Simulator

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Rapidly prototype and test builds of your app during the development process using Simulator.

Posts under Simulator tag

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iOS 17.x Simulator (Xcode 15.4): OpenGL/EAGL app shows black screen or exits; clean SDL2 rebuild + flags fix it on 17.2 (17.5 still affected)
Context Host: macOS 14.7.6 on Apple Silicon (Mac mini M2) Xcode 15.4 Simulator runtimes installed: iOS 17.2, 17.4, 17.5 Tech stack: Kivy/kivy-ios, SDL2 (OpenGL ES/EAGL), Python 3.11 App type: minimal Kivy “Hello World” (no special entitlements, no camera/mic) Observed On iOS 17.5 Simulator the app often shows a black screen or exits immediately (no crash dialog). On iOS 17.2 Simulator the same build runs fine (after a clean rebuild of SDL2 and proper xcodebuild flags). What fixed it for 17.2 Clean rebuild of SDL2 (no cached artifacts), then build python/kivy/app. xcodebuild WITHOUT OTHER_CFLAGS="-Umain -DSDL_MAIN_HANDLED". Typical flags: ONLY_ACTIVE_ARCH=YES, EXCLUDED_ARCHS="i386 x86_64", IPHONEOS_DEPLOYMENT_TARGET=16.0. Optionally enforcing EAGL RGBA8 + retained backing + opaque helped when testing, but the clean SDL2 rebuild already resolved black screen on 17.2. Still problematic 17.5 Simulator still exhibits black screen/early exit for this OpenGL ES path (no clear console/crash signal). Real devices are fine. Questions Is there a known regression or change in iOS 17.5 Simulator related to EAGL/OpenGL ES contexts or presentation? Any recommended Simulator settings/workarounds for GL/EAGL apps on 17.5? References Repro, scripts and notes (GitHub Discussion): <https://github.com/orgs/kivy/discussions/62 > Gist with scripts (create/boot iOS 17.2 simulator, clean scripts, recipe notes): https://gist.github.com/wolfgang-coder/7e88636fb3f19b492d565e982575939d (We avoid posting Bundle IDs, certificate details, or real UDIDs. Happy to provide sanitized logs if useful.)
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151
Oct ’25
Simulator with iOS 26 ignores Mac keyboard language
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also. BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
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148
Feb ’26
Web inspector only works with HTTPS contexts in iOS simulator
Up until some point relatively recently, I have been able to use Safari's web inspector to connect to the iOS simulator in order to debug our web application in development at http://localhost:8088. Now, the web inspector still OPENS, but it opens in a broken state. The context is available to select from Safari's "Develop" menu: Develop > "iPhone 16 Pro (Simulator)" > "localhost - login". It appears under the Safari heading if I have navigated to the web app in the browser, or under the Expo heading if I am accessing it through the webview in our React Native wrapper app. When I select it, the web inspector window does appear. However, once it opens, the Elements pane is empty, the Console pane is empty, expressions entered into the console are not evaluated, there's no content in Sources, Network, Storage, etc. Important notes: This broken state happens at http://localhost:8088 as well as http://127.0.0.1:8088, and it seems that the insecure context is the issue. The web inspector DOES work for HTTPS sites. If I navigate to, e.g., https://example.com in the simulator and connect the web inspector, everything works fine. The web inspector also works fine in Safari on macOS (OUTSIDE the simulator) when accessing non-HTTPS sites. It's only a problem for non-HTTPS sites when connecting to the simulator. A coworker has the same problem, so it is not isolated to my machine. I would enable TLS locally as a workaround, but this web app is very complex, and I know from experience that it is very difficult for various reasons to set it up properly for our project in development, and it will take significant non-trivial work to do so. So... Why is this happening? Is this expected behavior? Is there a way that I can debug my site on localhost without HTTPS?
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1.1k
Feb ’26
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
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447
Nov ’25
Simulators (iOS 26.1) clean takes up to 15min every time
We have the following step before running any tests on CI machine: xcrun simctl shutdown all && xcrun simctl erase all It was working perfectly before Xcode 26.1. On Beta 3 it was doing it for 15 min every time. When updated to RC1, the tests with cached build are fast (clean goes up to 10 sec), but the package tests clean is still going up to 15 min every time. We did xcrun simctl runtime dyld_shared_cache update --all as advised but it's helping only temporarily. Is this going to be fixed in the official release?
