chkerr("Couldn't get default input device (ID=%d)"); // Set the current device to the default input unit err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &inputDeviceID, sizeof(AudioDeviceID) ); chkerr("Failed to hook up input device to our AudioUnit (ID=%d)"); callback.inputProc = AudioInputProc; // Setup render callback, to be called when the AUHAL has input data callback.inputProcRefCon = self; err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callback, sizeof(AURenderCallbackStruct) ); chkerr("Could not install render callback on our AudioUnit (ID=%d)"); param = sizeof(AudioStreamBasicDescription); // get hardware device format err = AudioUnitGetProperty( audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 1, &deviceFormat, &param ); chkerr("Could not install render callback on our AudioUnit (ID=%d)"); audioChannels = MAX( deviceFormat.mChannelsPerFrame, 2 ); // Twiddle the format to our liking actualOutputFormat.mChannelsPerFrame = audioChannels; actualOutputFormat.mSampleRate = deviceFormat.mSampleRate; actualOutputFormat.mFormatID = kAudioFormatLinearPCM; actualOutputFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved; if( actualOutputFormat.mFormatID == kAudioFormatLinearPCM && audioChannels == 1 ) actualOutputFormat.mFormatFlags &= ~kLinearPCMFormatFlagIsNonInterleaved; #if __BIG_ENDIAN__ actualOutputFormat.mFormatFlags |= kAudioFormatFlagIsBigEndian; #endif actualOutputFormat.mBitsPerChannel = sizeof(Float32) * 8; actualOutputFormat.mBytesPerFrame = actualOutputFormat.mBitsPerChannel / 8; actualOutputFormat.mFramesPerPacket = 1; actualOutputFormat.mBytesPerPacket = actualOutputFormat.mBytesPerFrame; // Set the AudioOutputUnit output data format err = AudioUnitSetProperty( audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &actualOutputFormat, sizeof(AudioStreamBasicDescription)); chkerr("Could not change the stream format of the output device (ID=%d)"); param = sizeof(UInt32); // Get the number of frames in the IO buffer(s) err = AudioUnitGetProperty( audioUnit, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global, 0, &audioSamples, &param ); chkerr("Could not determine audio sample size (ID=%d)"); err = AudioUnitInitialize( audioUnit ); // Initialize the AU chkerr("Could not initialize the AudioUnit (ID=%d)"); // Allocate our audio buffers audioBuffer = [self allocateAudioBufferListWithNumChannels: actualOutputFormat.mChannelsPerFrame size: audioSamples * actualOutputFormat.mBytesPerFrame]; if( audioBuffer == NULL ) { [ self cleanUp ]; return [NSString stringWithFormat: @"Could not allocate buffers for recording (ID=%d)", err]; } return nil; } (...again, it would be nice to know if audio output is active and thereby choose the clean output stream over the noisy mic, but that would be a different chunk of code, and my main question may just be a quick edit to this chunk.) Thanks for your attention! ==Dave [p.s. if i get more than one useful answer, can i "Accept" more than one, to spread the credit around?] {pps: of course, the code lines up prettier in a monospaced font!}
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Jun ’25
"illegal character encoding in string literal" warnings in Xcode
Good day! I have a long-term project ported all the way up from old Think C through many versions of Xcode. Its source files are encoded in "Western (Mac OS Roman)". Some of my error messages have characters outside the straight ASCII character set (i.e. "å"). The editor correctly displays these, but I get plenty of Illegal Character warnings and the messages do not display properly. I imagine there's a way to have seperate files of localized text for internationalized applications, but I am the only end-user of this application, and it used to just plain work in earlier Xcode versions. Furthermore, there must be developers throughout Europe who use such characters in string literals, just typing in their native languages, straight off their keyboards. I was thinking that there must be a Clang setting or something, but have been unable to find it, and an internet search turns up no solution except to cumbersomely escape each individual character. I can't imagine that a French programmer does that every time they want to type "è", "é", or "à"! Any help? (Disclaimer: I'm an English speaker and only use such characters whimsically, but want to keep them for legacy's sake.) Thanks.... p.s. using Xcode 15.3, and under Settings->Text Editing->Editing, "Western (Mac OS Roman)" is already selected as the default text encoding with "Convert existing files on save" checked.
