Build, test, and submit your app using Xcode, Apple's integrated development environment.

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Connecting xcode with real my visionpro
Currently, the id of my actual visionpro device is different from the xcode that works on my macmini. I added a visionpro id to xcode, but I can't build it with my visionpro. Can I log out of the existing login to xcode and log in with the same ID as visionpro? However, the appleID created for visionpro does not have an Apple Developer membership, so there is no certificate that makes it run on the actual device. How can I add my visionpro ID from the ID with my apple developer membership to run the xcode project app on visionpro? This is the first time this is the first time.
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6.4k
Jan ’25
XCode Error WatchOS version doesn't match deployment target, watch fully updated
I am trying to build my watch app on my series 4 Apple watch currently running WatchOS 10.3 with a deployment target of 10.2 and Xcodes claims that my watch's OS version is too low. I have fully updated my watch to 10.3, tried to downgrade the deployment target to no avail. Xcode doesn't seem to be getting any data on what OS version my watch is running. It says watchOS () in the manage run destinations page. I imagine this is a problem with the connection between my watch and my mac but I cannot solve it. Any advice?
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1.7k
Jan ’25
Problem recording CPU Counters on an M1: xctrace record: Failed to start the recording: Failed to force all hardware CPU counters
Context I'm trying to profile a binary (a simple C++ program compiled into dummy.o) and collect CPU Counters data. I have a configuration that works fine from the Instruments Counters GUI (see Screenshots below). I've exported this configuration to a template file named prof1.tracetemplate. Problem When I try to run a recording with that same template from the command line with xctrace (I also tried with sudo): $ xctrace record --template prof1.tracetemplate --launch dummy.o I get the following errors: Starting recording with the prof1 template. Launching process: dummy.o. Ctrl-C to stop the recording Run issues were detected (trace is still ready to be viewed): [Error] Unexpected failure: Couriers have returned unexpectedly. [Error] Failed to start the recording: Failed to force all hardware CPU counters: 13. [Error] Failed to pause recording session: Cannot pause session session unless it's running. Current state: kSessionError [Error] Unexpected failure: Data source agent failed to arm. Recording failed with errors. Saving output file... Output file saved as: Launch_dummy.o_2024-01-31_14.22.32_0B6E1A78.trace System Chip: Apple M1 macOS: 14.1.1 (23B81) xctrace version: 15.2 (15C500b) xcode version: 15.2 (15C500b) Screenshots
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1.3k
Feb ’25
App will not install on Apple Watch 8
Xcode 15.2 will not assign a UDID Identifier to my watch Apple 8 (ver. 10.2), therefore I do not see that Watch on my Dev account list of devises. When I build my App it will work fine on my iPhone 14 and it will show on the Available Watch App list on the phone and even (although shaded) on the Watch's Apps list itself, but it will not install and when I try to install I get this message: "This App could not be installed at this time". I know of many others that have the same problem. We have tried many ways to solve this problem, but without any success. It seems like Xcode 15 does not see the Watch. In fact when I click on the "Window-Devises" of Xcode I can see the iPhone and its identifier UDID, but it doesn't show the Watch although it is properly paired. Also, please note that the App will Install and Works perfectly fine in my old Watch 4 ( 10.2). However this particular Watch is present on the list of my DEV Account Devises as it was entered there by an earlier version of Xcode some two years ago. So it would appear that two versions of Xcode 15.x are a culprit in creating this problem. Any feedback or a solution to this problem would be greatly appreciated by many. Thank you
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503
Nov ’24
How to run `xctest` bundle - or how to add `entitlement` to test?
I am writing a SPM based project for MacOS. In this project? I need to access MacOS Keychain. I am write a swift test built by SPM testTarget(). I can see it generates a bundle ./.build/x86_64-apple-macosx/debug/MyProjectTests.xctest with an executable: % file ./.build/x86_64-apple-macosx/debug/MyProjectPackageTests.xctest/Contents/MacOS/MyProjectPackageTests ./.build/x86_64-apple-macosx/debug/MyProjectPackageTests.xctest/Contents/MacOS/MyProjectPackageTests: Mach-O 64-bit bundle x86_64 This bundle file cannot be executed. How can I execute its tests? I tried with xcodebuild test-without-building -xctestrun ./.build/x86_64-apple-macosx/debug/MyProjectPackageTests.xctest -destination 'platform=macOS' without any chance. Obviously the next question is can I 'simply' add entitlement to this bundle with codesign to fix my enttilement error. My error when running the test is A required entitlement isn't present.
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1.4k
Mar ’25
How do I submit an UPDATE for my Sticker Pack in xCode 15??