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Nov ’25
iOS Simulator in Xcode 26.1 makes ReportCrash process run at 60-160% of CPU
My MBP M1 Pro gets really hot. iOS 26.1 Simulator in Xcode 26.1 makes ReportCrash process run at 60-160% of CPU shows Activity Monitor. MacOS 26.1. I've reported this via Feedback Assistant: FB20918609. Is there a way to quit this process permanently? When I Force Quit this it opens again immediately. Only way to stop it is to quit Simulator. But then again, I need to use the Simulator.
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Nov ’25
Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
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885
Apr ’26
Xcode Simulator causes Mac audio crackling and distortion
[Submitted as FB20950954] Xcode Simulator causes crackling and distortion in audio playback across all apps (Apple Podcasts, Music, third-party). REPRO STEPS Open any audio app and start playback Note the audio quality Launch Xcode Simulator After a few seconds, note audio quality again Quit Xcode Simulator Audio returns to normal CURRENT Audio has crackling and distortion while Simulator is running. EXPECTED Clean audio playback regardless of whether Simulator is running. SYSTEM INFO macOS 26.1 (25B78) Xcode 26.1 (17B55) Simulator 26.0 (1058)
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Jan ’26
iOS 26.1 simulator prompting Apple ID login during XCUITest
Hello Apples, Noticed that after iOS 26.1 update the Xcode simulator seems to be prompting to login with Apple ID arbitrarily while working on some UI tests. This does not happen with previous iOS 26.0 or 26.0.1 but is now causing trouble when launching the app or uninstalling at teardown. The current other issue with the uninstallation being sticky and taking a long time (waiting for springboard to become idle) is not helping either. The dialog seems to appear a bit unreliably to be able to handle it correctly. Have tried both manual springboard dialog mapping and handling as well as an interruption monitor. The latter only seems to work for the first dialog which appears but then ceases to function so not much help… Anyone else seeing this and are there any knowledge or good workarounds? Or should we just roll back to testing with previous OS versions and cross fingers for iOS 26.2? Bottom line we cannot login with an Apple ID while running tests on a simulator… As bonus noticed the simulator background images are not working? Thanks! BR, ARu_ (Senior QE)
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422
Nov ’25
Simulator high CPU usage (CrashReport and MercuryPosterExtension)
Simply opening Simulator app (26.0) causes high CPU usage on macOS Tahoe (26.1). ReportCrash process usage is very high throughout and causes the system to heat up pretty soon. Looking into Console app for the logs found MercuryPosterExtension process is keep on crashing. (Check under Crash Reports) simctl Diagnose https://download.developer.apple.com/OS_X/OS_X_Logs/simctl_Diagnose_Logging_Instructions.pdf Share the Simulator Diagnose report while reporting, Thanks. I have raised a ticket/feedback with Apple. I request all of you to raise one too so this gets fixed soon. Apple Feedback Assistant - FB20985249
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Nov ’25
Cannot Preview in this file. Simulator was shutdown during an update.
Hello, I am facing a recurring issue with Xcode iOS simulator (preview). I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the follow error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Uninstall Xcode and reinstall it again Deleting all developer data Deleting Xcode cache Reinstalling iOS Simulator runtimes and reconfiguration of simulators. Tested using different simulator and runtime versions. "xcrun simctl --set previews delete al" I reported the issue: FB20485454 FB20987522 Thank you. Best regards, Jens
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282
Nov ’25
Cannot Preview in this file. Simulator was shutdown during an update.