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Jun ’25
Exposing Objective-C API to Swift inside a Framework (Private Framework API)
My framework has private Objective-C API that is only used within the framework. It should not be exposed in the public interface (so it shouldn't be imported in the umbrella header). To expose this API to Swift that's within the framework only the documentation seems to indicate that this needs to be imported in the umbrella header? Import Code Within a Framework Target To use the Objective-C declarations in files in the same framework target as your Swift code, configure an umbrella header as follows: 1.Under Build Settings, in Packaging, make sure the Defines Module setting for the framework target is set to Yes. 2.In the umbrella header, import every Objective-C header you want to expose to Swift. Swift sees every header you expose publicly in your umbrella header. The contents of the Objective-C files in that framework are automatically available from any Swift file within that framework target, with no import statements. Use classes and other declarations from your Objective-C code with the same Swift syntax you use for system classes. I would imagine that there must be a way to do this?
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365
Jul ’25
Metal Compositor Service & Persona (VisionOS)
Hello, I'm currently trying to make a collaborative app. But it just works only on Reality View, when I tried to use Compositor Layer like below, the personas disappeared. ImmersiveSpace(id: "ImmersiveSpace-Metal") { CompositorLayer(configuration: MetalLayerConfiguration()) { layerRenderer in SpatialRenderer_InitAndRun(layerRenderer) } } Is there any potential solution too see Personas in Metal view? Thanks in advance!
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777
Sep ’25
On macOS Tahoe (26.0), the call sysctlbyname for kern.osproductversion returns 16.0
The objective C code using the kernel API ‘sysctlbyname’ for ‘kern.osproductversion’ returns 16.0 instead of 26.0 on macOS Tahoe. sysctlbyname("kern.osproductversion", version, &size, NULL, 0) The command ‘sysctl kern.osproductversion’ returns ‘kern.osproductversion: 26.0’ on same macOS Tahoe. Note: The objective C code was built using Xcode 16.3.
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Jul ’25
NoobScript : a new (php-esq) programming language for mac/iOS etc development
Noob Software has been working on a new programming language designed primarily for mac development, with a syntax similar to PHP and some aspects from JavaScript. To demonstrate this language i've released the code for one of my apps "Noob Music" https://github.com/noobsoftware/NoobMusic3 i would like to hear if people are interested in using this programming language. I think there are many benefits to the high level syntax and high level thinking, and not having to define datatypes and such. The language also supports multithreading using the "async" keyword prefixed in front of the function keyword, like you would do in JavaScript only with multithreading instead of interleaved processing. Pushing to array is threadsafe and some other functinonality as well and it is recommended to use a new class instance within each async function. I have relied heavily on using webviews for UI so there is a layout engine i have developed for native view elements in Cocoa which at this point ar primarily WebViews. The webviews can define a callback function to receive messages from JavaScript, so combining these methods you get a full fledged "web" development feeling for mac development, with HTML+CSS+JavaScript and NoobScript
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369
Jul ’25
hyperthreading with arm64
Hi, I am curious about if hyperthreading is enabled/disabled on my macbook pro M1 or M4. Howto figure out? I am using macOS 15.5. Further, I develop a multi-threaded audio sequencer that creates threads per instrument. I use vector operations to increase performance. I recognized lowering synchronization rate from 250 Hz to 60 Hz gives additional performance advantages. Howto programmatically check if Hyperthreading is enabled/disabled and howto enable/disable it programmatically? After some research I found sysctl() and nvram SMTDisable=%01. https://support.apple.com/en-us/101870 Can anyone provide me an Objective C example? regards, Joël
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Jul ’25
Programming Languages Resources
This topic area is about the programming languages themselves, not about any specific API or tool. If you have an API question, go to the top level and look for a subtopic for that API. If you have a question about Apple developer tools, start in the Developer Tools & Services topic. For Swift questions: If your question is about the SwiftUI framework, start in UI Frameworks > SwiftUI. If your question is specific to the Swift Playground app, ask over in Developer Tools & Services > Swift Playground If you’re interested in the Swift open source effort — that includes the evolution of the language, the open source tools and libraries, and Swift on non-Apple platforms — check out Swift Forums If your question is about the Swift language, that’s on topic for Programming Languages > Swift, but you might have more luck asking it in Swift Forums > Using Swift. General: Forums topic: Programming Languages Swift: Forums subtopic: Programming Languages > Swift Forums tags: Swift Developer > Swift website Swift Programming Language website The Swift Programming Language documentation Swift Forums website, and specifically Swift Forums > Using Swift Swift Package Index website Concurrency Resources, which covers Swift concurrency How to think properly about binding memory Swift Forums thread Other: Forums subtopic: Programming Languages > Generic Forums tags: Objective-C Programming with Objective-C archived documentation Objective-C Runtime documentation Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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2.4k
Activity
Oct ’25
What is the future of Objective-C?