I have 5 sticker packs in the App Store. I had an older Mac and it finally was too old for more MacOS updates and therefore too old to update xCode, so I haven't done any updates to my packs or looked at xCode in nearly 3 years. I FINALLY got a new Mac. I've got xCode 15 installed and with latest updates - and it looks so foreign! Things I can't find: Where in xCode can I change the version and build #? This used to be so obvious. I decided to start from scratch with my project. Clicked on new Sticker Pack App. Dragged in my icons and stickers and new updates I've created. When I went to archive, it says it can't because it already exists. Oh boy. In addition to this, I'm also lost on how to put in ALT tags for accessibility. This was also super obvious in the version of xCode I was using 3 years ago - I could click on each sticker and in the right pane I could put in the words for voice over for visually impaired. Now that is gone. One of my reviews thanked me for making my sticker pack accessible. I don't want to lose that ability - but I cannot find out where the heck it's hiding. The OnDemand Resource Tags definitely aren't it - since adding info in one puts the same tags on ALL the stickers.
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1.2k
Sep ’24
How to create a new asset catalog in a package
I created a package using "File > New > Package" and now I want to add a new Asset Catalog to this package. With my package selected in the project navigator I select "File > New > File" but it creates a Swift file instead of showing the Template Selection dialog Ref: https://developer.apple.com/documentation/xcode/managing-assets-with-asset-catalogs#Create-a-new-asset-catalog
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659
Mar ’25
xcode15.1/15.2 debug does not show the value but only the address of its pointer
xcode15.1 debug does not show the value on the real machine but only the address of the pointer, but on the emulator it shows the normal value. But in the emulator it shows the normal value. xcode15.2 debug doesn't show the value but only the address of the pointer in both the real machine and the emulator. In Xcode14, the value is displayed normally in both the real machine and the emulator. What do I need to do to get it back to the way it was in Xcode14?
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420
Mar ’25
Provisioning profile doesn't support the Tap to Pay on iPhone capability.
Tap to Pay capabilities are enable and I can use in development profile but I cannot make build that I can upload on TestFlight using the distribution profile because during create build I am getting "Provisioning profile doesn't support the Tap to Pay on iPhone capability." this should be working because I checked twice that distribution profile and certificate have this capability and added in Xcode. how can I resolve this mismatched profile issue I am using Xcode - 15.0.1
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2.2k
Jul ’25
Xcode debugger doesn't pause on breakpoints (simulator SDK < iOS 17)
Hello. I'm seeing an inconsistent behavior where breakpoints I set in my (Swift) iOS app behave normally when I'm debugging on a device or on a simulator running iOS 17.x, but when I try using simulators of iOS 16 or 15 the breakpoints get ignored completely. I also observe that the breakpoints remain solid blue and do NOT adopt the dotted blue outline, as experienced by other users. I've seen a few posts on here and on SO about the general issue of ignored breakpoints (with no conclusive answer AFAIK), but I haven't seen any where the behavior varies with the SDK being used. The behavior is repeatable and predictable (within the same app at least). I am not adding the breakpoints after building/running, and I'm sure the logic reaches the lines with the breakpoints (and again, whenever I switch to an iOS 17 simulator, execution does pause as expected with the exact same breakpoints). Things I've tried and looked into: Clean up project build folder Delete and re-install simulators (iOS 16.4 and 15.5) Deleted the entire derived data directory, as well as the CoreSimulator one. Confirm the build configuration is Debug, and the "Debug executable" option is checked. inspect various build flags mentioned in other posts: {Swift compiler - Code generation - Optimization level - Debug: -0none; Debug information format: DWARF (I also tried DWARF with dSYM with no impact)}. Most of my settings are on the plain vanilla/out of the box side, with only a couple of SPM dependencies, and I've been maintaining the same app for about 5 years and don't think I've come across this behavior before. Currently using Xcode 15.1. Deployment target is 14.0. Thank you.
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7.5k
Apr ’25
Development Team not showing in Xcode under Team in Signing
I was invited to a new development team yesterday, and I can not choose that team under the Team drop down of Signing & Capabilities in Xcode. Also, when I first login to Apple Developer, this team is not in the main drop down (the teams dropdown). But if I go into "Apps", then I can see the team in the teams dropdown in the top right of the screen and switch to it. Anyone know what's going on?
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4.3k
Jan ’25
What is "bridgeOS Device Support" for?
In my Mac's Settings -> General -> Storage -> Developer -> (i) I have a series of entries for "bridgeOS", all 2.49 GB except one that is "zero". Do I need these? Can I remove them? I am only doing "normal" iPhone / iPad development. (There was some previous mention of this here: https://developer.apple.com/forums/thread/711279 with no feedback.)