Hello, I am facing a recurring issue with Xcode iOS simulator (preview). I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the following error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Completely uninstalling XCode and deleting all developer data, then reinstalling everthing again. Shutdown and restart Deleting all developer data, deleting XCode cache Reinstalling iOS Simulator runtimes and reconfiguration of simulators. Tested using different simulator and runtime versions. "xcrun simctl --set previews delete al" My reported issues: FB20987522 FB20485454 Thank you Best regards, Jens
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Feb ’26
Installing .xcappdata to simulator in Xcode Version 26.1.1 (17B100)
I'm attempting to install a previously downloaded .xcappdata to my running application on the iPadOS Simulator (running iPadOS 26.1), but the app data won't transfer to the simulator. I've created the Xcode basic iPadOS app template, without any code modifications - adding some items to the list and downloading the .xcappdata from an attached iPad (running iPadOS 26.1). I can remove the app from the iPad and re-attach the .xcappdata to the physical iPad - no issues there. The issues I'm having is when trying to attach the app data on a simulator. Steps I've tried: Manually drag and dropping the .xcappdata file to the simulator. I get a popup saying "Simulator device failed to install application data container." Attaching the .xcappdata through Xcode in the "Edit Schemes"->Options->App Data App starts fresh without any errors or items from the .xcappdata file Installing the .xcappdata file through the command line through xcrun simctl install_app_data <SIM_DEVICE_ID> <MY_XCAPPDATA> This gives an error: Simulator device failed to install application data container. Could not get the existing data container location for the app. Container manager error code: 55 Underlying error (domain=com.apple.containermanager, code=55): Failed to install the requested app data package Could not get the existing data container location for the app. Container manager error code: 55 I can however reach the "data container location" through the xcrun simctl get_app_container command, leading me to think there are some issues with underlying permissions?
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Nov ’25
In Simulator on status bar red banner with rdar:45025538
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example. I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected: $ xcode-select -p /Applications/Xcode-26.1.0.app/Contents/Developer And following runtimes: $ xcrun simctl runtime list == Disk Images == -- iOS -- iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready) iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready) Total Disk Images: 2 (14.6G) Installing the newer 26.1 23B86 runtime doesn't help either.
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2.9k
Feb ’26
I am unable to download any xcode component.
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing Summary After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com. This issue blocks me from running any iOS simulators. Steps to Reproduce Update to: macOS 26.1 (25B78) Xcode 26.1.1 (24455 / 17B100) Open Xcode → Settings → Platforms/Components Attempt to download: iOS 26.1 Simulator Runtime Any other downloadable component (e.g., Predictive Code Completion Model) Alternatively, try using: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads xcodebuild -downloadPlatform iOS -buildVersion 26 Observed Behaviour Xcode Components Downloads Fail Attempting to download the iOS 26.1 runtime results in: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Additional detail: Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 And: Download failed due to a bad URL. Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1 } Predictive Code Completion Model Also Fails The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError Code: 2 There was an error transferring over the network. Code: 2 CLI Downloads Fail Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads Result: DVTDownloadable: Download Failed … iOS 26.1 Simulator (23B86) Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26 Result: iOS 26 is not available for download. Runtime Not Listed on Developer Downloads The following page does not list iOS 26.1 simulator runtime: https://developer.apple.com/download/all/ Expected Behaviour Xcode should be able to fetch the MobileAsset catalog and download iOS 26.1 simulator runtime. The runtime should appear in the Components tab and on developer.apple.com/download/all/. CLI tools should successfully download the platform. System Information macOS: 26.1 (Build 25B78) Xcode: 26.1.1 (24455) (Build 17B100) Timestamp: 2025-11-17 Impact This issue currently prevents: Running any iOS simulator Testing or building on the required runtime Using other Xcode downloadable components (language models, etc.) This is a blocking issue for development. Notes Multiple Xcode reinstallations attempted macOS restarts performed Network connectivity normal Issue persists across all download methods (GUI + CLI)
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Nov ’25
Am I supposed to be able to do iOS development with 16GB of RAM?
I have a small, simple iOS project that doesn't use a lot of memory or libraries or anything. If I open my iOS project in XCode and run it on the iPhone 17 simulator, my memory consumption (as seen in Activity Monitor) goes into the yellow zone. Granted, I have some other apps open (Safari, Mail, Messages, the usual stuff that people run) but nothing especially demanding. Without XCode and the Simulator running, my memory consumption is only around 25% on the Activity Monitor graph. Is this expected behavior with Tahoe and iOS 26? I was able to work on my project without running out of RAM on this same computer for the past 4 years no problem. Now it seems I have a problem.