Will Apple continue to support it, or will we wake up one day to find that Swift is the only viable language?It's a serious question. Careers depend on it. I don't accept the "No comment" approach that Apple usually takes. It's cruel.I'm willing to put the time into learning Swift if I have to. I'm not going to do it if I don't. I want to know.Frank
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23
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35k
Activity
Oct ’25
Get Serial Number From Device?
I have a project that need to get serial number and network SSID. I have looking anywhere to get those 2 value but no luck to find it. is there anyway i can get those information from the device?
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3
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1.4k
Activity
Sep ’25
Called endBackgroundTask but not working
When my app enter to background, I start a background task, and when Expiration happens, I end my background task. The code likes below: backgroundTask = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{ dispatch_async(dispatch_get_main_queue(), ^{ if (backgroundTask != UIBackgroundTaskInvalid) { [[UIApplication sharedApplication] endBackgroundTask:backgroundTask]; backgroundTask = UIBackgroundTaskInvalid; [self cancel]; } }); }]; When the breakpoint is triggered at the endBackgroundTask line, I also get the following log: [BackgroundTask] Background task still not ended after expiration handlers were called: <UIBackgroundTaskInfo: 0x282d7ab40>: taskID = 36, taskName = Called by MyApp, from MyMethod, creationTime = 892832 (elapsed = 26). This app will likely be terminated by the system. Call UIApplication.endBackgroundTask(:) to avoid this. The log don't appear every time, so why is that? Is there something wrong with my code?
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3
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3.2k
Activity
Jun ’25
UIDocumentPickerViewController provides corrupt copy of file when user taps multiple times on file
We're trying to implement a backup/restore data feature in our business productivity iPad app using UIDocumentPickerViewController and AppleArchive, but discovered odd behavior of [UIDocumentPickerViewController initForOpeningContentTypes: asCopy:YES] when reading large archive files from a USB drive. We've duplicated this behavior with iPadOS 16.6.1 and 17.7 when building our app with Xcode 15.4 targeting minimum deployment of iPadOS 16. We haven't tested this with bleeding edge iPadOS 18. Here's our Objective-C code which presents the picker: NSArray* contentTypeArray = @[UTTypeAppleArchive]; UIDocumentPickerViewController* docPickerVC = [[UIDocumentPickerViewController alloc] initForOpeningContentTypes:contentTypeArray asCopy:YES]; docPickerVC.delegate = self; docPickerVC.allowsMultipleSelection = NO; docPickerVC.shouldShowFileExtensions = YES; docPickerVC.modalPresentationStyle = UIModalPresentationPopover; docPickerVC.popoverPresentationController.sourceView = self.view; [self presentViewController:docPickerVC animated:YES completion:nil]; The UIDocumentPickerViewController remains visible until the selected external archive file has been copied from the USB drive to the app's local tmp sandbox. This may take several seconds due to the slow access speed of the USB drive. During this time the UIDocumentPickerViewController does NOT disable its tableview rows displaying files found on the USB drive. Even the most patient user will tap the desired filename a second (or third or fourth) time since the user's initial tap appears to have been ignored by UIDocumentPickerViewController, which lacks sufficient UI feedback showing it's busy copying the selected file. When the user taps the file a second time, UIDocumentPickerViewController apparently begins to copy the archive file once again. The end result is a truncated copy of the selected file based on the time between taps. For instance, a 788 MB source archive may be copied as a 56 MB file. Here, the UIDocumentPickerDelegate receives a 56 MB file instead of the original 788 MB of data. Not surprisingly, AppleArchive fails to decrypt the local copy of the archive because it's missing data. Instead of failing gracefully, AppleArchive crashes in AAArchiveStreamClose() (see forums post 765102 for details). Does anyone know if there's a workaround for this strange behavior of UIDocumentPickerViewController?
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Activity
Sep ’25
[UIViewController willMoveToParentViewController:] provides an incorrect navStack when popping a view controller in iPadOS 18.2
The Apple documentation for [UIViewController willMoveToParentViewController:] states, Called just before the view controller is added or removed from a container view controller. Hence, the view controller being popped should appear at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 16 and 17 the view controller being popped appears at the top of the navStack when willMoveToParentViewController: is called. In iPadOS 18 the view controller being popped has already been (incorrectly) removed from the navStack. We confirmed this bug using iPadOS 18.2 as well as 18.0. Our app relies upon the contents of the navStack within willMoveToParentViewController: to track the user's location within a folder hierarchy. Our app works smoothly on iPadOS 16 and 17. Conversely, our customers running iPadOS 18 have lost client data and corrupted their data folders as a result of this bug! These customers are angry -- not surprisingly, some have asked for refunds and submitted negative app reviews. Why doesn't willMoveToParentViewController: provide the correct navStack in iPadOS 18.2?