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3.9k
Dec ’24
Download container not success on iOS 17 / Xcode 15
I try to use "Download container" on "Devices and Simulators". But on iOS 17, xcappdata file size is 4KB and ''AppData" folder is empty. On iOS 15, xcappdata file size is 2MB and success downloaded. Xcode show these error when I unplug iOS 17 and plugin iOS 15. The system failed to get a list of files on the remote device. Domain: com.apple.dt.CoreDeviceError Code: 7001 User Info: { DVTErrorCreationDateKey = "2023-12-12 07:39:24 +0000"; NSFilePath = ""; } -- Unknown response: { XPCErrorDescription =&gt; Connection interrupted } Domain: com.apple.dt.remoteservices.error Code: -1 -- System Information macOS Version 14.2 (Build 23C64) Xcode 15.1 (22502) (Build 15C65) Timestamp: 2023-12-12T15:39:24+08:00 PS. I had turn on [Airplane mode] on iOS 17.
5
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2.8k
Dec ’24
XCode does not recognize my iPhone
I'm trying to run my app on my iPhone and XCode is unable to detect it. Versions (as of time of writing, these are all the latest versions) XCode: 15.0.1 iOS: 17.1.2 macOS: Sonoma 14.1.2 What I've tried Updating all hardware to the latest versions. Restarting all hardware. Clearing cache/derived data. Using different USBC ports/cables. Using the XCode 15.1-Beta 3 (the latest beta) Clearing trusted computers and re-trusting Disabling Multipath Networking (solution for someone else on the dev forums) Creating a brand new xcode project. Disabling all wifi/bluetooth and reconnecting Using different wifi networks Calling mac support (they directed me back here) Scouring forums What happens I start by disconnecting my phone from my computer, clear trusted computers, restart xcode, and start (basically) from a completely blank slate. First I open XCode to my project. Then I connect my iPhone via USBC. I see that XCode says "iPhone not eligible while pairing in progress" (or something like that). I see on my phone that I must trust this computer, I hit trust, I enter my phone's passcode, then that disappears on my phone, and in XCode the message about eligibility disappears. I then click on the device selector to choose between either a simulator or a hardware device and under hardware I only see a message that says "No eligible devices connected to my mac". If I open the "Manage Run Destinations" organizer I see all the simulators there in the simulators tab, but when I go to the Devices tab, I see nothing. Sometimes when I go through this process, I can get a banner to appear up top, but still no device shows up on the left. The banner will show me that it is indeed my iPhone, but it will be missing information like "Serial Number" or "Capacity". Here's a screenshot of what I see. Keep in mind, this banner up top does not always show up when I go through this process. iPhone CAN be detected on my other laptop When I do this exact same thing on my other laptop, everything works just fine. Here are the specs I'm running on that laptop. (using the same cable/wifi network/etc) XCode 15.0.1 macOS: Ventura 13.6.1 iPhone 17.1.2 (I'm using the same iPhone) The only difference here being the macOS version. However, the problem started on my "broken" computer while I was running a previous major macOS version. This problem is actually what prompted my to do a system update to Sonoma. Please for the love of god, halp!!!
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22k
Sep ’24
DriverKit XCode compilation errors
I'm working on dext project (c++), Base SDK and Supported Platforms are set to DriverKit. #include causes errors: error "The iostreams library is not supported since libc++ has been configured without support for localization." error "<locale.h> is not supported since libc++ has been configured without support for localization." Also it's not possible to define custom log object: undeclared identifier 'os_log_create'. <os/log.h> included and os_log function is compiled correct. macOS as additional SDK did not help. Thanks a lot for any hint.
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461
Apr ’25
Xcode 15: Core Data : No NSValueTransformer with class name XXX was found for attribute YYY on entity ZZZ for custom `NSSecureUnarchiveFromDataTransformer`
Hi, I am creating a custom NSSecureUnarchiveFromDataTransformer in order to handle attributes of entities of type NSDateComponents. It all works and I did not see any warnings in the "Issue navigator" inside Xcode but with Xcode 15 I started seeing this warning: /Users/.../CustomNSSecureUnarchiveFromDataTransformer/CoreData:1:1 no NSValueTransformer with class name 'CustomSecureUnarchiveFromDataTransformer' was found for attribute 'testDate' on entity 'Item' My use case is very simple, I have this custom transformer: @objc(CustomSecureUnarchiveFromDataTransformer) final class CustomSecureUnarchiveFromDataTransformer: NSSecureUnarchiveFromDataTransformer { override class var allowedTopLevelClasses: [AnyClass] { return [NSDateComponents.self] } static let name = NSValueTransformerName(rawValue: String(describing: CustomSecureUnarchiveFromDataTransformer.self)) public static func register() { let transformer = CustomSecureUnarchiveFromDataTransformer() ValueTransformer.setValueTransformer(transformer, forName: name) } } which is set to the Core data entity's "Transformer": which leads to the warning in Xcode 15. App works just fine and there are no problems during run time, but this warning is shown and I want to fix it. Here is a simple test project https://github.com/VladimirAmiorkov/CustomNSSecureUnarchiveFromDataTransformer
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3.9k
Oct ’24