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Nov ’25
Unable to Download iOS Simulator Runtime 26.1 on Xcode — Bad URL Error (Code 49)
Hi everyone, I’m experiencing a persistent issue when trying to download the iOS Simulator Runtime 26.1 on Xcode (version 26.1). The download always fails with the following error Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 I’m located in Brazil, so I initially thought it might be region-related, but I’ve already tried several attempts to fix it, including: Using VPNs for the US and Europe Installing the Xcode 26.2 beta Downgrading Xcode to earlier versions Reinstalling the same version of Xcode Restarting Xcode and my Mac Switching networks Clearing simulator support/device files Unfortunately, nothing has resolved the issue. Is anyone else facing this problem? Does anyone know a workaround or a manual way to download/install the iOS 26.1 simulator runtime? Thanks in advance!
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Jan ’26
Why is SimulatorTrampoline taking TONS of memory?
This is a M4 iMac 32GB 2TB where over the last few months memory use has been crazy. The worst offender is SimulatorTrampoline. I just opened a default iOS app and ran it in a simulator. So this is as simple as it gets: there's 1 SF Symbol and "Hello, world!" text. iStatMenus shows SimulatorTrampoline at 10.7GB, Safari 5.2GB, Xcode at 3.2GB, and swap at 548MB meanwhile ActivityMonitor shows the top memory use of Ildb-rpc-server at 2.30GB, Xcode at 523.4MB Swap is 548MB is the only number that matches and the fact that Memory used is ~26GB total. Is this amount of memory use normal? Is iStat menu reporting something different than Activity monitor. This computer used to never swap. Any suggestions?
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Nov ’25
iOS 17.x Simulator (Xcode 15.4): OpenGL/EAGL app shows black screen or exits; clean SDL2 rebuild + flags fix it on 17.2 (17.5 still affected)
Context Host: macOS 14.7.6 on Apple Silicon (Mac mini M2) Xcode 15.4 Simulator runtimes installed: iOS 17.2, 17.4, 17.5 Tech stack: Kivy/kivy-ios, SDL2 (OpenGL ES/EAGL), Python 3.11 App type: minimal Kivy “Hello World” (no special entitlements, no camera/mic) Observed On iOS 17.5 Simulator the app often shows a black screen or exits immediately (no crash dialog). On iOS 17.2 Simulator the same build runs fine (after a clean rebuild of SDL2 and proper xcodebuild flags). What fixed it for 17.2 Clean rebuild of SDL2 (no cached artifacts), then build python/kivy/app. xcodebuild WITHOUT OTHER_CFLAGS="-Umain -DSDL_MAIN_HANDLED". Typical flags: ONLY_ACTIVE_ARCH=YES, EXCLUDED_ARCHS="i386 x86_64", IPHONEOS_DEPLOYMENT_TARGET=16.0. Optionally enforcing EAGL RGBA8 + retained backing + opaque helped when testing, but the clean SDL2 rebuild already resolved black screen on 17.2. Still problematic 17.5 Simulator still exhibits black screen/early exit for this OpenGL ES path (no clear console/crash signal). Real devices are fine. Questions Is there a known regression or change in iOS 17.5 Simulator related to EAGL/OpenGL ES contexts or presentation? Any recommended Simulator settings/workarounds for GL/EAGL apps on 17.5? References Repro, scripts and notes (GitHub Discussion): &lt;https://github.com/orgs/kivy/discussions/62 &gt; Gist with scripts (create/boot iOS 17.2 simulator, clean scripts, recipe notes): https://gist.github.com/wolfgang-coder/7e88636fb3f19b492d565e982575939d (We avoid posting Bundle IDs, certificate details, or real UDIDs. Happy to provide sanitized logs if useful.)
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0
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151
Activity
Oct ’25
MapPolyline and MapPolygon not visible on simulator
My app uses SwiftUI Map and draws Markers, MapPolyline and MapPolygons over it. These all work on actual devices. On the iOS 26.0.1 Simulator running on macOS 26.0.1 Polylines and Polygons do now show. Do others see the same thing?