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750
Activity
Aug ’25
How to Implement Screen Mirroring in iOS for Google TV?
I am developing an iOS application that supports screen mirroring to Google TV (or Chromecast with Google TV). My goal is to mirror the iPhone/iPad screen in real time to a Google TV device. What I Have Tried So Far I have explored multiple approaches but haven't found a direct way to achieve low-latency screen mirroring. Here are some of my findings: Google Cast SDK: Google Cast SDK is primarily designed for casting media (videos, images, audio) rather than real-time mirroring. It supports custom receiver applications, but there are no direct APIs for full screen mirroring. Casting a recorded video is possible, but it introduces latency and is not real-time. ReplayKit for Screen Capture: RPScreenRecorder.shared().startCapture(handler: ...) allows capturing the iPhone screen as a video stream. However, sending this stream to Google TV in real time is a challenge. I could potentially encode the video as HLS and stream it, but the delay is significant. RTSP/UDP Streaming: Some third-party libraries support RTSP/UDP streaming for real-time screen sharing. Google TV does not natively support RTSP, making this approach difficult. My Questions: Is it possible to achieve real-time screen mirroring on Google TV using Google Cast SDK? Does Google TV support WebRTC or any low-latency streaming protocol that can be used from iOS? Are there any alternative approaches to mirror an iOS screen to Google TV with minimal latency? I would appreciate any guidance, code examples, or references to relevant documentation.
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788
Activity
Dec ’25
WiFi Connect error,NEHotspotConfigurationErrorDomain code=11
hi everybody, When I use the following code to connect to WiFi network, an error message of "error=null" or "error='Error Domain=NEHotspotConfigurationErrorDomain Code=11 "" UserInfo={NSLocalizedDescription=}' " will occur. It has been uploaded to Feedback. Feedback ID: FB16819345 (WiFi-无法加入网络) NEHotspotConfiguration *hotspotConfig = [[NEHotspotConfiguration alloc] initWithSSID:ssid passphrase:psk isWEP:NO]; [[NEHotspotConfigurationManager sharedManager] applyConfiguration:hotspotConfig completionHandler:^(NSError * _Nullable error) { }];
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15
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784
Activity
Jun ’25
-applicationDockMenu: method on NSApplicationDelegate doesn't work when attached to debugger
When I add a simple menu to the dock via the NSApplicationDelegate method -applicationDockMenu: and run the app from Xcode it doesn't work. -(NSMenu*)applicationDockMenu:(NSApplication*)sender { NSMenu *dockMenu = [self buildDockMenu]; if (dockMenu != nil) { NSLog(@"Returning dock menu."); return dockMenu; } else { NSLog(@"Not ready to build dock menu"); return nil; } } When I run the app, my main app window shows up but nothing logs out in -applicationDockMenu: until I click outside my app's window (so if I click the desktop background, or a Finder window, or whatever). Then after I click outside my app's main window this logs out: Returning dock menu. The "Not ready to build dock menu" message does not log out. But...when I right click on the dock icon, the menu doesn't show up. But if I stop the app from Xcode and just run it not attached to the debugger, the dock menu does show up. But this makes the debugging/testing situation not ideal.
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Activity
Apr ’26
dlopen and dlsym loadable modules located in app directory
Hi, I encounter problems after updating macOS to Sequoia 15.5 with plugins loaded with dlopen and dlsym. $ file /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit bundle x86_64] [arm64:Mach-O 64-bit bundle arm64] /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib (for architecture x86_64): Mach-O 64-bit bundle x86_64 /Applications/com.gsequencer.GSequencer.app/Contents/Plugins/ladspa/cmt.dylib (for architecture arm64): Mach-O 64-bit bundle arm64 I am currently investigating what goes wrong. My application runs in a sandboxed environment.
