Hello
I've noticed that this product, heavily promoted on the ASC forums for many years, is no longer available from the Apple App Store.
Can anyone tell me the reason why the product is no longer supported?
Friends have asked me if it is 'safe' to use.
Is it?
Note to moderator: If I'm asking in the wrong places, please redirect my question. Thank you.
Hardware
RSS for tagDelve into the physical components of Apple devices, including processors, memory, storage, and their interaction with the software.
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Hello
When I open CarPlay Simulator and connect the phone, it gives the following error:
Accessory is not Supported
Mac Mini MacOS 12.4 with iPhone 13 Pro iOS 15.5
Does anyone have a solution?
Is it possible to get the height (Z location) of an iOS device based on sensor data? I've continuously added the accelerometer data up to infer the location but it results in a cascading error, and the inferred location of the phone "drifts" when the phone is placed still. I want to build an app where users measure the height of something by first zeroing the phone on the floor and then raising the phone to the height of the object, like placing it on the table.
I am on iphone 14 pro and latest ios 17 beta, have tremendous battery drain. In few hours below 20%.
Any help or suggestion ?
Added the MatterExtension for MatterAddDeviceExtensionRequestHandler as new Target. Everything is automatically generated.
But still only the default MatterAddDevice pickerView is displayed instead of MatterAddDeviceExtension?!
func play() {
Task {
let homes = [MatterAddDeviceRequest.Home(displayName: "my Home")]
let topology = MatterAddDeviceRequest.Topology(ecosystemName: "MyEcosystemName", homes: homes)
let request = MatterAddDeviceRequest(topology: topology)
do {
try await request.perform()
print("Successfully set up device!")
} catch {
print("Failed to set up device with error: \(error)")
}
}
}
Entitlements:
Matter Allow Setup Payload = YES
.plist is set up:
NSLocalNetworkUsageDescription
NSBonjourServices:
Hi I'm working for KT mobile telecom company in South Korea
I am planning a proposal for 'Wireless Quality Measurement Using UWB Technology'.
Currently, KT is automating measurement using GPS in the case of road quality measurement in wireless quality.
However, in the case of indoor quality, due to the limitations of GPS, we are measuring wireless quality by walikg around with measuring device
As far as I know, UWB technology is capable of accurate positioning by calculating the arrival time of radio wave.
Can UWB technology act as an indoor GPS?
If possible, how many antennas should be installed every few meters to receive signals from smartphones?
(In the case of KT, I am thinking of using Wi-Fi or radio unit installed in the facility.)
3.What are the restrictions?
Thank you.
Hello!
I'm facing the following Appstore issue.
There was an watchOS only app, without a companion app. In current 1.6 version the app has a companion app and it can be properly installed by new users from their iPhones or watches. Unfortunately, all old users, who have installed the app from their watches don't see a way to install the app from the Appstore (they can download the latest watchOS version though). Many things have been tried - uninstalling, installing on the watch. Looking for a purchase, removing subscription, but without luck.
The Appstore shows "purchased" button instead "Get" or the cloud icon.
Is this a bug in the Appstore or there is a way to recover from this edge case.
Thanks,
Emil
We are in the midst of testing camera and photo/video access using iPadPro 17 Beta (21A5326a) from within our application, and we are encountering an error message on only one device (iPad Pro 12.9-inch, A2229). Full access to the camera roll has been explicitly granted to the application when prompted. On only the above device, attempting to select an existing photo results in this error popup: "Photo or Video Unavailable: This app is using the Photos picker in an unsupported configuration." (We are able to take and save new photos from within our application on this device with no issues.) I have a second device on hand (iPadPro 10.5-inch, A1701) that presently also has the same iPadOS version installed and is running the same application, and we are able to select existing photos and take new photos with no errors. I have compared the Photos settings on both devices, and they appear to be identical. On a third iPad device running with the same iPadOS version, application, and Photos settings (that device is not in my possession), it has been reported that no errors are encountered when either taking new photos or selecting existing photos via the Photo Picker from within our app. We are trying to figure out what might be causing this error to appear when selecting existing photos on only the A2229 device, and/or what aspect of the configuration or settings would need to be modified in order to use the photo picker on that one iPad Pro. This issue had not been encountered on the A229 device while running with iPadOS 16. Searching the text of this error message online has not returned anything significantly meaningful thus far.
This is a regression since iOS 13. Is there no-one at Apple interested in fixing this?
FB9856371
Simple question: can I shoot log using the new MVHEVC format for spatial video for viewing on the Vision Pro?
We were still unable to review your app as it crashed on launch. We have attached detailed crash logs to help troubleshoot this issue.
While we appreciate that your app is intended primarily for use on iPhone, in order to bring your app into compliance with App Store guidelines, all apps designed for use on iPhone must still be formatted correctly and behave properly when run on iPad.
Review device details:
Device type: iPad
OS version: iOS 17.2
crashlog-82A3D8C6-0136-4C68-A006-6A4AE49B1D1C.txt
crashlog-DBA3D1B0-5760-4B47-8FE7-DE44C570271A.txt
crashlog-C30814D5-13BC-40FE-92EC-89E736FA7F1B.txt
my app crashed only on iPad mini 6th generation its run fine on all other iPad's
I want to observe/capture logging from my iPhone app when its not running via Xcode.
However when using either the Mac's console app, or the console functionality within Apple Configurator, after about 2 or 3 seconds the logging disappears off the console.
How can it be prevented from doing so?