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3
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0
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290
Activity
Dec ’25
Simulator with iOS 26 ignores Mac keyboard language
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also. BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
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2
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1
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148
Activity
Feb ’26
Web inspector only works with HTTPS contexts in iOS simulator
Up until some point relatively recently, I have been able to use Safari's web inspector to connect to the iOS simulator in order to debug our web application in development at http://localhost:8088. Now, the web inspector still OPENS, but it opens in a broken state. The context is available to select from Safari's "Develop" menu: Develop > "iPhone 16 Pro (Simulator)" > "localhost - login". It appears under the Safari heading if I have navigated to the web app in the browser, or under the Expo heading if I am accessing it through the webview in our React Native wrapper app. When I select it, the web inspector window does appear. However, once it opens, the Elements pane is empty, the Console pane is empty, expressions entered into the console are not evaluated, there's no content in Sources, Network, Storage, etc. Important notes: This broken state happens at http://localhost:8088 as well as http://127.0.0.1:8088, and it seems that the insecure context is the issue. The web inspector DOES work for HTTPS sites. If I navigate to, e.g., https://example.com in the simulator and connect the web inspector, everything works fine. The web inspector also works fine in Safari on macOS (OUTSIDE the simulator) when accessing non-HTTPS sites. It's only a problem for non-HTTPS sites when connecting to the simulator. A coworker has the same problem, so it is not isolated to my machine. I would enable TLS locally as a workaround, but this web app is very complex, and I know from experience that it is very difficult for various reasons to set it up properly for our project in development, and it will take significant non-trivial work to do so. So... Why is this happening? Is this expected behavior? Is there a way that I can debug my site on localhost without HTTPS?
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3
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4
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1.1k
Activity
Feb ’26
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
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3
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0
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447
Activity
Nov ’25
Simulators (iOS 26.1) clean takes up to 15min every time
We have the following step before running any tests on CI machine: xcrun simctl shutdown all && xcrun simctl erase all It was working perfectly before Xcode 26.1. On Beta 3 it was doing it for 15 min every time. When updated to RC1, the tests with cached build are fast (clean goes up to 10 sec), but the package tests clean is still going up to 15 min every time. We did xcrun simctl runtime dyld_shared_cache update --all as advised but it's helping only temporarily. Is this going to be fixed in the official release?
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2
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1
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279
Activity
Nov ’25
iOS Simulator in Xcode 26.1 makes ReportCrash process run at 60-160% of CPU
My MBP M1 Pro gets really hot. iOS 26.1 Simulator in Xcode 26.1 makes ReportCrash process run at 60-160% of CPU shows Activity Monitor. MacOS 26.1. I've reported this via Feedback Assistant: FB20918609. Is there a way to quit this process permanently? When I Force Quit this it opens again immediately. Only way to stop it is to quit Simulator. But then again, I need to use the Simulator.
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3
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9
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1.3k
Activity
Nov ’25
Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
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5
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2
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885
Activity
Apr ’26
Xcode Simulator causes Mac audio crackling and distortion
[Submitted as FB20950954] Xcode Simulator causes crackling and distortion in audio playback across all apps (Apple Podcasts, Music, third-party). REPRO STEPS Open any audio app and start playback Note the audio quality Launch Xcode Simulator After a few seconds, note audio quality again Quit Xcode Simulator Audio returns to normal CURRENT Audio has crackling and distortion while Simulator is running. EXPECTED Clean audio playback regardless of whether Simulator is running. SYSTEM INFO macOS 26.1 (25B78) Xcode 26.1 (17B55) Simulator 26.0 (1058)
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3
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2
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306
Activity
Jan ’26
iOS 26.1 simulator prompting Apple ID login during XCUITest
Hello Apples, Noticed that after iOS 26.1 update the Xcode simulator seems to be prompting to login with Apple ID arbitrarily while working on some UI tests. This does not happen with previous iOS 26.0 or 26.0.1 but is now causing trouble when launching the app or uninstalling at teardown. The current other issue with the uninstallation being sticky and taking a long time (waiting for springboard to become idle) is not helping either. The dialog seems to appear a bit unreliably to be able to handle it correctly. Have tried both manual springboard dialog mapping and handling as well as an interruption monitor. The latter only seems to work for the first dialog which appears but then ceases to function so not much help… Anyone else seeing this and are there any knowledge or good workarounds? Or should we just roll back to testing with previous OS versions and cross fingers for iOS 26.2? Bottom line we cannot login with an Apple ID while running tests on a simulator… As bonus noticed the simulator background images are not working? Thanks! BR, ARu_ (Senior QE)
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1
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422
Activity
Nov ’25
Simulator high CPU usage (CrashReport and MercuryPosterExtension)
Simply opening Simulator app (26.0) causes high CPU usage on macOS Tahoe (26.1). ReportCrash process usage is very high throughout and causes the system to heat up pretty soon. Looking into Console app for the logs found MercuryPosterExtension process is keep on crashing. (Check under Crash Reports) simctl Diagnose https://download.developer.apple.com/OS_X/OS_X_Logs/simctl_Diagnose_Logging_Instructions.pdf Share the Simulator Diagnose report while reporting, Thanks. I have raised a ticket/feedback with Apple. I request all of you to raise one too so this gets fixed soon. Apple Feedback Assistant - FB20985249
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6
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5
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361
Activity
Nov ’25
AlarmKit alerts not working in simulator
Since iOS 26.1 the AlarmKit alerts don't work anymore on simulator when the screen is locked. This is also still broken on the current Xcode 26.2 beta. They do trigger on the home screen and in-app though. Also on device everything works fine. Is there any secret trick to make it work again?