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247
Activity
Jun ’25
Essentials of macOS to read and write mp3 and mp4 audio files
Hi, On macOS I used to open MP3 and MP4 files with ExtAudioFile. For a few years it doesn't work anymore. So I decided to try different macOS API using the AudioFileID of AudioToolbox framework. I decided to write a test: https://gist.github.com/joelkraehemann/7f5b241b52ca38c3a765c138fb647588 It fails right here: AudioFileOpenWithCallbacks() By telling OSStatus error 1954115647, which means kAudioFileUnsupportedFileTypeError. The filename was set to an MP4 file: ~/Music/test.mp4 Howto fix this? regards, Joël
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Activity
Jun ’25
Crashed: com.apple.CFNetwork.Connection
Hi, i have a crash received in my Firebase Crashlytics. I couldn't figure out the root cause of the issue. Could anyone please help me with it. Crashed: com.apple.CFNetwork.Connection 0 libobjc.A.dylib 0x20b8 objc_retain_x19 + 16 1 CFNetwork 0x47398 HTTP3Fields::appendField(NSString*, NSString*) + 72 2 CFNetwork 0x41250 invocation function for block in HTTP3Stream::_buildRequestHeaders() + 240 3 CoreFoundation 0x249f0 __NSDICTIONARY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 4 CoreFoundation 0x565dc ____NSDictionaryEnumerate_block_invoke_2 + 56 5 CoreFoundation 0x55b10 CFBasicHashApply + 148 6 CoreFoundation 0x8abfc __NSDictionaryEnumerate + 520 7 CFNetwork 0x793d4 HTTP3Stream::scheduleAndOpenWithHandler(CoreSchedulingSet const*, void (__CFHTTPMessage*, NSObject<OS_dispatch_data>*, CFStreamError const*) block_pointer, void (unsigned char) block_pointer) + 1120 8 CFNetwork 0x1665c HTTPProtocol::useNetStreamInfoForRequest(MetaNetStreamInfo*, HTTPRequestMessage const*, unsigned char) + 4044 9 CFNetwork 0x80c80 HTTP3ConnectionCacheEntry::enqueueRequestForProtocol(MetaConnectionCacheClient*, HTTPRequestMessage const*, MetaConnectionOptions) + 2540 10 CFNetwork 0x7fab8 HTTP3ConnectionCacheWrapper::ingestTube(Tube*, bool) + 2924 11 CFNetwork 0x257dc TubeManager::newTubeReady(Tube*, CFStreamError) + 4284 12 CFNetwork 0x57b64 invocation function for block in TubeManager::_onqueue_createNewTube(HTTPConnectionCacheKey*) + 72 13 CFNetwork 0x2fe30 Tube::_onqueue_invokeCB(CFStreamError) + 360 14 CFNetwork 0x2fc20 NWIOConnection::_signalEstablished() + 652 15 CFNetwork 0x4ba1c invocation function for block in NWIOConnection::_handleEvent_ReadyFinish() + 748 16 CFNetwork 0x4b5b0 invocation function for block in Tube::postConnectConfiguration(NSObject<OS_tcp_connection>*, NSObject<OS_nw_parameters>*, void () block_pointer) + 860 17 CFNetwork 0x4b220 BlockHolderVar<std::__1::shared_ptr<NetworkProxy>, bool, CFStreamError>::invoke_normal(std::__1::shared_ptr<NetworkProxy>, bool, CFStreamError) + 64 18 CFNetwork 0x32f2c ProxyConnectionEstablishment::postProxyConnectionConfiguration(__CFAllocator const*, std::__1::shared_ptr<TransportConnection>, NSObject<OS_nw_parameters>*, __CFHTTPMessage*, HTTPConnectionCacheKey*, std::__1::shared_ptr<MetaAuthClient>, SmartBlockWithArgs<std::__1::shared_ptr<NetworkProxy>, bool, CFStreamError>) + 664 19 CFNetwork 0x32bbc Tube::postConnectConfiguration(NSObject<OS_tcp_connection>*, NSObject<OS_nw_parameters>*, void () block_pointer) + 744 20 CFNetwork 0xc19b0 invocation function for block in NWIOConnection::_setupConnectionEvents() + 2360 21 libdispatch.dylib 0x132e8 _dispatch_block_async_invoke2 + 148 22 libdispatch.dylib 0x40d0 _dispatch_client_callout + 20 23 libdispatch.dylib 0xb6d8 _dispatch_lane_serial_drain + 744 24 libdispatch.dylib 0xc214 _dispatch_lane_invoke + 432 25 libdispatch.dylib 0xd670 _dispatch_workloop_invoke + 1732 26 libdispatch.dylib 0x17258 _dispatch_root_queue_drain_deferred_wlh + 288 27 libdispatch.dylib 0x16aa4 _dispatch_workloop_worker_thread + 540 28 libsystem_pthread.dylib 0x4c7c _pthread_wqthread + 288 29 libsystem_pthread.dylib 0x1488 start_wqthread + 8 [Here is the complete crash report.](https://developer.apple.com/forums/content/attachment/58b5bb7d-7c90-4eec-906c-4fb76861d44b)
