WWDC22 Support

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PTChannelDescriptor is not changing when I leave and then join another channel
I am using the same ChannelManager, however when switching to another channel, I leave the channel and then requestToJoin a new channel with the new inputted ChannelName and PTDescriptor however the name and image are not changing when I go to background to see the Native UI. Am I missing something to call for an update for the PTDescriptor?
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765
Jul ’23
Xcode Error : Building a custom peer-to-peer protocol
Unable to launch this sample project. Xcode says it cannot open the file. Building a custom peer-to-peer protocol I'm trying to build iPhone as a mouse. I am not planning on releasing it but more like a practice for myself. I have one other question, how to use a mac app to receive mouse data while it's in background as it's required by my app. Is Background Tasks the right way ? I am planning to use Network framework for networking but there is not much documentation available. Pardon me if it's a basic question.
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821
Aug ’23
PTChannelManager Discrepancies in Documentation
Hello, I am reading up on the documentation and seems to have some discrepancies but wanted to double check. In Overview for PTChannelManager, it states "Multiple calls to channelManager(delegate:restorationDelegate:completionHandler:) result in the system returning the same shared instance, so store the channel manager in an instance variable." https://developer.apple.com/documentation/pushtotalk/ptchannelmanager However if we look at the documentation for creation of a channel manager, in the completionHandler, it states that it will return "A new channel manager instance." https://developer.apple.com/documentation/pushtotalk/ptchannelmanager/4031737-channelmanager So is it a shared instance that gets returned or will a new instance be created? Need to know if we will need to implement a multiDelegate Pattern or not for this scenario for example if someone else called this function, would they take over the callbacks or would they get their own instance? Thank you.
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603
Mar ’24
Shared directories configuration not running on macOS virtual machine
When using the sample code included on the Running macOS in a virtual machine on Apple silicon. I am adding the following changes to the swift files: Added to 'MacOSVirtualMachineConfigurationHelper' file: static func createAutomountSingleDirectoryShareDeviceConfiguration() -> VZVirtioFileSystemDeviceConfiguration { let sharedDirectory = VZSharedDirectory(url: directoryURL, readOnly: false) let singleDirectoryShare = VZSingleDirectoryShare(directory: sharedDirectory) // Assign the automount tag to this share. macOS shares automounted directories automatically under /Volumes in the guest. let sharingConfiguration = VZVirtioFileSystemDeviceConfiguration(tag: VZVirtioFileSystemDeviceConfiguration.macOSGuestAutomountTag) sharingConfiguration.share = singleDirectoryShare return sharingConfiguration } Added to 'path' file: let directoryURL = URL(fileURLWithPath: NSHomeDirectory() + "Projects") Added to the 'AppDelegate' file: virtualMachineConfiguration.directorySharingDevices = [MacOSVirtualMachineConfigurationHelper.createAutomountSingleDirectoryShareDeviceConfiguration()] When the above is added and the sample app is run, the following error is shown: macOSVirtualMachineSampleApp/AppDelegate.swift:95: Fatal error: Virtual machine failed to start with Error Domain=VZErrorDomain Code=2 "A directory sharing device configuration is invalid." UserInfo={NSLocalizedFailure=Invalid virtual machine configuration., NSLocalizedFailureReason=A directory sharing device configuration is invalid., NSUnderlyingError=0x600000c343c0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}} On the host device the directory that is being shared is ~/Projects and it does exist. What do I need to change to create the shared directory and have it work? Is there a sample code project for the same configuration that was shown in the demo?
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461
Apr ’24