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1
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0
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119
Activity
Nov ’25
Cannot Preview in this file. Simulator was shutdown during an update.
Hello, I am facing a recurring issue with Xcode iOS simulator (preview). I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the follow error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Uninstall Xcode and reinstall it again Deleting all developer data Deleting Xcode cache Reinstalling iOS Simulator runtimes and reconfiguration of simulators. Tested using different simulator and runtime versions. "xcrun simctl --set previews delete al" I reported the issue: FB20485454 FB20987522 Thank you. Best regards, Jens
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0
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0
Views
282
Activity
Nov ’25
Cannot Preview in this file. Simulator was shutdown during an update.
Hello, I am facing a recurring issue with Xcode iOS simulator (preview). I want to preview a SwiftUI for iOS in Xcode, but the Simulator app fails to boot up. I receive the following error in Xcode: Cannot Preview in this file. Simulator was shutdown during an update. I have tried the following: Completely uninstalling XCode and deleting all developer data, then reinstalling everthing again. Shutdown and restart Deleting all developer data, deleting XCode cache Reinstalling iOS Simulator runtimes and reconfiguration of simulators. Tested using different simulator and runtime versions. "xcrun simctl --set previews delete al" My reported issues: FB20987522 FB20485454 Thank you Best regards, Jens
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5
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0
Views
621
Activity
Feb ’26
Installing .xcappdata to simulator in Xcode Version 26.1.1 (17B100)
I'm attempting to install a previously downloaded .xcappdata to my running application on the iPadOS Simulator (running iPadOS 26.1), but the app data won't transfer to the simulator. I've created the Xcode basic iPadOS app template, without any code modifications - adding some items to the list and downloading the .xcappdata from an attached iPad (running iPadOS 26.1). I can remove the app from the iPad and re-attach the .xcappdata to the physical iPad - no issues there. The issues I'm having is when trying to attach the app data on a simulator. Steps I've tried: Manually drag and dropping the .xcappdata file to the simulator. I get a popup saying "Simulator device failed to install application data container." Attaching the .xcappdata through Xcode in the "Edit Schemes"->Options->App Data App starts fresh without any errors or items from the .xcappdata file Installing the .xcappdata file through the command line through xcrun simctl install_app_data <SIM_DEVICE_ID> <MY_XCAPPDATA> This gives an error: Simulator device failed to install application data container. Could not get the existing data container location for the app. Container manager error code: 55 Underlying error (domain=com.apple.containermanager, code=55): Failed to install the requested app data package Could not get the existing data container location for the app. Container manager error code: 55 I can however reach the "data container location" through the xcrun simctl get_app_container command, leading me to think there are some issues with underlying permissions?
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162
Activity
Nov ’25
In Simulator on status bar red banner with rdar:45025538
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example. I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected: $ xcode-select -p /Applications/Xcode-26.1.0.app/Contents/Developer And following runtimes: $ xcrun simctl runtime list == Disk Images == -- iOS -- iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready) iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready) Total Disk Images: 2 (14.6G) Installing the newer 26.1 23B86 runtime doesn't help either.