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183
Activity
Jun ’25
WKNavigationDelegate methods not getting called even though
Hi everyone, We work on a macOS plugin which then gets loaded into another application. I'm trying to load a webpage in that application through our plugin using a WKWebView & I set my class as the navigationDelegate for the same. I do not receive any callbacks for the WKNavigationDelegate methods. I have debugged & made sure that the navigationDelegate is actually set to my class. Here is a sample code of what I'm doing : [[NSApplication sharedApplication] runModalForWindow:self.mWindowController.window]; - (void)windowDidLoad { [super windowDidLoad]; [self.window makeKeyAndOrderFront:self]; [self.window orderFrontRegardless]; if (self.mLoadingView == nil) { self.mLoadingView = [[LoadingView alloc] initWithFrame:[[self.window contentView] frame]]; } [[self.window contentView] addSubview:self.mLoadingView]; [self.mLoadingView showLoadingView]; [self.window setLevel:NSMainMenuWindowLevel]; [self loadWebPage]; } -(void)loadWebPage { [self.mWKWebView setUIDelegate:self]; [self.mWKWebView setNavigationDelegate:self]; [self.mWKWebView stopLoading]; NSURL *lURL = [self samplePageURL]; WKNavigation *lNavigation = [self.mWKWebView loadRequest:[NSURLRequest requestWithURL:lURL]]; } - (void)webView:(WKWebView *)pWKWebView didFinishNavigation:(WKNavigation *)pNavigation { [self removeLoadingview]; [self.mWKWebView evaluateJavaScript:@"document.body.setAttribute('oncontextmenu', 'event.preventDefault();');" completionHandler:nil]; } I do not get any calls in the webView:didFinishNavigation: & I also tried other methods like webView:didStartProvisionalNavigation, webView:didFailProvisionalNavigation:withError: etc but did not receive any call in those either. Instead of runModalForWindow: if I use showWindow: on the mWindowController the webpage somehow loads but I still don't get any callbacks & so the loadingview subview is also present. The WKWebView is placed in a storyboard, and I have an IBOutlet connected to it in my class. Has anyone faced a similar issue or can point me to something I might be missing? All help is appreciated. Thanks in advance.
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135
Activity
Jun ’25
Module not found when using inheritance
PLATFORM AND VERSION Development environment: Xcode 16.4 (16F6), macOS 15.5 (24F74) Run-time configuration: iOS 18.3.1 DESCRIPTION OF PROBLEM I cannot build my app due to a module not found error when I'm importing Sample-Swift.h header to an ObjectiveC file. I need to use Swift code to ObjectiveC file with Swift code using an external XCFramework. It seems to be related to a mix with ObjectiveC and Swift code when Swift code uses class inheritance from FZWorkoutKit class. With a full Swift project, no issue. STEPS TO REPRODUCE Project https://fizzup.s3.amazonaws.com/files/public/Sample-WK.zip Open the provided project and try to build it. The issue occurs. In MyObject.m file, if you comment the first import (Sample-Swift.h), no issue occurs but I cannot use my Swift code (MyFile class). Uncomment the line commented in step 1. Go to MyFile.swift and change class inheritance from GoModeController (from FZWorkoutKit framework) to UIView (from UIKit). No issue occurs.
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252
Activity
Jun ’25
How to capture audio from the stream that's playing on the speakers?