I'm trying to create a productivity app that utilizes gyroscope data to detect when the phone is picked up. However, in my code, it seems that after I detect the phone flipping over, gyro updates become unavailable and I start receiving the sentinel value instead, which causes the code to not work properly. What happens is that I will receive gyro updates until faceUp changes value, at which point gyroData becomes unavailable.
let dTheta = Double(self.manager.gyroData?.rotationRate.y ?? 0)
if dTheta > 0.1 || dTheta < -0.1 {
totalRotation = totalRotation + dTheta
}
tO = Date.now
if(totalRotation >= 0.9 || totalRotation <= -0.9) {
//Block that detects a phone flip
if faceUp == true {
faceUp = false
}
else if faceUp == false {
faceUp = true
stopText = "Timer paused at \(currentTimeRemaining)"
}
totalRotation = 0
}
guard shouldProceed() else {
return
}
currentTimeRemaining = dispTime(mustRedo: mustRedo)
keepScreenOn()
let hours = job.hours
let mins = job.mins
let secs = job.seconds
if mins == 0 && hours == 0 {
minsDone = true
}
if secs == 0 && mins == 0 {
secsDone = true
}
if mins == 0 && minsDone == false {
job.setHours(new: (hours-1))
job.setMins(new: 59)
}
if job.seconds == 0 && secsDone == false{
job.setMins(new: (mins-1))
job.setSeconds(new: 59)
}
if hours == 0 && minsDone == true && secsDone == true {
workTimeActive = false
//stopTimer()
}
else {
job.setSeconds(new: job.seconds-1)
}
if manager.isGyroActive == false {print("not active tag 3")}
currentTimeRemaining = dispTime(mustRedo: mustRedo)
private func keepScreenOn() {
UIApplication.shared.isIdleTimerDisabled = true
}
private func shouldProceed() -> Bool{
if faceUp == true {
if manager.isGyroActive == false {print("not active tag 4")}
return false
}
return true
}
Greetings!
I've added a Matter accessory via the Apple Home app. In my app, I'm attempting to commission this device and add it to my fabric. However, when I try to open the commissioning window, I receive an error stating, MTRBaseDevice doesn't support openCommissioningWindowWithDiscriminator over XPC.
It appears that opening a commissioning window via an XPC connection is not yet supported. Is there another method to commission the device? Can I retrieve the setup payload from the MTRBaseDevice object or the shared MTRDeviceController?
Here's the simplified version of my code:
var home: HMHome // HMHome received via HMHomeManager
var accessory: HMAccessory = home.accessory[0] // my Matter-supported accessory
let deviceController = MTRDeviceController.sharedController(
withID: home.matterControllerID as NSCopying,
xpcConnect: home.matterControllerXPCConnectBlock
)
let device = MTRBaseDevice(
nodeID: accessory.matterNodeID as NSNumber,
controller: deviceController
)
device.openCommissioningWindow(
withDiscriminator: 0,
duration: 900,
queue: .main) { payload, error in
if let payload {
// payload not received
} else if let error {
// I'm getting here "Error Domain=MTRErrorDomain Code=6 "(null)""
// and "MTRBaseDevice doesn't support openCommissioningWindowWithDiscriminator over XPC" logged in the console
print(error)
}
Is there a possibility to develop an iOS app that is connected to an external camera connected through lightning or USB-C port and receives video stream. We need to be able to get this video stream even while the app is in the background or if the phone is locked. We could have the camera connected wirelessly through the lightning port. Is there an available library or a sample app featuring such functionalities. Thanks.
Hello,
I am working on an AR application using the IPad Pro 5th gen and I need to have more informations about the precision of the accelerometer and the gyroscope about this IPad Pro.
If anyone has informations about it or know how to get those informations, it will help me a lot !
Hello,
I've encountered a concerning issue while working with Core Haptics which I believe warrants attention from the community and Apples engineering team. When attempting to play a haptic pattern using the ChHapticEngine.playPattern method with a corrupted AHAP file path, I've observed unexpected behavior. Specifically, the player is immediately destroyed, triggering the notifyWhenPlayersFinished callback with nil error before executing the catch block(catch block is eventually executed), Furthermore, this behavior introduces ambiguity regarding the successful playback of haptic patterns, as corrupted files can produce false positives in error notifications.
Current workaround is simple, AHAP files are JSON formated files at the end of the day, so just try to decode data or create Foundation object from given JSON data. and if this fails then data must not be in expected format(or decoding strategy is off), that way you can guarantee the validity of an AHAP file before passing it to your player.
Michaud Reyna,
Senior iOS Engineer
I will purchased new i phone 13 in 27 Feb 2024 its 4 day old and i noticed every 4 to 5 minutes my mobiles battery drains 1% why it is possible pls fix this issue. currently working on ios 17.3.1 .pls fix this battery drain so fast.
Hello everybody, thanks for any feedback.
I updated my cMP 4,1-5,1 from High Sierra to Mojave after installing the Saphire Nitro+ RX580.
Since Mojave was installed (over H Sierra), my mac keeps crashing and restarting at sleep.
I get mainly 2 kinds of reports -which I do not understand- one about kernel attack and one about bluetooth.
Any help / directions is greatly aprecciated!
I have a Samsung wide screen monitor that worked with 2017 MacBook Air with intel running latest OS on beta that's available - Monterrey 12.7.4 - until I download software to share with a government entity. After removing that share screen software, I can no longer get a resolution about 1920x1080, which results in my monitor display looking stretched. I've reinstalled OS three times, set to monitor to defaults two times, and still nothing.
How do I add resolution size about 1920-x1080?