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20
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3
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2.9k
Activity
Feb ’26
I am unable to download any xcode component.
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing Summary After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com. This issue blocks me from running any iOS simulators. Steps to Reproduce Update to: macOS 26.1 (25B78) Xcode 26.1.1 (24455 / 17B100) Open Xcode → Settings → Platforms/Components Attempt to download: iOS 26.1 Simulator Runtime Any other downloadable component (e.g., Predictive Code Completion Model) Alternatively, try using: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads xcodebuild -downloadPlatform iOS -buildVersion 26 Observed Behaviour Xcode Components Downloads Fail Attempting to download the iOS 26.1 runtime results in: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Additional detail: Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 And: Download failed due to a bad URL. Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1 } Predictive Code Completion Model Also Fails The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError Code: 2 There was an error transferring over the network. Code: 2 CLI Downloads Fail Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads Result: DVTDownloadable: Download Failed … iOS 26.1 Simulator (23B86) Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26 Result: iOS 26 is not available for download. Runtime Not Listed on Developer Downloads The following page does not list iOS 26.1 simulator runtime: https://developer.apple.com/download/all/ Expected Behaviour Xcode should be able to fetch the MobileAsset catalog and download iOS 26.1 simulator runtime. The runtime should appear in the Components tab and on developer.apple.com/download/all/. CLI tools should successfully download the platform. System Information macOS: 26.1 (Build 25B78) Xcode: 26.1.1 (24455) (Build 17B100) Timestamp: 2025-11-17 Impact This issue currently prevents: Running any iOS simulator Testing or building on the required runtime Using other Xcode downloadable components (language models, etc.) This is a blocking issue for development. Notes Multiple Xcode reinstallations attempted macOS restarts performed Network connectivity normal Issue persists across all download methods (GUI + CLI)
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256
Activity
Nov ’25
Am I supposed to be able to do iOS development with 16GB of RAM?
I have a small, simple iOS project that doesn't use a lot of memory or libraries or anything. If I open my iOS project in XCode and run it on the iPhone 17 simulator, my memory consumption (as seen in Activity Monitor) goes into the yellow zone. Granted, I have some other apps open (Safari, Mail, Messages, the usual stuff that people run) but nothing especially demanding. Without XCode and the Simulator running, my memory consumption is only around 25% on the Activity Monitor graph. Is this expected behavior with Tahoe and iOS 26? I was able to work on my project without running out of RAM on this same computer for the past 4 years no problem. Now it seems I have a problem.
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186
Activity
Nov ’25
Unable to Download iOS Simulator Runtime 26.1 on Xcode — Bad URL Error (Code 49)
Hi everyone, I’m experiencing a persistent issue when trying to download the iOS Simulator Runtime 26.1 on Xcode (version 26.1). The download always fails with the following error Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 I’m located in Brazil, so I initially thought it might be region-related, but I’ve already tried several attempts to fix it, including: Using VPNs for the US and Europe Installing the Xcode 26.2 beta Downgrading Xcode to earlier versions Reinstalling the same version of Xcode Restarting Xcode and my Mac Switching networks Clearing simulator support/device files Unfortunately, nothing has resolved the issue. Is anyone else facing this problem? Does anyone know a workaround or a manual way to download/install the iOS 26.1 simulator runtime? Thanks in advance!
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6
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1.5k
Activity
Jan ’26
Why is SimulatorTrampoline taking TONS of memory?
This is a M4 iMac 32GB 2TB where over the last few months memory use has been crazy. The worst offender is SimulatorTrampoline. I just opened a default iOS app and ran it in a simulator. So this is as simple as it gets: there's 1 SF Symbol and "Hello, world!" text. iStatMenus shows SimulatorTrampoline at 10.7GB, Safari 5.2GB, Xcode at 3.2GB, and swap at 548MB meanwhile ActivityMonitor shows the top memory use of Ildb-rpc-server at 2.30GB, Xcode at 523.4MB Swap is 548MB is the only number that matches and the fact that Memory used is ~26GB total. Is this amount of memory use normal? Is iStat menu reporting something different than Activity monitor. This computer used to never swap. Any suggestions?
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1
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135
Activity
Nov ’25