Good day, ladies and gents. I have an application that reads audio from the microphone. I'd like it to also be able to read from the Mac's audio output stream. (A bonus would be if it could detect when the Mac is playing music.) I'd eventually be able to figure it out reading docs, but if someone can give a hint, I'd be very grateful, and would owe you the libation of your choice. Here's the code used to set up the AudioUnit: -(NSString*) configureAU { AudioComponent component = NULL; AudioComponentDescription description; OSStatus err = noErr; UInt32 param; AURenderCallbackStruct callback; if( audioUnit ) { AudioComponentInstanceDispose( audioUnit ); audioUnit = NULL; } // was CloseComponent // Open the AudioOutputUnit description.componentType = kAudioUnitType_Output; description.componentSubType = kAudioUnitSubType_HALOutput; description.componentManufacturer = kAudioUnitManufacturer_Apple; description.componentFlags = 0; description.componentFlagsMask = 0; if( component = AudioComponentFindNext( NULL, &description ) ) { err = AudioComponentInstanceNew( component, &audioUnit ); if( err != noErr ) { audioUnit = NULL; return [ NSString stringWithFormat: @"Couldn't open AudioUnit component (ID=%d)", err] ; } } // Configure the AudioOutputUnit: // You must enable the Audio Unit (AUHAL) for input and output for the same device. // When using AudioUnitSetProperty the 4th parameter in the method refers to an AudioUnitElement. // When using an AudioOutputUnit for input the element will be '1' and the output element will be '0'. param = 1; // Enable input on the AUHAL err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &param, sizeof(UInt32) ); chkerr("Couldn't set first EnableIO prop (enable inpjt) (ID=%d)"); param = 0; // Disable output on the AUHAL err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, 0, &param, sizeof(UInt32) ); chkerr("Couldn't set second EnableIO property on the audio unit (disable ootpjt) (ID=%d)"); param = sizeof(AudioDeviceID); // Select the default input device AudioObjectPropertyAddress OutputAddr = { kAudioHardwarePropertyDefaultInputDevice, kAudioObjectPropertyScopeGlobal, kAudioObjectPropertyElementMaster }; err = AudioObjectGetPropertyData( kAudioObjectSystemObject, &OutputAddr, 0, NULL, &param, &inputDeviceID ); chkerr("Couldn't get default input device (ID=%d)"); // Set the current device to the default input unit err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &inputDeviceID, sizeof(AudioDeviceID) ); chkerr("Failed to hook up input device to our AudioUnit (ID=%d)"); callback.inputProc = AudioInputProc; // Setup render callback, to be called when the AUHAL has input data callback.inputProcRefCon = self; err = AudioUnitSetProperty( audioUnit, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &callback, sizeof(AURenderCallbackStruct) ); chkerr("Could not install render callback on our AudioUnit (ID=%d)"); param = sizeof(AudioStreamBasicDescription); // get hardware device format err = AudioUnitGetProperty( audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 1, &deviceFormat, &param ); chkerr("Could not install render callback on our AudioUnit (ID=%d)"); audioChannels = MAX( deviceFormat.mChannelsPerFrame, 2 ); // Twiddle the format to our liking actualOutputFormat.mChannelsPerFrame = audioChannels; actualOutputFormat.mSampleRate = deviceFormat.mSampleRate; actualOutputFormat.mFormatID = kAudioFormatLinearPCM; actualOutputFormat.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved; if( actualOutputFormat.mFormatID == kAudioFormatLinearPCM && audioChannels == 1 ) actualOutputFormat.mFormatFlags &= ~kLinearPCMFormatFlagIsNonInterleaved; #if __BIG_ENDIAN__ actualOutputFormat.mFormatFlags |= kAudioFormatFlagIsBigEndian; #endif actualOutputFormat.mBitsPerChannel = sizeof(Float32) * 8; actualOutputFormat.mBytesPerFrame = actualOutputFormat.mBitsPerChannel / 8; actualOutputFormat.mFramesPerPacket = 1; actualOutputFormat.mBytesPerPacket = actualOutputFormat.mBytesPerFrame; // Set the AudioOutputUnit output data format err = AudioUnitSetProperty( audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &actualOutputFormat, sizeof(AudioStreamBasicDescription)); chkerr("Could not change the stream format of the output device (ID=%d)"); param = sizeof(UInt32); // Get the number of frames in the IO buffer(s) err = AudioUnitGetProperty( audioUnit, kAudioDevicePropertyBufferFrameSize, kAudioUnitScope_Global, 0, &audioSamples, &param ); chkerr("Could not determine audio sample size (ID=%d)"); err = AudioUnitInitialize( audioUnit ); // Initialize the AU chkerr("Could not initialize the AudioUnit (ID=%d)"); // Allocate our audio buffers audioBuffer = [self allocateAudioBufferListWithNumChannels: actualOutputFormat.mChannelsPerFrame size: audioSamples * actualOutputFormat.mBytesPerFrame]; if( audioBuffer == NULL ) { [ self cleanUp ]; return [NSString stringWithFormat: @"Could not allocate buffers for recording (ID=%d)", err]; } return nil; } (...again, it would be nice to know if audio output is active and thereby choose the clean output stream over the noisy mic, but that would be a different chunk of code, and my main question may just be a quick edit to this chunk.) Thanks for your attention! ==Dave [p.s. if i get more than one useful answer, can i "Accept" more than one, to spread the credit around?] {pps: of course, the code lines up prettier in a monospaced font!}
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211
Activity
Jun ’25
"illegal character encoding in string literal" warnings in Xcode
Good day! I have a long-term project ported all the way up from old Think C through many versions of Xcode. Its source files are encoded in "Western (Mac OS Roman)". Some of my error messages have characters outside the straight ASCII character set (i.e. "å"). The editor correctly displays these, but I get plenty of Illegal Character warnings and the messages do not display properly. I imagine there's a way to have seperate files of localized text for internationalized applications, but I am the only end-user of this application, and it used to just plain work in earlier Xcode versions. Furthermore, there must be developers throughout Europe who use such characters in string literals, just typing in their native languages, straight off their keyboards. I was thinking that there must be a Clang setting or something, but have been unable to find it, and an internet search turns up no solution except to cumbersomely escape each individual character. I can't imagine that a French programmer does that every time they want to type "è", "é", or "à"! Any help? (Disclaimer: I'm an English speaker and only use such characters whimsically, but want to keep them for legacy's sake.) Thanks.... p.s. using Xcode 15.3, and under Settings->Text Editing->Editing, "Western (Mac OS Roman)" is already selected as the default text encoding with "Convert existing files on save" checked.
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3
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Activity
Jun ’25
Exposing Objective-C API to Swift inside a Framework (Private Framework API)
My framework has private Objective-C API that is only used within the framework. It should not be exposed in the public interface (so it shouldn't be imported in the umbrella header). To expose this API to Swift that's within the framework only the documentation seems to indicate that this needs to be imported in the umbrella header? Import Code Within a Framework Target To use the Objective-C declarations in files in the same framework target as your Swift code, configure an umbrella header as follows: 1.Under Build Settings, in Packaging, make sure the Defines Module setting for the framework target is set to Yes. 2.In the umbrella header, import every Objective-C header you want to expose to Swift. Swift sees every header you expose publicly in your umbrella header. The contents of the Objective-C files in that framework are automatically available from any Swift file within that framework target, with no import statements. Use classes and other declarations from your Objective-C code with the same Swift syntax you use for system classes. I would imagine that there must be a way to do this?
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365
Activity
Jul ’25
Metal Compositor Service & Persona (VisionOS)
Hello, I'm currently trying to make a collaborative app. But it just works only on Reality View, when I tried to use Compositor Layer like below, the personas disappeared. ImmersiveSpace(id: "ImmersiveSpace-Metal") { CompositorLayer(configuration: MetalLayerConfiguration()) { layerRenderer in SpatialRenderer_InitAndRun(layerRenderer) } } Is there any potential solution too see Personas in Metal view? Thanks in advance!
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777
Activity
Sep ’25
On macOS Tahoe (26.0), the call sysctlbyname for kern.osproductversion returns 16.0
The objective C code using the kernel API ‘sysctlbyname’ for ‘kern.osproductversion’ returns 16.0 instead of 26.0 on macOS Tahoe. sysctlbyname("kern.osproductversion", version, &size, NULL, 0) The command ‘sysctl kern.osproductversion’ returns ‘kern.osproductversion: 26.0’ on same macOS Tahoe. Note: The objective C code was built using Xcode 16.3.
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342
Activity
Jul ’25
NoobScript : a new (php-esq) programming language for mac/iOS etc development
Noob Software has been working on a new programming language designed primarily for mac development, with a syntax similar to PHP and some aspects from JavaScript. To demonstrate this language i've released the code for one of my apps "Noob Music" https://github.com/noobsoftware/NoobMusic3 i would like to hear if people are interested in using this programming language. I think there are many benefits to the high level syntax and high level thinking, and not having to define datatypes and such. The language also supports multithreading using the "async" keyword prefixed in front of the function keyword, like you would do in JavaScript only with multithreading instead of interleaved processing. Pushing to array is threadsafe and some other functinonality as well and it is recommended to use a new class instance within each async function. I have relied heavily on using webviews for UI so there is a layout engine i have developed for native view elements in Cocoa which at this point ar primarily WebViews. The webviews can define a callback function to receive messages from JavaScript, so combining these methods you get a full fledged "web" development feeling for mac development, with HTML+CSS+JavaScript and NoobScript
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369
Activity
Jul ’25
hyperthreading with arm64
Hi, I am curious about if hyperthreading is enabled/disabled on my macbook pro M1 or M4. Howto figure out? I am using macOS 15.5. Further, I develop a multi-threaded audio sequencer that creates threads per instrument. I use vector operations to increase performance. I recognized lowering synchronization rate from 250 Hz to 60 Hz gives additional performance advantages. Howto programmatically check if Hyperthreading is enabled/disabled and howto enable/disable it programmatically? After some research I found sysctl() and nvram SMTDisable=%01. https://support.apple.com/en-us/101870 Can anyone provide me an Objective C example? regards, Joël
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Activity
Jul ’25